Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

77 results about "Game client" patented technology

A Game client is a network client that connects an individual user to the main game server, used mainly in multiplayer video games. It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual's data and show every player in game, whether it is an arena game on a smaller scale or a massive game with thousands of players on the same map. Even though the game server displays each player's information for every player in a game, players still have their own unique perspective from the information collected by the game client, so that every player's perspective of the game is different, even though the world for every player is the same. The game client also allows the information sharing among users. An example would be item exchange in many MMORPG games where a player exchange an item he/she doesn't want for an item he/she wants, the game clients interconnect with each other and allows the sharing of information, in this exchanging items. Since many games requires a centralized space for players to gather and a way for users to exchange their information, many game clients are a hybrid of client-server and peer-to-peer application structures.

Game anti-cheating method and system based on environment feedback and cheating adaptive detection

The invention relates to the technical field of games, and provides a game anti-cheating method and system based on environment feedback and cheating adaptive detection. The method comprises the following steps of: generating a standard virtual environment model by a game server based on a physical rule and a dynamic environment change rule in a game world and environment characteristics set by a game; the game client collects real environment data of an area where a player is located in real time and uploads the real environment data to the server; the server carries out difference comparison on the standard virtual environment model and the real environment data based on a multi-level and regional environment change rule and a corresponding threshold standard so as to judge whether the real environment data is abnormal or not; and when detecting that the environment is abnormal, triggering a corresponding anti-cheating mechanism for processing. By constructing the standard virtual environment model and finely judging the environment difference, the method can effectively identify the cheating behavior that the player obtains improper advantages by tampering the game environment, and improves the accuracy and adaptability of anti-cheating detection in a complex dynamic environment.
Owner:SHANLIN ARITHMETIC (SHANGHAI) TECHNOLOGY CO LTD

Automatic testing method, system and equipment based on protocol configuration table and medium

The invention discloses an automatic testing method, system and equipment based on a protocol configuration table and a medium. The method specifically comprises the following steps: capturing a communication data packet between a game client and a game server; analyzing the communication data packet by using a protocol format reasoning algorithm based on a hidden Markov model to generate a protocol configuration table; constructing an automatic test robot, and simulating player behaviors based on the protocol configuration table to execute a protocol-level test; based on the protocol configuration table and the execution state of the test robot, preferentially exploring a high-risk branch path, and dynamically adjusting the test sequence; and constructing a defect root cause analysis engine according to a protocol level test result and a multi-modal detection result, and automatically positioning and outputting a problem root in combination with protocol data, game state data and a system log. According to the method, the whole process of game automatic testing is realized, the game problem is accurately and efficiently detected, the source is positioned, the manual testing cost and error are reduced, and the game testing quality and efficiency are improved.
Owner:广州三七极耀网络科技有限公司

Controller input pairing and mapping

PendingUS20260000975A1Video gamesBitmapDigital input
There is disclosed a system and a method of pairing and mapping an input device with a game client software. The method comprises an input device transmitting one or more bitmaps identifying analog and digital input schemes for the input device. The game client software, thereafter, can respond to inputs from the input device in the form identified by the one or more bitmaps.
Owner:ZWIFT INC

Server allocation method, system, apparatus, server and storage medium

The application provides a server distribution method, system and device, a server and a storage medium, and relates to the technical field of computers. The method comprises the following steps: receiving a game distribution request of a first game client sent by a role server; determining game servers with an online player number not reaching a preset player number threshold as multiple idle game servers from multiple game servers; determining a game server with the largest online player number as a target game server from the multiple idle game servers according to the online player numbers of the multiple idle game servers; sending an identifier of the target game server to the role server; the identifier of the target game server is used to instruct the role server to inform the first game client to establish a communication connection with the target game server according to the identifier, so that the target game server executes game logic corresponding to the first game client. The application can improve the game experience of players by improving the aggregation degree of players.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multiplayer video game systems and methods

A method of executing a multiplayer video game includes: connecting a game client to a game server via a communication network; for each player, executing an instance of a game on the game server to generate a game environment; synchronizing game data between multiple instances of the game to link the generated game environments; transmitting user inputs to the game server to initiate interactive gameplay; for each player, generating a video stream of the linked game environment from the player's perspective; and mixing the video streams for individual players into split screen view during a split screen mode.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game definition file

A client device receives compiled software for a game engine. The game engine is for playing a designated game. The client device receives a game definition file for the designated game. The game definition file stores rules for the designated game. The game definition file defines the rules using non-compiled machine-readable code. The client device executes the game engine at the client device to enable playing of the designated game via the client device. Executing the game engine includes: accessing the game definition file; and providing, via a user interface generated on the client device, interactive gameplay of the designated game according to the rules for the designated game defined by the game definition file.
Owner:ZYNGA INC

A game malicious behavior prevention method and terminal

The application discloses a game malicious behavior prevention method and a terminal, a first mapping component is generated in a game client, input data is received in the game client through the first mapping component, and the input data is transmitted to a real client in real time, data processing is performed on the input data by using the real client, the processed data is sent to the game client by using the real client, and the processed data is rendered by using the game client, so that the game client is only responsible for data receiving and rendering, key data processing is in the real client, malicious attacks on the process of data processing are impossible, a mapping component is newly arranged in the game client, malicious behaviors cannot use original components to input in the client, and memory modification is impossible, so that interference of malicious behaviors on the game is reduced, and a fair game environment is ensured.
Owner:福建天晴在线互动科技有限公司

Game updating method and system, server, electronic device, and storage medium

Embodiments of the present application disclose a game updating method and system, a server, an electronic device and a storage medium. The method comprises: when game updating is performed, running a cloud game client image to generate a cloud game picture containing an updating trigger control; obtaining operation coordinates corresponding to the updating trigger control; simulating a trigger operation of triggering the updating trigger control in the cloud game picture according to the operation coordinates corresponding to the updating trigger control, to generate a trigger instruction for indicating triggering the updating trigger control based on the trigger operation; and automatically triggering updating of the cloud game client image according to the trigger instruction. The technical solution of the embodiments of the present application can complete automatic updating of a game through a cloud game server without awareness of a player, and greatly improve operation cost and operation quality of a product through automatic updating of the game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Cross-server system and method for network game, electronic equipment and storage medium

The invention discloses a cross-server system and method of an online game, electronic equipment and a storage medium, the cross-server system of the online game comprises a scene center server and at least two game servers, the game servers receive mirror image registration requests for a target scene in game scenes, the first game server in the at least two game servers receives operation data of players in the mirror image scene from the game client, and sends the operation data to the scene center server; the scene center server synchronizes the operation data to a second game server in the at least two game servers, the second game server updates the mirror image scene when receiving the operation data, the mirror image scenes are created in the game servers, and the scene center server synchronizes the mirror image scenes. Therefore, players of different game servers can realize cross-server visible and interactive common game in the same game scene without switching the servers.
Owner:DUOYI NETWORK CO LTD +1

Method and apparatus for adding friend in game, and device and storage medium

A method and apparatus for adding a friend in a game, and a device and a storage medium. The method comprises: when it is detected that a first game client sends a friend discovery instruction to a target virtual object, determining from a game scene a plurality of candidate virtual objects of a first virtual object; determining a second virtual object from among the plurality of candidate virtual objects; and by means of the target virtual object, recommending to the first virtual object the second virtual object, which is used as a friend to be added. In this way, the present disclosure can prompt dialogue communication between two player characters by means of a non-player character in a game, thereby facilitating an improvement in the efficiency of friend adding between the two player characters in the game. (FIG. 1)
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A Method and Device for Optimizing Packet Loss in Game Accelerators Based on Traffic Priority Management

This application provides a method and apparatus for optimizing packet loss in a game accelerator based on traffic priority management. The method includes: performing periodic link probing on at least one proxy node and generating corresponding link monitoring results; determining whether the packet loss rate for two consecutive monitoring periods exceeds a first threshold based on the link monitoring results; classifying the data stream to be sent in real time to obtain priority labels for different traffic categories; inputting the link monitoring results into a prediction algorithm to obtain a network quality prediction value for the next monitoring period, and adaptively adjusting the redundancy ratio, sending queue bandwidth constraint parameters, and proxy nodes according to the network quality prediction value; and sending the sorted source data packets and redundant data packets to the target game server or game client according to the updated proxy nodes to achieve accelerated forwarding of game data. This application can improve the reliability, latency stability, and bandwidth utilization of game data transmission in cross-border high-packet-loss network environments.
Owner:QINGFENG (BEIJING) TECH CO LTD

A game intermodal user login method, device and computer readable storage medium

The application discloses a game interworking user login method, equipment and a computer readable storage medium, wherein the method comprises the following steps: calling a device account server to verify the first login of a user, and obtaining an account identity returned by the device account server after the verification; generating and storing session information according to the account identity, and returning the account identity and the stored session information to a game client; receiving the account identity and new session information returned by the game client when the user logs in again; calling the stored session information according to the account identity, and comparing the stored session information with the new session information; if the stored session information is consistent with the new session information, returning a login success message to the game client; the application reduces the interaction between interworking service and account service, reduces the interaction cost, operation cost and equipment power consumption, and improves the login performance on the user side.
Owner:NUBIA TECHNOLOGY CO LTD

Virtual card game linked to player performance in an event and methods and systems for providing the same

A virtual card game including a game server coupled to an events database with event data and a players database with player data; a plurality of game clients associated with game participants each coupled to the game server; wherein each game client transmits a pay-in amount to the game server; and the game server randomly deals a hand from a virtual card shoe having a plurality of virtual cards each corresponding to one or more players; receives player performance data corresponding to each of the players; calculates a card value for each virtual card based on the player performance data; calculates a virtual hand value for each game participant based on the card values; determines at least one winner based on the virtual hand value associated with each game participant; calculates a payout for each winner; and transmits the payout to the game client associated with each winner.
Owner:FANDEX

Cloud game operation control method and computer device

A cloud game operation control method and a computer device are provided. The method includes: determining game state information of a target cloud game currently running in a cloud game client; determining, based on the game state information, at least one operation instruction set matching the game state information, and indicating the at least one operation instruction set to the cloud game client, wherein the operation instruction set is obtained by performing operation instruction recognition processing based on a target game video matching the game state information; and in response to receiving a selected target operation instruction set fed back by the cloud game client, generating game image data obtained after the cloud game client correspondingly executes the target operation instruction set, and sending the game image data to the cloud game client.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Controller input pairing and mapping

There is disclosed a system and a method of pairing and mapping an input device with a game client software. The method comprises an input device transmitting one or more bitmaps identifying analog and digital input schemes for the input device. The game client software, thereafter, can respond to inputs from the input device in the form identified by the one or more bitmaps.
Owner:ZWIFT INC

Attribute synchronization method and device of virtual object, server and storage medium

The embodiment of the invention discloses a virtual object attribute synchronization method and device, a server and a storage medium, and relates to the technical field of networks. Comprising the steps that under the condition that attributes of a virtual object change, an instance flag bit of an object instance corresponding to the virtual object is updated, the object instance comprises the attributes of the virtual object, and the value of the instance flag bit is a self-increment value in the game playing process; sending an attribute synchronization data packet to the game client based on the attribute change condition; updating a link flag bit of a client link corresponding to the game client according to the instance flag bit, wherein the client link is a link between the object instance and the game client; under the condition that an acknowledgement packet of the game client for the attribute synchronization data packet is not received, a link flag bit linked by the client is updated, and the value of the updated link flag bit is smaller than the value of the link flag bit before updating; and under the condition that the value of the link flag bit is identified to be greater than the value of the instance flag bit, retransmitting the attribute synchronization data packet to the game client.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Data acquisition method and apparatus, terminal, and storage medium

ActiveCN118526798BSimulationData acquisition
The application discloses a data acquisition method and device, a terminal and a storage medium, and belongs to the technical field of computers. The method is executed by the terminal, a game client on the terminal is configured with a hook function, the game client comprises a filtering function and a processing function provided by a game engine; the method comprises the following steps: calling the filtering function, acquiring original operation data executed in the game client, filtering the original operation data to obtain target operation data, the execution frequency of the target operation data being consistent with a game frame rate in the game client; calling the processing function, acquiring the target operation data output by the filtering function, and determining instruction data triggered by the target operation data; and calling the hook function, acquiring the target operation data and the instruction data obtained by the processing function. Since the execution frequency of the target operation data is consistent with the game frame rate, the target operation data is effective operation data capable of generating game performance, and therefore the obtained target operation data is more accurate.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Game balance checking method and system based on unsupervised reinforcement learning

The invention provides a game balance checking method and system based on unsupervised reinforcement learning. A game client module sends game information data and an operation instruction request to a control end module in each game combat round; when the number of game rounds of all client instances in the long-term container is larger than a preset threshold value, the control end module starts a neural network of the deep learning module for training; the control end module transfers the operation instruction request in the cache queue to a processing queue, clears the cache queue, sends game information data to a neural network, obtains an optimal operation instruction and returns the optimal operation instruction to the game client module; and the game client module executes the optimal operation instruction, sends the game information data and the operation instruction request to the control end module again until the game is finished, and identifies a balance vulnerability and numerical value intensity anomaly combination in the game. According to the method, errors and logic errors in game design can be effectively checked, and benefit maximization of the optimal operation instruction is ensured.
Owner:YONGSHI WANGLUO

Data processing method, user terminal, system, and storage medium

Embodiments of the present application disclose a data processing method, a user terminal, a system and a storage medium. The method comprises: a first user terminal running a game client, and collecting audio and video data of the game client; the first user terminal sending the audio and video data to a browser in at least one second user terminal; the browser in the second user terminal displaying the audio and video data in a browser page; the second user terminal acquiring user operation data generated in the process of displaying the audio and video data, and sending the user operation data to the first user terminal; and the game client in the first user terminal updating game audio and video in the game client according to the user operation data. According to the scheme, only one party needs to run the game client, and other parties can realize multi-player online gaming without downloading and installing the game client, thereby saving storage and memory resources of the user terminals of the other parties, reducing the threshold for the other parties to participate in multi-player online gaming, and improving the game participation efficiency and user experience of the other parties.
Owner:SHANGHAI BILIBILI TECH CO LTD

Safety verification method and system for incremental updating of game patch

The invention provides a security verification method and system for incremental updating of a game patch, and the method comprises the steps: generating an electromagnetic radiation characteristic spectrum according to the operation of starting the incremental updating of the game patch by a game client; generating a hardware fingerprint hash abstract according to hardware identification information of the terminal equipment, so as to bind the hardware fingerprint hash abstract with the electromagnetic radiation characteristic spectrum, and generating a composite key; performing chaotic parameter initialization processing based on the electromagnetic characteristic component and the hardware hash component of the composite key to obtain a chaotic encryption strategy corresponding to the transmission of the incremental update packet to be transmitted; generating a verification code of each encrypted data segment based on a chaotic encryption strategy; synchronously monitoring the network type of the terminal equipment in the segmented encryption process, and updating a chaotic encryption strategy so as to perform segmented encryption processing again to generate a target verification code, thereby realizing security verification in a network switching scene; according to the method and the device, multi-dimensional security verification of tampering prevention and replay attack prevention of incremental updating in a cross-network environment is realized.
Owner:YANTAI BAIMING NETWORK TECHNOLOGY CO LTD

Training method of network transmission configuration model, and network transmission configuration method and device

The invention relates to the technical field of computers, and discloses a training method of a network transmission configuration model, and a network transmission configuration method and device.A test task is tested through a test client, a server obtains a test result corresponding to the test task, a reinforcement learning model is constructed, and the network transmission configuration model is obtained; the network transmission configuration model can be used to configure the network transmission parameters of the game client according to the environmental parameters, and the corresponding test tasks are generated through the environmental parameters and the network transmission configuration schemes, so that various possible combinations of the environmental parameters and the network transmission configuration schemes are covered as far as possible. The network transmission configuration model can be applied to game clients as many as possible; the network transmission parameters of the game client can be configured according to the environment parameters by using the network transmission configuration model, the optimal transmission scheme can be selected in real time according to the current network environment when the game client runs, and delay and lagging in the weak network environment are reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multi-screen display methods, devices, equipment, and storage media for cloud gaming

This disclosure provides a method, apparatus, device, and storage medium for multi-screen display in cloud gaming. After the target cloud game is launched, at least two streaming nodes are created on the cloud game server. These streaming nodes provide connection entry points to the target cloud game for cloud game clients. In response to game operation requests sent by at least two cloud game clients to the cloud game server, video frames corresponding to the request content of each game operation request are generated within the game process container. The target streaming nodes on the cloud game server then return the video frames corresponding to the request content of each game operation request to the at least two cloud game clients that sent the game operation requests. This enables multiple cloud game clients to simultaneously access and interact with the same target cloud game, improving the interactivity of cloud games and increasing the utilization efficiency of cloud game resources.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Method, device and equipment for adding friends in game and storage medium

The invention provides a method and device for adding friends in a game, equipment and a storage medium, and the method comprises the steps: determining a plurality of candidate virtual objects of a first virtual object from a game scene when it is detected that a first game client sends a friend searching instruction to a target virtual object; determining a second virtual object from the plurality of candidate virtual objects; and through the target virtual object, recommending a second virtual object to the first virtual object as a friend to be added. Therefore, the dialogue communication between the two player roles can be promoted through the non-player roles in the game, and the friend adding efficiency between the two player roles in the game can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Particle special effect generation method and device, storage medium, and computer device

ActiveCN116407843BData packData matching
The application discloses a particle special effect generation method and device, a storage medium and a computer device. The method comprises the following steps: in response to a particle special effect generation instruction in a game, obtaining to-be-displayed information indicated by the particle special effect generation instruction; determining particle configuration data according to the to-be-displayed information, and calling a particle editor to generate a first particle special effect matched with the particle configuration data, wherein the particle editor is preinstalled in a game client; and displaying the first particle special effect. The application gives the control right of the particle special effect in the game to a player, generates the particle special effect matched with the player's self-defined content by using the locally preinstalled particle editor, enriches the game play, improves the game experience of the player, reduces the special effect production amount of a game developer, avoids the large special effect data amount in a game data packet from occupying storage space, and avoids network pressure caused by the transmission of the special effect data amount.
Owner:BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD

Game data method and device, electronic equipment, and storage medium

Embodiments of the present application disclose a method and device, electronic equipment and computer readable storage medium. The method comprises: running a cloud game client according to a cloud game client image; during the running of the cloud game client, the cloud game client receives a user input instruction sent by a cloud game terminal application, and returns a game picture in response to the user input instruction to the cloud game terminal application; when the cloud game client runs to play a cloud game static video, a notification message is sent to the cloud game terminal application, the notification message being used to instruct to obtain the cloud game static video to be played from a content distribution server, and resource files corresponding to the cloud game static video and resource files contained in the cloud game client image constitute resource files required for the cloud game client to run. The technical solution of the embodiments of the present application reduces the computing resource consumption of the cloud game client.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game data updating method and system, server, electronic device, and storage medium

A game data updating method game data updating includes: running a cloud gaming client mirroring data when a game update needs to be performed, to generate a cloud gaming picture including an update trigger control; obtaining operation coordinates corresponding to the update trigger control; automatically simulating a trigger operation on the update trigger control according to the operation coordinates corresponding to the update trigger control, to generate a trigger instruction for the update trigger control; and updating the cloud gaming client mirroring data according to the trigger instruction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Spin request workflow for a hosted gaming environment

The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and / or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.
Owner:ARISTOCRAT TECHNOLOGIES INC

Automatic game playing method and device, electronic equipment and storage medium

The embodiment of the invention provides a method and device for automatically playing a game, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: receiving a plurality of instruction sequence operations added by a game player through a game client, responding to a process storage instruction of the game player, compiling the plurality of instruction sequence operations into one piece of process information according to an editing sequence, and storing the process information into a process list of the game player, and in response to a process display request of the game player, providing the stored process list for the game player so that the game player can select a target process, in response to the game player starting to execute an instruction, analyzing and executing each piece of instruction data in the target process in sequence, and displaying the instruction data in the target process according to the analyzed instruction data. The corresponding game operation is automatically executed in the game environment. Therefore, an automatic game can be played according to the game sequence set by the game player.
Owner:BEIJING PIXEL SOFTWARE TECH

Method and system for automatically completing code scanning payment test in PC game

The invention relates to the field of game testing, in particular to a method and system for automatically completing a code scanning payment test of a PC game, and the method comprises the steps: starting a game client, positioning a shopping mall entrance, clicking a target commodity, intercepting a payment popup window, and generating a unique tracking ID and a two-dimensional code picture; after the server receives the two-dimensional code picture, idle equipment is randomly selected from a Redis equipment pool, and the picture is pushed to a photo album of the equipment; controlling the selected equipment to start a payment application, accessing a photo album and scanning the latest two-dimensional code to complete payment confirmation operation; the client polls and detects a payment result, closes a pop-up window and cleans data if payment succeeds, and triggers an alarm if payment is overtime; real mobile terminal payment operation can be simulated, the equipment resource utilization rate is high, and the test efficiency is high.
Owner:福建天晴在线互动科技有限公司

Game highlight video generation method and device, computer equipment, storage medium and computer program product

The invention provides a game highlight video generation method and device, computer equipment, a storage medium and a computer program product. The method comprises the following steps: during the duration of a game process, acquiring each key picture frame of a game client in real time, and performing highlight event detection on each key picture frame to obtain highlight event detection information of each key picture frame; according to the highlight event detection information corresponding to each key picture frame, identifying the starting and ending time of each highlight event in real time; based on the starting and ending time of each highlight event, intercepting a highlight video of each highlight event from the continuously generated game video stream in real time, and understanding the video content of the highlight video of each highlight event to obtain a video content understanding result of each highlight event; and when the game process is finished, generating a game highlight video according to the video content understanding result of each highlight event, and sending the game highlight video to the game client. By adopting the method, the high-quality game highlight video can be generated.
Owner:GUANGZHOU QUWAN NETWORK TECH CO LTD