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739 results about "Game interface" patented technology

A 'game interface' is simply a interface between the game and something else (typically, a player). In an electronic game, people typically think of the interface as the visual components on a screen that we read (HUDs, avatars, text, etc) and the visual areas we interact with (characters we move, buttons we press, etc).

Method and device for using Bluetooth gamepad to simulate intelligent terminal touch screen to control game

The invention relates to a method and device for using a Bluetooth gamepad to simulate an intelligent terminal touch screen to control a game. The method for using the Bluetooth gamepad to simulate the intelligent terminal touch screen to control the game includes the steps of (1) recognizing coordinate values of touch screen game control key positions in a game interface, (2) displaying a virtual Bluetooth gamepad wireframe on the game interface after receiving a setting order generated when a user triggers a setting key of the Bluetooth gamepad, (3) building a mapping relation between virtual key positions in the virtual Bluetooth gamepad wireframe and the touch screen game control key positions which are dragged by the user to a corresponding virtual key position range, (4) enabling the virtual Bluetooth gamepad wireframe to quit the game interface after receiving a determination order generated when the user triggers an enter key of the Bluetooth gamepad, and (5) analyzing coordinate values of the touch screen game control key positions according to the mapping relation in a database after receiving a control signal generated when the user triggers a game key of the Bluetooth gamepad, and carrying out control on the game. The method for using the Bluetooth gamepad to simulate the intelligent terminal touch screen to control the game enables the game which only can be controlled through the touch screen to be played through the Bluetooth gamepad.
Owner:深圳市时讯互联科技有限公司

Game manipulation method and device

InactiveCN106512406AImprove gaming experienceAvoid the problem of single game operation modeVideo gamesGame playerOperation mode
The invention discloses a game manipulation method and a game manipulation device. The game manipulation method includes: monitoring first touch control operation of a game player for skill controls on a game interface, screening out a game objective according to predetermined criteria and rendering corresponding identification information on a first predetermined position under triggering of the first touch control operation, and generating and rendering a target selection control on a second predetermined position; continuously monitoring second touch control operation of the game player for the target selection control, and performing real-time adjustment on at least one of following display parameters: an acting selection unit of the second touch control operation, a corresponding game objective of the acting selection unit of the second touch control operation and identification information of the corresponding game objective of the acting selection unit of the second touch control operation; monitoring third touch control operation of the game player, and confirming and implementing operation on the game objectives according to the third touch control operation. Accordingly, the problem that game operation modes are single, caused due to the fact that the game objectives can not be specifically selected, can be solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method for controlling behavior of game role

The present invention discloses a method for controlling behavior of a game role. The method comprises: constructing a spatial Cartesian coordinate system by using a predetermined point in a game interface on a screen as an origin, wherein a plane defined by an X-axis and a Y-axis is parallel to the screen, and a Z-axis is perpendicular to the screen; based on the spatial Cartesian coordinate system, constructing a virtual three-axis joystick by using the origin as a central point, wherein coordinates of a control point when a user performs a touch operation are input as variables of an X-axis and a Y-axis of the virtual three-axis joystick, and a touch pressure is input as a variable of a Z-axis; when a game is running, acquiring the coordinates of the control point and a touch pressure value in a touch signal when the user operates the virtual three-axis joystick, and calculating an offset of the control point relative to the central point; and controlling a role to conduct corresponding behavior according to the offset and the touch pressure value. According to the method for controlling behavior of a game role provided by the present invention, by imparting the touch screen pressure value to the Z-axis, a virtual remote control of the three axes is constructed; and by outputting the pressure value as the control signal, different functions of the role is controlled, so that under the premise of not increasing the number of the virtual joystick or adding the complexity of the operation, more control to the role is achieved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game interface display method based on live broadcast, system thereof, terminal and device

The invention provides a game interface display method based on live broadcast, a system thereof, a terminal and a device. The game interface display method comprises the steps of in a live broadcastprocess, transmitting live broadcast process data to a live broadcast server by a user terminal, and transmitting first game data to a game server through the live broadcast server; obtaining second game data by the game server according to the first game data, and transmitting the second game data to the live broadcast server; obtaining the live broadcast data by the live broadcast server according to the live broadcast process data, and transmitting the live broadcast data and the second game data to the user terminal; performing front-end displaying processing of the live broadcast data andthe second game data by the user end; and performing full-screen displaying of a game interface which is combined in the live broadcast process by the user terminal according to the live broadcast data and the second game data, wherein the game interface comprises a game area and a live broadcast area, and the live broadcast area is displayed in the game area in a suspension manner. Through the technical solution, the method, the system thereof, the terminal and the device can improve game experience in the live broadcast process.
Owner:广州方硅信息技术有限公司

Method, system, terminal and device for entering live broadcast room of game based on live broadcasting

The invention provides a method, a system, a terminal and a device for entering a live broadcasting room of a game based on live broadcasting, wherein the method comprises the following steps: a userend generates live broadcasting process data and sends the data to a live broadcasting server; the user end generates game team data and sends it to the live broadcast server; a live broadcast serverobtains that live broadcast data and the interface data according to the live broadcast process data and the game team data, and sends the interface data to a user terminal; the user terminal displaysthe barrage information including the interface on the display interface, and receives the interface selection instruction and sends it to the live broadcast server; the live broadcasting server sends the live broadcasting data to the user terminal according to the interface selection instruction so that the user terminal enters the live broadcasting interface corresponding to the live broadcasting data and participates in the formation of the game; the user end receives the live broadcast data and the game data after the fusion processing of the live broadcast server and displays the live broadcast interface integrated with the corresponding game interface. In the manner described above, the present application can quickly enter a live broadcast interface.
Owner:广州方硅信息技术有限公司

Interaction method and device for precisely selecting target in mobile device game and computer readable storage medium

The invention discloses an interaction method and device for precisely selecting a target in a mobile device game and a computer readable storage medium. The method comprises the following steps that preset operation, aiming at a game interface, of a touch object on a touch screen is detected, when the preset operation is detected, a cursor is displayed on the game interface, sliding touch operation of the touch object on the touch screen is detected, and the position of the cursor is updated in real time according to the sliding track of the touch object; the distances between the cursor and selectable targets in the game interface are calculated in real time, the number of the selectable targets is one or more, and when one selectable target is closest to the cursor and the distance between the selectable target and the cursor does not exceed a preset threshold range, the selectable target is set as a selected target and is distinguished from other selectable targets to be rendered; when it is detected that the touch object leaves the touch screen, a preset skill is applied to the current selected target. By means of the method, the operation convenience and precision of target selection can be improved for a player, and the interaction experience in the game process is remarkably improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Cloud computing-based game operating implementation method

The invention provides a cloud computing-based game operating implementation method. The game operating implementation method comprises the following steps: a built-in client side of a browser is started on a user terminal so as to send a request to the web of a cloud service system for a current open area list to be presented to the user; speed measurement is conducted on a selected area and the temporary identity of the current user is requested; when the speed measurement result meets requirements, the built-in client side carries the speed measurement result to request the web for a current available game server, a game is started, and the built-in client side loads the game interface and sound and presents the game interface and sound to the user; when the user enters the game, a download dialogue box pops up, and the user can use a bandwidth reservation to download the game if the user chooses to download the game; when the downloading and installation are completed, the current game played by the user is terminated in real time, and a local game is started. The game operating implementation method can ensure that the user can smoothly enter the game trial and enter the game in one step; a mode of downloading while playing is supported, and thus the user can play while downloading the game and then enter the local game after downloading.
Owner:北京千禧光年信息技术有限公司

Upper limb rehabilitation training robot and upper limb rehabilitation training method

ActiveCN109568082ARich rehabilitation training methodsEasy to acceptChiropractic devicesMuscle strengthDisplay device
The invention discloses an upper limb rehabilitation training robot. The upper limb rehabilitation training robot comprises a training table, wherein the training table is provided with a display device and at least one end effecter; the end effecter is used for clamping an upper limb of a patient; the end effecter is connected with a cooperative mechanical arm; the cooperative mechanical arm candrive the end effecter to move and/or the upper limb can drag the cooperative mechanical arm to move through the end effecter. The invention further discloses an upper limb rehabilitation training method which is carried out by utilizing the robot and active training or passive training can be selectively carried out; when the active training is carried out, the cooperative mechanical arm is at aflexible state; the display device is used for displaying the upper limb of the patient in a game interface of the display device; the upper limb with part of muscle strength of the patient drags thecooperative mechanical arm to move in the game interface through the end effecter, so that the active training is carried out while a game is finished; when the passive training is carried out, the cooperative mechanical arm drives the upper limb of the patient to move according to a pre-set trace through the end effecter, so that the brain function and nerve remodeling are promoted.
Owner:SHANGHAI UNIV
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