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549 results about "Video gaming" patented technology

Systems and methods for dynamically adjusting parameters in electronic gaming environments

An electronic gaming system including a memory and a processor is described. The processor is configured to receive a first input from a first electronic gaming device associated with initiation of a first play and receive a second input from a second electronic gaming device associated with initiation of a second play. The processor is also configured to cause a first game outcome for the first play to be determined and cause a second game outcome for the second play to be determined. The processor is also configured to cause the first output amount to be provided to the first player account and, based upon the first output amount associated with a first output amount ID being provided to the first player account, cause a replacement game outcome to be determined as a replacement for the second game outcome.
Owner:ROXOR GAMING LTD

Generative Outputs Confirming to User's Own Gameplay to Assist User

Generative models are disclosed to generate audio and visual outputs to a user when the user struggles with a particular aspect of a video game. The generative outputs can demonstrate what success at that aspect of the game looks like, doing so using the same playstyle, ability, and tactics as the user themselves to provide relevant and feasible assistance to the user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Rewarding healthy casino behavior

The present disclosure relates generally to a gaming system, device, and method supportive of rewarding responsible gaming behaviors. An illustrative method includes presenting a representation of the electronic game on a display device, where the representation of the electronic game includes displaying a plurality of game features, executing the electronic game, determining, during execution of the electronic game, that a player of the electronic game has taken an action that corresponds to a responsible gaming action, correlating the responsible gaming action to a reward for the player, and presenting information to the player that describes the reward for the player along with instructions for redeeming the reward.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for issuing, tracking, and redeeming advantage spin credits across multiple electronic gaming machines, game themes, and venues for seamless cross-session player engagement and promotional incentives

Various aspects disclosed herein are directed to intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices. The intelligent advantage spin techniques may be incorporated into wager-based slot games for offering players various types of re-spin opportunities via the use of Advantage Spin (AVS) credits, loyalty points, or game credits. During gameplay, the system provides real-time analysis of game outcomes, identifying strategic moments such as near-miss scenarios to dynamically present customized advantage spin offers to players. Players can leverage AVS credits to selectively re-spin individual reels and / or symbols. AVS credits may also be employed as promotional incentives, redeemable across different game themes or EGMs, and can persist across gaming sessions, different EGMs, different venues, etc. Integration with systems like TITO and player loyalty accounts ensures seamless credit management, allowing casinos to issue, track, and incentivize credits based on both gaming and non-gaming activities.
Owner:TECH (MACAU) LTD

Virtual electronic gaming systems and methods

An electronic gaming device including a memory and a processor is described. The processor is configured to initiate an electronic game including a number of spins and a segmented path including a number of segments and, for each respective spin of the number of spins, i) decrement a number of spins remaining, ii) determine an output amount for the respective spin, iii) determine, for the respective spin, an amount of progress across the segmented path, iv) cause the amount of progress to be displayed, v) determine whether a first threshold of progress across the segmented path has been satisfied, and vi) determine whether a second threshold of progress across the segmented path has been satisfied.
Owner:ARISTOCRAT TECHNOLOGIES INC

Techniques for providing individualized financial services and concurrent multi-player and multi-game wagering on a shared wager-based electronic gaming machine

An improved electronic wager-based gaming machine (EGM) is disclosed. The EGM supports multiple concurrent players and maintains a plurality of distinct virtual meters, each exclusively associated with a distinct, concurrent game session on a single EGM. The server processes financial transactions, such as deposits and withdrawals using the EGM's cash handling peripherals, against a specific virtual meter and a corresponding player's casino account, which is maintained separate from the EGM's operational funds. This enables the EGM to act as a financial terminal for the player's account. Concurrently, data derived from the virtual meters is transformed and aggregated into a single, unified regulatory meter for compliance reporting, which is distinct from the virtual meters. The EGM provides a shared multiplayer interactive control interface to solve the technical problem of supporting multiple, independent player sessions concurrently on a single EGM.
Owner:TECH (MACAU) LTD

Gaming systems with blockchain jackpots

A blockchain system comprising a plurality of electronic gaming devices configured to perform proof of work computations and a processor configured to: collect transaction data from a blockchain; create a block body that includes the transaction data; transmit a message to a set of electronic gaming devices that includes the block body; receive, from a first electronic gaming device, a success message that includes at least a nonce string; create a new block for the blockchain that includes at least the block body and the nonce string; transmit the new block into the blockchain, thereby causing the new block to be added to the blockchain; identify a mining reward on the blockchain based on the adding of the new block, the mining reward being in a first value of cryptocurrency supported by the blockchain; and increment a progressive jackpot by the first value, the progressive jackpot being provided in the cryptocurrency.
Owner:ARISTOCRAT TECHNOLOGIES INC

Foldable screen support mechanism for gaming machines

Mechanisms are disclosed that allow both display panels of a dual-display electronic gaming machine to be positioned such that their display surfaces face in the same, or generally the same, direction and form a relatively continuous aggregate display area. Such mechanisms also allow the secondary display panel to be pitched downward such that the display surface of the secondary display panel faces towards the display surface of the main display panel. In doing so, the secondary display panel may be rotated about a first axis positioned near where the main display panel and the secondary display panel met when forming the relatively contiguous display area and flipped upside down, thereby decreasing the height of the electronic gaming machine by approximately the height of the secondary display panel.
Owner:ARISTOCRAT TECHNOLOGIES INC

Network-based gameplay interaction system

An electronic gaming system is described. The electronic gaming system includes a server computing device configured to receive an input from a first user computing device including a request to initiate an electronic game and assign a plurality of user devices to the electronic game. The server is further configured to identify a second player account as an initial play player account, wherein the initial play player account is designated to initiate a first play of the electronic game. The server is further configured to transmit content to a second user computing device that causes a gameplay user interface at the second user computing device to include a first display area including video images from a video stream from the second user computing device and a second display area including video images received by the server from a video stream received from the first user computing device.
Owner:ARISTOCRAT TECHNOLOGIES INC

Gaming system and method of gaming providing multiple random chances to trigger a metamorphic

A system for electronic gaming displays a plurality of symbols for play of an electronic game, the symbols including at least one multi-triggering symbol associated with a plurality of chances to trigger a feature game by randomly determining that one chance of the chances causes triggering of the feature game. Upon triggering a plurality of meters for the feature game are displayed based upon one chance causing the feature game to be triggered, and for each remaining chance, a meter of the plurality of meters is increased resulting in an adjusted plurality of meters. A reel set for the feature game is generated based upon the adjusted plurality of meters and includes a plurality of reels, each including a plurality of symbols that are determined at least in part based on a final state of the adjusted plurality of meters. The feature game is initiated using the generated reel set.
Owner:ARISTOCRAT TECHNOLOGIES INC

Casino promotional award in response to a non-gaming purchase

An electronic gaming machine (“EGM”), configured to provide a wagering game, can include processing circuitry and memory coupled to the processing circuitry. The memory can have instructions stored therein that are executable by the processing circuitry to cause the EGM to perform operations. The operations can include receiving user input indicating an identifier of a non-gaming purchase. The operations can further include verifying the non-gaming purchase based on the identifier of the non-gaming purchase. The operations can further include, responsive to verifying the non-gaming purchase, providing a gaming award associated with the wagering game based on the non-gaming purchase.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for providing persistent outputs in electronic gaming

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for providing persistent outputs in electronic gaming

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.
Owner:ARISTOCRAT TECHNOLOGIES INC

Intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices

Various aspects disclosed herein are directed to intelligent advantage spin techniques implemented in wager-based games conducted on electronic gaming devices. The intelligent advantage spin techniques may be incorporated into wager-based slot games for offering players various types of re-spin opportunities via the use of Advantage Spin (AVS) credits, loyalty points, or game credits. During gameplay, the system provides real-time analysis of game outcomes, identifying strategic moments such as near-miss scenarios to dynamically present customized advantage spin offers to players. Players can leverage AVS credits to selectively re-spin individual reels and / or symbols. AVS credits may also be employed as promotional incentives, redeemable across different game themes or EGMs, and can persist across gaming sessions, different EGMs, different venues, etc. Integration with systems like TITO and player loyalty accounts ensures seamless credit management, allowing casinos to issue, track, and incentivize credits based on both gaming and non-gaming activities.
Owner:TECH (MACAU) LTD

Electronic gaming systems and methods including a side bet progressive

An electronic gaming system including a processor and a memory is described. The processor is configured to receive a first input amount for a play of an electronic game displayed in a first display area, receive a second input amount for a play of a side electronic game displayed in a second display area, select a first bingo card for the play of the electronic game, select a second bingo card for the play of the side electronic game, determine an outcome for the electronic game based upon a ball call and the first bingo card, determine an outcome for the side electronic game based upon the ball call and the second bingo card, and cause display of the outcome for the electronic game in the first display area and the outcome for the side electronic game in the second display area.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems and methods with short term persistence

A method for providing a persistent feature in an electronic game includes: (A) simulates spinning of a plurality of reels; (B) generating a first spin result; (C) triggering a value feature based on the occurrence of at least one feature symbol appearing on the first reel and at least one feature symbol appearing on the second reel in first spin result, causing the electronic game to award value feature symbols that appear on the other reels; (D) during a second spin, displaying an animation of moving the first and second feature symbols one or more positions of the reel upon; (E) overlaying the moved feature symbols during the second spin of the plurality of reels; and (F) triggering the value feature for the second spin when at least one feature symbol appears on both the first reel and on the second reel.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for an electronic gaming machine employing eye gaze tracking system to animate reel symbols and generate video content

Disclosed are gaming systems, methods and machines that include one or more eye gaze tracking systems. In particular, the eye gaze tracking system may be incorporated with a gaming system, or located with a gaming environment and otherwise connected to a gaming system. When the focus of the user's gaze is identified, the gaming system can activate a response in the feature associated with the user's gaze. This can include a virtual feature on a display screen or a feature, such as lighting or signage, on the gaming system or within the gaming environment.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Computer-implemented system and method for dynamically allocating rewards for electronic game and dynamic data table therefor

Computer-implemented systems and methods are provided for dynamically controlling reward allocation for an electronic game. In one implementation, the method includes one or more operations performed by at least one processor, the operations including receiving game player data for the electronic game, and determining an assignment table input based on the game player data. The operations of the method further include generating an allocation table based on the determined allocation table input, the allocation table including a plurality of probabilities associated with a plurality of predetermined rewards; generating a reward table based on the generated allocation table, the reward table including a plurality of reward identifiers; and allocating rewards to the players based on the reward table.
Owner:POARCH BAND OF CREEK INDIANS DBA PCI GAMING AUTHORITY

Electronic gaming systems and methods for providing interval triggers and tiered awards

An electronic gaming device that includes a display device, a memory device, and a game controller including a processor is described. The processor is configured to cause a base game comprising a plurality of symbols included on a plurality of reels to be displayed. The processor is also configured to cause a feature game outcome on a wheel to be displayed. The processor is also configured to cause a bonus game to be initiated and to apply a first interval of a plurality of intervals to a bonus game outcome, wherein each interval of the plurality of intervals corresponds to a tier of lookup tables. The processor is further configured to evaluate a first tier of lookup tables corresponding to the first interval and cause a feature game outcome comprising a prize symbol including a first award associated with the first tier of lookup tables to be displayed.
Owner:ARISTOCRAT TECHNOLOGIES INC

Management of electronic gaming and betting transactions using a distributed multi-ledger gambling architecture

Non-limiting examples of the present disclosure relate to creation and management of a transactional ledger through an electronic gaming application / service. Various embodiments relate generally to gaming systems based on a distributed multi-ledger gaming architecture. In accordance with various embodiments, a transparent technology platform can be used to provide a secure ledger system for recording value transfer, play action, bets, analytics, gaming statistics (e.g., payouts, skill levels, etc.), and the like. In some examples, gaming systems can directly interact with the distributed multi-ledger architecture for secure and transparent transactions which can also be accessed by auditors, tax authorities, partners, and / or other entities. Some examples may use private and / or public blockchains as part of the distributed multi-ledger gaming architecture. For instance, multiple distributed network nodes may be utilized to manage creation of game-related transaction records.
Owner:AMERICORP INVESTMENTS LLC

Responsible gaming limitations and electronic gaming machine activity employed to refund financial institution fees

Systems and methods that enable a transfer of funds from an external account to an electronic gaming machine, track a quantity of occurrences of an activity associated with the electronic gaming machine, and if the tracked quantity of occurrences of the activity at least reaches a threshold quantity of occurrences, determine, based on whether or not an identified user of the electronic gaming machine is associated with any responsible gaming limitations, an amount of a refund of an assessed fee from the transfer.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Electronic gaming systems and methods with mixing and matching multiple metamorphics and bonus game pick feature enhancements

An electronic gaming system includes a display device and a game controller in communication with the display device. The game controller includes a processor and a memory storing instructions that, when executed by the processor, cause the game controller to: determine that a bonus game including display of pick icons is triggered based on a game outcome; activate a metamorphic for the bonus game based on the game outcome, the activated metamorphic being associated with a pick feature enhancement for the bonus game; cause display of a visual indication of the activated metamorphic; initiate a play of the bonus game and apply the pick feature enhancement associated with the activated metamorphic thereto; receive a selection of one of the pick icons during the play of the bonus game; and cause display of an award associated with the selected pick icon and determined based on the applied pick feature enhancement.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems having bonus events with persistent credit values

An electronic gaming system includes a game controller including a processor(s) configured to display a bonus event. Displaying the bonus game event includes displaying a bonus game in a first instance of the bonus event, and controlling a plurality of bonus game reels of the bonus game to randomly display one bonus game symbol during a first bonus spin. The bonus game symbols can include a cumulative cash-on-reel (COR) symbol depicting a cumulative COR credit value corresponding to a credit value defined during a base reel game, prior to the bonus event. Displaying the bonus game also includes continuing to display the cumulative COR symbol in the bonus game reels during a subsequent bonus spin, redisplaying the bonus game at a second instance of the bonus event, and persisting to display the cumulative COR symbol as displayed during the first instance of the bonus event.
Owner:ARISTOCRAT TECHNOLOGIES INC

A motion-sensing simulation device for video games

The application belongs to the technical field of motion simulation, and discloses a motion simulation device for electronic games, which comprises a direction control device for controlling the forward-backward and left-right movement of a seat, a binding device comprising a binding belt for binding the body of a user, a moving frame for moving up and down on the surface of the side frame and driving the binding belt to move synchronously, a buffer component comprising a convex rod, which is moved inside an arc-shaped groove by the binding belt moved outward, a first elastic member for driving the outer end of the binding belt to move back into the moving frame, a locking component for locking the moving frame, and a bottom frame for supporting the seat through the direction control device. After the user is bound by the binding device, the swinging seat makes the user sway, the swaying user pulls the buffer component by the binding belt, the buffer effect of the buffer component avoids the user from getting off the seat, reduces the pulling force of the binding belt on the user, and avoids the user's body from being damaged due to the excessive pulling force.
Owner:广州市大咖动漫科技有限公司

Electronic gaming systems and methods configured to support multiple gaming modes of operation

An electronic gaming device configured to selectively operate in a legacy mode or a bingo mode may be provided. The electronic gaming device may be configured to receive a user input including a credit wager, in response to the user input, perform a first lookup in a first pay table based on at least one RNG call and the credit wager to determine a first game outcome, when operating in the bingo mode, in response to the user input, request at least one bingo card and at least one ball call from a bingo server, and when operating in the bingo mode, perform a second lookup in a second pay table based on the at least one bingo card, the at least one ball call, and the credit wager to determine a second game outcome.
Owner:ARISTOCRAT TECHNOLOGIES INC