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215 results about "Game player" patented technology

Detecting triggering conditions for video game help sessions

The disclosed concepts relate to automatically identifying conditions in a video game to trigger a help session. When a help session is triggered, another video game player or machine learning model can temporarily take over for the current video game player until an ending condition is reached. Help session triggering can be designated by evaluation of prior gameplay data of other video game players to identify in-game conditions that may tend to cause user disengagement, such as in-game conditions that are associated with difficult in-game goals or negative in-game consequences.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Multilayer game reinforcement learning method for intelligent group area coverage control

The invention discloses an intelligent group area coverage control-oriented multilayer game reinforcement learning method, which comprises the following steps of: mapping each agent in an intelligent group into a game player, and constructing an income evaluation mechanism in combination with a task target of the agent to form a group game model; constructing a perception model and a communication model based on physical capability constraints of the intelligent agent, designing evaluation indexes of coverage efficiency, operation safety, energy consumption efficiency and communication collaboration, and integrating the evaluation indexes into a vector revenue function of the intelligent agent; a TD3 model is adopted as a game player role of an intelligent agent, and association between reinforcement learning and group game is established; and constructing a multi-layer semi-distributed game reinforcement learning framework, carrying out environment interaction, and solving an intelligent group area coverage control strategy meeting Pareto-Nash equilibrium. According to the method, the balance of individual and collective benefits is realized, the calculation efficiency is improved through a semi-distributed iterative algorithm, and the method is suitable for solving requirements of a large-scale complex system.
Owner:SECOND INST OF OCEANOGRAPHY MNR

Tracking and representing video game help sessions

ActiveUS20260042009A1Video gamesGraphicsGame player
The disclosed concepts relate to tracking and representing help sessions for video games where video game players are assisted by a helper, e.g., another video game player and / or a trained machine learning model. For instance, the disclosed implementations can graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper. As another example, the disclosed implementations can graphically modify game achievements to indicate when a given achievement was earned with assistance from a helper.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Detecting onset of motion sickness in virtual reality (VR)

Detecting Onset of Motion Sickness in Virtual Reality (VR) Signals from a motion sensor on a head-mounted device (HMD) used by a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game program and game server

We provide a game program and game server for a story game that allows players to adjust the branching paths of the story. [Solution] The game program is a game program executed by a user terminal that provides information received from a game server to the game player, and repeatedly causes the user terminal to send progress data based on input data to the game server, including sending progress data including retry operation information to the game server S102, to obtain presentation data from the game server corresponding to output data generated using AI on the progress data, including obtaining presentation data from the game server that was generated at a past point in the game's story corresponding to the progress data including retry operation information S103, and to present information based on the presentation data obtained from the game server S104.
Owner:NHN PLAYART

Game information processing device, control method for information processing device, and control program

To efficiently guide game players to build relationships with each other. [Solution] A "game information processing device" (for example, a user management server 10) according to one aspect of the present invention includes means for registering a first player and a second player in association (for example, registration unit 410, registration unit 414), and means for granting a first additional bonus to a second player who was not involved in the acquisition process of the first bonus, provided that the second player is registered in association with the first player (for example, lottery unit 420, granting unit 423).
Owner:MIXI INC

Detecting onset of motion sickness in virtual reality (VR)

Images of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

A game card control method and device, computer equipment and storage medium

Embodiments of the present application disclose a game card control method and device, computer equipment and a storage medium. The present application is designed to trigger a preset operation of recommending a card combination in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card, and a card combination is obtained. The complete content of each game card in the card combination is displayed on the game interface, so that the game player can quickly play cards according to the card combination, thereby improving the game experience of the game player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Four-wheel steering bus trajectory tracking control method based on dynamic game

The application discloses a four-wheel steering passenger car trajectory tracking control method based on dynamic game, and the method comprises the following steps: determining an output adjustment model based on a feedforward compensation mechanism, and compensating disturbance error of a coordinated control model based on the output adjustment model; constructing a non-zero-sum dynamic game controller based on three-system game players and the coordinated control model after compensation; deriving Nash equilibrium based on the non-zero-sum dynamic game controller; learning Nash equilibrium by using measured data to drive the controller, and solving corresponding feedback control gain; solving feedforward control gain, and integrating feedback- feedforward compound control strategy based on the feedback control gain and the feedforward control gain; the application establishes a feedforward compensation mechanism based on an output adjustment theory in view of the problem that road curvature disturbance influences trajectory tracking, constructs a non-zero-sum dynamic game framework in view of the problem that trajectory tracking and stability are difficult to balance due to system coupling conflicts, and realizes collaborative control of vehicle trajectory tracking precision and driving stability.
Owner:JIANGSU IND INNOVATION CENT OF INTELLIGENT EQUIP CO LTD

Voice interaction processing method and apparatus, and device, computer-readable storage medium and computer program product

PCT designated stageWO2026001252A1Speech analysisVideo gamesGroup sessionGame player
A voice interaction processing method and apparatus, and a device, a computer-readable storage medium and a computer program product. The method comprises: acquiring team formation information in a virtual scene, wherein the team formation information comprises a team identifier of at least one virtual team and terminal information corresponding to game players comprised in each virtual team; on the basis of the team identifier of each virtual team, acquiring from the terminal information corresponding to the virtual team an audio component state of each terminal corresponding to the virtual team; and when it is determined, on the basis of the audio component state of each terminal corresponding to the virtual team, that a group session creation condition is met, creating a group session for the virtual team to perform voice interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Controller-driven video game console login

PendingUS20260138032A1Video gamesGame playerEngineering
Techniques disclosed herein pertain to improving end user video game console experiences. Particularly, techniques are disclosed herein for controller-driven video game console login. In some examples, operating a video game controller includes receiving a first notification from a video game console. The first notification can indicate that a login event has occurred at the video game console. Based on the first notification, it can be detected that an electronic device is within a predetermined distance from the video game controller and a signal can be emitted from the video game controller. A second notification can be received from the electronic device, where the second notification indicates that the signal was received by the electronic device. Based on the second notification, a login credential for a video game player can be obtained and transmitted from the video game controller to the video game console.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Present pre-recorded gameplay videos for in-game player assistance.

A method includes: receiving, via a network, videos generated at the respective sessions on the first client devices from the respective sessions of the video game; for each video, receiving via the network, location metadata from one of the first client devices, the location metadata identifying a spatial location in a virtual environment of the video game where game action depicted in the video occurs, the location metadata being associated with a video frame of the video and identifying the spatial location of the game action depicted in a given video frame; receiving via the network, during a session of the video game executed by a second client device, a current spatial location in the virtual environment of the game action occurring in the session; selecting one or more videos using the current spatial location; and presenting the selected videos at the second client device via the network.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Mobile game advertisement strategy dynamic optimization method based on dual fatigue model

The invention provides a mobile game advertisement strategy dynamic optimization method based on a dual fatigue model. The method comprises the following steps: S1, acquiring configuration information; s2, level difficulty quantification; s3, modeling a double-fatigue player; s4, performing group evolution simulation and index calculation; s5, triggering and generating an optimization strategy; and S6, candidate strategy evaluation and optimal output. The method aims at solving the problem that in the prior art, due to the fact that advertisement interference factors are not fully considered in a player behavior prediction model, IAA game player loss prediction is not accurate. Meanwhile, the technical blank that in the prior art, only passive prediction can be achieved, and the optimal advertisement and difficulty balance strategy cannot be actively and dynamically found for the IAA game is solved.
Owner:CHENGDU CHENGFENG QUYOU TECHNOLOGY CO LTD

VR game implementation method based on emotion analysis and related equipment

The invention provides a VR game implementation method based on emotion analysis and related equipment. The method comprises the following steps: acquiring multi-modal data of a game player; wherein the multi-modal data comprises visual data, voice data and physiological data; feature values corresponding to the multi-modal data are extracted; and inputting the characteristic values corresponding to the multi-modal data into a preset training model for data analysis, and performing game related processing according to an analysis result. According to the VR game implementation method based on emotion analysis disclosed by the invention, more accurate feedback can be provided for game players, so that better VR game experience can be provided.
Owner:XIAN WANXIANG ELECTRONICS TECH CO LTD

Object interaction method and device

The invention provides an object interaction method and device. The object interaction method comprises the steps that an interaction instruction submitted by a target object for an auxiliary object in a game scene is determined; in response to the interaction instruction, the auxiliary object information, the target object information and the scene information of the game scene are determined, information related to the interaction instruction is obtained, and it is ensured that the obtained information conforms to the game scene at the interaction instruction triggering moment. And constructing interaction information based on the auxiliary object information, the target object information and the scene information, and generating interaction description information corresponding to the interaction information by using a large language model. The interaction information is processed by utilizing the large language model, the behavior or dialogue for driving the auxiliary object and the target object to perform personalized interaction is predicted, and the auxiliary object and the target object are driven to perform interaction based on the interaction description information, so that the flexibility and authenticity of the behavior decision of the auxiliary object are improved, and the game interaction experience of a game player is improved.
Owner:BEIJING JINSHAN SHIYOU INTERACTIVE ENTERTAINMENT TECH CO LTD

A regenerative braking energy storage scheduling method and system based on dynamic prediction

This invention discloses a method and system for regenerative braking energy storage scheduling based on dynamic prediction. The method includes: collecting data on vehicle operation, line conditions, environment, energy storage status, grid load, and real-time carbon price; generating predicted values ​​for train braking energy, multi-vehicle conflict probability, and energy storage health status through a prediction model, and calculating expected carbon emission reduction benefits; inputting the above results into a decision model, which uses trains, energy storage systems, the grid, and carbon trading nodes as game players, and performs collaborative optimization through multi-agent reinforcement learning fusion game strategies, outputting charging and discharging scheduling commands; issuing execution commands through a cloud-edge-device architecture, with edge nodes autonomously responding to emergencies in case of communication interruption. The system includes corresponding modules. This invention achieves proactive collaborative optimization from passive storage to "prediction-game theory-maintenance-carbon value-added," improving energy utilization and economic efficiency.
Owner:ZHEJIANG XINGKONG ELECTRIC CO LTD

Game data processing method and device, storage medium and electronic equipment

The present disclosure belongs to the technical field of virtual games, and relates to a game data processing method and device, a computer storage medium and an electronic device. The method comprises the following steps: determining a target match player corresponding to a game match, and analyzing a key game time period of the target match player in the game match; obtaining game operation data generated by the target match player in the key game time period, and determining target commentary audio corresponding to the key game time period in a live commentary video corresponding to the game match; and if target player operation data of a current player for the target game is obtained, playing the target commentary audio. In the present disclosure, the target commentary audio corresponds to the key game time period of the target match player, and when the current player generates target player operation data matching the game operation data, playing the target commentary audio can enable the game player to obtain the same match experience as the target match player.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Game system, game device, and program

Provided is a game system capable of reducing the cost of a game event. A game system according to one embodiment of the present invention comprises: a game device for playing a dart game; the player terminal is used by a player; a game device includes a storage unit that stores dart game-related information relating to dart games performed by a plurality of players, and a server device that can access the storage unit, the game device including: a battle performing unit that performs a battle of a dart game and records a score of each player; and a battle performance information providing unit that provides the player terminal with battle performance information indicating the performance of each player in the battle, the player terminal being provided with: a battle performance information acquisition unit that acquires the battle performance information provided from the game device; a fighter information acquisition unit that acquires fighter information indicating which player each fighter in the fight is in the fight; and a fight result information transmission unit that transmits fight result information to the server device, the fight result information being information indicating a fight result including the fight score information and the fighter information, the server device being provided with: a fight result information reception unit that receives the fight result information from the player terminal; and a management unit that records the received battle result information in the dart game-related information stored in the storage unit.
Owner:DARTSLIVE CO LTD +1

A game resource preloading method and device

The application discloses a game resource preloading method and device. The game contains a target virtual character in a game map. The method comprises the following steps: acquiring position information of the target virtual character in the game map, and acquiring position information of preset available game resources in the game map. The available game resources refer to game resources that can play a role for a game player. Target available game resources in a predetermined distance range from the target virtual character are acquired from the available game resources to construct a first target resource set. A first preloading sequence of the target available game resources in the first target resource set is determined based on driving indexes corresponding to the target available game resources in the first target resource set. The target available game resources are preloaded according to the first preloading sequence of the target available game resources. By using the method, the game resource preloading process conforms to the search habit of the player for the available game resources.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Detecting the onset of motion sickness using game console camera

Images from a camera such as on a computer game console or other device of a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Multi-layer game reinforcement learning method for swarm intelligence regional coverage control

The application discloses a kind of multi-layer game reinforcement learning methods for intelligent group area coverage control, comprising: each intelligent agent in intelligent group is mapped as game player, and the task target of intelligent agent is combined to construct revenue evaluation mechanism, and form group game model;Based on the physical capability constraint of intelligent agent, construct perception model and communication model, design coverage efficiency, running safety, energy efficiency and communication collaboration evaluation index, and integrate as the vector revenue function of intelligent agent;TD3 model is used as the game player role of intelligent agent, and the association of reinforcement learning and group game is established;Multi-layer semi-distributed game reinforcement learning framework is constructed, and environment interaction is carried out, to solve the intelligent group area coverage control strategy satisfying Pareto Nash equilibrium.The application realizes the balance of individual and collective benefits, improves the calculation efficiency through semi-distributed iterative algorithm, and adapts to the solution demand of large-scale complex system.
Owner:SECOND INST OF OCEANOGRAPHY MNR

Game control method and device, computer equipment and storage medium

The embodiment of the invention discloses a game control method and device, computer equipment and a storage medium. According to the scheme, the storage control is provided through the graphical user interface; when the storage control is in the storage state, responding to a first trigger operation for the storage control, and switching the storage control from the storage state to an unfolded state so as to display a plurality of skill controls stored by the storage control in a graphical user interface; when the storage control is in the storage state, responding to the condition that a target game skill corresponding to a target skill control in the multiple skill controls meets a preset release condition, and displaying the target skill control in an associated area of the storage control; and in response to a trigger operation of the target skill control displayed in the associated area of the storage control, controlling to release the target game skill. In this way, when the multiple skill controls are stored, the game player can conveniently operate the skill controls, and therefore the game operation experience of the player is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Detecting Onset of Motion Sickness in Virtual Reality (VR)

Detecting Onset of Motion Sickness in Virtual Reality (VR) Signals from a motion sensor on a head-mounted device (HMD) used by a player of a computer game are analyzed to determine whether motion of the player such as sway may resemble a precursor motion pattern to motion sickness, so that the player may be advised accordingly before the symptoms of motion sickness manifest themselves.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Adaptive gaming devices and methods employing neural and physiological signal detection to biometrically determine changes in player state and adaptively modify game state based on real time player

The disclosure herein provides devices and methods for adaptive video gaming. In certain embodiments the invention includes systems and methods for detecting biological signals from a video game player to determine player state and adaptively modify game state based on detected player biological signals.
Owner:AMBINDER MICHAEL SCOTT

Gamepad

The utility model provides a gamepad which comprises a shell A1, a trigger A2 exposed out of the shell, a force feedback actuator A3 assembled in the shell, a control mainboard A4 and a vibrator A5 providing a tactile feedback effect. Wherein the force feedback actuator A3 is an electromagnetic linear actuator and comprises an electromagnetic coil fixed in a shell, a guide mechanism mounted and fixed in the electromagnetic coil and a rotor capable of freely moving on the guide mechanism; and the mover is connected with the trigger A2 through a connecting rod mechanism. By applying the force feedback and vibration feedback device, immersive force feedback and vibration feedback effects can be provided, more real and immersive game experience can be brought to game players, and the increasing requirements of the players for the performance of the game peripherals are met.
Owner:SHANGHAI TISHI TECH CO LTD

Prize exchange system, prize managing device, and prize exchange method

PendingJP2025157817AIndoor gamesGame playerBarcode
To rapidly detect a situation in which a game player brings back canceled prizes although one portion of the prizes is canceled and is exchanged when exchanging prizes in a prize managing device for performing self-operation.SOLUTION: When a general prize is scanned by a bar code reader 63 (S2) after a card is inserted into a card reader / writer 61 (S1), information on the prize is displayed. When the inserted card is a member card, a deletion button is displayed in accordance with the scanned prize name (S3). When the deletion button is depressed, display of the corresponding general prize is disabled, and the deletion of the general prize is reported to an intercom 90 that an employee wears (S4). When the inserted card is a general card, only a scanned prize name is displayed (S5). In this case, when deleting the displayed prize name, an employee's operation is required.SELECTED DRAWING: Figure 1
Owner:GLORY LTD

Head-mounted electronic sports earphone supporting USB / wireless / LINE IN multimode connection

The utility model discloses a headset supporting USB / wireless / LINE IN multimode connection, the headset comprises a Bluetooth module, an audio power amplifier module, a left loudspeaker, a right loudspeaker, a microphone interface, a USB interface and a power supply module, the microphone interface is connected with the audio signal input end of the Bluetooth module, the audio power amplifier module is connected with the audio signal output end of the Bluetooth module, and the left loudspeaker is connected with the right loudspeaker. The left loudspeaker and the right loudspeaker are directly or indirectly connected with the output end of the audio power amplifier module, the USB interface is connected with a data interface of the Bluetooth module, and the power module is used for supplying power. The device can be connected with a personal computer (PC), a SWITCH, a game machine and the like for use, a multimode connection mode is adopted, and a user can select any mode to connect with equipment. According to the electronic sports game terminal, TPYE-C type USB interface input is used as LINE IN, wireless connection such as 2.4 G / Bluetooth can be carried out, delayed connection and audio and video synchronization can be achieved, and better experience is provided for electronic sports game players.
Owner:SHENZHEN BOLUKE ELECTRONIC TECH CO LTD

Game player cheating detection method, device, equipment and medium

The application relates to a game player cheating detection method, device, equipment and medium, the method comprising: calling a zero-trust security model to continuously monitor a new game player who has passed login verification; constructing a first graph object according to a historical game player sample set, constructing a new game player sample as a new node in the first graph object, updating the first graph object to construct a second graph object; predicting a first risk probability of the new game player belonging to a cheating game player according to a cheating player identification model; determining a re-verification strategy according to the first risk probability, re-verifying the new game player in a non-game battle link according to the re-verification strategy to determine a re-verification result, and deciding whether to ban the new game player according to the re-verification result; and cyclically executing the above steps until the new game player exits the target game. The application solves the problems of insufficient behavior data of new registered game player cheating detection, difficulty in batch cheating identification, and missed detection of later-stage cheating.
Owner:GUANGDONG UNIV OF TECH

Stretching type mobile phone gamepad helpful for improving game sitting posture

The utility model discloses a stretching type mobile phone gamepad helpful for improving the game sitting posture, which comprises two side handle parts, a mobile phone placing area is arranged between the two side handle parts, and a pair of mobile phone clamping arms capable of longitudinally sliding is arranged on the inner side vertical surfaces of the two side handle parts. Compared with the prior art, the utility model has the advantages that the head lowering amplitude can be effectively reduced, and the probability of neck ache and neck diseases of game players is reduced to a certain extent. And meanwhile, the position of the mobile phone can be steplessly adjusted according to requirements so as to adapt to the requirements of different use scenes.
Owner:SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD