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442 results about "Game interface" patented technology

A 'game interface' is simply a interface between the game and something else (typically, a player). In an electronic game, people typically think of the interface as the visual components on a screen that we read (HUDs, avatars, text, etc) and the visual areas we interact with (characters we move, buttons we press, etc).

Game picture display method and device, storage medium and electronic equipment

The invention discloses a game picture display method and device, a storage medium and electronic equipment. The method comprises the steps that a virtual game interface is displayed on a client interface, a first picture is displayed in the virtual game interface, the virtual game interface is a display interface of a virtual game, and the first picture is a game picture of the virtual game; in response to a window display request triggered for the virtual game interface, a game floating window is displayed on the client interface, a second picture is displayed in the game floating window, the display area of the game floating window is smaller than the display area of the virtual game interface, and the second picture is composed of the first picture and key information of the virtual game. The key information is used for prompting the game process of the virtual game. The technical problem that effectiveness and timeliness cannot be considered in display of the game picture is solved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game interface display method and apparatus, computer device, and storage medium

A game interface display method and apparatus, a computer device, and a storage medium, relating to the technical field of computers. The method comprises: displaying a game interface of a turn-based chess-like game, a virtual gameboard and a virtual game player being displayed in the game interface, and a first virtual game piece of the virtual game player being displayed on the virtual gameboard (1601); in response to a drag operation on the first virtual game piece, displaying in the game interface the first virtual game player dragging the first virtual game piece by means of a target prop (1602); and, in response to the drag operation ending, displaying that the first virtual game piece is placed at a first position, the first position being the position at which the drag operation ended (1603). According to the present application, the sense of participation of a virtual game player in the process of adjusting the layout of game pieces is enhanced, so that a player can adjust the positions of virtual game pieces on the virtual gameboard by means of acting as the virtual game player, the effect of interaction between the virtual game player and the player is improved, the sense of immersion of the player is improved, and the player experience is further improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game adaptation method and apparatus, electronic device and computer-readable storage medium

PCT designated stage expiredWO2025123888A1Video gamesThird partySwitching signal
The present application is suitable for the technical field of terminals. Provided are a game adaptation method and apparatus, an electronic device, and a computer-readable storage medium. The game adaptation method of the present application comprises: an electronic device acquiring a switching signal of a screen display state; in response to the switching signal, displaying a game interface in a first display region of an inner screen, the game interface comprising a game view region and game control regions which display in an overlapping manner; in response to a game mapping starting signal acquired in a second display region of the inner screen, displaying an actual control interface in the second display region, the actual control interface comprising operation controls having touch mapping with the game control regions. The present application displays the game interface and the actual control interface by means of split-screen, such that third-party games that have not been resolution-adapted to large screens can be adapted to large screens, thereby avoiding hand obstruction of the game view by means of the touch mapping between the operation controls and the game control regions while not reducing the game interface content, and improving the game experience.
Owner:HONOR DEVICE CO LTD

Game interface display method and device, computer equipment and storage medium

The embodiment of the invention discloses a game interface display method and device, computer equipment and a storage medium, and belongs to the technical field of computers. The method comprises the steps that a game interface of the turn chess game is displayed, a virtual chessboard and a virtual chess player are displayed in the game interface, and a first chess piece of the virtual chess player is displayed in the virtual chessboard; in response to a dragging operation on the first chess piece, displaying that the virtual chess player drags the first chess piece through the target prop in the game playing interface; and in response to the ending of the dragging operation, displaying that the first chess piece is placed at a first position which is the position where the dragging operation is ended. According to the scheme that the virtual chess player adjusts the layout of the chess pieces in the virtual chessboard through the target prop, the sense of participation of the virtual chess player in the process of adjusting the layout of the chess pieces is enhanced, a player can adjust the positions of the virtual chess pieces in the virtual chessboard by playing the virtual chess player, the interaction effect between the virtual chess player and the player is improved, and the user experience is improved. The substitution feeling of the player is improved, and the experience of the player is further improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Basketball game graphical user interface for a cell phone

1. The name of the design product: basketball game interface of mobile phone. 2. The use of the design product: for running programs. 3. The design points of the design product: the interface content and layout of the graphical user interface in the screen. 4. The picture or photo that best indicates the design points: front view. 5. The mobile phone is a conventional design, and other views are omitted. 6. The use of the graphical user interface: the interface of the present design is mainly used for the graphical user interface of basketball game activities. 7. The human-computer interaction mode of the graphical user interface: in the "main view" interface, by clicking the "latest game" button at the top of the interface, enter the "change state diagram 1" interface; in the "change state diagram 1" interface, by clicking the "bullfight" button at the bottom of the interface, enter the "change state diagram 2" interface; in the "change state diagram 2" interface, by clicking the "user avatar" in the already reserved basketball court (such as No. 1 court) in the interface, enter the "change state diagram 3" interface; after waiting for the bullfight time to end, the system automatically jumps to the "change state diagram 4" interface.
Owner:YUNNAN COLLEGE OF BUSINESS MANAGEMENT

Electronic Game Systems and Methods with Multilevel Metamorphic Features

An electronic gaming machine includes one or more processors and memory storing instructions that, when executed, cause the processors to perform operations. The operations include presenting a feature game comprising metamorphic feature game interface elements, each corresponding to a different feature game value. During the feature game, a feature game value is adjusted based on an output of a random number generator, and an appearance of a corresponding metamorphic interface element is adjusted. An outcome of the feature game is determined based on an additional output of the random number generator and the feature game values. A state of a base game is adjusted based on the outcome of the feature game. The feature game values may be incremented according to a sequence of levels, each corresponding to a different enhancement multiplier. The outcome may be determined using a Hold and Spin matrix with activated metamorphic enhancements applied to positions.
Owner:ARISTOCRAT TECHNOLOGIES INC

A game card control method and device, computer equipment and storage medium

Embodiments of the present application disclose a game card control method and device, computer equipment and a storage medium. The present application is designed to trigger a preset operation of recommending a card combination in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card, and a card combination is obtained. The complete content of each game card in the card combination is displayed on the game interface, so that the game player can quickly play cards according to the card combination, thereby improving the game experience of the game player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game interface generation method, device, equipment and storage medium

The present application provides a method, apparatus, device, and storage medium for generating a game interface, belonging to the field of image processing technology. The method comprises: obtaining a first graphical user interface, the first graphical user interface being an interface having multiple layers; performing image slicing processing on the first graphical user interface to obtain at least one result image, the result image including identification information, the identification information being used to characterize the content information and splicing attribute information of the result image; and splicing processing on the at least one result image based on the interface display mode pre-configured in the target game application and the identification information of each result image to generate a target game interface. The present application can improve the efficiency of generating graphical user interfaces in games.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game object control method and device, equipment, storage medium and product

The invention discloses a game object control method and device, equipment, a storage medium and a product. The method comprises the steps that operation track information of a user on a game interface is acquired; generating movement track information of each part in the game object according to the operation track information on the basis of an association relationship among the parts in the game object controlled by the user; and according to the motion track information, generating a recruitment control instruction of the game object. By adopting the embodiment of the invention, not only can the operation modes of game object control be enriched, but also the enthusiasm executed by the game object is not limited to fixed enthusiasm.
Owner:MIGU INTERACTIVE ENTERTAINMENT CO LTD +2

A method for obtaining game edition numbers and approval numbers by using a crawler and OCR technology

The application discloses a method for obtaining game edition numbers and examination and approval numbers by using a crawler and an OCR technology, and comprises the following steps: extracting a record game URL, establishing a game website crawler model, crawling a webpage to obtain game documents and new game URLs, updating a game crawling queue, determining game URLs to be crawled next time, repeatedly performing a crawling task to obtain more game documents, detecting whether the game documents contain game versions and examination and approval numbers, if not, logging into a game interface and taking a screenshot, extracting game information text by using an OCR technology, detecting whether the game information text contains game edition numbers and examination and approval numbers, and if not, directly inserting the game URL into an alarm list. By using the application, data can be obtained from a general protocol and data can also be obtained from a private protocol, so that the technical problem of a game supervision department in supervision is solved, the supervision range is expanded, and the supervision effect is improved.
Owner:HUNAN AOYUN DIGITAL TECH CO LTD

In-game interface interaction method and device, storage medium, and computer equipment

The present application discloses an in-game interface interaction method and device, storage medium, and computer equipment, the method comprising: receiving interactive interface configuration data; generating an interactive interface based on the interactive interface configuration data and an interactive interface template; and displaying the interactive interface in the form of a floating window on the game screen when the interactive interface display conditions are met, wherein the interactive interface includes a content explanation area and a content selection area, and the optional content in the content selection area includes the explanation content in the content explanation area. The present application displays the interactive interface in the form of a floating window on top of the original game screen, avoiding obstruction of important information on the game screen and not affecting the player's normal game experience. At the same time, the interactive interface can provide content explanations, reducing the player's reading cost and the cost of popularizing game content.
Owner:BEIJING PERFECT ZEALKING TECH CO LTD

Game opening camera interaction method and device, equipment and storage medium

Embodiments of the present application provide a game opening lens interaction method, device, equipment and storage medium, the method comprises: in response to the eye movement instruction of the player, the opening lens mode in the game is interactively controlled; the opening lens mode is used to indicate the field of view mode presented to the player on the game interface. By relying on the eye movement of the player to open the lens, adjust the magnifying glass and other operations of the game deployed on the head-mounted device such as Vision Pro, the actual design operation of the head-mounted device is made more suitable without the need for the player to perform gesture operation, and the interaction control mode of the corresponding opening lens mode can be responded to by eye movement, reducing the operation complexity of the player in the game, and achieving the purpose of improving the control efficiency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game content sharing method and device, equipment, medium and product

The invention relates to the technical field of computers, and discloses a game content sharing method and device, equipment, a medium and a product, and the game content sharing method comprises the following steps: firstly, aiming at a selected area on a game interface, the area comprises a main sharing object and first target information needing to be processed; then, shielding operation is carried out on the first target information, and the first target information is converted into visually processed second target information; meanwhile, extracting interaction data associated with the main sharing object, and packaging the interaction data into a data packet containing an interaction instruction according to a preset protocol; and finally, combining the data packet with the second target information to generate a composite game content, and sending the composite game content to the target equipment. According to the technical scheme, the technical problems that in the prior art, when game content is shared, part of information needs to be manually processed, and interaction data cannot be attached can be solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A method, apparatus, electronic device, and storage medium for interacting with virtual objects.

This invention discloses an interaction method, apparatus, electronic device, and storage medium for virtual objects. In response to a target virtual character moving into the defense preparation area of ​​a virtual defense object, a virtual summoned object of the virtual defense object is displayed in the defense area formed by the defense layer of the virtual defense object. The defense layer is used to prevent attacks reaching the defense layer from penetrating it. The virtual summoned object is configured to attack the virtual character to protect the virtual defense object and cannot move outside the defense area. If the object state of the virtual summoned object meets the object replenishment condition, its weak defense area is highlighted on the virtual defense object before the summoning time ends, and the newly summoned virtual summoned object is displayed in the game interface. After the summoning time ends, the highlighting of the weak defense area stops. The defensive capability of the weak defense area is weaker when highlighted than when not highlighted. This adds virtual defense objects to the user's game scene exploration process, improving the game experience.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Control editing method and device, and electronic device

The present disclosure provides a control editing method and device and electronic equipment. In response to a control editing instruction, a canvas list and a control list are displayed in a graphical user interface. The canvas list includes at least one game interface canvas for construction. At least one control is arranged in the canvas. The control list is used to display control identifiers corresponding to controls arranged in a currently selected canvas. In response to a selection operation on a first canvas in the canvas list, control identifiers corresponding to controls arranged in the first canvas are displayed in the control list. In response to dragging a control identifier corresponding to a target control arranged in the first canvas to a position of a second canvas in the canvas list, the target control is arranged in the second canvas. In this way, the original long canvas control list is split into the canvas list and the control list, so that the quick transfer of controls between canvases and the quick jump between canvases can be realized, and the operation of repeatedly expanding and folding in the canvas control list is avoided.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing method and device in game, electronic equipment and storage medium

The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the following steps: providing a target display area through a graphical user interface, wherein the target display area is used for displaying strategy information; and in response to the detected target game event, displaying strategy information corresponding to the target game event in the target display area. According to the method provided by the invention, the strategy information is integrated into the target display area of the game interface, so that a player can obtain the key strategy content under the condition that the player does not leave the game main interface, and the immersion and richness of the game are enhanced; besides, according to the scheme, automatic updating and displaying of the strategy information are achieved through an event-driven mechanism, the information presentation mode of the game interface is optimized, and the computer field problems of user experience interruption and low information obtaining efficiency caused by frequent interface switching in a traditional strategy viewing mode are solved.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Information prompting method and apparatus, and computer device and computer-readable storage medium

PCT designated stageWO2025252040A1Video gamesSound sourcesClassical mechanics
An information prompting method and apparatus, and a computer device and a computer-readable storage medium. The method comprises: displaying a game interface, wherein content displayed in the game interface at least comprises part of a virtual scene and a controlled virtual character located in the virtual scene (101); acquiring position information, in the virtual scene, of each sound source that makes a specified sound (102); on the basis of the position information and the current position of the controlled virtual character in the virtual scene, determining a first relative position of each sound source relative to the controlled virtual character in the vertical direction (103); and on the basis of the first relative position, displaying a sound identifier of each sound source in the game interface, wherein the sound identifier of the sound source that is located on the same layer as the controlled virtual character is displayed in a first display area, the sound identifier of the sound source that is located on a different layer from the controlled virtual character is displayed in a second display area, and the display position of the first display area is different from the display position of the second display area in the vertical direction (104). A player can learn about the position of a sound source by means of the display position of a sound identifier, such that the information discernibility of a sound in a game scene is improved, and thus the game experience of the player can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Interaction method and related device

The embodiment of the invention discloses an interaction method and a related device, when a session object performs a session with other session objects through a session interface, if a first game program is wanted to be used, the session interface does not need to be quitted, only specified information needs to be sent in the session, and the first game program can be used. In this way, the first starting control can be triggered to be synchronously displayed in the session interfaces corresponding to the multiple session objects, each session object can trigger and display the game interface corresponding to the first game program through the triggering operation for the first starting control, and the first game program can be used through the game interface. On one hand, the first game program can be started without exiting the session object from the session interface, and the convenience of game program starting interaction is improved, and on the other hand, synchronous display of the first starting control can be triggered when any session object inputs the target information, so that each session object can start the first game program, and the user experience is improved. And propagation and popularization of the first game program are facilitated.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game interaction method and device, electronic equipment and storage medium

The invention discloses a game interaction method and device, electronic equipment and a storage medium. The game interaction method comprises the steps that a game interface of a first role account in a foreground login state in a target game is displayed; determining a target second role account entering a following mode from the second role accounts; in response to a target game interaction operation triggered through a game interface of a first role account, executing an interaction event corresponding to the target game interaction operation through the first role account; and triggering the second role account to execute an interaction event corresponding to the target game interaction operation, according to the invention, a player can be supported to simultaneously carry out real-time synchronous control on a plurality of virtual roles corresponding to other role accounts on the game interface of the role account logged in at the same foreground, so that the synchronous operation response of the virtual roles of the plurality of different role accounts is realized, and the flexibility and strategy of game interaction are enhanced; the playing method requirements of players for multi-role cooperative control are met, and the game interaction experience of the players is effectively improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game map display method and device, computer device and readable storage medium

Embodiments of the present application disclose a game map display method and device, computer equipment and a readable storage medium. A game interface is displayed, the game interface including at least part of a virtual game scene and a controlled virtual object in the virtual game scene, and the game interface further including a game map corresponding to the virtual game scene. A target virtual object triggering a target game event in the virtual game scene is determined. According to a first map position corresponding to the controlled virtual object and a second map position corresponding to the target virtual object, the rotation of the game map is controlled so that the relative position meets a specified relative position. Based on the specified relative position, a player can quickly determine the position of the target virtual object in the game map and judge the direction in which the target virtual object is located, thereby enhancing the guiding property of the game map, and further helping the player to quickly make a game decision and improving the game experience of the player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game interface display method, device, electronic device and readable medium

An embodiment of the present invention provides a method, device, electronic device and readable medium for displaying a game interface. The method includes: responding to a first touch trajectory acting on a graphical user interface, displaying at least one moving path matching the first touch trajectory on the graphical user interface; responding to a second touch trajectory acting on the graphical user interface, determining a corresponding target moving path from the at least one moving path according to the first touch trajectory and the second touch trajectory; and controlling to switch the current game interface displayed on the graphical user interface to a game interface corresponding to the target moving path. By applying the embodiment of the present invention, a corresponding target moving path can be determined through continuous first and second touch trajectories, and the current game interface displayed on the graphical user interface can be switched to a game interface corresponding to the target moving path, which is applicable to the switching between any game interfaces and has simple and fast operations.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game interaction method, device and computer readable storage medium

The application discloses a game interaction method and device, equipment and a computer readable storage medium, which can be applied to cloud technology, cloud game, game interaction, game control and the like. Specifically, a first game interface is displayed, the first game interface including a virtual control character, a virtual non-player character and an interaction component associated with the virtual non-player character; in response to a triggering operation on the interaction component, a prompt window corresponding to the interaction component is displayed, and at least prompt information is displayed on the prompt window; based on the matching degree between the text information of the received voice instruction and the prompt information, the virtual non-player character and the virtual control character are controlled to interact in a game; in this way, the game immersion of a user player can be enhanced through voice interaction, the game display effect when controlling a game character is improved, and thus the game experience of the user is improved.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

A game image positioning method, device and computer readable storage medium

The application discloses a game image positioning method and device and a computer readable storage medium, wherein the method comprises the following steps: obtaining an interface screenshot of a game interface; when it is identified that a reference image is vertically centered in the interface screenshot, a first screenshot is obtained by taking a horizontal center axis of the reference image as a reference; when it is identified that the reference image is horizontally centered in the interface screenshot, a second screenshot is obtained by taking a vertical center axis of the reference image as a reference; and if the matching degree of the first screenshot or the second screenshot with a template is higher than a preset value, it is determined that there is a game image meeting the preset scene condition in the first screenshot or the second screenshot. A humanized game image positioning scheme is realized, a game auxiliary function positioning operation based on game image recognition is simplified, the expansion application range of the game auxiliary function is improved, and the game auxiliary experience of a user is enhanced.
Owner:NUBIA TECHNOLOGY CO LTD

Information display control method, computer storage medium and electronic equipment

The embodiment of the invention provides an information display control method, a computer storage medium and electronic equipment, and relates to the technical field of computers. The virtual human video generation method comprises the following steps: displaying a first game interface; in response to an acquisition operation for the target resource in the first game interface, recording demand information of the target resource, and switching to a second game interface corresponding to the target resource; and providing a suspension control in the second game interface, wherein the suspension control displays the demand information of the target resource. According to the technical scheme, the interface development and maintenance cost can be reduced, and the user operation process is simplified.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game information processing method and device, electronic equipment and storage medium

The invention relates to a game information processing method and device and a storage medium, and the method comprises the steps: responding to a user to configure a resource supply task for a first virtual object, and displaying a resource supply rate of executing the resource supply task by the first virtual object as a first resource supply rate on a game interface; displaying a plurality of options on the game interface on the basis that the progress of executing the resource supply task at the first resource supply rate by the first virtual object meets a set condition; wherein the option indicates a first adjustment coefficient for adjusting the resource supply rate and a first time window for adjusting the effect; in response to a selection operation of a user on a first option in the plurality of options, displaying that the resource supply rate is adjusted from a first resource supply rate to a second resource supply rate in a first time window associated with the first option on the game interface; wherein the second resource supply rate is determined based on the first resource supply rate and a first adjustment coefficient associated with the first option.
Owner:YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD