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2541 results about "Connected device" patented technology

System and methods providing automatic distributed data retrieval, analysis and reporting services

InactiveUS6944662B2Increasing computationalIncreasing storage burdenMultiple digital computer combinationsWebsite content managementData processing systemPush and pull
A data processing system includes a network containing of a set of connected devices, where individual ones of the connected devices include a data processor that executes a program for connecting to and disconnecting from the network and for maintaining a first list descriptive of other connected devices and a second list descriptive of at least some user-defined services published by individual ones of publisher connected devices that form a first sub-set of the connected devices. Individual ones of the publisher connected devices maintain a third list descriptive of an individual one or individual ones of registered service subscriber connected devices that form a second sub-set of connected devices. The publisher connected devices provide a service output to registered service subscriber connected devices upon an occurrence of at least one predetermined triggering event, which may be a push trigger, a pull trigger, or a combination of push and pull triggers. A given one of the connected devices may be a member of only the first sub-set of connected devices, or may be a member of only the second sub-set of connected devices, or may be a member of both the first sub-set of connected devices and the second sub-set of connected devices. The set of connected devices are logically organized into a plurality of clusters each having a top level connected device (TLCD), where the plurality of TLCDs are coupled together in a ring for propagating system administration information between the plurality of clusters. Services remain operative even after the connected device on which they initially reside becomes inoperative. This is accomplished by migrating the publication function to at least one other connected device when a current publisher's connected device becomes inoperative for any reason. A backup of last resort is referred to as a persistent connected device.
Owner:TAIWAN SEMICON MFG CO LTD

Method and system for power management including device controller-based device use evaluation and power-state control

A method and system for power management including device controller-based device use evaluation and power-state control provides improved performance in a power-managed processing system. Per-device usage information is measured and evaluated during process execution and is retrieved from the device controller upon a context switch, so that upon reactivation of the process, the previous usage evaluation state can be restored. The device controller can then provide for per-process control of attached device power management states without intervention by the processor and without losing the historical evaluation state when a process is switched out. The device controller can control power-saving states of connected devices in conformity with the usage evaluation without processor intervention and across multiple process execution slices. The device controller may be a memory controller and the controlled devices memory modules or banks within modules if individual banks can be power-managed. Local thresholds provide the decision-making mechanism for each controlled device. The thresholds may be history-based, fixed or adaptive and are generally set initially by the operating system and may be updated by the memory controller adaptively or using historical collected usage evaluation counts or alternatively by the operating system via a system processor.
Owner:IBM CORP

Processing operations associated with resources on a local network

Preferred embodiments of the invention provide a method and system for processing operations associated with resources on a local network. Aspect of the invention include receiving periodic messages containing resource information from network devices connected to the local network, wherein the resource information includes user-requestable services offered by the network device, and data stored by the network device having a mime type. The resource information from each of the messages and a timestamp are stored in a repository. From the stored timestamp and resource information it can be determined which user-requestable services and data having a mime type were available on the network over a predetermined time period. A view of the user-requestable services and data having a mime type that were available on the network over the predetermined period can then be generated, thereby enabling generation of current, past, and dynamic views of the user-requestable services offered by devices connected to the network and the data having a mime type stored by the devices. In a further embodiment, the system enables operations associated with the resources to be performed or scheduled at a time when the resources are unavailable via the network by performing or scheduling the operations on the corresponding resource identifiers stored in the repository.
Owner:SCENERA TECH

System, computer product and method for enabling multi-player gaming on a wireless device

A system, computer program and method for enabling multi-player gaming on a wireless device is provided. At least one wireless device being is linked to a client application and to a memory, and associated with a first player. At least one remote network-connected device, consisting of a remote wireless device, an artificial intelligence player, or a client computer, the at least one remote network-connected device is associated with at least one second player. The wireless device an remote network-connected device are each connected to a communication network. The remote network-connected device is also linked to a client application generally corresponding to the client application. An intermediary server is operable to connect to each of the at least one wireless device and the at least one remote network-connected device. The client application enables the first player or at least one second player to send and receive a plurality of communications defining one or more steps involved in playing a game to and from the intermediary server, the intermediary server acting as a intermediary for gaming communications as between the at least one wireless device and the at least one remote network-connected device. The intermediary server is linked to a server application which in cooperation with the client application provides a multi-player gaming platform. The invention also includes a method of development of multi-player games to this multi-player gaming platform.
Owner:J2PLAY
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