Patents
Literature
Patsnap Copilot is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Patsnap Copilot

455 results about "Interactive Learning" patented technology

Interactive Learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations.

Augmented-reality-based three-dimensional interactive learning system and method

The invention provides an augmented-reality-based three-dimensional interactive learning system and an augmented-reality-based three-dimensional interactive learning method. The system comprises an information processing device, a photographic device, a display device and at least one physical teaching aid, wherein the physical teaching aid is provided with identification information; the photographic device is used for performing video acquisition on a real environment after augmented reality application is started; and the information processing device comprises an identification module for identifying the identification information on the physical teaching aid, an orientation calculation module for calculating the spatial orientation information of the physical teaching aid, and a three-dimensional rendering module for acquiring a three-dimensional model corresponding to the identification information, rendering and generating a corresponding virtual object, and placing the virtual object at a corresponding position in a video image for display according to the spatial orientation information of the physical teaching aid. According to the system and the method, the real environment and the virtual object are overlapped in the same scenario in real time, so that a more vivid sensory experience is provided for a user, and meanwhile, a teaching effect is improved by utilizing the instinct of a person for the recognition of a three-dimensional space.
Owner:YANGSHU WENHUA SHANGHAI

Experiential digitalized multi-screen seamless cross-media interactive opening teaching laboratory

ActiveCN104575142ASupports real-time processingRealize analysisElectrical appliancesPhysical spaceVirtual space
An experiential digitalized multi-screen seamless cross-media interactive opening teaching laboratory is integrated in testing, researching and analyzing. Experiment and data analysis are performed in a real teaching environment; under support of the multi-screen interactive technology, the laboratory comprises a laboratory functional partition, an operation support system, a data working system, an experiment information acquisition system and an audio and video input and output device; a screen jilting function among multiple mobile terminals is realized; the data working system comprises a server, a database, education resource cloud, a U-teaching system, a learning analysis and evaluation system, a mobile device, a cross-screen management module, a recording and broadcasting system and an Internet; learning space for cross-media interactive learning is provided, technologies of holographic imaging, multi-screen interaction, learning analysis and the like are integrated, and seamless fusion of the physical space and the virtual space is realized; seamless fusion of supporting technologies from formal learning to informal learning, multiple learning modes, cross-terminal, cross-media and the like is realized, and good learning experience is provided for learners.
Owner:SHANGHAI OPEN UNIVERSITY

Education system and method based on virtual reality technology and pattern recognition technology

The invention relates to an education system and an education method based on a virtual reality technology and a pattern recognition technology. The education system comprises a virtual reality course making module, an information management module and student interactive learning modules, wherein the virtual reality course making module runs in a virtual reality course making computer; the information management module runs in a cloud server; the information management module comprises a mode recognition system and a database; the database is used for storing all data of a virtual class and for storing characteristic information of students; the student interactive learning modules run in student computers; a student camera and a student microphone are arranged on each student computer; the student microphones are used for recording students' questions or students' answers to teachers' questions; and the student cameras are used for collecting students' gesture and face information. The system, which is capable of improving learning efficiency, is designed on the basis of the pattern recognition technology, and the system is capable of recording students' characteristics and analyzing and providing reasonable adjustment and targeted suggestions, so as to present better education to the students.
Owner:北京九天翱翔科技有限公司

Mobile terminal based online teaching interactive system and implementation method thereof

InactiveCN104616546ARealize online teaching interactionTransmissionElectrical appliancesOnline learningInteractive Learning
The invention discloses a mobile terminal based online teaching interactive system and an implementation method thereof. The system is composed of a plurality of mobile phone client ends of a social platform, computer client ends of the social platform and a cloud platform. The method includes the steps that a teacher creates online teaching interactive resources on the cloud platform and uploads teaching resources through the cloud platform and users uploads teaching resources through the social platform; the teacher performs online interactive teaching on the users and the cloud platform records a user online interactive learning process in real time; the users achieve self-learning and the teacher achieves specific comments, analysis and counseling according to user account information of a data base of the cloud platform; the teacher achieves mastery of learning states of all of the users according to the user account information of the data base of the cloud platform. The mobile terminal based online teaching interactive system and the implementation method of the mobile terminal based online teaching interactive system have the advantages that students achieve fragmented, interesting and independent learning and the teacher achieve automatic and intelligent teaching management, thereby developing an innovative teaching mode and bringing a unique classroom experience.
Owner:ZHEJIANG GONGSHANG UNIVERSITY

Interactive learning system and interactive method based on education service robot

ActiveCN106228982AExercise self-studyExercise the ability of independent thinkingPicture reproducers using projection devicesCharacter and pattern recognitionPersonalizationPersonalized learning
The invention discloses an interactive learning system and interactive method based on an education service robot. The interactive learning system mainly comprises a core processor module, a voice processing module, a voice acquisition module, a voice playing module, an image processing module, an image acquisition module, a projection processing module, a motion control module, an environment sensing module, a motor driving module and a network communication module. The interactive method mainly comprises steps that the system acquires user faces and desktop image information in real time; the system records learning conditions of users in real time; and a network server end adopts a big data analysis method to establish a set of personalized learning guiding scheme for users and displays the personalized learning guiding scheme through voice responses, projection responses, rotation of the head of a robot, front, back, left and right movement of the robot, turning on of a body indication lamp of the robot, and the like when a user asks a question or interacts with the system. The beneficial effects of the invention are that the personalized learning guiding scheme can be provided for the user, so the user can easily grasp and improve learnt knowledge by using a proper method and self-learning and independent thinking abilities of the user can be exercised.
Owner:SOUTH CHINA UNIV OF TECH

Mobile robot path planning method with combination of depth automatic encoder and Q-learning algorithm

ActiveCN105137967AAchieve cognitionImprove the ability to process imagesBiological neural network modelsPosition/course control in two dimensionsAlgorithmReward value
The invention provides a mobile robot path planning method with combination of a depth automatic encoder and a Q-learning algorithm. The method comprises a depth automatic encoder part, a BP neural network part and a reinforced learning part. The depth automatic encoder part mainly adopts the depth automatic encoder to process images of an environment in which a robot is positioned so that the characteristics of the image data are acquired, and a foundation is laid for subsequent environment cognition. The BP neural network part is mainly for realizing fitting of reward values and the image characteristic data so that combination of the depth automatic encoder and the reinforced learning can be realized. According to the Q-learning algorithm, knowledge is obtained in an action-evaluation environment via interactive learning with the environment, and an action scheme is improved to be suitable for the environment to achieve the desired purpose. The robot interacts with the environment to realize autonomous learning, and finally a feasible path from a start point to a terminal point can be found. System image processing capacity can be enhanced, and environment cognition can be realized via combination of the depth automatic encoder and the BP neural network.
Owner:BEIJING UNIV OF TECH

System and method for interactive learning on a video platform

In accordance with an embodiment of the invention, there is a method for interactive learning. The method can comprise displaying a first question related to a chosen category in a first round and instituting steps (a) and (b) where step (a) is providing a first set of answer choices corresponding to the first question, wherein the set of answer choices comprises at least one correct answer to the first question and step (b) is receiving a selected answer choice. The method can also include initiating a video game for a predetermined period of time on the display in response to the selected answer choice being the at least one correct answer and proceeding to a second round after the predetermined period of time and providing a remedial lesson corresponding to the subject matter of the first question in response to the selected answer choice not being he at least one correct answer. Further, the method can include displaying a second question after the remedial lesson related to the category, receiving a second selected answer, and initiating the video game for the predetermined period of time on the display in response to the second selected answer being the at least one correct answer; otherwise proceeding to the second round. Still further, the method can comprise starting the second round by displaying a third question on the display and repeating the steps (a) and (b) and generating a report based on a record of the questions and the corresponding chosen answers, wherein the report is provided to an instructor.
Owner:LEARNING THROUGH SPORTS

Self-adapting selection dynamic production scheduling control system accomplished through computer

A self-adaptive selection dynamic production scheduling control system, which is realized via a computer, is characterized in that: the system comprises a system emulator, a learning machine, a decision-making machine, a scheduling rules base, a scheduling knowledge base, a carrier, processing equipments and a buffer station thereof; the buffer station is provided with an optical grating, a sensor and a detection equipment; when a working piece reaches the buffer station and is processed, the learning machine detects the current system status for learning, so as to acquire dynamic scheduling knowledge about the system and update the knowledge in the scheduling knowledge base; when one processing equipment needs to be scheduled, the decision-making machine reads corresponding scheduling knowledge in the scheduling knowledge base according to the detected system status, acquires new scheduling knowledge through continuous interactive learning with the processing system, dynamically selects the scheduling rules based on the status of the processing equipments and the working piece in the system, and chooses the optimized scheduling rules to schedule the processing equipments. The invention can adapt to instable time-varying workshop dynamic production environments, obtain a better working-piece arrangement than prior rule-based scheduling technology, effectively reduce the process waiting time, and improve the fill rate of product delivery time.
Owner:SOUTHEAST UNIV

Interactive mode learning system

InactiveCN103021217AIncreased learning resourcesLearning resource sharingElectrical appliancesProgram planningComputer terminal
The invention relates to an interactive mode learning system. The interactive mode learning system comprises a learning content module, an analysis control module and a network interactive mode learning terminal, wherein the learning content module is used for storing knowledge point sets of a plurality of subjects, each subject comprises a plurality of knowledge domains, each knowledge area comprises at least one knowledge chain, and each knowledge chain comprises a plurality of knowledge points; the analysis control module is used for taking out relative knowledge points from the learning content module according to the learned knowledge point collection P to test users so as to generate a learning knowledge point Y, a study plan is generated according to the learning knowledge point Y, and the study plan is output the network interactive mode learning terminal; and the network interactive mode learning terminal is used for taking out relativity knowledge point from the learning content module according to the study plan output by the analysis control module so as to learn by the users, learning tracks of the users are simultaneously recorded, and the learning tracks are fed back to the analysis control module so as to adjust the study plan. The interactive mode learning system provided by the invention can perform distinguished tuition and test according to individual difference and the master degree of knowledge points of trainees, and the established study plan is more scientific and more beneficial to improvement of the trainees.
Owner:虞思华

Method and device for realizing multi-screen interactive mobile learning

InactiveCN102325150ALow costRich mobile learning access methodsSubstation equipmentTransmissionM-learningInteractive Learning
The invention relates to a method and a device for realizing multi-screen interactive mobile learning. The device comprises a mobile learning server, connection adapters, at least one learning terminal and at least one management terminal, wherein the learning terminal and the management terminal are interconnected with the mobile learning server through the connection adapters; and the mobile learning server provides mobile learning and management service to the learning terminal and the management terminal. The method comprises the steps of: establishing the mobile learning server which supports user login, learning material and examination question entry and database information saving; establishing the connection adapters, including wireless fidelity (WiFi) and wired Ethernet interfaces and mobile phone short message interfaces; establishing at least one learning terminal, accessing to the mobile learning server and conducting interactive learning aiming at the same learning material; and establishing at least one management server, accessing to the mobile learning server, adding learning materials or examination questions and realizing the interactive learning. The method and the device for realizing multi-screen interactive mobile learning have the advantages that real-time interaction among mobile learning users can be realized and management and learning can be conducted through the mobile terminals.
Owner:TONGJI UNIV
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products