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474 results about "Game player" patented technology

Automated conversational multi-player gaming platform

An automated conversational multi-player gaming platform is described. A machine-learning model is trained to use a natural language processor and a speech synthesizer as an automated dealer communicating with players of a game of chance. The trained machine-learning model receives requests from people to become players of a game of chance, outputs private game content associated with the game of chance to the players' private user interfaces, and outputs public game content associated with the game of chance to the players' public user interface. The trained machine-learning model receives selections of game playing options and wager values associated with the game of chance from the players via their private user interfaces, and outputs information identifying one player as a winner of the game of chance and a credit of the winner's wager value to the players' public user interface and / or the winner's private user interface.
Owner:52 PRODUCTIONS INC

GUI for game of chance with skill element

A graphical user interface for providing skill-based tests that require players of a game of chance to engage in one or more deliberate actions in order to collect an award provided in response to an outcome in a game of chance.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game level generation method and device

ActiveCN119633392AThe basic difficulty setting is in line with expectationsAdapt to actual gaming capabilitiesVideo gamesGame playerGame based
The invention provides a game level generation method and device. The method comprises the steps that difficulty correction is conducted on a first game level based on preset level difficulty, and a second game level meeting the preset level difficulty is obtained; acquiring historical game data of the game player in response to a generation instruction of the game player for the game level, and performing difficulty correction on the second game level based on the historical game data to obtain a third game level matched with the historical game data; and in response to the game player playing a game based on the third game level, obtaining feedback information of the game player for the third game level, and based on the feedback information, performing difficulty correction on a part of game levels which are not played by the game player in the third game level to obtain a dynamic game level. According to the game level control method and device, the level difficulty of the game level can be accurately controlled.
Owner:BEIJING QIMIAO KINGDOM TECHNOLOGY CO LTD

Door locking assembly for a button deck of an electronic gaming machine

An electronic gaming device includes a cabinet having a display for presenting a game to a player and a button deck configured to receive a player input for the game. The button deck includes a housing defining an internal cavity and an access door coupled to the housing. The access door is configured to move relative to the housing between open and closed positions. The housing defines an opening providing access to the internal cavity when the access door is opened. The electronic gaming device further includes a latch coupled to the housing that engages and locks the access door in the closed position. An actuator is coupled to the latch for controlling the latch to release the access door. The actuator extends within the internal cavity from the latch and is accessible at a position of the button deck that is spaced from the access door.
Owner:ARISTOCRAT TECHNOLOGIES INC

Virtual resource recommendation method and device, computer equipment and storage medium

The embodiment of the invention discloses a virtual resource recommendation method and device, computer equipment and a storage medium. According to the scheme, role promotion demand information sent by a game client for a target game scene is received, wherein the role promotion demand information is at least used for indicating a to-be-achieved game effect of a target game role in the target game scene; acquiring game information of the target game role in the target game scene; obtaining candidate virtual resources from a transaction platform based on the role promotion demand information and the game information; and recommending the game client based on the candidate virtual resources. Therefore, the virtual resources required for improving the game role can be accurately recommended to the game player, and the game player is helped to quickly select and purchase the virtual resources to pass through the game scene, so that the game experience of the player can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Detecting triggering conditions for video game help sessions

The disclosed concepts relate to automatically identifying conditions in a video game to trigger a help session. When a help session is triggered, another video game player or machine learning model can temporarily take over for the current video game player until an ending condition is reached. Help session triggering can be designated by evaluation of prior gameplay data of other video game players to identify in-game conditions that may tend to cause user disengagement, such as in-game conditions that are associated with difficult in-game goals or negative in-game consequences.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

AI Generated Ghost Player

Methods and systems are provided for providing a player with assistance during gameplay of a video game is provided. The method includes executing a video game for a game session. The player controls a player character during the game session. The method includes detecting selection of ghost assistance for the game session. The method includes linking or connecting the game session to an assistance artificial intelligence (AI) engine. The assistance AI engine operates to provide ghost assistance to the player in accordance with a mode setting. The ghost assistance is provided via a ghost character. The method includes rendering, during the game session, the ghost character performing interactive actions in the game. The interactive actions are generated responsive to control inputs generated by the assistance AI engine. The interactive actions by the ghost character are configured to progress the ghost character along an interactive path of the game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Multilayer game reinforcement learning method for intelligent group area coverage control

The invention discloses an intelligent group area coverage control-oriented multilayer game reinforcement learning method, which comprises the following steps of: mapping each agent in an intelligent group into a game player, and constructing an income evaluation mechanism in combination with a task target of the agent to form a group game model; constructing a perception model and a communication model based on physical capability constraints of the intelligent agent, designing evaluation indexes of coverage efficiency, operation safety, energy consumption efficiency and communication collaboration, and integrating the evaluation indexes into a vector revenue function of the intelligent agent; a TD3 model is adopted as a game player role of an intelligent agent, and association between reinforcement learning and group game is established; and constructing a multi-layer semi-distributed game reinforcement learning framework, carrying out environment interaction, and solving an intelligent group area coverage control strategy meeting Pareto-Nash equilibrium. According to the method, the balance of individual and collective benefits is realized, the calculation efficiency is improved through a semi-distributed iterative algorithm, and the method is suitable for solving requirements of a large-scale complex system.
Owner:SECOND INST OF OCEANOGRAPHY MNR

Strategic space racing board game

The invention is a board game in which players are in control of 2 supercharged “Astro Racers” that are ready for blast-off in a mad dash around the Solar System. Players collect power-ups while trying to avoid hazardous meteors, aliens and worm holes that can teleport them around a playing board. The first player to get both of their Astro Racers back to Earth wins the game.
Owner:BERTHOLD DAVID

Systems and methods for game assistance and presenting game guides

System, process and device configurations are provided for game guides. A method can include detecting user interface selection of a game guide, updating display output and presentation of game guide content. A user interface, processes and device configurations are provided to provide game guidance to assist players of a game find detailed context sensitive game guidance. Game guidance can reduce frustration, increase engagement and keep players in a game. Game guides can present game guide assistance videos that may be presented in addition to game content, such as side-by-side or picture-in-picture to present content to assist a player accomplish tasks of a game and to locate trophies. Game guide elements are provided that include features, such as searching and selection of game guide assistance. Game guide elements can include features for selection of sources and to launch game content. Processes and configurations are also provided for determining game guide content.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Method, device and equipment for displaying information in game and readable storage medium

The invention provides an information display method and device in a game, equipment and a readable storage medium, and the method comprises the steps: displaying a game strategy in a graphical user interface, the game strategy being used for describing a customs clearance method of a target game; generating a target game strategy based on the description content of the game strategy; and displaying a game scene picture corresponding to the target game match in the graphical user interface, and displaying a target game strategy in a game strategy window of the graphical user interface to guide a game player corresponding to the terminal equipment to play a game. The game strategy is extracted and generated according to the game strategy, and the game strategy is synchronously displayed in the game scene picture through the strategy window, so that the problem that a user needs to frequently switch between a game program and a strategy platform when the game strategy is too long is effectively avoided, a better strategy guiding effect can be provided for the user, and the user experience is improved. Therefore, the game experience of the user is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game system, game method, game program, and game server

Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD +1

Network-based gameplay interaction system

An electronic gaming system is described. The electronic gaming system includes a server computing device configured to receive an input from a first user computing device including a request to initiate an electronic game and assign a plurality of user devices to the electronic game. The server is further configured to identify a second player account as an initial play player account, wherein the initial play player account is designated to initiate a first play of the electronic game. The server is further configured to transmit content to a second user computing device that causes a gameplay user interface at the second user computing device to include a first display area including video images from a video stream from the second user computing device and a second display area including video images received by the server from a video stream received from the first user computing device.
Owner:ARISTOCRAT TECHNOLOGIES INC

Method and apparatus for bag throwing game

The present application describes a bag throwing game board and game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the game board, which in various examples is in the shape of a tower, and has holes. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
Owner:RIVARD CO INC

Systems and methods for generative game world population and player customization

PendingUS20250128171A1Video gamesGame playerEngineering
System, process and device configurations are provided for generative game world population and player customization. A method can include detecting player data for at least one player of an electronic game including in-game player interactions with elements of the electronic game and determining at least one element for populating a game area of the electronic game based on the player data. Generative game world population may include selection or generation of a template for populating a game area. Generative population may use in-game player interactions for one or more of setting a display style for the at least one element, generating an adaptive storyline for the electronic game, inserting the new storyline into the electronic game, and generating audio output and music output for the electronic game. Processes may include generating a new game area for the electronic game using a game world generation model trained on in-game player interactions.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Distributed aimbot detection system and method using trusted execution environment and deep learning

Disclosed is a distributed aimbot detection system and method using a trusted execution environment (TEE) and deep learning. An aimbot detection system may include a data management module configured to receive game play information including action data of a game player from a game server; and an aimbot detection module configured to derive aimbot detection results from the action data included in the received game play information using an aimbot detection model, and the data management module and the aimbot detection module may be configured in a trusted execution environment (TEE) of a client.
Owner:KOREA ADVANCED INST OF SCI & TECH

Virtual reality game system

The invention aims to provide a virtual reality game system which comprises a game client and a game field, the game client is used for realizing virtual reality games in a real scene, the game field can be used for one or more virtual reality VR games, the game field is provided with an entrance and exit, and the entrance and exit are communicated with the game client. The game field is physically divided into a plurality of mutually communicated physical areas, and each physical area comprises at least one carrier area; in the application, one or more different VR games are allowed to run in the same game field, multiple groups of game players can experience the game at the same time, and the system automatically judges whether a new game user is allowed to join at present or not without manual judgment of operators, so that the safety of the game players is ensured while the game playing entering efficiency is improved; one or more VR games can be operated in the same game field, so that a plurality of groups of players can experience completely different games.
Owner:SHANGHAI SHENGSHU CULTURE DEVELOPMENT CO LTD

Tracking and representing video game help sessions

ActiveUS20260042009A1Video gamesGraphicsGame player
The disclosed concepts relate to tracking and representing help sessions for video games where video game players are assisted by a helper, e.g., another video game player and / or a trained machine learning model. For instance, the disclosed implementations can graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper. As another example, the disclosed implementations can graphically modify game achievements to indicate when a given achievement was earned with assistance from a helper.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Adaptive screen share pointer and reactions during gameplay

Game-specific screen share features can be provided to viewers of a video game livestream. The viewers can control a themed or adaptive cursor presented to the gamer during gameplay, and can also provide themed or adaptive sentiment-based reactions to the gamer during gameplay. The cursor and reactions can then be surfaced to the gamer a number of ways and can even be tied back into the game execution environment itself.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Detecting onset of motion sickness in virtual reality (VR)

Detecting Onset of Motion Sickness in Virtual Reality (VR) Signals from a motion sensor on a head-mounted device (HMD) used by a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game resource position determination method and system based on multi-role historical data

The invention discloses a game resource position determination method and system based on multi-role historical data. The method comprises the following steps: acquiring historical playing data of a plurality of game players in a target game area; determining predicted player distribution parameters of the target game area according to the historical playing data and a prediction algorithm; determining a plurality of candidate resource position distributions according to the region parameters of the target game region; and determining the optimal resource distribution of the target game area according to the predicted player distribution parameter and the plurality of candidate resource position distributions. Therefore, reasonable configuration and delivery accuracy of the game resources can be realized, the game experience of game players is enhanced, and meanwhile, the balance and competitiveness of the game area are improved.
Owner:SHENZHEN SHANGMI NETWORK TECH CO LTD

Computer-implemented system and method for dynamically allocating rewards for electronic game and dynamic data table therefor

Computer-implemented systems and methods are provided for dynamically controlling reward allocation for an electronic game. In one implementation, the method includes one or more operations performed by at least one processor, the operations including receiving game player data for the electronic game, and determining an assignment table input based on the game player data. The operations of the method further include generating an allocation table based on the determined allocation table input, the allocation table including a plurality of probabilities associated with a plurality of predetermined rewards; generating a reward table based on the generated allocation table, the reward table including a plurality of reward identifiers; and allocating rewards to the players based on the reward table.
Owner:POARCH BAND OF CREEK INDIANS DBA PCI GAMING AUTHORITY

Game program and game server

We provide a game program and game server for a story game that allows players to adjust the branching paths of the story. [Solution] The game program is a game program executed by a user terminal that provides information received from a game server to the game player, and repeatedly causes the user terminal to send progress data based on input data to the game server, including sending progress data including retry operation information to the game server S102, to obtain presentation data from the game server corresponding to output data generated using AI on the progress data, including obtaining presentation data from the game server that was generated at a past point in the game's story corresponding to the progress data including retry operation information S103, and to present information based on the presentation data obtained from the game server S104.
Owner:NHN PLAYART

System and method of motor task skill assessment

A system and method may adjust the evaluation of input signals from an input device used by a game player, based on performance or motor acuity. A relationship or mapping between computer input device input and movement within a virtual environment may be adjusted based on the performance metric. An embodiment may measure or calculate a performance metric or motor acuity in a person playing a computer game by determining, for different target types, speed of the player and one of precision, accuracy and variability of the player; and determining motor acuity based on the relationship between speed of the player and the precision, accuracy or variability. The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.
Owner:STATE SPACE LABS INC

Game information processing device, control method for information processing device, and control program

To efficiently guide game players to build relationships with each other. [Solution] A "game information processing device" (for example, a user management server 10) according to one aspect of the present invention includes means for registering a first player and a second player in association (for example, registration unit 410, registration unit 414), and means for granting a first additional bonus to a second player who was not involved in the acquisition process of the first bonus, provided that the second player is registered in association with the first player (for example, lottery unit 420, granting unit 423).
Owner:MIXI INC

Collaborative strategy generation method, system and equipment for multi-player game

The invention is applicable to the technical field of computers, and provides a collaborative strategy generation method for a multi-player game, which comprises the following steps: distributing a role customization scheme for an initial player based on a player role generalization model; distributing a game session for the initial player based on the role customization scheme and the role participation mode, and marking the initial player as a game player; acquiring game behavior data of each game player, and analyzing the game behavior data to obtain a cooperation mode of the game players; dynamically adjusting game element attribute parameters according to the role customization scheme, the game behavior data and the cooperation mode of the game player; inputting the real-time game behavior data and the game element attribute parameters into a pre-trained deep learning model to generate collaborative strategy suggestions; and providing the collaboration strategy suggestions to the corresponding game players, and dynamically adjusting resource allocation of each game player according to the collaboration strategy suggestions. According to the method, the ability of the multi-player game in the aspects of deep strategy collaboration and personalized game experience can be improved.
Owner:GUANGZHOU SANQI DREAM NETWORK TECH CO LTD

Gameplay complexity assistance system

A system may provide gameplay complexity assistance in gaming. The system operate, during gameplay of a game including a set of controls for a player of the game, a simulated player model to provide gameplay complexity assistance for the player including inputting a game state of the game to the simulated player model to cause the simulated player model to generate at least one simulated control corresponding to at least one control of the set of controls for the player and receiving the at least one simulated control input from the simulated player model. The system may then utilize, in the gameplay of the game, the at least one simulated control input from the simulated player model as a player input of the corresponding one of the set of controls of the player.
Owner:ELECTRONIC ARTS INC

Game information prompting method and device, computer equipment and storage medium

The embodiment of the invention discloses a game information prompting method and device, computer equipment and a storage medium. According to the scheme, the difficulty parameter corresponding to the clue prompt is acquired in response to the clue prompt event; for game clues in the current game scene, at least one kind of target control information matched with the difficulty parameter is determined, and the target control information is used for controlling the presentation effect of the game clues in the current game scene; and controlling the presentation of the game clues based on the target control information. Therefore, the presentation effect of the game clues is controlled through the difficulty parameters customized by the game players, and the requirements of different game players for different game difficulties are met, so that the game experience of the game players can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD