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119 results about "Game server" patented technology

Game anti-cheating method and system based on environment feedback and cheating adaptive detection

The invention relates to the technical field of games, and provides a game anti-cheating method and system based on environment feedback and cheating adaptive detection. The method comprises the following steps of: generating a standard virtual environment model by a game server based on a physical rule and a dynamic environment change rule in a game world and environment characteristics set by a game; the game client collects real environment data of an area where a player is located in real time and uploads the real environment data to the server; the server carries out difference comparison on the standard virtual environment model and the real environment data based on a multi-level and regional environment change rule and a corresponding threshold standard so as to judge whether the real environment data is abnormal or not; and when detecting that the environment is abnormal, triggering a corresponding anti-cheating mechanism for processing. By constructing the standard virtual environment model and finely judging the environment difference, the method can effectively identify the cheating behavior that the player obtains improper advantages by tampering the game environment, and improves the accuracy and adaptability of anti-cheating detection in a complex dynamic environment.
Owner:SHANLIN ARITHMETIC (SHANGHAI) TECHNOLOGY CO LTD

Managing change events associated with wagering on social gaming in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a first game to be displayed by a streaming device operating with a remote game server associated with a remote gaming platform in which the first wager to be placed includes a first amount of fiat currency, and a second wager to be placed in association with the streaming device includes a first amount of virtual currency. Responsive to a determination of an occurrence of a change event associated with the streaming device prior to resolving the first wager, the systems and methods cancel the placement of the first wager
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Wagering on social gaming activities in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a game displayed by a streaming device in which the first wager to be placed includes an amount of fiat currency and a second wager placed via the streaming device includes an amount of virtual currency. Following a placement of the first wager and responsive to a receipt, from a remote game server associated with a remote gaming platform, of first data associated with the play of the game displayed by the streaming device, the systems and methods determine, based on the received first data associated with the play of the game displayed by the streaming device, second data associated with a result of the first wager, and communicate the second data to the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Reconciliation of game outcomes across distinct remote game servers in a game streaming environment

Systems and methods that, prior to an occurrence of an audit and reconciliation triggering event, cause first data associated with a first game outcome determined by a first remote game server in association with a play of a wagering game displayed by a streaming device to be communicated to a second remote game server, and cause second data associated with a second game outcome determined by the second remote game server to be communicated to a client device in association with a streamed play of the wagering game displayed by the client device. Additionally and responsive to an occurrence of the audit and reconciliation triggering event, the systems and methods determine if the first game outcome corresponds to the second game outcome.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Controlling parameters of social gaming for wagering in a game streaming environment

Systems and methods that receive, from a remote game server operating with the streaming device, data determined by the remote game server in association with a play of a game displayed by a streaming device, in which the play of the game is wagered on, via a client device, with an amount of fiat currency and the play of the game is wagered on, via the streaming device, with an amount of virtual currency deducted from a virtual currency credit balance of the streaming device. Following a display of the play of the game displayed by the streaming device, independent of any award associated with the play of the game wagered on with the amount of virtual currency and responsive to an occurrence of a virtual currency credit balance modification event, the systems and methods cause a modification of the virtual currency credit balance of the streaming device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

System and method for generating and delivering interactive ai-driven text-based game narratives via SMS / mms

PendingUS20260048329A1Video gamesSMS gatewayHuman–computer interaction
A system and method are disclosed for providing an interactive, AI-driven, text-based game via SMS and MMS. The system comprises an SMS Gateway, a Game Server, a Database, and a Generative AI model. The method involves receiving player inputs via SMS, dynamically generating game narratives using AI, and delivering these narratives back to the player via SMS / MMS, providing an engaging and accessible gaming experience on all types of mobile devices.
Owner:COOPER JONATHAN MICAH

Validation of game outcomes across distinct remote game servers in a game streaming environment

A live streaming platform server that, responsive to a determination to place, in association with a client device, a wager on a play of a wagering game displayed by a streaming device, receives, from a first remote game server operating with the streaming device, first data determined by the first remote game server. Responsive to a validation of the first data received from the first remote game server operating with the streaming device, the live streaming platform server communicates the first data to a second remote game server operating with the client device. Responsive to a receipt, from the second remote game server operating with the client device, of second data determined by the second remote game server and based, at least in part, on the first data received from the first remote game server, the live streaming platform server communicates the second data to the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game program and game server

We provide a game program and game server for a story game that allows players to adjust the branching paths of the story. [Solution] The game program is a game program executed by a user terminal that provides information received from a game server to the game player, and repeatedly causes the user terminal to send progress data based on input data to the game server, including sending progress data including retry operation information to the game server S102, to obtain presentation data from the game server corresponding to output data generated using AI on the progress data, including obtaining presentation data from the game server that was generated at a past point in the game's story corresponding to the progress data including retry operation information S103, and to present information based on the presentation data obtained from the game server S104.
Owner:NHN PLAYART

Remote game server orchestration of outcomes in a game streaming environment

A remote game server that determines data associated with a play of a wagering game displayed by a streaming device in communication with a live streaming platform server, and communicates the data to the streaming device. Additionally and independent of the live streaming platform server, the remote game server communicates the data to another remote game server operating with a client device in communication with the live streaming platform server.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Attributing streaming device benefits across distinct remote game servers in a game streaming environment

A live streaming platform server that receives, from client devices associated with remote game servers, data associated with amounts of wagers placed on a play of a wagering game displayed by a streaming device associated with another remote game server. Responsive to an occurrence of a benefit realization event, the live streaming platform server determines benefits attributable to the client devices and communicates to the remote game servers data that results in the determined benefits being made available to a user of the streaming device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Authenticating data across distinct remote game servers in a game streaming environment

PendingUS20260081779A1User identity/authority verificationVideo gamesEngineeringServer authentication
Systems and methods that determine whether data determined by a first remote game server in association with a play of a wagering game displayed by a streaming device is authentic data. If so, the systems and methods cause a communication of the authentic data to a second remote game server operating with a client device. On the other hand, if the data is not authentic, the systems and methods store the data as unauthentic data without communicating any data to the second remote game server operating with the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Cryptocurrency mining progressive pools

A gaming system and method selects a subset of gaming devices to operate in a digital ledger validation mode to validate a set of data records defining a digital ledger, allocates, to each gaming device, a respective work unit, receives, at an electronic address associated with the gaming server, an electronic record defining a reward, tracks play activity at each of the plurality of gaming devices, and, based on the tracked play activity, selects a player from among multiple players to receive the reward.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Fiat currency wagering on virtual currency gaming in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a game displayed by a streaming device in which the first wager to be placed includes an amount of fiat currency and a second wager placed via the streaming device includes an amount of virtual currency. Following a placement of the first wager and responsive to a receipt, from a remote game server associated with the live streaming platform server, of first data associated with the play of the game displayed by the streaming device, the systems and methods determine, based on the received first data associated with the play of the game displayed by the streaming device, second data associated with a result of the first wager, and communicate the second data to a remote gaming platform associated with the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game server state monitoring method and system based on cloud computing

The invention provides a game server state monitoring method and system based on cloud computing, and the method comprises the steps: obtaining a player interaction event record and a server resource consumption index of a game server cluster in a preset monitoring period, constructing a multi-dimensional data association structure, carrying out the behavior mode analysis of the player interaction event record, and carrying out the analysis of the behavior mode. Generating a virtual economic flow map and scene interaction thermodynamic distribution, and performing feature extraction on server resource consumption indexes in the virtual economic flow map and the scene interaction thermodynamic distribution to obtain fragmentation features of a memory access sequence and response delay features of a network session; inputting the virtual economic flow atlas, the scene interaction thermodynamic distribution and fragmentation features and the response delay features into a pre-constructed cross-dimension correlation model to perform server load state evaluation, generating a load state evaluation result, generating a resource scheduling instruction according to resource bottleneck positioning information in the load state evaluation result, and performing resource scheduling on the server according to the resource scheduling instruction. And adjusting a computing resource allocation strategy of the game server cluster. According to the method and the device, the accuracy and the effectiveness of server resource scheduling are effectively improved.
Owner:SHENZHEN QIANHAI MIRAGE NETWORK TECH CO LTD

Method for translating game, electronic device, and storage medium

ActiveUS12636583B2Natural language translationVideo gamesTranslation languageProxy server
The present disclosure provides a method for translating a game, an electronic device, and a non-transitory computer-readable storage medium. The method include: establishing, by a proxy server, a communication connection between a client and a game server through the proxy server, wherein the proxy server communicates with the game server for the game; receiving, by the proxy server, game data from the game server, where the game data is sent by the game server in response to an active request or actively pushed by the game server; determining, by the proxy server, language resource data contained in the game data; and translating, by the proxy server, the language resource data according to a predetermined automation service, and returning translated language resource data to the client, so that the client loads the translated language resource data.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing apparatus, information processing method, and program

To enhance a player's desire to challenge various tasks in a computer game.SOLUTION: A game server controls the progress of two kinds of quests of an S quest belonging to an S group and an N quest belonging to an N group. When the N quest is played, the magic power value is given, and the play of the S quest is permitted by consuming the magic power value. In addition, a physical strength value may be given when the S quest is played, and the play of the N quest may be permitted by consuming the physical strength value.SELECTED DRAWING: Figure 4
Owner:MIXI INC

Networked replay of live draw games

A computing system may include a repository of historical game draws, each of the historical game draws having been generated randomly and previously reported to users live at the time of generation and a game server configured to receive a request from a local computing system for a replay of a historical game draw, randomly select, in response to the request, a replay gameplay draw from the repository of historical gameplay draws, and transmit the selected replay gameplay draw to the local computing system to cause the local computing system to report the replay gameplay draw to one or more users.
Owner:ACCEL ENTERTAINMENT

Game updating method and system, server, electronic device, and storage medium

Embodiments of the present application disclose a game updating method and system, a server, an electronic device and a storage medium. The method comprises: when game updating is performed, running a cloud game client image to generate a cloud game picture containing an updating trigger control; obtaining operation coordinates corresponding to the updating trigger control; simulating a trigger operation of triggering the updating trigger control in the cloud game picture according to the operation coordinates corresponding to the updating trigger control, to generate a trigger instruction for indicating triggering the updating trigger control based on the trigger operation; and automatically triggering updating of the cloud game client image according to the trigger instruction. The technical solution of the embodiments of the present application can complete automatic updating of a game through a cloud game server without awareness of a player, and greatly improve operation cost and operation quality of a product through automatic updating of the game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Information processing method and device in game, electronic equipment and readable storage medium

The invention discloses an information processing method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: determining a relative direction between a first object and a second object of a game scene, the relative direction comprising a horizontal distance and a height difference; a first graphic identifier used for indicating the height difference is displayed in the graphic user interface, a first image parameter of the first graphic identifier is in positive correlation with the height difference, and the geometric center of the first graphic identifier is used for referring to the position of the first object; a second graphic identifier is displayed in the graphic user interface, and a second image parameter corresponding to the second graphic identifier is in positive correlation with the horizontal distance; the display position of the second graphic identifier is determined by the relative orientation between the first object and the second object. According to the method, the expression precision of the relative orientation information of the first object relative to the second object can be improved, invalid calculation of game equipment is reduced, and resources of a game server are saved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Cloud game terminal device and cloud game server and related method

The present application relates to a cloud game terminal device, a cloud game server and related methods. The cloud game terminal device comprises a playback quality assessment unit and a feedback engine client. The playback quality assessment unit is configured to generate at least one playback quality assessment parameter based on information provided by at least one of a network interface control unit, a media decoding unit and a media rendering unit in the cloud game terminal device. The feedback engine client is configured to transmit the at least one playback quality assessment parameter to a cloud game server via a network. The cloud game server is configured to adjust at least one media encoding parameter of a media stream based on the received at least one playback quality assessment parameter.
Owner:REALTEK SEMICON CORP

Game data interaction methods, devices and computer-readable storage media

ActiveCN116688519BEnsure data exchange securityEffective encryption and decryptionDigital data protectionDigital data authenticationEngineeringWeb page
This application discloses a game data interaction method, apparatus, and computer-readable storage medium. It can obtain a game user's login credentials on a web game server; obtain the game user's game operation data in the web game; invoke a data processing middleware corresponding to the web game to process the game operation data to obtain game result data, wherein the data processing middleware supports at least two browsers; encrypt the game result data and the login credentials through the data processing middleware to obtain first encrypted game data; and upload the first encrypted game data to the web game server. This solution can simultaneously ensure compatibility and security when the game server and the web game interact with each other.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Padding frames using prediction for when connection is disconnected

Methods and systems for providing streaming content for a video game at a client device include receiving a frame of streaming content from a game server. The frame represents a current game state. The frame is analyzed to generate a predicted frame that is likely to occur after the current frame. The predicted frame is stored in a predicted frame buffer and is used to fill any gap in a subsequent frame received from the game server representing a subsequent game state.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game delivery server, game delivery method, program, and game delivery system

According to the present invention, during the lottery, users can influence the lottery results through visual selection, thereby increasing their desire to participate in the lottery itself and thus sustaining consumer motivation. [Solution] A game server 100 comprises a display unit 131 that displays multiple selection targets with their contents hidden on a user terminal 200 used by the game user, a reception unit 132 that receives a predetermined number of selection targets from the user terminal 200, a granting unit 133 that assigns one selection target to the user terminal 200, a storage unit 120 that stores multiple selection targets and a predetermined number, and a control unit 134 that causes the display unit 131 to display multiple selection targets, the reception unit 132 to receive selections from the user, and if the contents of the predetermined number of selection targets selected by the user are all the same, the granting unit 133 to assign a selection target corresponding to the contents to the user in a memory game-style lottery, wherein the selection targets are at least one of characters or items that the user can use in the game.
Owner:BANK OF INNOVATION INC

Device-to-device transfer of wagering game objects

A method and system are described that involve operations to communicatively couple a personal mobile device to an additional device via a casino network. The operations are further to detect a user-input gesture, performed via one or more of the personal mobile device or the additional device, to transfer a gaming object between the personal mobile device and the additional device. The operations are further to, in response to detection of the user-input gesture, route communication of the transfer to a wagering game server connected to the casino network. The operations are further to transfer, via the wagering game server, the gaming object between the personal mobile device and the additional device and animate, via a display device of one or more of the personal mobile device or the additional device, transfer of the gaming object.
Owner:LNW GAMING INC

A game virtual commodity transaction processing method, device and electronic equipment

ActiveCN116159311BVideo gamesFinancial transactionVirtual goods
The application provides a processing method and device for game virtual commodity transaction and electronic equipment. In response to a virtual commodity consignment instruction of a player, a game server is controlled to update a target version number corresponding to a target virtual character, and a commodity consignment request containing the target version number is sent to a transaction server. The transaction server is controlled to store the target version number and execute a request, and a commodity processing result is sent to the game server. After the game server is restarted after a breakdown, if the target version number stored in the transaction server is newer than the target version number stored in the game server, the virtual commodity state of the virtual commodity recorded in the transaction server is adjusted. In this way, after the game server is restarted after a breakdown, the virtual commodity state of the virtual commodity recorded in the transaction server is adjusted by comparing the target version numbers of the game server and the transaction server, so as to keep the data at the game server and the transaction server consistent and improve the accuracy of processing of the transaction request of the player.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Device, system, and method

PCT designated stageWO2026033598A1Image data processingData packVirtual space
In a game server 100, a virtual space providing unit 101 provides, to a virtual space access function (for example, a browser for accessing a virtual space) operating on a user terminal 300, a virtual space including the avatar of a user of the user terminal 300. A reception unit 102 receives, from a drawing application (information presentation function) activated on a tablet terminal 400, drawing data (presentation information) to be presented in the virtual space. The virtual space providing unit 101 provides the virtual space (including the presentation information) such that the drawing data is reflected in the virtual space. This configuration makes it possible to show, in the virtual space, drawing data drawn by oneself to other users (avatars), and enables the provision of information such as realization of ideas or creative ideas among various users in the virtual space.
Owner:NTT DOCOMO INC

Cloud game processing method, server, and system

Example cloud game processing methods are provided. In one example method, a cloud game server performs rendering on a background in a game scene of the cloud game to obtain a video stream of a background image of the cloud game. The cloud game server crops an image in the video stream of the background image of the cloud game to obtain a target video stream of the cloud game. After performing compression and encoding processing on the target video stream, the cloud game server sends the processed target video stream to the terminal device. The terminal device locally generates at least one of the game character or an item of the game character. The at least one of the game character or the item of the game character is superimposed on the background image in the processed target video stream.
Owner:HUAWEI CLOUD COMPUTING TECHNOLOGIES CO LTD

Interactive control methods, devices and electronic devices in games

This application discloses an interactive control method, device, electronic device, and computer-readable storage medium in games. The method includes: controlling a first virtual character to perform game activities in a game scene; determining a target virtual object from the game scene where the first virtual character is located, wherein the target virtual object includes virtual objects that have not interacted with the first virtual character; and, in response to a control operation on the target virtual object, controlling the first virtual character to manipulate the target virtual object to perform virtual actions according to the control operation. The solution provided by this application expands the interaction methods between virtual characters and virtual objects, enhances game fun and playability, thereby increasing player retention and avoiding wasted game server resources.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Link between real-world activities and parallel reality games

ActiveKR102991477B1EngineeringVirtual world
A system and method for linking real-world activities with a location-based parallel reality experience are provided. Specifically, a game server hosting the parallel reality experience receives position data from a user's client device and determines whether the client device is at a real-world landmark associated with a geographic area. In response to the determination that the client device is at a real-world landmark, the game server causes the client device to provide content that encourages the user to move to a real-world location within the geographic area. The game server determines whether the client device is near that real-world location based on sensor data. In response to the determination that the client device is near that real-world location, the game server causes the client device to display a virtual element at a virtual-world location corresponding to that real-world location.
Owner:NIANTIC INC