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Method for achieving online game operation based on cloud computing

A technology of online games and implementation methods, which is applied in the field of cloud-based game execution and implementation, can solve problems such as waste of user time and consumption of PC resources, and achieve the effect of saving bandwidth and traffic and good business effects

Active Publication Date: 2014-03-26
北京千禧光年信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In addition, at present, in the initial stage of the promotion of online games, search engines and advertisements on large websites are generally used for marketing. By 2008, more and more online games have emerged on the market. Many online game manufacturers are in a period of intense competition, and now they need a more innovative promotion model to reduce manufacturers' promotion costs and improve promotion effects
And for users, in order to test whether a certain game is suitable for them, they must first download the client and register their personal information. The requirements for pc hardware, such as cpu, memory, graphics card, etc., are also high; The client needs to be deleted again, which will waste time and consume PC resources for users

Method used

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  • Method for achieving online game operation based on cloud computing
  • Method for achieving online game operation based on cloud computing
  • Method for achieving online game operation based on cloud computing

Examples

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Embodiment Construction

[0035] The present invention is described in detail below in conjunction with accompanying drawing:

[0036] figure 1 It is a flow diagram of a cloud-based game running implementation method; as shown in the figure, the method includes the following steps: open the built-in client of the browser on the terminal device, and the built-in client initiates a request to the WEB of the cloud service system through the Internet , request the list of currently open areas and present it to the user; the built-in client will measure the speed of the selected area according to the area selected by the user, and at the same time request the temporary identity of the current user from the WEB of the cloud service system for the user to play games. WEB Return to the built-in client with the current timestamp as the user's temporary identity, and record the data in the built-in client after the built-in client receives the data; when the speed measurement result of the built-in client meets...

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PUM

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Abstract

The invention provides a method for achieving online game operation based on cloud computing. The method comprises the following steps: a built-in client of a browser is started on a user terminal to build a request for WEB of a cloud service system to request a list of currently opened zones, and the list is shown for a user; speed measurement is conducted on a selected zone, and temporary identity of the current user is requested; when a speed measurement result meets the requirements, the built-in client carries the speed measurement result to request for the start of a server of a currently available game to the WEB, game image and sound and other information are sent to the built-in client, the built-in client loads the game interface sound and shows the game interface sound for the user, and the user starts the game operation; when the game is played to a pre-set level, a game application program conveys a game-off message to the WEB; a dialog box is popped up to prompt the user to download a game client, and the built-in client of the browser is disconnected with the server at the moment. Through the adoption of the method, the user can be guaranteed to smoothly enter a free-to-try game, so that the user can enter the game once.

Description

technical field [0001] The present invention relates to the field of network communication and cloud computing, in particular to a cloud-based game running implementation method. Background technique [0002] Online games are sustainable individual games that use the Internet as the transmission medium, game operator servers and user computers as processing terminals, and game client software as information interaction windows to achieve entertainment, leisure, communication and virtual achievements. Multiplayer online game. Instead, users must connect to the Internet and download the client to play multiplayer games. Generally, the game is provided by the server set up by the company, and the user is connected to the company server by the client provided by the company to play the game. A collection of game products that operate according to the rules for entertainment and interactive purposes. [0003] In addition, at present, in the initial stage of the promotion of o...

Claims

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Application Information

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IPC IPC(8): H04L29/08H04L29/06
Inventor 邓迪边冬梅
Owner 北京千禧光年信息技术有限公司
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