The invention discloses a real-time ultra-high-definition interactive naked-eye 3D display content synthesis method, which comprises the following steps of S1, firstly, modeling
interactive content, such as buildings,
mechanical equipment, game scenes and the like, and converting mechanical and building models and the like into a. Fbx format by means of a. Step
file format in a unified manner; s2, completing model
processing in professional model
processing software such as 3DsMax and the like: unifying coordinate axes, and performing surface reduction on the model; and S3, building an interaction scene in the Unity 3D based on the processed model. And S4, for a scene and a model needing to be displayed, generating a virtual
parallax camera equivalent to off-axis photography, and controlling the shooting parameters of the
parallax camera. And S5, performing
hybrid synthesis on the multi-view
parallax image based on the texture
bitmap, calculating large-scale pixels based on a calculation
shader, and shifting a GPU
idle time sequence in a Unity 3D script process, and then uniformly entering a rendering
assembly line to complete rendering and synthesis of the whole scene. And S6, developing interaction input logic according to different object interaction requirements. The invention provides a calculation three-dimensional display
algorithm based on a texture
bitmap, ultra-high-definition naked-eye 3D display content can be synthesized in real time under Unity 3D, and a better 3D display effect can be obtained by combining technologies such as equivalent off-axis photography and the like. In addition, the invention also provides a display efficiency optimization method based on a calculation
shader, so that the
system can run on a lower-configuration host platform, and the problem of higher hardware requirements for real-time ultrahigh-definition naked-eye 3D display content synthesis while the interaction requirements are met is solved.