User physiological state based method, device and system for adjusting study or entertain projects
A physiological state and project technology, applied in the input/output process of data processing, electrical digital data processing, instruments, etc., can solve problems such as the lack of wider application of human physiological index information and the limitations of user learning/entertainment experience
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no. 1 example
[0056] Combine below figure 1 The flow of the method for adjusting learning or entertainment items based on the user's physiological state in the first embodiment of the present invention will be described, including the following steps:
[0057]In step S101, the current physiological index information of the user is obtained, and the current physiological state of the user is obtained through analysis.
[0058] In the first embodiment, the physiological index information includes: one or more of heart rate, electrocardiogram, body surface temperature, sweat volume, and brain wave information. Preferably, in this embodiment, the corresponding sensor is controlled to periodically acquire the user's current physiological index information, for example, once every 5 minutes, so as to save energy consumption.
[0059] It should be noted that the technique of obtaining the current physiological state of the user by analyzing the current physiological index information of the user ...
no. 2 example
[0069] On the basis of the first embodiment, the second embodiment provides a preferred implementation method for analyzing the user's current physiological state, which is combined below figure 2 The description of the second embodiment of the present invention includes the following steps.
[0070] Step S201, establishing the corresponding relationship between the physiological state and the learning difficulty level, and establishing the corresponding relationship between the physiological state and the entertainment difficulty level.
[0071] In the embodiment of the present invention, considering the realization accuracy and user experience, the corresponding relationship between physiological state and learning difficulty level, and the corresponding relationship between physiological state and entertainment difficulty level can be established according to the actual situation.
[0072] Step S202, acquiring the current physiological index information of the user.
[00...
no. 3 example
[0080] The third embodiment is an embodiment of a device for adjusting learning or entertainment items based on the user's physiological state. The embodiment of the device and the above-mentioned method embodiment belong to the same idea, and details not described in detail in the device embodiment can refer to the above-mentioned method embodiment.
[0081] image 3 It shows a schematic structural diagram of the device for adjusting learning or entertainment items based on the user's physiological state according to the third embodiment of the present invention. The device for adjusting learning or entertainment items based on the user's physiological state includes: a state analysis module 310 and an adjustment module 320, the following Describe each module in detail.
[0082] The state analysis module 310 is configured to obtain the current physiological index information of the user, and analyze and obtain the current physiological state of the user. The physiological i...
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