The invention relates to the technical field of electronic games, in particular to a Unity Audio Mixer-based game sound effect management method and related equipment, which respond to an externally input linear volume value, and determine a corresponding
decibel value in combination with preset minimum and maximum volume thresholds; meanwhile, responding to an externally input sound effect name and a framing interval, checking whether a matching
record exists in the interval
list or not, if so, judging that an overlapping playing risk exists and stopping playing, and if not, judging that the overlapping playing risk exists and stopping playing if the matching
record exists or the difference value is greater than the framing interval. If yes, updating the recording time and playing the corresponding sound effect according to the
decibel value. The volume of a single sound effect can be accurately controlled, overlapped playing of the sound effects is avoided, and the game sound effect management effect and the user experience are improved.