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28 results about "Game player" patented technology

Controller-driven video game console login

PendingUS20260138032A1Video gamesGame playerEngineering
Techniques disclosed herein pertain to improving end user video game console experiences. Particularly, techniques are disclosed herein for controller-driven video game console login. In some examples, operating a video game controller includes receiving a first notification from a video game console. The first notification can indicate that a login event has occurred at the video game console. Based on the first notification, it can be detected that an electronic device is within a predetermined distance from the video game controller and a signal can be emitted from the video game controller. A second notification can be received from the electronic device, where the second notification indicates that the signal was received by the electronic device. Based on the second notification, a login credential for a video game player can be obtained and transmitted from the video game controller to the video game console.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

A regenerative braking energy storage scheduling method and system based on dynamic prediction

This invention discloses a method and system for regenerative braking energy storage scheduling based on dynamic prediction. The method includes: collecting data on vehicle operation, line conditions, environment, energy storage status, grid load, and real-time carbon price; generating predicted values ​​for train braking energy, multi-vehicle conflict probability, and energy storage health status through a prediction model, and calculating expected carbon emission reduction benefits; inputting the above results into a decision model, which uses trains, energy storage systems, the grid, and carbon trading nodes as game players, and performs collaborative optimization through multi-agent reinforcement learning fusion game strategies, outputting charging and discharging scheduling commands; issuing execution commands through a cloud-edge-device architecture, with edge nodes autonomously responding to emergencies in case of communication interruption. The system includes corresponding modules. This invention achieves proactive collaborative optimization from passive storage to "prediction-game theory-maintenance-carbon value-added," improving energy utilization and economic efficiency.
Owner:ZHEJIANG XINGKONG ELECTRIC CO LTD

A method of game level design and creation

ActiveCN120132364BVideo gamesGame playerLayout
The application discloses a kind of game level design and creation method, comprising the following steps: providing level editing interactive interface, so that the planner carries out the new establishment of level, modification, save and synchronization to terminal for testing and preview by computer background end;Real-time rendering edited level in terminal, so that the planner experiences level design effect with game player perspective, and optimizes and adjusts level layout;With player perspective, the action of completing level is executed in terminal;Get settlement information after completing level, and the settlement information is synchronously transmitted between terminal and background end, and the settlement information is stored in background end data pool;Based on the settlement information, automatically generate new level, and the new level includes level template matching with specified difficulty.The technical scheme is a kind of game level design and creation method and can predict player purchase behavior.
Owner:BEIJING WEIEN INFINITY INFORMATION TECHNOLOGY CO LTD

Stretching type mobile phone gamepad helpful for improving game sitting posture

PendingCN122076023Arelieve sorenessReduce the chance of developing neck problemsVideo gamesGame playerSimulation
The invention discloses a stretching type mobile phone gamepad helpful for improving the game sitting posture, which comprises two side handle parts, a mobile phone placing area is arranged between the two side handle parts, and a pair of mobile phone clamping arms capable of longitudinally sliding is arranged on the inner side vertical surfaces of the two side handle parts. Compared with the prior art, the head lowering device has the advantages that the head lowering range can be effectively reduced, and the probability of neck ache and neck diseases of game players is reduced to a certain extent. And meanwhile, the position of the mobile phone can be steplessly adjusted according to requirements so as to adapt to the requirements of different use scenes.
Owner:SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD

Game console (m41)

ActiveCN310114311SGame playerHuman–computer interaction
1. The name of the design product: game player (m41). 2. The use of the design product: game player for entertainment, used as a palm game player. 3. The design points of the design product: in shape. 4. The picture or photo that best shows the design points: perspective view.
Owner:SHENZHEN WANGXIN TIMES TECH CO LTD

Multi-functional composite play bingo board game set

PCT designated stageWO2026142215A1Display boardGame player
Disclosed is a multi-functional composite play bingo board game set. The disclosed multi-functional composite play bingo board game set comprises: a frame-shaped bingo board providing a plurality of bingo cells and invalid bingo cells; a bingo display plate replaceably positioned at the bottom of the bingo board and allowing bingo game players to view a line marking portion or a color marking portion for a bingo game via the bingo cells; a bingo game board including a plurality of large and small assembly plates positioned on all four sides with the bingo board at the center, in which bounce zones are provided at two opposite sides of the bingo board to allow the bingo game players to bounce and put objects into the bingo cells, and fence zones are provided at the other two opposite sides different from the bounce zones to form accommodation spaces for storing objects that fail to enter the bingo cells from the bounce zones or are invalidated; and a plurality of elastic balls for the bingo game, by which the bingo game players cause the elastic balls to be bounced from the bounce zones and received in respective cells of the bingo board so that a predefined bingo pattern is completed on the bingo board.
Owner:SPOBINGO CO LTD

A game display method, apparatus, and computer device

ActiveCN116650962BSpeed ​​upsave computing resourcesVideo gamesGame playerGame interface
This application discloses a game display method, apparatus, and computer device, belonging to the field of computer science. This application embodiment can display a game interface, which includes at least a portion of the game scene and at least a portion of virtual objects located within the game scene. If the game scene includes an occupiable base for the current virtual object, an occupation prompt message for the occupiable base is displayed on the game interface. In response to the occupation operation for the occupiable base, the occupiable base is switched to a specific functional base for the current virtual object, and a successful occupation prompt message is displayed on the game interface. The specific functional base provides at least a resurrection function for the current virtual object. The method proposed in this application embodiment can improve the flexibility of the specific functional base, thereby enhancing the game's strategic depth and the player's gaming experience.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Jackpot and win celebration in a virtual reality and augmented reality environment

PendingUS20260188074A1Game playerEngineering
Embodiments of the present disclosure are directed to increasing involvement of and interaction between participants in a virtual reality or augmented reality environment. According to one embodiment, a win event can be detected within an electronic game being played within a virtual casino. In response to detecting the win event, an indication of the detected win event can be provided to a user other than the player of the game. Providing the indication of the detected win event can comprise modifying the provided representation of the virtual casino, changing the avatar for the player of the electronic game in the virtual casino, etc. An indication of a reaction to win event by the user can be received and a representation of the reaction can be provided to the player.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods to facilitate providing a software development kit (SDK) for rewards for making gift card purchases to multiple application publishers

PendingUS20260154703A1Discounts/incentivesCash registersMobile appsGame player
A software development kit(SDK)allow a user to be able purchase a gift card through an offer wall and, in return, the user can receive a reward in game currency,such as coins, diamonds, tokens or the like. Most mobile apps offer their users a way to purchase coins, diamonds, tokens, or the like, which is also known as an in-app purchase. The gift card offer wall can allow the game player to purchase a gift card from a choice of vendors, and, in return, obtain the desired game currency as a bonus. The system can include three elements-the SDK for various platforms, an electronic wallet application and servers that communicate with both the SDK and the wallet application. The SDK is something that the app publisher can add to their own mobile application that will launch the gift card offer wall for the user.
Owner:GCOW LLC

Gamified annotations

ActiveUS12636585B2Natural language translationDiscounts/incentivesGame playerGaming video
Non-players can vote and comment on uploaded video clips or livestreams of video games played by video game players. The video game players that upload the clips or do the livestreaming and that then receive the most votes can be awarded digital awards. The non-players providing the best comments can also be awarded digital awards. This incentivizes these behaviors, providing ample training data in the process so that the votes and comments can be used to train a model to make inferences related to video game video. For instance, the model may be trained to provide auto-generated comments in real time as a second video game is played, where the comments are in video game domain-specific language.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game cheat detection methods, devices, servers, and computer-readable storage media

PendingCN122298027AGame playerHuman–computer interaction
This invention relates to computer game technology, and provides a method, device, server, and computer-readable storage medium for detecting game cheating. The method includes: acquiring every touch operation of a game player within a preset detection period; generating a behavior heatmap of the game player based on all touch operations, wherein the heat distribution of the behavior heatmap reflects the game player's operating habits within the preset detection period; extracting the game player's behavior feature vector from the behavior heatmap; and detecting whether the game player is a cheater based on the behavior feature vector. This invention utilizes a behavior heatmap that reflects the game player's operating habits, enabling more accurate detection of whether a game player is a cheater.
Owner:CHENGDU LEGOU TECHNOLOGY CO LTD

Unmanned surface vehicle-oriented zero-sum game self-triggering anti-disturbance reinforcement learning method and device

The application discloses a zero-sum game self-triggered anti-disturbance reinforcement learning method and device for unmanned surface vehicle, and relates to the technical field of autonomous control of marine unmanned system. The method comprises the following steps: constructing a state space equation of the unmanned surface vehicle; defining the control input and the disturbance input as target opposite game players, constructing an augmented state of the unmanned surface vehicle, constructing an HJI equation, and obtaining a Nash feedback strategy of both parties; designing a self-triggered sampling mechanism, and calculating a next trigger time; constructing an evaluation network, an execution network and a disturbance network; constructing an evaluation network target function based on an experience replay mechanism, and designing a weight update rate of the evaluation network; taking the strategy structure induced by the evaluation network as a reference, constructing a target function of the execution network and the disturbance network; constructing a time projection operator, and constructing a weight update rate of the execution network and the disturbance network; and outputting an approximate Nash equilibrium strategy of the execution network and the disturbance network. By using the application, online solution can be realized, the calculation cost is low, and the redundancy of on-board calculation and communication is reduced.
Owner:UNIV OF SCI & TECH BEIJING

Game event highlight creation method, device, and computer-readable storage medium

ActiveCN115089973BGame playerEngineering
The application discloses a game event highlight creating method and device and a computer readable storage medium, wherein the method comprises: obtaining event attributes and event features of the game event, determining the type of material to be created for the highlight according to the event attributes, and determining the range of the material to be created for the highlight according to the event features; obtaining the material content of each type in the corresponding range before creating the game event highlight of the current game; determining the splicing label of each material content according to the type of the material, the range and the content features of the material content, and splicing and fusing all the material content according to the splicing label to generate the game event highlight. The game event highlight generated by the application is more attractive and immersive for the player and the sharing friends, and greatly enhances the game interaction experience between the game players.
Owner:NUBIA TECHNOLOGY CO LTD

A method of gaming, a gaming system and a game controller

PendingAU2024204541B2Game playerSimulation
30 20945335_1 (GHMatters) P100591.AU.5 30 / 06 / 24 Abstract A method of dynamically providing reel strips in an electronic gaming system, the gaming system including a display configured to display a wagering game, a player 5 input interface, a credit input mechanism including at least one of a card reader, a ticket reader, a bill acceptor, and a coin input mechanism configured to establish a credit balance that is increasable and decreasable based on wagering activity, and a game 10 controller. The method comprises storing in a memory of the gaming system a plurality of reel strip sets, each reel strip set of the plurality of reel strip sets including a unique characteristic including a reel weighting associated with a relative probability of each 15 reel strip set being selected and a relative volatility of a reel strip, receiving at least one input including a wager amount and a volatility selection, initiating a play of the wagering game, adjusting a relative probability of each reel strip set being selected based at least on the 20 volatility selection and the reel weighting of each reel strip set, selecting, via the game controller, a reel strip set from the plurality of reel strip sets, the reel strip set selected dependent on the reel weighting associated with the reel strip set, selecting, via the 25 game controller, symbols from the selected reel strip set, displaying the symbols in symbol display positions on the display of the gaming system, evaluating, via the game controller, the symbols for a winning outcome, updating, via the game controller, a meter stored in the memory in 30 accordance with the evaluating, and presenting the winning outcome. 30 Abstract A method of dynamically providing reel strips in an electronic gaming system, the gaming system including a 5 display configured to display a wagering game, a player input interface, a credit input mechanism including at least one of a card reader, a ticket reader, a bill acceptor, and a coin input mechanism configured to establish a credit balance that is increasable and 10 decreasable based on wagering activity, and a game controller. The method comprises storing in a memory of the gaming system a plurality of reel strip sets, each reel strip set of the plurality of reel strip sets including a unique characteristic including a reel 15 weighting associated with a relative probability of each reel strip set being selected and a relative volatility of a reel strip, receiving at least one input including a wager amount and a volatility selection, initiating a play of the wagering game, adjusting a relative probability of 20 each reel strip set being selected based at least on the volatility selection and the reel weighting of each reel strip set, selecting, via the game controller, a reel strip set from the plurality of reel strip sets, the reel strip set selected dependent on the reel weighting 25 associated with the reel strip set, selecting, via the game controller, symbols from the selected reel strip set, displaying the symbols in symbol display positions on the display of the gaming system, evaluating, via the game controller, the symbols for a winning outcome, updating, 30 via the game controller, a meter stored in the memory in accordance with the evaluating, and presenting the winning outcome. 20945335_1 (GHMatters) P100591.AU.5 30 / 06 / 24 20 24 20 45 41 30 J un 2 02 4 3 0 3 0 J u n 2 0 2 4 A b s t r a c t 5 2 0 2 4 2 0 4 5 4 1 1 5 o u t c o m e .
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Controller-driven video game console login

PCT designated stageWO2026106678A1Digital data authenticationVideo gamesGame playerEngineering
Techniques disclosed herein pertain to improving end user video game console experiences. Particularly, techniques are disclosed herein for controller-driven video game console login. In some examples, operating a video game controller includes receiving a first notification from a video game console. The first notification can indicate that a login event has occurred at the video game console. Based on the first notification, it can be detected that an electronic device is within a predetermined distance from the video game controller and a signal can be emitted from the video game controller. A second notification can be received from the electronic device, where the second notification indicates that the signal was received by the electronic device. Based on the second notification, a login credential for a video game player can be obtained and transmitted from the video game controller to the video game console.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC +1

A game team forming method and device, a computer device and a storage medium

ActiveCN119158273BGame playerEngineering
This application discloses a method, apparatus, computer device, and storage medium for forming game teams. This solution displays a team selection interface, which includes recruitment information for at least one game team. The recruitment information includes the character identifiers of the game characters required for the team. In response to a purchase operation targeting a specific character identifier in the recruitment information, the system obtains a first target game character corresponding to the target character identifier for the current game account and adds the current game account to the target game team corresponding to the recruitment information based on the first target game character. This allows players to quickly select and join game teams of interest from the recruitment information, thereby improving the efficiency of team formation in games.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Method and device for recommending game map, and storage medium

ActiveCN121490402BVideo gamesHealth indexGame player
The application discloses a game map recommendation method and device, and a storage medium. The method comprises the following steps: calculating a health index of a game platform according to game data of each game map in the game platform, wherein the game map comprises a game map created by a game player; if the health index is greater than an index threshold value, selecting a long-tail recommended map in a long-tail map, wherein the long-tail map refers to a game map with a score less than a score threshold value; and adding the long-tail recommended map to a recommendation list. The technical scheme of the application realizes the construction of a quantitative evaluation system of ecological health degree, and realizes the dynamic regulation and control of the recommendation strategy of the game map based on the system.
Owner:MINI CREATIVE TECH (SHENZHEN) CO LTD

Just-in-time game engine for game world development and gameplay

PendingUS20260192202A1User deviceGame player
Disclosed is a game engine system for just-in-time (JIT) game development and gameplay. The system can include: a web socket to provide a synchronous real-time bidirectional network connection between a user device of a game player and the game engine system, a first oracle to generate a first type of response based on existing context for a JIT game world and in response to user actions during gameplay in the JIT game world, a second oracle to generate second type of response based on generating new context for the JIT game world and in response to the user actions, and a middleware that can receive user input from the user device including the user actions during the gameplay, provide the user input to the first and / or second oracle, and return the first and / or second type of response to the user device.
Owner:RPG FUN LLC

A virtual power plant differentiated demand response price calculation method based on multi-agent game

PendingCN122367544APower balancingVirtual power
This invention discloses a method for calculating differentiated demand response pricing for virtual power plants based on multi-agent game theory, belonging to the field of distribution system optimization and scheduling. The method includes the following steps: S1: Determine the game players; S2: Construct an optimization model for the active distribution network operator; S3: Construct power balance constraints for each virtual power plant, and operational optimization constraints for the various types of adjustable resources aggregated by each virtual power plant; S4: Based on master-slave game theory, construct a multi-agent master-slave game optimization operation model; S5: Solve the operation model to maximize the revenue of the active distribution network operator and each virtual power plant. This invention can effectively mitigate the peak-valley difference in distribution network load, eliminate node voltage exceedance problems, reduce the overall operating cost of the power grid while ensuring the revenue of various virtual power plants, and improve the efficiency of user-side resource utilization, demonstrating high practicality.
Owner:STATE GRID ANHUI ELECTRIC POWER CO LTD ELECTRIC POWER SCI RES INST +1

Intelligent (ai) human-machine interaction composite device

This invention discloses an intelligent (AI) human-computer interaction composite device. The device includes a dynamic platform integrated with an XYθ-axis moving platform, combined with an intelligent helmet and VR (virtual reality) glasses, forming a 4D immersive interactive game vehicle. This allows users to obtain a better operating experience in a dynamic virtual reality environment, increasing the influence of the player's personalized state on the game character, making the character more vivid, lifelike, and unique, providing a deeper immersive experience and enhancing the game's virtual reality feel, fun, and entertainment value. Furthermore, the VR glasses can automatically detect and confirm identity, preventing the theft of in-game purchases, accounts, and online items. It can automatically apply AI-customized character role-playing, adjust the speed and angle of the 4D immersive interactive game vehicle to prevent motion sickness, and remind users to prevent excessive game addiction.
Owner:马思正

Stability control method for emergency obstacle avoidance of EMB failure based on cooperative game and optimal allocation

PendingCN122426207ADriver/operatorActuator
The application discloses an EMB failure emergency obstacle avoidance stability control method based on cooperative game and optimal distribution, and is applied to a distributed drive vehicle provided with hub motors and EMBs. The method aims at the vehicle force imbalance and yaw instability problems caused by single-wheel EMB failure, and comprises the following steps: 1, obtaining vehicle states, driver inputs and road information; 2, taking longitudinal braking and lateral stability as two game players, the upper controller dynamically analyzes the optimal weight of a joint cost function through a Nash negotiation mechanism, and outputs a global optimal expected longitudinal total braking force and an additional yaw moment which take into account both of them; 3, the lower controller takes minimizing tire utilization as a target, combines fault isolation and a friction circle and other physical constraints to construct a nonlinear optimization model, and adopts a sequential quadratic programming algorithm to solve the optimal braking torque distribution of healthy actuators. The application effectively coordinates the longitudinal and lateral multi-objective conflicts, and significantly improves the obstacle avoidance safety and posture stability of the vehicle under the fault limit working condition.
Owner:HEFEI UNIV OF TECH

Game abnormal player identification method and device, electronic equipment and readable storage medium

ActiveCN116549968BGame playerEngineering
The application discloses a game abnormal player identification method and device, electronic equipment and a computer readable storage medium. The application obtains game behavior correlation information of a plurality of game players participating in a target game in a historical time. Based on the game behavior correlation information of the plurality of game players in the historical time, at least one set of game synchronization information of each game player in the target game is determined. Each set of game synchronization information includes at least one suspected synchronization player of the game player, and a target number of consistent game behavior correlation information of the game player and the suspected synchronization player at the same time. Based on the target number in the game synchronization information of different game players, target game synchronization information with abnormalities is screened out. Based on the target game synchronization information, suspected abnormal players in the target game are determined, which can improve the efficiency of finding abnormal players in the game who may have cheating behaviors.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game highlight fragment processing method and device, equipment and storage medium

PendingCN122377139AFragment processingTimestamp
The application discloses a game highlight fragment processing method and device, equipment and storage medium, and relates to the technical field of games. The method comprises the following steps: in the game process, the multi-modal emotion features of a game player in a current time window are acquired, and the emotion type corresponding to the game player in the current time window is recognized according to the multi-modal emotion features; the game video is recorded in the case that the emotion type is a first preset type, the first preset type is an emotion type representing that the emotion intensity or the emotion fluctuation amplitude of the game player is higher than the normal emotion state; the game video recorded in the entire game process is acquired after the game is finished, the peak emotion moment is marked in the game video according to the emotion intensity of each timestamp in the game video, and the key event moment is marked in the game video according to a preset event type; and the game highlight fragment is extracted in the game video according to the key event moment and the peak emotion moment of the game video.
Owner:ANHUI SANQI JIYU NETWORK TECH CO LTD

Game scene data processing method and device, storage medium and computer device

ActiveCN115888079BReduce update workloadImprove gaming experienceVideo games3D modellingGame playerCollision detection
The application discloses a game scene data processing method and device, a storage medium and a computer device, relates to the technical field of computers, and comprises the following steps: receiving a scene change request of a game player, extracting a change object and first position data and second position data before and after the change object changes in the scene change request; performing first collision detection on the first position data and a first hierarchical structure binary tree formed by a home scene plot to which the game player belongs, to determine a first hierarchical node corresponding to the change object; performing second collision detection on the second position data and a second hierarchical structure binary tree corresponding to the first hierarchical node, wherein the second hierarchical structure binary tree comprises at least one scene object in the home scene plot corresponding to the first hierarchical node; and if the second collision detection result is that there is no collision, changing the change object from a first position under the first position data to a second position under the second position data, and updating the second hierarchical structure binary tree.
Owner:BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD