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Method for controlling behavior of game role

A control method and behavior technology, applied in the field of game character behavior control, can solve problems such as increased learning costs, single controllable functions, and reduced scope

Active Publication Date: 2016-03-30
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, according to the sliding range when operating the virtual joystick, the character is controlled to produce the sense of acceleration when starting to move and the sense of inertia buffering when stopping moving. However, in this way, the control of the sliding range on the movement of the character is only reflected in the "starting to move" and "stop moving" two short time points, the speed at which the character should move during the movement is beyond the player's control, which limits the player; in addition, due to the limited screen size, the range of sliding the screen is limited, and the range of speed control Corresponding reduction, resulting in less sensitivity to speed control
For another example, on the basis of the virtual joystick controlling the movement of the character, if the player triggers and slides the virtual joystick in a non-long press manner, the movement of the character is controlled; if the player triggers and slides the virtual joystick in a long press manner, the Shooting skills (the virtual joystick controls the shooting direction at this time), in this way, two unrelated functions are combined on the same virtual joystick, which increases the learning cost of the player, and only by long pressing / Non-long press the two states to distinguish between two different functions, causing players to easily make mistakes in operation
[0004] It can be seen that in the game where the character is controlled by the two-axis virtual joystick, there are still defects of single controllable function and complex operation

Method used

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  • Method for controlling behavior of game role
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Embodiment Construction

[0015] The present invention will be further described below in conjunction with the accompanying drawings and preferred embodiments.

[0016] A specific embodiment of the present invention provides a method for controlling the behavior of a game character, which is used to control at least part of the behavior of a character in a game on a touch-screen mobile terminal. Refer to figure 1 , the control method is as follows:

[0017] Firstly, a space Cartesian coordinate system is constructed with a predetermined point in the game interface on the screen 100 as the origin, the plane formed by the X axis and the Y axis of the space Cartesian coordinate system is parallel to the screen, and the Z axis is perpendicular to the screen. Second, refer to figure 1 A three-axis virtual joystick K for controlling character behavior with the origin as the center point O is constructed based on the space Cartesian coordinate system, and the control point P (that is, the point where the use...

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Abstract

The present invention discloses a method for controlling behavior of a game role. The method comprises: constructing a spatial Cartesian coordinate system by using a predetermined point in a game interface on a screen as an origin, wherein a plane defined by an X-axis and a Y-axis is parallel to the screen, and a Z-axis is perpendicular to the screen; based on the spatial Cartesian coordinate system, constructing a virtual three-axis joystick by using the origin as a central point, wherein coordinates of a control point when a user performs a touch operation are input as variables of an X-axis and a Y-axis of the virtual three-axis joystick, and a touch pressure is input as a variable of a Z-axis; when a game is running, acquiring the coordinates of the control point and a touch pressure value in a touch signal when the user operates the virtual three-axis joystick, and calculating an offset of the control point relative to the central point; and controlling a role to conduct corresponding behavior according to the offset and the touch pressure value. According to the method for controlling behavior of a game role provided by the present invention, by imparting the touch screen pressure value to the Z-axis, a virtual remote control of the three axes is constructed; and by outputting the pressure value as the control signal, different functions of the role is controlled, so that under the premise of not increasing the number of the virtual joystick or adding the complexity of the operation, more control to the role is achieved.

Description

technical field [0001] The invention relates to a method for controlling the behavior of game characters. Background technique [0002] With the popularization of smart touch-screen mobile phones, mobile games have become the mainstream game form. In order to retain the traditional joystick experience, a virtual joystick applied to mobile games came into being. The virtual joystick is realized by sliding on the screen. The function of traditional joystick. [0003] Virtual joysticks are widely used in mobile games, mostly in fighting games and FPS games (First-Person Shooting Game, first-person shooting games). However, due to the limitation of touch screen technology, the current virtual joysticks are based on two The two-axis control method of the dimensional plane is mainly used to control the orientation of the character, for example, by sliding the screen in a certain direction to realize the movement of the character in that direction or aiming in that direction to re...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/041
CPCG06F3/0414
Inventor 管洪跃
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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