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214 results about "Game server" patented technology

Game anti-cheating method and system based on environment feedback and cheating adaptive detection

The invention relates to the technical field of games, and provides a game anti-cheating method and system based on environment feedback and cheating adaptive detection. The method comprises the following steps of: generating a standard virtual environment model by a game server based on a physical rule and a dynamic environment change rule in a game world and environment characteristics set by a game; the game client collects real environment data of an area where a player is located in real time and uploads the real environment data to the server; the server carries out difference comparison on the standard virtual environment model and the real environment data based on a multi-level and regional environment change rule and a corresponding threshold standard so as to judge whether the real environment data is abnormal or not; and when detecting that the environment is abnormal, triggering a corresponding anti-cheating mechanism for processing. By constructing the standard virtual environment model and finely judging the environment difference, the method can effectively identify the cheating behavior that the player obtains improper advantages by tampering the game environment, and improves the accuracy and adaptability of anti-cheating detection in a complex dynamic environment.
Owner:SHANLIN ARITHMETIC (SHANGHAI) TECHNOLOGY CO LTD

Managing change events associated with wagering on social gaming in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a first game to be displayed by a streaming device operating with a remote game server associated with a remote gaming platform in which the first wager to be placed includes a first amount of fiat currency, and a second wager to be placed in association with the streaming device includes a first amount of virtual currency. Responsive to a determination of an occurrence of a change event associated with the streaming device prior to resolving the first wager, the systems and methods cancel the placement of the first wager
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Wagering on social gaming activities in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a game displayed by a streaming device in which the first wager to be placed includes an amount of fiat currency and a second wager placed via the streaming device includes an amount of virtual currency. Following a placement of the first wager and responsive to a receipt, from a remote game server associated with a remote gaming platform, of first data associated with the play of the game displayed by the streaming device, the systems and methods determine, based on the received first data associated with the play of the game displayed by the streaming device, second data associated with a result of the first wager, and communicate the second data to the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Reconciliation of game outcomes across distinct remote game servers in a game streaming environment

Systems and methods that, prior to an occurrence of an audit and reconciliation triggering event, cause first data associated with a first game outcome determined by a first remote game server in association with a play of a wagering game displayed by a streaming device to be communicated to a second remote game server, and cause second data associated with a second game outcome determined by the second remote game server to be communicated to a client device in association with a streamed play of the wagering game displayed by the client device. Additionally and responsive to an occurrence of the audit and reconciliation triggering event, the systems and methods determine if the first game outcome corresponds to the second game outcome.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Controlling parameters of social gaming for wagering in a game streaming environment

Systems and methods that receive, from a remote game server operating with the streaming device, data determined by the remote game server in association with a play of a game displayed by a streaming device, in which the play of the game is wagered on, via a client device, with an amount of fiat currency and the play of the game is wagered on, via the streaming device, with an amount of virtual currency deducted from a virtual currency credit balance of the streaming device. Following a display of the play of the game displayed by the streaming device, independent of any award associated with the play of the game wagered on with the amount of virtual currency and responsive to an occurrence of a virtual currency credit balance modification event, the systems and methods cause a modification of the virtual currency credit balance of the streaming device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Instantiation of graphical user interface elements for streaming systems and applications

In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and / or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
Owner:NVIDIA CORP

System and method for generating and delivering interactive ai-driven text-based game narratives via SMS / mms

PendingUS20260048329A1Video gamesSMS gatewayHuman–computer interaction
A system and method are disclosed for providing an interactive, AI-driven, text-based game via SMS and MMS. The system comprises an SMS Gateway, a Game Server, a Database, and a Generative AI model. The method involves receiving player inputs via SMS, dynamically generating game narratives using AI, and delivering these narratives back to the player via SMS / MMS, providing an engaging and accessible gaming experience on all types of mobile devices.
Owner:COOPER JONATHAN MICAH

Validation of game outcomes across distinct remote game servers in a game streaming environment

A live streaming platform server that, responsive to a determination to place, in association with a client device, a wager on a play of a wagering game displayed by a streaming device, receives, from a first remote game server operating with the streaming device, first data determined by the first remote game server. Responsive to a validation of the first data received from the first remote game server operating with the streaming device, the live streaming platform server communicates the first data to a second remote game server operating with the client device. Responsive to a receipt, from the second remote game server operating with the client device, of second data determined by the second remote game server and based, at least in part, on the first data received from the first remote game server, the live streaming platform server communicates the second data to the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game program and game server

We provide a game program and game server for a story game that allows players to adjust the branching paths of the story. [Solution] The game program is a game program executed by a user terminal that provides information received from a game server to the game player, and repeatedly causes the user terminal to send progress data based on input data to the game server, including sending progress data including retry operation information to the game server S102, to obtain presentation data from the game server corresponding to output data generated using AI on the progress data, including obtaining presentation data from the game server that was generated at a past point in the game's story corresponding to the progress data including retry operation information S103, and to present information based on the presentation data obtained from the game server S104.
Owner:NHN PLAYART

Game resource scheduling management method and system based on cloud computing

The invention provides a game resource scheduling management method and system based on cloud computing, and relates to the technical field of game resources, the method comprises the following steps: decomposing a server of a cloud game application, and establishing a multi-attribute micro-service; constructing a heterogeneous resource pool containing computing nodes of different architecture types; performing request type demand analysis according to the received game session request, and determining a demand micro-service combination; based on the hardware preference features and the performance portraits, configuring computing nodes of the micro-services, and deploying corresponding micro-service instances on the computing nodes; and based on the demand micro-service combination, establishing communication connection between corresponding attribute micro-service instances through a service grid, and generating a collaborative scheduling execution instruction. By means of the method and device, the technical problem that in the prior art, due to the fact that resource scheduling is coarse in granularity and hardware resources are not fully utilized, computing resources are wasted, hardware loads are unbalanced, and the performance of the game server is affected is solved, and the resource utilization rate is increased through fine-granularity task-level scheduling.
Owner:BEIJING JUNJIAHUYU TECH CO LTD

Remote game server orchestration of outcomes in a game streaming environment

A remote game server that determines data associated with a play of a wagering game displayed by a streaming device in communication with a live streaming platform server, and communicates the data to the streaming device. Additionally and independent of the live streaming platform server, the remote game server communicates the data to another remote game server operating with a client device in communication with the live streaming platform server.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Automatic testing method, system and equipment based on protocol configuration table and medium

The invention discloses an automatic testing method, system and equipment based on a protocol configuration table and a medium. The method specifically comprises the following steps: capturing a communication data packet between a game client and a game server; analyzing the communication data packet by using a protocol format reasoning algorithm based on a hidden Markov model to generate a protocol configuration table; constructing an automatic test robot, and simulating player behaviors based on the protocol configuration table to execute a protocol-level test; based on the protocol configuration table and the execution state of the test robot, preferentially exploring a high-risk branch path, and dynamically adjusting the test sequence; and constructing a defect root cause analysis engine according to a protocol level test result and a multi-modal detection result, and automatically positioning and outputting a problem root in combination with protocol data, game state data and a system log. According to the method, the whole process of game automatic testing is realized, the game problem is accurately and efficiently detected, the source is positioned, the manual testing cost and error are reduced, and the game testing quality and efficiency are improved.
Owner:广州三七极耀网络科技有限公司

Attributing streaming device benefits across distinct remote game servers in a game streaming environment

A live streaming platform server that receives, from client devices associated with remote game servers, data associated with amounts of wagers placed on a play of a wagering game displayed by a streaming device associated with another remote game server. Responsive to an occurrence of a benefit realization event, the live streaming platform server determines benefits attributable to the client devices and communicates to the remote game servers data that results in the determined benefits being made available to a user of the streaming device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Server allocation method, system, apparatus, server and storage medium

The application provides a server distribution method, system and device, a server and a storage medium, and relates to the technical field of computers. The method comprises the following steps: receiving a game distribution request of a first game client sent by a role server; determining game servers with an online player number not reaching a preset player number threshold as multiple idle game servers from multiple game servers; determining a game server with the largest online player number as a target game server from the multiple idle game servers according to the online player numbers of the multiple idle game servers; sending an identifier of the target game server to the role server; the identifier of the target game server is used to instruct the role server to inform the first game client to establish a communication connection with the target game server according to the identifier, so that the target game server executes game logic corresponding to the first game client. The application can improve the game experience of players by improving the aggregation degree of players.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Authenticating data across distinct remote game servers in a game streaming environment

PendingUS20260081779A1User identity/authority verificationVideo gamesEngineeringServer authentication
Systems and methods that determine whether data determined by a first remote game server in association with a play of a wagering game displayed by a streaming device is authentic data. If so, the systems and methods cause a communication of the authentic data to a second remote game server operating with a client device. On the other hand, if the data is not authentic, the systems and methods store the data as unauthentic data without communicating any data to the second remote game server operating with the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Cryptocurrency mining progressive pools

A gaming system and method selects a subset of gaming devices to operate in a digital ledger validation mode to validate a set of data records defining a digital ledger, allocates, to each gaming device, a respective work unit, receives, at an electronic address associated with the gaming server, an electronic record defining a reward, tracks play activity at each of the plurality of gaming devices, and, based on the tracked play activity, selects a player from among multiple players to receive the reward.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Fiat currency wagering on virtual currency gaming in a game streaming environment

Systems and methods that enable, in association with a client device, a first wager to be placed on a play of a game displayed by a streaming device in which the first wager to be placed includes an amount of fiat currency and a second wager placed via the streaming device includes an amount of virtual currency. Following a placement of the first wager and responsive to a receipt, from a remote game server associated with the live streaming platform server, of first data associated with the play of the game displayed by the streaming device, the systems and methods determine, based on the received first data associated with the play of the game displayed by the streaming device, second data associated with a result of the first wager, and communicate the second data to a remote gaming platform associated with the client device.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Multiplayer video game systems and methods

A method of executing a multiplayer video game includes: connecting a game client to a game server via a communication network; for each player, executing an instance of a game on the game server to generate a game environment; synchronizing game data between multiple instances of the game to link the generated game environments; transmitting user inputs to the game server to initiate interactive gameplay; for each player, generating a video stream of the linked game environment from the player's perspective; and mixing the video streams for individual players into split screen view during a split screen mode.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game server state monitoring method and system based on cloud computing

The invention provides a game server state monitoring method and system based on cloud computing, and the method comprises the steps: obtaining a player interaction event record and a server resource consumption index of a game server cluster in a preset monitoring period, constructing a multi-dimensional data association structure, carrying out the behavior mode analysis of the player interaction event record, and carrying out the analysis of the behavior mode. Generating a virtual economic flow map and scene interaction thermodynamic distribution, and performing feature extraction on server resource consumption indexes in the virtual economic flow map and the scene interaction thermodynamic distribution to obtain fragmentation features of a memory access sequence and response delay features of a network session; inputting the virtual economic flow atlas, the scene interaction thermodynamic distribution and fragmentation features and the response delay features into a pre-constructed cross-dimension correlation model to perform server load state evaluation, generating a load state evaluation result, generating a resource scheduling instruction according to resource bottleneck positioning information in the load state evaluation result, and performing resource scheduling on the server according to the resource scheduling instruction. And adjusting a computing resource allocation strategy of the game server cluster. According to the method and the device, the accuracy and the effectiveness of server resource scheduling are effectively improved.
Owner:SHENZHEN QIANHAI MIRAGE NETWORK TECH CO LTD

Method for translating game, electronic device, and storage medium

ActiveUS12636583B2Natural language translationVideo gamesTranslation languageProxy server
The present disclosure provides a method for translating a game, an electronic device, and a non-transitory computer-readable storage medium. The method include: establishing, by a proxy server, a communication connection between a client and a game server through the proxy server, wherein the proxy server communicates with the game server for the game; receiving, by the proxy server, game data from the game server, where the game data is sent by the game server in response to an active request or actively pushed by the game server; determining, by the proxy server, language resource data contained in the game data; and translating, by the proxy server, the language resource data according to a predetermined automation service, and returning translated language resource data to the client, so that the client loads the translated language resource data.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game gift package serial number processing method and device, electronic equipment and storage medium

The application provides a game gift package serial number processing method and device, electronic equipment and a storage medium. The method comprises the following steps: obtaining configuration information of a game gift package serial number; generating a target number of game gift package serial numbers for a target game according to the configuration information; establishing and storing a corresponding relationship between the target number of game gift package serial numbers and the configuration information and a reward identifier; sending the reward identifier to a game server of the target game; and outputting the target number of game gift package serial numbers. The method enables a user to automatically generate a target number of gift package serial numbers from a gift package server by only inputting configuration information, and enables a game server to perform only a small amount of storage and processing processes, thereby greatly improving the generation efficiency of game gift package serial numbers. Meanwhile, the flexibility of generating gift package serial numbers is also greatly improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing apparatus, information processing method, and program

To enhance a player's desire to challenge various tasks in a computer game.SOLUTION: A game server controls the progress of two kinds of quests of an S quest belonging to an S group and an N quest belonging to an N group. When the N quest is played, the magic power value is given, and the play of the S quest is permitted by consuming the magic power value. In addition, a physical strength value may be given when the S quest is played, and the play of the N quest may be permitted by consuming the physical strength value.SELECTED DRAWING: Figure 4
Owner:MIXI INC

Port multiplexing method based on cloud game server, processing device and storage medium

The application relates to the technical field of cloud servers, in particular to a port multiplexing method based on a cloud game server, a processing device and a storage medium, and aims to solve the problem of server resource consumption caused by creating too many ports. The port multiplexing method comprises the following steps: receiving first initial data sent by a first client through a pre-bound port; determining a first protocol type of an application layer according to protocol information contained in the first initial data; calling a corresponding first service program to communicate with the first client according to the first protocol type; receiving second initial data sent by a second client through the pre-bound port; determining a second protocol type of the application layer according to protocol information contained in the second initial data; and calling a corresponding second service program to communicate with the second client according to the second protocol type. The port multiplexing method can effectively reduce the consumption of server resources and improve the running speed of the server.
Owner:WELLINK TECH CO LTD

A game server allocation method, system and storage medium

The embodiment of the application provides a game server distribution method, system and storage medium, and relates to the technical field of computers, which can be executed by an agent server and comprises the following steps: receiving a distribution request of a GS sent by a target PaaS server, the distribution request of the GS being triggered when a login request of a target client is detected, the target client being any client in at least one client; then checking whether there is idle server information of the GS in a queue, the queue storing the idle server information of the GS; if there is the idle server information of the GS in the queue, obtaining the server information of the target GS from the queue and storing the server information in a preset storage space, so that the target client establishes a connection with the target GS based on the server information of the target GS. The game server distribution method, system and storage medium provided by the embodiment of the application can reduce the waiting time of the client, thereby improving the user experience.
Owner:WELLINK TECH CO LTD

Networked replay of live draw games

A computing system may include a repository of historical game draws, each of the historical game draws having been generated randomly and previously reported to users live at the time of generation and a game server configured to receive a request from a local computing system for a replay of a historical game draw, randomly select, in response to the request, a replay gameplay draw from the repository of historical gameplay draws, and transmit the selected replay gameplay draw to the local computing system to cause the local computing system to report the replay gameplay draw to one or more users.
Owner:ACCEL ENTERTAINMENT

Game updating method and system, server, electronic device, and storage medium

Embodiments of the present application disclose a game updating method and system, a server, an electronic device and a storage medium. The method comprises: when game updating is performed, running a cloud game client image to generate a cloud game picture containing an updating trigger control; obtaining operation coordinates corresponding to the updating trigger control; simulating a trigger operation of triggering the updating trigger control in the cloud game picture according to the operation coordinates corresponding to the updating trigger control, to generate a trigger instruction for indicating triggering the updating trigger control based on the trigger operation; and automatically triggering updating of the cloud game client image according to the trigger instruction. The technical solution of the embodiments of the present application can complete automatic updating of a game through a cloud game server without awareness of a player, and greatly improve operation cost and operation quality of a product through automatic updating of the game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Information processing method and device in game, electronic equipment and readable storage medium

The invention discloses an information processing method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: determining a relative direction between a first object and a second object of a game scene, the relative direction comprising a horizontal distance and a height difference; a first graphic identifier used for indicating the height difference is displayed in the graphic user interface, a first image parameter of the first graphic identifier is in positive correlation with the height difference, and the geometric center of the first graphic identifier is used for referring to the position of the first object; a second graphic identifier is displayed in the graphic user interface, and a second image parameter corresponding to the second graphic identifier is in positive correlation with the horizontal distance; the display position of the second graphic identifier is determined by the relative orientation between the first object and the second object. According to the method, the expression precision of the relative orientation information of the first object relative to the second object can be improved, invalid calculation of game equipment is reduced, and resources of a game server are saved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Cloud game terminal device and cloud game server and related method

The present application relates to a cloud game terminal device, a cloud game server and related methods. The cloud game terminal device comprises a playback quality assessment unit and a feedback engine client. The playback quality assessment unit is configured to generate at least one playback quality assessment parameter based on information provided by at least one of a network interface control unit, a media decoding unit and a media rendering unit in the cloud game terminal device. The feedback engine client is configured to transmit the at least one playback quality assessment parameter to a cloud game server via a network. The cloud game server is configured to adjust at least one media encoding parameter of a media stream based on the received at least one playback quality assessment parameter.
Owner:REALTEK SEMICON CORP

Cross-server system and method for network game, electronic equipment and storage medium

The invention discloses a cross-server system and method of an online game, electronic equipment and a storage medium, the cross-server system of the online game comprises a scene center server and at least two game servers, the game servers receive mirror image registration requests for a target scene in game scenes, the first game server in the at least two game servers receives operation data of players in the mirror image scene from the game client, and sends the operation data to the scene center server; the scene center server synchronizes the operation data to a second game server in the at least two game servers, the second game server updates the mirror image scene when receiving the operation data, the mirror image scenes are created in the game servers, and the scene center server synchronizes the mirror image scenes. Therefore, players of different game servers can realize cross-server visible and interactive common game in the same game scene without switching the servers.
Owner:DUOYI NETWORK CO LTD +1