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407 results about "Game player" patented technology

Automated conversational multi-player gaming platform

An automated conversational multi-player gaming platform is described. A machine-learning model is trained to use a natural language processor and a speech synthesizer as an automated dealer communicating with players of a game of chance. The trained machine-learning model receives requests from people to become players of a game of chance, outputs private game content associated with the game of chance to the players' private user interfaces, and outputs public game content associated with the game of chance to the players' public user interface. The trained machine-learning model receives selections of game playing options and wager values associated with the game of chance from the players via their private user interfaces, and outputs information identifying one player as a winner of the game of chance and a credit of the winner's wager value to the players' public user interface and / or the winner's private user interface.
Owner:52 PRODUCTIONS INC

Game level generation method and device

ActiveCN119633392AThe basic difficulty setting is in line with expectationsAdapt to actual gaming capabilitiesVideo gamesGame playerGame based
The invention provides a game level generation method and device. The method comprises the steps that difficulty correction is conducted on a first game level based on preset level difficulty, and a second game level meeting the preset level difficulty is obtained; acquiring historical game data of the game player in response to a generation instruction of the game player for the game level, and performing difficulty correction on the second game level based on the historical game data to obtain a third game level matched with the historical game data; and in response to the game player playing a game based on the third game level, obtaining feedback information of the game player for the third game level, and based on the feedback information, performing difficulty correction on a part of game levels which are not played by the game player in the third game level to obtain a dynamic game level. According to the game level control method and device, the level difficulty of the game level can be accurately controlled.
Owner:BEIJING QIMIAO KINGDOM TECHNOLOGY CO LTD

Detecting triggering conditions for video game help sessions

The disclosed concepts relate to automatically identifying conditions in a video game to trigger a help session. When a help session is triggered, another video game player or machine learning model can temporarily take over for the current video game player until an ending condition is reached. Help session triggering can be designated by evaluation of prior gameplay data of other video game players to identify in-game conditions that may tend to cause user disengagement, such as in-game conditions that are associated with difficult in-game goals or negative in-game consequences.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

AI Generated Ghost Player

Methods and systems are provided for providing a player with assistance during gameplay of a video game is provided. The method includes executing a video game for a game session. The player controls a player character during the game session. The method includes detecting selection of ghost assistance for the game session. The method includes linking or connecting the game session to an assistance artificial intelligence (AI) engine. The assistance AI engine operates to provide ghost assistance to the player in accordance with a mode setting. The ghost assistance is provided via a ghost character. The method includes rendering, during the game session, the ghost character performing interactive actions in the game. The interactive actions are generated responsive to control inputs generated by the assistance AI engine. The interactive actions by the ghost character are configured to progress the ghost character along an interactive path of the game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Multilayer game reinforcement learning method for intelligent group area coverage control

The invention discloses an intelligent group area coverage control-oriented multilayer game reinforcement learning method, which comprises the following steps of: mapping each agent in an intelligent group into a game player, and constructing an income evaluation mechanism in combination with a task target of the agent to form a group game model; constructing a perception model and a communication model based on physical capability constraints of the intelligent agent, designing evaluation indexes of coverage efficiency, operation safety, energy consumption efficiency and communication collaboration, and integrating the evaluation indexes into a vector revenue function of the intelligent agent; a TD3 model is adopted as a game player role of an intelligent agent, and association between reinforcement learning and group game is established; and constructing a multi-layer semi-distributed game reinforcement learning framework, carrying out environment interaction, and solving an intelligent group area coverage control strategy meeting Pareto-Nash equilibrium. According to the method, the balance of individual and collective benefits is realized, the calculation efficiency is improved through a semi-distributed iterative algorithm, and the method is suitable for solving requirements of a large-scale complex system.
Owner:SECOND INST OF OCEANOGRAPHY MNR

Systems and methods for game assistance and presenting game guides

System, process and device configurations are provided for game guides. A method can include detecting user interface selection of a game guide, updating display output and presentation of game guide content. A user interface, processes and device configurations are provided to provide game guidance to assist players of a game find detailed context sensitive game guidance. Game guidance can reduce frustration, increase engagement and keep players in a game. Game guides can present game guide assistance videos that may be presented in addition to game content, such as side-by-side or picture-in-picture to present content to assist a player accomplish tasks of a game and to locate trophies. Game guide elements are provided that include features, such as searching and selection of game guide assistance. Game guide elements can include features for selection of sources and to launch game content. Processes and configurations are also provided for determining game guide content.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game system, game method, game program, and game server

Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD +1

Network-based gameplay interaction system

An electronic gaming system is described. The electronic gaming system includes a server computing device configured to receive an input from a first user computing device including a request to initiate an electronic game and assign a plurality of user devices to the electronic game. The server is further configured to identify a second player account as an initial play player account, wherein the initial play player account is designated to initiate a first play of the electronic game. The server is further configured to transmit content to a second user computing device that causes a gameplay user interface at the second user computing device to include a first display area including video images from a video stream from the second user computing device and a second display area including video images received by the server from a video stream received from the first user computing device.
Owner:ARISTOCRAT TECHNOLOGIES INC

Method and apparatus for bag throwing game

The present application describes a bag throwing game board and game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the game board, which in various examples is in the shape of a tower, and has holes. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
Owner:RIVARD CO INC

Systems and methods for generative game world population and player customization

PendingUS20250128171A1Video gamesGame playerEngineering
System, process and device configurations are provided for generative game world population and player customization. A method can include detecting player data for at least one player of an electronic game including in-game player interactions with elements of the electronic game and determining at least one element for populating a game area of the electronic game based on the player data. Generative game world population may include selection or generation of a template for populating a game area. Generative population may use in-game player interactions for one or more of setting a display style for the at least one element, generating an adaptive storyline for the electronic game, inserting the new storyline into the electronic game, and generating audio output and music output for the electronic game. Processes may include generating a new game area for the electronic game using a game world generation model trained on in-game player interactions.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Tracking and representing video game help sessions

ActiveUS20260042009A1Video gamesGraphicsGame player
The disclosed concepts relate to tracking and representing help sessions for video games where video game players are assisted by a helper, e.g., another video game player and / or a trained machine learning model. For instance, the disclosed implementations can graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper. As another example, the disclosed implementations can graphically modify game achievements to indicate when a given achievement was earned with assistance from a helper.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Adaptive screen share pointer and reactions during gameplay

Game-specific screen share features can be provided to viewers of a video game livestream. The viewers can control a themed or adaptive cursor presented to the gamer during gameplay, and can also provide themed or adaptive sentiment-based reactions to the gamer during gameplay. The cursor and reactions can then be surfaced to the gamer a number of ways and can even be tied back into the game execution environment itself.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Detecting onset of motion sickness in virtual reality (VR)

Detecting Onset of Motion Sickness in Virtual Reality (VR) Signals from a motion sensor on a head-mounted device (HMD) used by a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game resource position determination method and system based on multi-role historical data

The invention discloses a game resource position determination method and system based on multi-role historical data. The method comprises the following steps: acquiring historical playing data of a plurality of game players in a target game area; determining predicted player distribution parameters of the target game area according to the historical playing data and a prediction algorithm; determining a plurality of candidate resource position distributions according to the region parameters of the target game region; and determining the optimal resource distribution of the target game area according to the predicted player distribution parameter and the plurality of candidate resource position distributions. Therefore, reasonable configuration and delivery accuracy of the game resources can be realized, the game experience of game players is enhanced, and meanwhile, the balance and competitiveness of the game area are improved.
Owner:SHENZHEN SHANGMI NETWORK TECH CO LTD

Computer-implemented system and method for dynamically allocating rewards for electronic game and dynamic data table therefor

Computer-implemented systems and methods are provided for dynamically controlling reward allocation for an electronic game. In one implementation, the method includes one or more operations performed by at least one processor, the operations including receiving game player data for the electronic game, and determining an assignment table input based on the game player data. The operations of the method further include generating an allocation table based on the determined allocation table input, the allocation table including a plurality of probabilities associated with a plurality of predetermined rewards; generating a reward table based on the generated allocation table, the reward table including a plurality of reward identifiers; and allocating rewards to the players based on the reward table.
Owner:POARCH BAND OF CREEK INDIANS DBA PCI GAMING AUTHORITY

Game program and game server

We provide a game program and game server for a story game that allows players to adjust the branching paths of the story. [Solution] The game program is a game program executed by a user terminal that provides information received from a game server to the game player, and repeatedly causes the user terminal to send progress data based on input data to the game server, including sending progress data including retry operation information to the game server S102, to obtain presentation data from the game server corresponding to output data generated using AI on the progress data, including obtaining presentation data from the game server that was generated at a past point in the game's story corresponding to the progress data including retry operation information S103, and to present information based on the presentation data obtained from the game server S104.
Owner:NHN PLAYART

System and method of motor task skill assessment

A system and method may adjust the evaluation of input signals from an input device used by a game player, based on performance or motor acuity. A relationship or mapping between computer input device input and movement within a virtual environment may be adjusted based on the performance metric. An embodiment may measure or calculate a performance metric or motor acuity in a person playing a computer game by determining, for different target types, speed of the player and one of precision, accuracy and variability of the player; and determining motor acuity based on the relationship between speed of the player and the precision, accuracy or variability. The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.
Owner:STATE SPACE LABS INC

Game information processing device, control method for information processing device, and control program

To efficiently guide game players to build relationships with each other. [Solution] A "game information processing device" (for example, a user management server 10) according to one aspect of the present invention includes means for registering a first player and a second player in association (for example, registration unit 410, registration unit 414), and means for granting a first additional bonus to a second player who was not involved in the acquisition process of the first bonus, provided that the second player is registered in association with the first player (for example, lottery unit 420, granting unit 423).
Owner:MIXI INC

Gameplay complexity assistance system

A system may provide gameplay complexity assistance in gaming. The system operate, during gameplay of a game including a set of controls for a player of the game, a simulated player model to provide gameplay complexity assistance for the player including inputting a game state of the game to the simulated player model to cause the simulated player model to generate at least one simulated control corresponding to at least one control of the set of controls for the player and receiving the at least one simulated control input from the simulated player model. The system may then utilize, in the gameplay of the game, the at least one simulated control input from the simulated player model as a player input of the corresponding one of the set of controls of the player.
Owner:ELECTRONIC ARTS INC

A method, device, equipment and medium for model rendering of target virtual object

The present application provides a model rendering method, device, equipment and medium for a target virtual object, and relates to the field of model rendering technology. The method includes: detecting the positional relationship between the player's virtual object and the target virtual object, and if the positional relationship meets the first preset rendering trigger condition, obtaining the contour area of ​​the target virtual object in the preset screen space, and performing color blurring processing on the contour area according to the preset flow noise map, obtaining the target blur color value of each sampling point in the contour area, and sequentially superimposing the target blur color value of each sampling point to the corresponding sampling point in the contour area, generating a flow blur effect map of the target virtual object, and switching the target virtual object from the initial material effect map to a flow blur effect map. There is no need to use texture technology, which makes the generated flow blur effect map more flexible, and game players can intuitively see the target virtual object in the game scene, which enhances the visual appeal and fun of the game screen.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Detecting onset of motion sickness in virtual reality (VR)

Images of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game machine

The utility model discloses a game machine, which is provided with a plurality of objects of different types through a rotating mechanism, a main body mechanism is arranged above the rotating mechanism and is provided with a plurality of objects of different types, and the objects arranged on the main body mechanism are beneficial for game players to intuitively know the specific types of guessed objects. The types of the objects can be adjusted according to needs, and richer effects are achieved; the main body mechanism is provided with at least one through hole, the through hole is arranged corresponding to an object, the shielding piece is arranged above the through hole, the driving module drives the rotating mechanism to rotate, the object arranged on the rotating mechanism is pushed to enter the shielding piece through the through hole, the object is in the shielding piece and uncovered after guessing by a game player, the real feeling is achieved, and the experience feeling is improved; and the rotation of the rotating mechanism enables the object entering the shielding piece to be changed, so that the award guessing interestingness is ensured.
Owner:GUANGZHOU ZIJIA TECH CO LTD

A game card control method and device, computer equipment and storage medium

Embodiments of the present application disclose a game card control method and device, computer equipment and a storage medium. The present application is designed to trigger a preset operation of recommending a card combination in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card, and a card combination is obtained. The complete content of each game card in the card combination is displayed on the game interface, so that the game player can quickly play cards according to the card combination, thereby improving the game experience of the game player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Four-wheel steering bus trajectory tracking control method based on dynamic game

The application discloses a four-wheel steering passenger car trajectory tracking control method based on dynamic game, and the method comprises the following steps: determining an output adjustment model based on a feedforward compensation mechanism, and compensating disturbance error of a coordinated control model based on the output adjustment model; constructing a non-zero-sum dynamic game controller based on three-system game players and the coordinated control model after compensation; deriving Nash equilibrium based on the non-zero-sum dynamic game controller; learning Nash equilibrium by using measured data to drive the controller, and solving corresponding feedback control gain; solving feedforward control gain, and integrating feedback- feedforward compound control strategy based on the feedback control gain and the feedforward control gain; the application establishes a feedforward compensation mechanism based on an output adjustment theory in view of the problem that road curvature disturbance influences trajectory tracking, constructs a non-zero-sum dynamic game framework in view of the problem that trajectory tracking and stability are difficult to balance due to system coupling conflicts, and realizes collaborative control of vehicle trajectory tracking precision and driving stability.
Owner:JIANGSU IND INNOVATION CENT OF INTELLIGENT EQUIP CO LTD

Game device

To provide a technology capable of enhancing a player motivation to visit a parlor.SOLUTION: A game device to be installed in association with a game machine that increases or decreases game media based on game content, comprises an input part to which a player inputs an instruction, a communication part for communicating with the game machine, and a control part. The control part enables executing either one of a paid mode, in which paid game media for normal game can be lent to the player for a fee in accordance with the instruction inputted to the input part by the player, and a trial game mode, in which trial game media for trial game can be lent to the player free of charge. The control part, when the paid mode is executed, allows the player to play the normal game with the game machine using the paid game media by lending the paid game media for a fee to the player, and when the trial game mode is executed, allows the player to play the trial game with the game machine using the trial game media by lending the trial game media to the player free of charge.SELECTED DRAWING: Figure 5
Owner:SUNTAC CO LTD

Object matching method and device, equipment and storage medium

The invention discloses a player object matching method and device, equipment and a storage medium, and relates to the technical field of computers. The method comprises the steps that N objects participating in multi-round fight are determined, each round in the multi-round fight comprises at least one matching group, each matching group comprises two objects participating in the fight, and N is an integer larger than 2; before the ith round in the multi-round battle starts, historical matching information is obtained, and the historical matching information is used for indicating the number of round intervals between every two M objects participating in the ith round; and matching the M objects to form at least one matching group included in the i-th round according to the historical matching information and the limiting condition of the i-th round. By means of the method, it is guaranteed that in any round, the game player which is matched with each player character and carries out battle is not matched within the short round interval number, and the repetition degree of the object matched with the player within the short time is effectively reduced.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Voice interaction processing method and apparatus, and device, computer-readable storage medium and computer program product

PCT designated stageWO2026001252A1Speech analysisVideo gamesGroup sessionGame player
A voice interaction processing method and apparatus, and a device, a computer-readable storage medium and a computer program product. The method comprises: acquiring team formation information in a virtual scene, wherein the team formation information comprises a team identifier of at least one virtual team and terminal information corresponding to game players comprised in each virtual team; on the basis of the team identifier of each virtual team, acquiring from the terminal information corresponding to the virtual team an audio component state of each terminal corresponding to the virtual team; and when it is determined, on the basis of the audio component state of each terminal corresponding to the virtual team, that a group session creation condition is met, creating a group session for the virtual team to perform voice interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Controller-driven video game console login

PendingUS20260138032A1Video gamesGame playerEngineering
Techniques disclosed herein pertain to improving end user video game console experiences. Particularly, techniques are disclosed herein for controller-driven video game console login. In some examples, operating a video game controller includes receiving a first notification from a video game console. The first notification can indicate that a login event has occurred at the video game console. Based on the first notification, it can be detected that an electronic device is within a predetermined distance from the video game controller and a signal can be emitted from the video game controller. A second notification can be received from the electronic device, where the second notification indicates that the signal was received by the electronic device. Based on the second notification, a login credential for a video game player can be obtained and transmitted from the video game controller to the video game console.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Virtual property payment method

PendingCN119784384AVideo gamesPayments involving neutral partyVirtual propertyPayment
The invention discloses a virtual property payment method which comprises the following steps: S1, a game player logs in a game account, a severity module of a system verifies login information of the account, and after verification succeeds, the step S2 is executed; s2, when the seller needs to sell the virtual goods, the seller information needs to be further verified; 2.1, the face of a seller is recognized; 2.2, identifying the iris of the seller; s3, after the face and iris recognition of the seller succeeds, the seller uploads a virtual item to be sold to a temporary storage module, and generates a corresponding code; s4, when the buyer needs to purchase the corresponding virtual item, the buyer information needs to be further verified; and S5, after the face and iris recognition of the buyer succeeds, the buyer uploads the fund to a temporary storage module. According to the invention, face recognition and iris recognition are carried out on the buyer and the seller, so that on one hand, whether the buyer and the seller are operated by themselves can be recognized; and on the other hand, whether the buyer and the seller perform transaction in a conscious waking state can be identified.
Owner:SUZHOU XIANFENG NETWORK TECH CO LTD