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317 results about "Game interface" patented technology

A 'game interface' is simply a interface between the game and something else (typically, a player). In an electronic game, people typically think of the interface as the visual components on a screen that we read (HUDs, avatars, text, etc) and the visual areas we interact with (characters we move, buttons we press, etc).

Basketball game graphical user interface for a cell phone

1. The name of the design product: basketball game interface of mobile phone. 2. The use of the design product: for running programs. 3. The design points of the design product: the interface content and layout of the graphical user interface in the screen. 4. The picture or photo that best indicates the design points: front view. 5. The mobile phone is a conventional design, and other views are omitted. 6. The use of the graphical user interface: the interface of the present design is mainly used for the graphical user interface of basketball game activities. 7. The human-computer interaction mode of the graphical user interface: in the "main view" interface, by clicking the "latest game" button at the top of the interface, enter the "change state diagram 1" interface; in the "change state diagram 1" interface, by clicking the "bullfight" button at the bottom of the interface, enter the "change state diagram 2" interface; in the "change state diagram 2" interface, by clicking the "user avatar" in the already reserved basketball court (such as No. 1 court) in the interface, enter the "change state diagram 3" interface; after waiting for the bullfight time to end, the system automatically jumps to the "change state diagram 4" interface.
Owner:YUNNAN COLLEGE OF BUSINESS MANAGEMENT

Electronic Game Systems and Methods with Multilevel Metamorphic Features

An electronic gaming machine includes one or more processors and memory storing instructions that, when executed, cause the processors to perform operations. The operations include presenting a feature game comprising metamorphic feature game interface elements, each corresponding to a different feature game value. During the feature game, a feature game value is adjusted based on an output of a random number generator, and an appearance of a corresponding metamorphic interface element is adjusted. An outcome of the feature game is determined based on an additional output of the random number generator and the feature game values. A state of a base game is adjusted based on the outcome of the feature game. The feature game values may be incremented according to a sequence of levels, each corresponding to a different enhancement multiplier. The outcome may be determined using a Hold and Spin matrix with activated metamorphic enhancements applied to positions.
Owner:ARISTOCRAT TECHNOLOGIES INC

A game card control method and device, computer equipment and storage medium

Embodiments of the present application disclose a game card control method and device, computer equipment and a storage medium. The present application is designed to trigger a preset operation of recommending a card combination in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card, and a card combination is obtained. The complete content of each game card in the card combination is displayed on the game interface, so that the game player can quickly play cards according to the card combination, thereby improving the game experience of the game player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A method for obtaining game edition numbers and approval numbers by using a crawler and OCR technology

The application discloses a method for obtaining game edition numbers and examination and approval numbers by using a crawler and an OCR technology, and comprises the following steps: extracting a record game URL, establishing a game website crawler model, crawling a webpage to obtain game documents and new game URLs, updating a game crawling queue, determining game URLs to be crawled next time, repeatedly performing a crawling task to obtain more game documents, detecting whether the game documents contain game versions and examination and approval numbers, if not, logging into a game interface and taking a screenshot, extracting game information text by using an OCR technology, detecting whether the game information text contains game edition numbers and examination and approval numbers, and if not, directly inserting the game URL into an alarm list. By using the application, data can be obtained from a general protocol and data can also be obtained from a private protocol, so that the technical problem of a game supervision department in supervision is solved, the supervision range is expanded, and the supervision effect is improved.
Owner:HUNAN AOYUN DIGITAL TECH CO LTD

Game opening camera interaction method and device, equipment and storage medium

Embodiments of the present application provide a game opening lens interaction method, device, equipment and storage medium, the method comprises: in response to the eye movement instruction of the player, the opening lens mode in the game is interactively controlled; the opening lens mode is used to indicate the field of view mode presented to the player on the game interface. By relying on the eye movement of the player to open the lens, adjust the magnifying glass and other operations of the game deployed on the head-mounted device such as Vision Pro, the actual design operation of the head-mounted device is made more suitable without the need for the player to perform gesture operation, and the interaction control mode of the corresponding opening lens mode can be responded to by eye movement, reducing the operation complexity of the player in the game, and achieving the purpose of improving the control efficiency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game content sharing method and device, equipment, medium and product

The invention relates to the technical field of computers, and discloses a game content sharing method and device, equipment, a medium and a product, and the game content sharing method comprises the following steps: firstly, aiming at a selected area on a game interface, the area comprises a main sharing object and first target information needing to be processed; then, shielding operation is carried out on the first target information, and the first target information is converted into visually processed second target information; meanwhile, extracting interaction data associated with the main sharing object, and packaging the interaction data into a data packet containing an interaction instruction according to a preset protocol; and finally, combining the data packet with the second target information to generate a composite game content, and sending the composite game content to the target equipment. According to the technical scheme, the technical problems that in the prior art, when game content is shared, part of information needs to be manually processed, and interaction data cannot be attached can be solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A method, apparatus, electronic device, and storage medium for interacting with virtual objects.

This invention discloses an interaction method, apparatus, electronic device, and storage medium for virtual objects. In response to a target virtual character moving into the defense preparation area of ​​a virtual defense object, a virtual summoned object of the virtual defense object is displayed in the defense area formed by the defense layer of the virtual defense object. The defense layer is used to prevent attacks reaching the defense layer from penetrating it. The virtual summoned object is configured to attack the virtual character to protect the virtual defense object and cannot move outside the defense area. If the object state of the virtual summoned object meets the object replenishment condition, its weak defense area is highlighted on the virtual defense object before the summoning time ends, and the newly summoned virtual summoned object is displayed in the game interface. After the summoning time ends, the highlighting of the weak defense area stops. The defensive capability of the weak defense area is weaker when highlighted than when not highlighted. This adds virtual defense objects to the user's game scene exploration process, improving the game experience.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Control editing method and device, and electronic device

The present disclosure provides a control editing method and device and electronic equipment. In response to a control editing instruction, a canvas list and a control list are displayed in a graphical user interface. The canvas list includes at least one game interface canvas for construction. At least one control is arranged in the canvas. The control list is used to display control identifiers corresponding to controls arranged in a currently selected canvas. In response to a selection operation on a first canvas in the canvas list, control identifiers corresponding to controls arranged in the first canvas are displayed in the control list. In response to dragging a control identifier corresponding to a target control arranged in the first canvas to a position of a second canvas in the canvas list, the target control is arranged in the second canvas. In this way, the original long canvas control list is split into the canvas list and the control list, so that the quick transfer of controls between canvases and the quick jump between canvases can be realized, and the operation of repeatedly expanding and folding in the canvas control list is avoided.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing method and device in game, electronic equipment and storage medium

The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the following steps: providing a target display area through a graphical user interface, wherein the target display area is used for displaying strategy information; and in response to the detected target game event, displaying strategy information corresponding to the target game event in the target display area. According to the method provided by the invention, the strategy information is integrated into the target display area of the game interface, so that a player can obtain the key strategy content under the condition that the player does not leave the game main interface, and the immersion and richness of the game are enhanced; besides, according to the scheme, automatic updating and displaying of the strategy information are achieved through an event-driven mechanism, the information presentation mode of the game interface is optimized, and the computer field problems of user experience interruption and low information obtaining efficiency caused by frequent interface switching in a traditional strategy viewing mode are solved.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Information prompting method and apparatus, and computer device and computer-readable storage medium

PCT designated stageWO2025252040A1Video gamesSound sourcesClassical mechanics
An information prompting method and apparatus, and a computer device and a computer-readable storage medium. The method comprises: displaying a game interface, wherein content displayed in the game interface at least comprises part of a virtual scene and a controlled virtual character located in the virtual scene (101); acquiring position information, in the virtual scene, of each sound source that makes a specified sound (102); on the basis of the position information and the current position of the controlled virtual character in the virtual scene, determining a first relative position of each sound source relative to the controlled virtual character in the vertical direction (103); and on the basis of the first relative position, displaying a sound identifier of each sound source in the game interface, wherein the sound identifier of the sound source that is located on the same layer as the controlled virtual character is displayed in a first display area, the sound identifier of the sound source that is located on a different layer from the controlled virtual character is displayed in a second display area, and the display position of the first display area is different from the display position of the second display area in the vertical direction (104). A player can learn about the position of a sound source by means of the display position of a sound identifier, such that the information discernibility of a sound in a game scene is improved, and thus the game experience of the player can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Interaction method and related device

The embodiment of the invention discloses an interaction method and a related device, when a session object performs a session with other session objects through a session interface, if a first game program is wanted to be used, the session interface does not need to be quitted, only specified information needs to be sent in the session, and the first game program can be used. In this way, the first starting control can be triggered to be synchronously displayed in the session interfaces corresponding to the multiple session objects, each session object can trigger and display the game interface corresponding to the first game program through the triggering operation for the first starting control, and the first game program can be used through the game interface. On one hand, the first game program can be started without exiting the session object from the session interface, and the convenience of game program starting interaction is improved, and on the other hand, synchronous display of the first starting control can be triggered when any session object inputs the target information, so that each session object can start the first game program, and the user experience is improved. And propagation and popularization of the first game program are facilitated.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game interaction method and device, electronic equipment and storage medium

The invention discloses a game interaction method and device, electronic equipment and a storage medium. The game interaction method comprises the steps that a game interface of a first role account in a foreground login state in a target game is displayed; determining a target second role account entering a following mode from the second role accounts; in response to a target game interaction operation triggered through a game interface of a first role account, executing an interaction event corresponding to the target game interaction operation through the first role account; and triggering the second role account to execute an interaction event corresponding to the target game interaction operation, according to the invention, a player can be supported to simultaneously carry out real-time synchronous control on a plurality of virtual roles corresponding to other role accounts on the game interface of the role account logged in at the same foreground, so that the synchronous operation response of the virtual roles of the plurality of different role accounts is realized, and the flexibility and strategy of game interaction are enhanced; the playing method requirements of players for multi-role cooperative control are met, and the game interaction experience of the players is effectively improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game map display method and device, computer device and readable storage medium

Embodiments of the present application disclose a game map display method and device, computer equipment and a readable storage medium. A game interface is displayed, the game interface including at least part of a virtual game scene and a controlled virtual object in the virtual game scene, and the game interface further including a game map corresponding to the virtual game scene. A target virtual object triggering a target game event in the virtual game scene is determined. According to a first map position corresponding to the controlled virtual object and a second map position corresponding to the target virtual object, the rotation of the game map is controlled so that the relative position meets a specified relative position. Based on the specified relative position, a player can quickly determine the position of the target virtual object in the game map and judge the direction in which the target virtual object is located, thereby enhancing the guiding property of the game map, and further helping the player to quickly make a game decision and improving the game experience of the player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game interaction method, device and computer readable storage medium

The application discloses a game interaction method and device, equipment and a computer readable storage medium, which can be applied to cloud technology, cloud game, game interaction, game control and the like. Specifically, a first game interface is displayed, the first game interface including a virtual control character, a virtual non-player character and an interaction component associated with the virtual non-player character; in response to a triggering operation on the interaction component, a prompt window corresponding to the interaction component is displayed, and at least prompt information is displayed on the prompt window; based on the matching degree between the text information of the received voice instruction and the prompt information, the virtual non-player character and the virtual control character are controlled to interact in a game; in this way, the game immersion of a user player can be enhanced through voice interaction, the game display effect when controlling a game character is improved, and thus the game experience of the user is improved.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

A game image positioning method, device and computer readable storage medium

The application discloses a game image positioning method and device and a computer readable storage medium, wherein the method comprises the following steps: obtaining an interface screenshot of a game interface; when it is identified that a reference image is vertically centered in the interface screenshot, a first screenshot is obtained by taking a horizontal center axis of the reference image as a reference; when it is identified that the reference image is horizontally centered in the interface screenshot, a second screenshot is obtained by taking a vertical center axis of the reference image as a reference; and if the matching degree of the first screenshot or the second screenshot with a template is higher than a preset value, it is determined that there is a game image meeting the preset scene condition in the first screenshot or the second screenshot. A humanized game image positioning scheme is realized, a game auxiliary function positioning operation based on game image recognition is simplified, the expansion application range of the game auxiliary function is improved, and the game auxiliary experience of a user is enhanced.
Owner:NUBIA TECHNOLOGY CO LTD

Game information processing method and device, electronic equipment and storage medium

The invention relates to a game information processing method and device and a storage medium, and the method comprises the steps: responding to a user to configure a resource supply task for a first virtual object, and displaying a resource supply rate of executing the resource supply task by the first virtual object as a first resource supply rate on a game interface; displaying a plurality of options on the game interface on the basis that the progress of executing the resource supply task at the first resource supply rate by the first virtual object meets a set condition; wherein the option indicates a first adjustment coefficient for adjusting the resource supply rate and a first time window for adjusting the effect; in response to a selection operation of a user on a first option in the plurality of options, displaying that the resource supply rate is adjusted from a first resource supply rate to a second resource supply rate in a first time window associated with the first option on the game interface; wherein the second resource supply rate is determined based on the first resource supply rate and a first adjustment coefficient associated with the first option.
Owner:YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD

Game content processing method and device and electronic equipment

The invention provides a game content processing method and device and electronic equipment. The game content processing method comprises the steps that game sharing content sent by second terminal equipment is received through a third-party application program running in first terminal equipment; the game sharing content comprises a game identifier used for indicating a game application program and at least part of target game content; in response to entering a game application program running in the first terminal equipment, displaying the game sharing content in a game interface provided by the game application program; and in response to a first interaction operation for the game sharing content, controlling to display the target game content or execute a game behavior corresponding to the target game content. In the mode, after the game sharing content is received, a user can directly enter the game to check the game sharing content sent by a sharer, interactive operation can be carried out on the game sharing content, the target game content is controlled to be displayed or the corresponding game behavior is executed, the reaching rate is increased, operation is simple and convenient, and then the user experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game message display method and device, storage medium and electronic equipment

The invention discloses a game message display method and device, a storage medium and electronic equipment. The method comprises the steps that a message integration control is displayed on a game interface of a virtual game, and the message integration control is used for prompting virtual game messages to be processed in the virtual game in a centralized mode; in response to an unfolding operation executed on the message integration control, a message integration interface is displayed, and the message integration interface is used for displaying the virtual game messages to be processed in a centralized mode. The technical problem that the display efficiency of the game messages is low is solved.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

System and method for providing gaming interfaces to test driving-related cognitive functions

A method including transmitting, to a user device of a user, a graphical user interface for display on the user device is disclosed. The graphical user interface can include one or more activation controls for activating one or more gaming interfaces. The one or more gaming interfaces can include one or more visual prompts to cause one or more user interactions with the one or more gaming interfaces by the user. The method further can include upon determining that at least one of the one or more gaming interfaces is activated, receiving, from the user device, gaming performance data associated with the one or more user interactions. The method additionally can include determining, by the one or more processors, one or more cognitive factors for the user based on the gaming performance data. The method also can include generating, by the one or more processors, an output associated with the user based at least in part on the one or more cognitive factors, as determined. Other embodiments are disclosed.
Owner:QUANATA LLC

A method, device and computer-readable storage medium for handling combo touch exceptions

The present invention discloses a combo touch control exception handling method, device, and computer-readable storage medium, wherein the method comprises: monitoring whether a preset trigger button corresponding to a combo touch control is enabled in a game interface during a game, and, when the trigger button is enabled, monitoring whether the trigger button has been linked to a preset one-key combo; when the trigger button is enabled, or when the trigger button has been linked to the one-key combo, recording a user's touch event; saving the touch event to a preset real touch event; and when a key command of the trigger button or a release command of the one-key combo is received, fusing and outputting the real touch event and the virtual touch event of the one-key combo. A more stable combo touch control exception handling solution is implemented, which improves the applicability and fault tolerance of combo touch control and reduces the user's learning and implementation costs for combo touch control.
Owner:NUBIA TECHNOLOGY CO LTD

An interface switching method, system, device and storage medium

The application provides an interface switching method and device, equipment and a storage medium. The method comprises the following steps: determining target interface components in a target mode according to original interface components in a source mode, and determining a target layout area based on the target interface components; taking original interface content associated with the original interface components as a processing unit, and adapting and converting the processing unit based on the target layout area to obtain target interface content in the target mode; and configuring the target interface content in the target layout area to form an interface configuration in the target mode. Full-automatic and batch generation of interface configurations from the source mode to the target mode is realized, which greatly reduces the development and long-term maintenance cost of a game interface and improves the efficiency of interface iteration.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Game shooting auxiliary control method, device and computer-readable storage medium

The present invention discloses a game shooting assistance control method, device, and computer-readable storage medium, wherein the method comprises: adjusting the moving reference contact within a moving control area to obtain multiple virtual moving contacts surrounding the moving reference contact, and determining multiple virtual shooting points corresponding to the multiple virtual moving contacts within an aiming area of ​​the game interface; generating multiple virtual touch signals corresponding to the multiple virtual shooting points within the shooting area; identifying touch signals indicating successful shooting from the real touch signals and / or the virtual touch signals based on a game feedback signal of a device, and generating and responding to multiple identical touch signals within a second preset time. A user-friendly game shooting assistance control solution is implemented, which solves the problem of high operational control difficulty in shooting games using touch screens as an operating platform and enhances the user's shooting game experience on touch screen devices.
Owner:NUBIA TECHNOLOGY CO LTD

Game interface display method and electronic device

A game interface display method and an electronic device, which relate to the technical field of terminals, and can fully utilize a large screen space of an unfolded foldable screen to display a game interface, and can reduce the power consumption of the electronic device. The method is applied to the electronic device comprising a foldable screen. The foldable screen comprises a first screen and a second screen. When the foldable screen is in an unfolded state, a main scene picture of a game application is displayed on the first screen of the foldable screen, and user interface elements of the game application are displayed on the second screen of the foldable screen, wherein the user interface elements may comprise an operation control for controlling the main scene picture; and screen parameters of the first screen and screen parameters of the second screen may satisfy at least one of the following conditions: the brightness of the second screen is lower than the brightness of the first screen, the screen refresh rate of the second screen is lower than the screen refresh rate of the second screen, the resolution of the second screen is lower than the resolution of the first screen, and the touch refresh rate of the first screen is lower than the touch refresh rate of the second screen.
Owner:HONOR DEVICE CO LTD

Anti-addiction method and device, storage medium and product

PendingCN121927280AIncrease social pressureIncreased mild discomfortVideo gamesEngineeringGame interface
The invention provides an anti-addiction method and device, a storage medium and a product. The method comprises the steps that when a first game of a first user is in a normal game mode, a game interface of the first game of the first user is displayed in a first display mode; determining whether to trigger an anti-addiction mode based on the game state data of the first game of the first user; when an anti-addiction mode is triggered, the display mode of the game interface is switched from the first display mode to a second display mode, the second display mode is used for guiding the first user to exit the first game, and the second display mode comprises a virtual digital human. The virtual digital human is used for virtually watching the first game of the first user.
Owner:MIGU CO LTD +1