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346 results about "Video gaming" patented technology

Gaming system and method of gaming providing multiple random chances to trigger a metamorphic

A system for electronic gaming displays a plurality of symbols for play of an electronic game, the symbols including at least one multi-triggering symbol associated with a plurality of chances to trigger a feature game by randomly determining that one chance of the chances causes triggering of the feature game. Upon triggering a plurality of meters for the feature game are displayed based upon one chance causing the feature game to be triggered, and for each remaining chance, a meter of the plurality of meters is increased resulting in an adjusted plurality of meters. A reel set for the feature game is generated based upon the adjusted plurality of meters and includes a plurality of reels, each including a plurality of symbols that are determined at least in part based on a final state of the adjusted plurality of meters. The feature game is initiated using the generated reel set.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for providing persistent outputs in electronic gaming

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems and methods with short term persistence

A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for an electronic gaming machine employing eye gaze tracking system to animate reel symbols and generate video content

Disclosed are gaming systems, methods and machines that include one or more eye gaze tracking systems. In particular, the eye gaze tracking system may be incorporated with a gaming system, or located with a gaming environment and otherwise connected to a gaming system. When the focus of the user's gaze is identified, the gaming system can activate a response in the feature associated with the user's gaze. This can include a virtual feature on a display screen or a feature, such as lighting or signage, on the gaming system or within the gaming environment.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems and methods with mixing and matching multiple metamorphics and bonus game pick feature enhancements

An electronic gaming system includes a display device and a game controller in communication with the display device. The game controller includes a processor and a memory storing instructions that, when executed by the processor, cause the game controller to: determine that a bonus game including display of pick icons is triggered based on a game outcome; activate a metamorphic for the bonus game based on the game outcome, the activated metamorphic being associated with a pick feature enhancement for the bonus game; cause display of a visual indication of the activated metamorphic; initiate a play of the bonus game and apply the pick feature enhancement associated with the activated metamorphic thereto; receive a selection of one of the pick icons during the play of the bonus game; and cause display of an award associated with the selected pick icon and determined based on the applied pick feature enhancement.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems having bonus events with persistent credit values

An electronic gaming system includes a game controller including a processor(s) configured to display a bonus event. Displaying the bonus game event includes displaying a bonus game in a first instance of the bonus event, and controlling a plurality of bonus game reels of the bonus game to randomly display one bonus game symbol during a first bonus spin. The bonus game symbols can include a cumulative cash-on-reel (COR) symbol depicting a cumulative COR credit value corresponding to a credit value defined during a base reel game, prior to the bonus event. Displaying the bonus game also includes continuing to display the cumulative COR symbol in the bonus game reels during a subsequent bonus spin, redisplaying the bonus game at a second instance of the bonus event, and persisting to display the cumulative COR symbol as displayed during the first instance of the bonus event.
Owner:ARISTOCRAT TECHNOLOGIES INC

A motion-sensing simulation device for video games

The application belongs to the technical field of motion simulation, and discloses a motion simulation device for electronic games, which comprises a direction control device for controlling the forward-backward and left-right movement of a seat, a binding device comprising a binding belt for binding the body of a user, a moving frame for moving up and down on the surface of the side frame and driving the binding belt to move synchronously, a buffer component comprising a convex rod, which is moved inside an arc-shaped groove by the binding belt moved outward, a first elastic member for driving the outer end of the binding belt to move back into the moving frame, a locking component for locking the moving frame, and a bottom frame for supporting the seat through the direction control device. After the user is bound by the binding device, the swinging seat makes the user sway, the swaying user pulls the buffer component by the binding belt, the buffer effect of the buffer component avoids the user from getting off the seat, reduces the pulling force of the binding belt on the user, and avoids the user's body from being damaged due to the excessive pulling force.
Owner:广州市大咖动漫科技有限公司

Electronic gaming systems and methods configured to support multiple gaming modes of operation

An electronic gaming device configured to selectively operate in a legacy mode or a bingo mode may be provided. The electronic gaming device may be configured to receive a user input including a credit wager, in response to the user input, perform a first lookup in a first pay table based on at least one RNG call and the credit wager to determine a first game outcome, when operating in the bingo mode, in response to the user input, request at least one bingo card and at least one ball call from a bingo server, and when operating in the bingo mode, perform a second lookup in a second pay table based on the at least one bingo card, the at least one ball call, and the credit wager to determine a second game outcome.
Owner:ARISTOCRAT TECHNOLOGIES INC

Local and streaming progressive awards employed in a game streaming environment

Systems and methods that, responsive to a first progressive award triggering event occurring in association with a play of a wagering game, cause a first modification of a credit balance of an electronic gaming machine based on a first progressive award. Responsive to a second progressive award triggering event occurring in association with a live stream including at least a portion of the play of the wagering game displayed by a client device, the systems and methods cause a second modification of the credit balance of the electronic gaming machine based on a portion of a second progressive award.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for electronic gaming with changing display states

An electronic gaming device includes a processor configured to determine a symbol position state of a plurality of symbol position states wherein each symbol position state corresponds to a number of symbol positions and based upon the symbol position state, determine a paytable of a plurality of paytables. The processor is also configured to receive a random number generator (RNG) output and based upon the RNG output and the paytable, control display of a plurality of symbols. The processor is further configured to determine that the plurality of symbols includes at least one modifier symbol and based upon the at least one modifier symbol, determine a different symbol position state and a different paytable for a next play of the electronic game wherein the different symbol position state includes at least one more symbol position than the number of symbol positions.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Systems and methods of electronic gaming including a persistent feature while gameplay is active and inactive

An electronic gaming system including a memory and a processor is described. The processor is configured to cause a persistent feature to be provided as being associated with an electronic game and a player account. The processor is also configured to, as play of the electronic game by the player account progresses, cause a meter associated with the persistent feature to fill, wherein as the meter fills, return to player (RTP) of the electronic game increases, and wherein the meter is caused to be filled based upon a bonus symbol being provided during play of the electronic game. The processor is further configured to, after a predetermined amount of time passes where no plays of the electronic game by the player account occur, cause the meter associated with the persistent feature to empty, wherein as the meter empties, RTP of the electronic game decreases.
Owner:ARISTOCRAT TECHNOLOGIES INC

Gaming operation for dynamically and randomly modifying symbol awards displayed on a gaming device

An electronic gaming device is disclosed to (i) cause display of a game play matrix including a plurality of symbol positions including a set of active symbol positions and a set of locked symbol positions and arranged in columns and rows in response to triggering a bonus game; (ii) cause display of a modifier row proximate to the game play matrix where the modifier row; (iii) randomly determine a first set of symbols for displaying on the modifier row; (iv) randomly determine a second set of symbols for displaying within the active symbol positions of the game play matrix; and (v) cause modification of at least one modifiable symbol of the second set of symbols by showing a respective value assigned to a value symbol of the first set of symbols being transferred to the at least one modifiable symbol displayed within the game play matrix.
Owner:ARISTOCRAT TECHNOLOGIES INC

Graphics processing

A method of generating graphics output for a video gaming system comprises using an artificial neural network 210 (ANN) to perform multi-frame super resolution (MFSR), based on input graphics data fro
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Protective case for electronic game console

1.1 is a front view of a protective case for an electronic game console showing my novel design. 1.2 is a back view. 1.3 is a left side view. 1.4 is a right side view. 1.5 is a top view. 1.6 is a bottom view. 1.7 is a perspective view.
Owner:JIARUI ZHU

Multi-mode electronic table game systems and electronic gaming machine systems providing wager-based game play, tournament game play, bonus tournament jackpots, and remote access / control features

A Local and Remote Wager-Based & Tournament Gaming Platform (“Nebula”), provides a novel remote control and content streaming architecture, enabling remote player interaction with physical Electronic Gaming Machines (EGMs) or Electronic Table Game Terminals (ETGTs). A first server system generates a hybrid graphical user interface, combining live EGM / ETGT video with interactive overlays for remote control. This system employs predictive input processing and multi-point validation for latency mitigation during remote gameplay. The platform uniquely supports concurrent wager-based and tournament gameplay on a single EGM / ETGT, accessible remotely and facilitated by the first server system. Furthermore, the first server system dynamically manages system resources and multi-jurisdictional regulatory compliance, ensuring a seamless and compliant remote gaming experience on physical casino assets.
Owner:TECH (MACAU) LTD

Systems and methods for cabinet illumination using reflective surfaces

An electronic gaming device is provided. The electronic gaming device may include a cabinet chimney having a front surface, at least one display mounted on the front surface of the cabinet chimney, the at least one display having a back surface facing the front surface of the cabinet chimney, and a plurality of light sources configured to illuminate the front surface of the cabinet chimney with an even distribution of brightness, wherein at least some of the plurality of light sources are positioned on the back surface of the at least one display.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Gaming machine, method for providing game, and storage medium

PendingUS20260253473A1Graphical user interfaceAnimation
A gaming machine for displaying a computer-animated reel game is described herein. The gaming machine includes one or more processors programmed to execute an algorithm to display an animated sequence of computer-generated images of the computer-animated reel game on a display device GUI including the steps of initiating a free game selection animation sequence by rendering a free game selection screen including a player selectable free game icon displaying a first game feature notification icon indicating that an appearance of the special symbol may trigger a reveal boost game feature animation sequence, and a player selectable super free game icon displaying an inner symbol notification indicating that a predefined number of inner symbols will be added to the reels and a second game feature notification icon indicating that an appearance of the special symbol always triggers the reveal boost game feature animation sequence.
Owner:KONAMI GAMING INC

Gaming machine

PendingJP2026013224AIndoor gamesSimulationMachine
To provide a game machine capable of improving fairness and interest.SOLUTION: A game ball shot into a left side game area flows down a flow path c1 and is guided to a winning stabilizing device 600. In the winning stabilizing device 600, a ball enters the winning stabilizing device 600 from a ball inlet (ball receiving port) 601. A winning stabilizing device 600 distributes 79 out of 80 game balls entering from a ball entrance 601 so as to flow down on a flow path c2 and distributes the remaining one game ball so as to flow down on the flow path c3. The winning stabilizing device 600 performs the distribution of the flow path c2 and the flow path c3 only by mechanical distribution without interposing electric game control. Thus, the game machine secures objective fairness by eliminating the game intervention of game control and achieving the distribution of the game balls. Also, the game machine can improve the taste of the game with uncertainty by the behavior of the game balls by mechanically distributing the game balls.SELECTED DRAWING: Figure 18
Owner:SOPHIA CO LTD

Game sound effect management method based on Unity Audio Mixer and related equipment

The invention relates to the technical field of electronic games, in particular to a Unity Audio Mixer-based game sound effect management method and related equipment, which respond to an externally input linear volume value, and determine a corresponding decibel value in combination with preset minimum and maximum volume thresholds; meanwhile, responding to an externally input sound effect name and a framing interval, checking whether a matching record exists in the interval list or not, if so, judging that an overlapping playing risk exists and stopping playing, and if not, judging that the overlapping playing risk exists and stopping playing if the matching record exists or the difference value is greater than the framing interval. If yes, updating the recording time and playing the corresponding sound effect according to the decibel value. The volume of a single sound effect can be accurately controlled, overlapped playing of the sound effects is avoided, and the game sound effect management effect and the user experience are improved.
Owner:SHENZHEN YUANUNIVERSE TECH CO LTD

Graphics Processing

A computer-implemented method of generating a multi-frame super resolution, MFSR, graphics output for a video gaming system during gameplay, comprising: using a trained artificial neural network, ANN, comprising a plurality of weights and activations to perform multi-frame super resolution, MFSR, based on input graphics data from a game deployed on a video gaming system, to generate a MFSR graphics output; monitoring usage of a processing unit of the video gaming system during gameplay; and varying a precision of the weights and / or activations used in the performing MFSR, based on the monitored usage of the processing unit. A corresponding video gaming system and computer program product is also provided.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic gaming cycle for pachinko gaming machine

Pachinko gaming systems, methods, and apparatuses are disclosed. A pachinko gaming apparatus may include a communications controller installed in a pachinko gaming machine. The communications controller may execute a pachinko gaming event according to a randomly determined outcome, and exchange gaming information about the gaming event with a remote gaming system monitoring the pachinko gaming event and player activity at the pachinko gaming machine.
Owner:AMUSE D O O

Electronic gaming machine display unit with an integrated speaker transducer for forming a directional speaker cone

Disclosed are gaming systems, methods, and machines that include a display unit for a sound directed immersive gaming experiences. In some examples, the display unit may include a liquid crystal display (LCD) screen acting as the speaker cone through one or more sound systems. An LCD screen may have one or more speaker transducers integrated to generate and amplify one or more audible sound waves from one or more sound signals in a directional speaker cone.
Owner:ARISTOCRAT TECHNOLOGIES INC

Gamepad (6005)

1. The name of the design product: game handle (6005). 2. The use of the design product: game handle for electronic game operation control. 3. The design points of the design product: in shape. 4. The picture or photo that best shows the design points: perspective view.
Owner:BEIJING JINGHENG TENGWEI KEJIAN TRADE CO LTD

3D audio adjustment in a video gaming system

A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers 11, 12 for outputting the in-game audio output and a user device comprising
Owner:SONY COMP ENTERTAINMENT EURO LTD

Visual programming portable game machine based on matrix type LED display and knob encoder

The invention particularly relates to a visual programming portable game machine based on a matrix type LED display and a knob encoder, and relates to the technical field of electronic game development. A server module; and a hardware setting module. According to the system and the method, the visual programming module takes an OpenBlock graphical language as a core, game logic can be constructed through the dragging module, a user does not need to master professional code knowledge, and grammar obstacles of traditional programming are eliminated; a device-based simulator at the Web end supports real-time debugging, logic validity can be quickly checked, and later-stage problems of development are avoided; according to the method, non-programming basic groups such as children and educators can also perform creation conveniently, the feasibility and efficiency of users participating in game creation are remarkably improved, the development trial and error cost is reduced, and finally construction of national game development ecology is promoted.
Owner:NINGBO XIAOMA HOME TECHNOLOGY CO LTD