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737 results about "Video gaming" patented technology

Systems and methods for dynamically adjusting parameters in electronic gaming environments

An electronic gaming system including a memory and a processor is described. The processor is configured to receive a first input from a first electronic gaming device associated with initiation of a first play and receive a second input from a second electronic gaming device associated with initiation of a second play. The processor is also configured to cause a first game outcome for the first play to be determined and cause a second game outcome for the second play to be determined. The processor is also configured to cause the first output amount to be provided to the first player account and, based upon the first output amount associated with a first output amount ID being provided to the first player account, cause a replacement game outcome to be determined as a replacement for the second game outcome.
Owner:ROXOR GAMING LTD

Generative Outputs Confirming to User's Own Gameplay to Assist User

Generative models are disclosed to generate audio and visual outputs to a user when the user struggles with a particular aspect of a video game. The generative outputs can demonstrate what success at that aspect of the game looks like, doing so using the same playstyle, ability, and tactics as the user themselves to provide relevant and feasible assistance to the user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Speech prosody prediction in video games

This specification describes a computer-implemented method of generating context-dependent speech audio in a video game. The method comprises obtaining contextual information relating to a state of the video game. The contextual information is inputted into a prosody prediction module. The prosody prediction module comprises a trained machine learning model which is configured to generate predicted prosodic features based on the contextual information. Input data comprising the predicted prosodic features and speech content data associated with the state of the video game is inputted into a speech audio generation module. An encoded representation of the speech content data dependent on the predicted prosodic features is generated using one or more encoders of the speech audio generation module. Context-dependent speech audio is generated, based on the encoded representation, using a decoder of the speech audio generation module.
Owner:ELECTRONIC ARTS INC

Rewarding healthy casino behavior

The present disclosure relates generally to a gaming system, device, and method supportive of rewarding responsible gaming behaviors. An illustrative method includes presenting a representation of the electronic game on a display device, where the representation of the electronic game includes displaying a plurality of game features, executing the electronic game, determining, during execution of the electronic game, that a player of the electronic game has taken an action that corresponds to a responsible gaming action, correlating the responsible gaming action to a reward for the player, and presenting information to the player that describes the reward for the player along with instructions for redeeming the reward.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for issuing, tracking, and redeeming advantage spin credits across multiple electronic gaming machines, game themes, and venues for seamless cross-session player engagement and promotional incentives

Various aspects disclosed herein are directed to intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices. The intelligent advantage spin techniques may be incorporated into wager-based slot games for offering players various types of re-spin opportunities via the use of Advantage Spin (AVS) credits, loyalty points, or game credits. During gameplay, the system provides real-time analysis of game outcomes, identifying strategic moments such as near-miss scenarios to dynamically present customized advantage spin offers to players. Players can leverage AVS credits to selectively re-spin individual reels and / or symbols. AVS credits may also be employed as promotional incentives, redeemable across different game themes or EGMs, and can persist across gaming sessions, different EGMs, different venues, etc. Integration with systems like TITO and player loyalty accounts ensures seamless credit management, allowing casinos to issue, track, and incentivize credits based on both gaming and non-gaming activities.
Owner:TECH (MACAU) LTD

Electronic gaming device and system with random multiple trigger symbol mechanisms for a series of game sequences

A gaming device comprises a display, a random number generator, a memory storing (i) a set of reel strips comprising a plurality of symbols including trigger symbols, and (ii) instructions which, when executed, cause the processor to select, for a first game instance, a plurality of symbols using the random number generator, control the display to display the plurality of symbols at a respective ones of a plurality of symbol positions, upon the displayed symbols of the first game instance comprising at least a threshold number of trigger symbols, initiate a feature game corresponding to the trigger symbols, the feature game comprising at least a second game instance, upon the displayed symbols of the first game instance comprising at least one trigger symbol and less than the threshold number of trigger symbols, randomly determine whether to initiate the feature game, conduct any initiated feature game, and make any award.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Virtual electronic gaming systems and methods

An electronic gaming device including a memory and a processor is described. The processor is configured to initiate an electronic game including a number of spins and a segmented path including a number of segments and, for each respective spin of the number of spins, i) decrement a number of spins remaining, ii) determine an output amount for the respective spin, iii) determine, for the respective spin, an amount of progress across the segmented path, iv) cause the amount of progress to be displayed, v) determine whether a first threshold of progress across the segmented path has been satisfied, and vi) determine whether a second threshold of progress across the segmented path has been satisfied.
Owner:ARISTOCRAT TECHNOLOGIES INC

Adaptive mobile device gaming system

Embodiments disclosed herein concern mobile gaming environments. Portable electronic devices can be supported by the mobile gaming environments. The locations of the portable electronic device can influence how the portable electronic devices operate or what services or features are available to the portable electronic device or their users. According to one embodiment, a mobile gaming system can concern gaming / betting opportunities that can be secured using a portable electronic device even when an individual is located in a location where betting or games of chance are not permitted. According to another embodiment, wagers are advantageously configured, managed or otherwise processed such that they can be deferred, conditional and / or proxy assisted. Electronic gaming kiosks, personal mobile electronic devices, and / or gaming devices can be provided, and used individually or in combination, to facilitate entry, receipt and / or management of wagers.
Owner:ARISTOCRAT TECHNOLOGIES INC

Techniques for providing individualized financial services and concurrent multi-player and multi-game wagering on a shared wager-based electronic gaming machine

An improved electronic wager-based gaming machine (EGM) is disclosed. The EGM supports multiple concurrent players and maintains a plurality of distinct virtual meters, each exclusively associated with a distinct, concurrent game session on a single EGM. The server processes financial transactions, such as deposits and withdrawals using the EGM's cash handling peripherals, against a specific virtual meter and a corresponding player's casino account, which is maintained separate from the EGM's operational funds. This enables the EGM to act as a financial terminal for the player's account. Concurrently, data derived from the virtual meters is transformed and aggregated into a single, unified regulatory meter for compliance reporting, which is distinct from the virtual meters. The EGM provides a shared multiplayer interactive control interface to solve the technical problem of supporting multiple, independent player sessions concurrently on a single EGM.
Owner:TECH (MACAU) LTD

Electronic gaming device with flexible display screen

An electronic gaming device which comprises a control unit a plurality of electronic display devices and a mechanical device. The plurality of electronic display devices comprising a flexible control panel display coupled to the control unit. The flexible control panel display being configured to display selectable indicia and receive and register touch input. The mechanical device being coupled to the control unit and configured to engage at least a portion of the flexible control panel display. Upon engagement by the mechanical device, the flexible control panel being manipulated from a flat condition to a curved condition.
Owner:INCREDIBLE TECHNOLOGIES INC

Tracking line of credit fund transfers between an electronic gaming machine and a gaming establishment account

A system that facilitates a transfer of an amount of funds associated with a line of credit to a gaming establishment account and then to a gaming device, such as an EGM, wherein the amount of funds associated with the line of credit is separately tracked by the system.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Gaming systems with blockchain jackpots

A blockchain system comprising a plurality of electronic gaming devices configured to perform proof of work computations and a processor configured to: collect transaction data from a blockchain; create a block body that includes the transaction data; transmit a message to a set of electronic gaming devices that includes the block body; receive, from a first electronic gaming device, a success message that includes at least a nonce string; create a new block for the blockchain that includes at least the block body and the nonce string; transmit the new block into the blockchain, thereby causing the new block to be added to the blockchain; identify a mining reward on the blockchain based on the adding of the new block, the mining reward being in a first value of cryptocurrency supported by the blockchain; and increment a progressive jackpot by the first value, the progressive jackpot being provided in the cryptocurrency.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for providing transient features associated with outputs in electronic gaming

A gaming system configured to: display an electronic game including reels and transient characters each associated with one of the reels and displayed for a predetermined number of spins; randomly determine a prize and a number of health points for each character; spin and stop the reels and display a set of symbols on each stopped reel; determine, for each stopped reel, whether the set of symbols includes an attack symbol that causes the number of health points of the associated character to reach zero; when the number of health points for any of the characters reaches zero, generate an award that includes the prize for the character having zero health points; remove each character having zero remaining spins, determined after the reels are stopped; and for each removed character, display a new character and determine a prize and a number of health points for the new character.
Owner:ARISTOCRAT TECHNOLOGIES INC

Foldable screen support mechanism for gaming machines

Mechanisms are disclosed that allow both display panels of a dual-display electronic gaming machine to be positioned such that their display surfaces face in the same, or generally the same, direction and form a relatively continuous aggregate display area. Such mechanisms also allow the secondary display panel to be pitched downward such that the display surface of the secondary display panel faces towards the display surface of the main display panel. In doing so, the secondary display panel may be rotated about a first axis positioned near where the main display panel and the secondary display panel met when forming the relatively contiguous display area and flipped upside down, thereby decreasing the height of the electronic gaming machine by approximately the height of the secondary display panel.
Owner:ARISTOCRAT TECHNOLOGIES INC

Network-based gameplay interaction system

An electronic gaming system is described. The electronic gaming system includes a server computing device configured to receive an input from a first user computing device including a request to initiate an electronic game and assign a plurality of user devices to the electronic game. The server is further configured to identify a second player account as an initial play player account, wherein the initial play player account is designated to initiate a first play of the electronic game. The server is further configured to transmit content to a second user computing device that causes a gameplay user interface at the second user computing device to include a first display area including video images from a video stream from the second user computing device and a second display area including video images received by the server from a video stream received from the first user computing device.
Owner:ARISTOCRAT TECHNOLOGIES INC

Gaming system and method of gaming providing multiple random chances to trigger a metamorphic

A system for electronic gaming displays a plurality of symbols for play of an electronic game, the symbols including at least one multi-triggering symbol associated with a plurality of chances to trigger a feature game by randomly determining that one chance of the chances causes triggering of the feature game. Upon triggering a plurality of meters for the feature game are displayed based upon one chance causing the feature game to be triggered, and for each remaining chance, a meter of the plurality of meters is increased resulting in an adjusted plurality of meters. A reel set for the feature game is generated based upon the adjusted plurality of meters and includes a plurality of reels, each including a plurality of symbols that are determined at least in part based on a final state of the adjusted plurality of meters. The feature game is initiated using the generated reel set.
Owner:ARISTOCRAT TECHNOLOGIES INC

Casino promotional award in response to a non-gaming purchase

An electronic gaming machine (“EGM”), configured to provide a wagering game, can include processing circuitry and memory coupled to the processing circuitry. The memory can have instructions stored therein that are executable by the processing circuitry to cause the EGM to perform operations. The operations can include receiving user input indicating an identifier of a non-gaming purchase. The operations can further include verifying the non-gaming purchase based on the identifier of the non-gaming purchase. The operations can further include, responsive to verifying the non-gaming purchase, providing a gaming award associated with the wagering game based on the non-gaming purchase.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for providing persistent outputs in electronic gaming

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for providing persistent outputs in electronic gaming

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.
Owner:ARISTOCRAT TECHNOLOGIES INC

Illuminated graded card slab holder

The illuminated graded card slab holder may include a slab and an illumination subsystem. The slab may hold and encapsulate a graded card. The slab may protect the graded card from damage. The slab may comprise two display windows to provide visibility to the graded card and a frame surrounding the two display windows to strengthen the slab. The illumination subsystem may provide illumination of at least one side of the graded card that is encapsulated within the slab. As non-limiting examples, the graded card may be a trading card such as a sports card depicting a baseball or football player, a collectible card depicting a movie or video game character, or a game card which may be used as a game piece in a fantasy or role-playing game.
Owner:WEBBER BRETT WAYNE

Intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices

Various aspects disclosed herein are directed to intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices. The intelligent advantage spin techniques may be incorporated into wager-based slot games for offering players various types of re-spin opportunities via the use of Advantage Spin (AVS) credits, loyalty points, or game credits. During gameplay, the system provides real-time analysis of game outcomes, identifying strategic moments such as near-miss scenarios to dynamically present customized advantage spin offers to players. Players can leverage AVS credits to selectively re-spin individual reels and / or symbols. AVS credits may also be employed as promotional incentives, redeemable across different game themes or EGMs, and can persist across gaming sessions, different EGMs, different venues, etc. Integration with systems like TITO and player loyalty accounts ensures seamless credit management, allowing casinos to issue, track, and incentivize credits based on both gaming and non-gaming activities.
Owner:TECH (MACAU) LTD

Electronic gaming systems and methods including a side bet progressive

An electronic gaming system including a processor and a memory is described. The processor is configured to receive a first input amount for a play of an electronic game displayed in a first display area, receive a second input amount for a play of a side electronic game displayed in a second display area, select a first bingo card for the play of the electronic game, select a second bingo card for the play of the side electronic game, determine an outcome for the electronic game based upon a ball call and the first bingo card, determine an outcome for the side electronic game based upon the ball call and the second bingo card, and cause display of the outcome for the electronic game in the first display area and the outcome for the side electronic game in the second display area.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems and methods with short term persistence

A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for an electronic gaming machine employing eye gaze tracking system to animate reel symbols and generate video content

Disclosed are gaming systems, methods and machines that include one or more eye gaze tracking systems. In particular, the eye gaze tracking system may be incorporated with a gaming system, or located with a gaming environment and otherwise connected to a gaming system. When the focus of the user's gaze is identified, the gaming system can activate a response in the feature associated with the user's gaze. This can include a virtual feature on a display screen or a feature, such as lighting or signage, on the gaming system or within the gaming environment.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Electronic gaming system using historical randomly drawn sport betting outcomes

An electronic gaming machine is provided that includes a display device and a game controller in communication with the display device. The game controller is configured to access historical sporting occurrences that are stored in a database, compile the historical sporting occurrences into winning patterns for an electronic betting game, generate a betting ticket that includes a pattern of identifiers, where a value associated with each identifier is determined randomly based on at least one of the accessed historical sporting occurrences, determine that the betting ticket has at least partially matched one of the winning patterns specified in the electronic betting game, and causing display, on the display device, of an indication that the betting ticket has at least partially matched one of the winning patterns specified in the electronic betting game. Other corresponding methods and computer-readable media are also provided.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and Methods for Nonplayer Character (NPC) Personalization and Electronic Game Control

System, process, and device configurations are provided for nonplayer character (NPC) personalization and electronic game control. Methods can include receiving user input to personalize at least one nonplayer character (NPC) of an electronic game, generating at least one NPC seed element for the at least one NPC character, and controlling output of the electronic game with at least one NPC character presented including an NPC seed element. NPC seed elements may be determined from one or more of communication steams including messaging data, game chat and voice communications. In addition, systems and methods include training a machine learning model for generatively producing NPC communications, NPC interactions, and NPC appearance. Operations also allow for detecting electronic game data to identify NPC messaging for a game including modification of a communication style NPC character while maintain NPC game messaging.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC