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31 results about "Game client" patented technology

A Game client is a network client that connects an individual user to the main game server, used mainly in multiplayer video games. It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual's data and show every player in game, whether it is an arena game on a smaller scale or a massive game with thousands of players on the same map. Even though the game server displays each player's information for every player in a game, players still have their own unique perspective from the information collected by the game client, so that every player's perspective of the game is different, even though the world for every player is the same. The game client also allows the information sharing among users. An example would be item exchange in many MMORPG games where a player exchange an item he/she doesn't want for an item he/she wants, the game clients interconnect with each other and allows the sharing of information, in this exchanging items. Since many games requires a centralized space for players to gather and a way for users to exchange their information, many game clients are a hybrid of client-server and peer-to-peer application structures.

Game anti-cheating method and system based on environment feedback and cheating adaptive detection

The invention relates to the technical field of games, and provides a game anti-cheating method and system based on environment feedback and cheating adaptive detection. The method comprises the following steps of: generating a standard virtual environment model by a game server based on a physical rule and a dynamic environment change rule in a game world and environment characteristics set by a game; the game client collects real environment data of an area where a player is located in real time and uploads the real environment data to the server; the server carries out difference comparison on the standard virtual environment model and the real environment data based on a multi-level and regional environment change rule and a corresponding threshold standard so as to judge whether the real environment data is abnormal or not; and when detecting that the environment is abnormal, triggering a corresponding anti-cheating mechanism for processing. By constructing the standard virtual environment model and finely judging the environment difference, the method can effectively identify the cheating behavior that the player obtains improper advantages by tampering the game environment, and improves the accuracy and adaptability of anti-cheating detection in a complex dynamic environment.
Owner:SHANLIN ARITHMETIC (SHANGHAI) TECHNOLOGY CO LTD

Game updating method and system, server, electronic device, and storage medium

Embodiments of the present application disclose a game updating method and system, a server, an electronic device and a storage medium. The method comprises: when game updating is performed, running a cloud game client image to generate a cloud game picture containing an updating trigger control; obtaining operation coordinates corresponding to the updating trigger control; simulating a trigger operation of triggering the updating trigger control in the cloud game picture according to the operation coordinates corresponding to the updating trigger control, to generate a trigger instruction for indicating triggering the updating trigger control based on the trigger operation; and automatically triggering updating of the cloud game client image according to the trigger instruction. The technical solution of the embodiments of the present application can complete automatic updating of a game through a cloud game server without awareness of a player, and greatly improve operation cost and operation quality of a product through automatic updating of the game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A game intermodal user login method, device and computer readable storage medium

PendingCN122097983AVideo gamesSecuring communicationEngineeringGame client
The application discloses a game interworking user login method, equipment and a computer readable storage medium, wherein the method comprises the following steps: calling a device account server to verify the first login of a user, and obtaining an account identity returned by the device account server after the verification; generating and storing session information according to the account identity, and returning the account identity and the stored session information to a game client; receiving the account identity and new session information returned by the game client when the user logs in again; calling the stored session information according to the account identity, and comparing the stored session information with the new session information; if the stored session information is consistent with the new session information, returning a login success message to the game client; the application reduces the interaction between interworking service and account service, reduces the interaction cost, operation cost and equipment power consumption, and improves the login performance on the user side.
Owner:NUBIA TECHNOLOGY CO LTD

Cloud game operation control method and computer device

A cloud game operation control method and a computer device are provided. The method includes: determining game state information of a target cloud game currently running in a cloud game client; determining, based on the game state information, at least one operation instruction set matching the game state information, and indicating the at least one operation instruction set to the cloud game client, wherein the operation instruction set is obtained by performing operation instruction recognition processing based on a target game video matching the game state information; and in response to receiving a selected target operation instruction set fed back by the cloud game client, generating game image data obtained after the cloud game client correspondingly executes the target operation instruction set, and sending the game image data to the cloud game client.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Data acquisition method and apparatus, terminal, and storage medium

ActiveCN118526798BSimulationData acquisition
The application discloses a data acquisition method and device, a terminal and a storage medium, and belongs to the technical field of computers. The method is executed by the terminal, a game client on the terminal is configured with a hook function, the game client comprises a filtering function and a processing function provided by a game engine; the method comprises the following steps: calling the filtering function, acquiring original operation data executed in the game client, filtering the original operation data to obtain target operation data, the execution frequency of the target operation data being consistent with a game frame rate in the game client; calling the processing function, acquiring the target operation data output by the filtering function, and determining instruction data triggered by the target operation data; and calling the hook function, acquiring the target operation data and the instruction data obtained by the processing function. Since the execution frequency of the target operation data is consistent with the game frame rate, the target operation data is effective operation data capable of generating game performance, and therefore the obtained target operation data is more accurate.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Training method of network transmission configuration model, and network transmission configuration method and device

The invention relates to the technical field of computers, and discloses a training method of a network transmission configuration model, and a network transmission configuration method and device.A test task is tested through a test client, a server obtains a test result corresponding to the test task, a reinforcement learning model is constructed, and the network transmission configuration model is obtained; the network transmission configuration model can be used to configure the network transmission parameters of the game client according to the environmental parameters, and the corresponding test tasks are generated through the environmental parameters and the network transmission configuration schemes, so that various possible combinations of the environmental parameters and the network transmission configuration schemes are covered as far as possible. The network transmission configuration model can be applied to game clients as many as possible; the network transmission parameters of the game client can be configured according to the environment parameters by using the network transmission configuration model, the optimal transmission scheme can be selected in real time according to the current network environment when the game client runs, and delay and lagging in the weak network environment are reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multi-screen display methods, devices, equipment, and storage media for cloud gaming

This disclosure provides a method, apparatus, device, and storage medium for multi-screen display in cloud gaming. After the target cloud game is launched, at least two streaming nodes are created on the cloud game server. These streaming nodes provide connection entry points to the target cloud game for cloud game clients. In response to game operation requests sent by at least two cloud game clients to the cloud game server, video frames corresponding to the request content of each game operation request are generated within the game process container. The target streaming nodes on the cloud game server then return the video frames corresponding to the request content of each game operation request to the at least two cloud game clients that sent the game operation requests. This enables multiple cloud game clients to simultaneously access and interact with the same target cloud game, improving the interactivity of cloud games and increasing the utilization efficiency of cloud game resources.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Game data method and device, electronic equipment, and storage medium

Embodiments of the present application disclose a method and device, electronic equipment and computer readable storage medium. The method comprises: running a cloud game client according to a cloud game client image; during the running of the cloud game client, the cloud game client receives a user input instruction sent by a cloud game terminal application, and returns a game picture in response to the user input instruction to the cloud game terminal application; when the cloud game client runs to play a cloud game static video, a notification message is sent to the cloud game terminal application, the notification message being used to instruct to obtain the cloud game static video to be played from a content distribution server, and resource files corresponding to the cloud game static video and resource files contained in the cloud game client image constitute resource files required for the cloud game client to run. The technical solution of the embodiments of the present application reduces the computing resource consumption of the cloud game client.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Spin request workflow for a hosted gaming environment

The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and / or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game highlight video generation method and device, computer equipment, storage medium and computer program product

The invention provides a game highlight video generation method and device, computer equipment, a storage medium and a computer program product. The method comprises the following steps: during the duration of a game process, acquiring each key picture frame of a game client in real time, and performing highlight event detection on each key picture frame to obtain highlight event detection information of each key picture frame; according to the highlight event detection information corresponding to each key picture frame, identifying the starting and ending time of each highlight event in real time; based on the starting and ending time of each highlight event, intercepting a highlight video of each highlight event from the continuously generated game video stream in real time, and understanding the video content of the highlight video of each highlight event to obtain a video content understanding result of each highlight event; and when the game process is finished, generating a game highlight video according to the video content understanding result of each highlight event, and sending the game highlight video to the game client. By adopting the method, the high-quality game highlight video can be generated.
Owner:GUANGZHOU QUWAN NETWORK TECH CO LTD

A method and device for dynamically adding a human-computer interface device applied to cloud gaming

The application relates to the technical field of cloud games, in particular to a method and device for dynamically adding human-computer interface equipment applied to cloud games. The method for dynamically adding human-computer interface equipment applied to cloud games comprises the following steps: receiving an adding virtual human-computer interface equipment request sent by a first client; matching the adding virtual human-computer interface equipment request to a hook virtual environment corresponding to the first client; in the hook virtual environment corresponding to the first client, configuring an interface through which a cloud server receives a first client request instruction; and according to information received by the interface, changing the logic of a cloud game application program in the hook virtual environment corresponding to the first client to add virtual human-computer interface equipment. The application has the effect of solving the problem that different cloud game clients sharing driving information cannot independently add human-computer interface equipment.
Owner:WELLINK TECH CO LTD

File processing system, method and storage medium

This application provides a file processing system, method, and storage medium, belonging to the field of computer technology. The file processing system, through the collaborative operation of a first server, a second server, and a third server, migrates the work of compressing game resource files to the development server to obtain compressed files, while the work of displaying and previewing the game screen based on the compressed file is run by the game client. This decouples the compression process from the use of the compressed file, allowing them to occur asynchronously. That is, the development server pre-executes the compression process of the game resource files, and the game client can directly use the pre-compressed compressed file obtained by the development server when needed. This eliminates the significant time required for developers to wait for the compression of game resource files, improving file processing efficiency.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Picture rendering method and apparatus, storage medium, and electronic device

Embodiments of the present application disclose a picture rendering method and device, a storage medium and an electronic device. The method is applied to an electronic device, a plurality of game clients run on the electronic device, and the method comprises: when it is detected that the plurality of game clients meet a preset condition, selecting one game client from the plurality of game clients as a main client and selecting other game clients as auxiliary clients; the preset condition comprises that a repetition ratio of pictures to be rendered of the plurality of game clients exceeds a preset ratio; rendering a picture to be rendered of the main client to obtain a rendering result; generating a rendering map according to the rendering result; and rendering a picture to be rendered of the auxiliary client according to the rendering map. The embodiments of the present application can improve the rendering efficiency of the plurality of game clients and improve the picture fluency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A game activity automatic acceptance method, system, device and medium

PendingCN122298025ABusiness dataLink data
This application relates to the field of computer technology and provides an automatic acceptance method for game activities, including: synchronously performing image recognition on the activity interfaces of multiple game clients, traversing and recognizing the activity interfaces of the game clients to obtain an operation sequence; responding to the operation sequence, capturing network requests between each game client and the backend server, and extracting business data; based on the business data and combined with a preset activity configuration rule base, verifying the correctness of the activity configuration and verifying the consistency of the data. This application achieves end-to-end full-link data consistency assurance from the front-end interface, network transmission to the backend response, completely eliminating acceptance blind spots and realizing automated acceptance of game activities.
Owner:安徽三七极光网络科技有限公司

Game information prompting method and device, storage medium and electronic equipment

ActiveCN114053718Bimprove perceptionwon't cause troubleVideo gamesHuman–computer interactionGame client
The present disclosure provides a game information prompting method and device, a storage medium and an electronic device, and relates to the technical field of computers. The game information prompting method comprises the following steps: acquiring distance information between a first game character and a second game character chased by the first game character sent by a game client, wherein the distance information is determined by the game client according to position information of the first game character and position information of the second game character; when a change state of the distance information meets a preset condition, acquiring a game event acting on the first game character or the second game character from the game client; and generating first prompt information in a live picture according to the distance information between the first game character and the second game character and the game event, and pushing the live picture containing the first prompt information to a live audience end. The present disclosure generates game prompt information to improve the perception of the live audience on the game competition state.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Virtual card game linked to player performance in an event and methods and systems for providing the same

A virtual card game including a game server coupled to an events database with event data and a players database with player data; a plurality of game clients associated with game participants each coupled to the game server; wherein each game client transmits a pay-in amount to the game server; and the game server randomly deals a hand from a virtual card shoe having a plurality of virtual cards each corresponding to one or more players; receives player performance data corresponding to each of the players; calculates a card value for each virtual card based on the player performance data; calculates a virtual hand value for each game participant based on the card values; determines at least one winner based on the virtual hand value associated with each game participant; calculates a payout for each winner; and transmits the payout to the game client associated with each winner.
Owner:FANDEX

Game security real-time monitoring system based on artificial intelligence and big data

The application relates to the technical field of terminal security, in particular to a game security real-time monitoring system based on artificial intelligence and big data, which comprises a time beat monitoring module, which is used for extracting a game client reading time tag instruction value, dividing the reading time tag instruction value by a processor frequency value, obtaining a hardware beat period number, and extracting an operating system process system time return value. In the application, local tampering intrusion events and current game client running time steps are extracted, a replacement reset action is implemented to generate a countermeasure reset time beat, a conventional system interface calling operation is directly discarded for a kernel communication link, communication connection is forced to be switched to a more bottom-layer system calling interface, a connection request packet data is issued under the countermeasure reset time beat, and a local intrusion takeover feedback instruction is acquired, control right is seized at the bottom layer of the operating system, a malicious process intervention path is cut off, and real-time countermeasure success rate in a high confrontation interactive scene is improved.
Owner:北京天赐之恒网络科技有限公司

Distributed entity interaction system for network chess and card games

The invention discloses a distributed entity interaction system oriented to a network chess and card game, and relates to the technical field of network chess and card communication, the system comprises a server used for managing game match, executing game logic judgment, managing a user account and an integral system, and distributing game state data to a main control terminal; the master control terminal is used for running a game client application program, providing user interface interaction and audio and video output, and bridging the server and a local hardware system as a network agent; the communication management terminal is used for carrying out routing forwarding of event signals and instructions between the main control terminal and the plurality of electronic board units; the electronic card unit is used for detecting physical operation gestures of a user, conducting primary processing and recognition locally and converting the physical operation gestures into digital event signals. The distributed entity interaction system is low in delay and supports parallel operation of a large number of devices, and the convenience of network chess and cards and the operation feeling of entity chess and cards are fused.
Owner:BEIJING KAIXI TECH CO LTD

Game offline advertisement effect analysis method and system based on cloud computing

The invention provides a game offline advertisement effect analysis method and system based on cloud computing. The method comprises the steps that a user side downloads a game client side with an adfid coding field; the user side is provided with a game client side with an adfid coding field; and the game client reports a conversion event to the advertisement system through the game server when the conversion event occurs. The advertisement conversion event comprises events that the user registers the game client, the user logs in the game client and the user adopts the game client to carry out game payment. According to the game offline advertisement effect analysis method and system based on cloud computing provided by the invention, offline conversion tracking of a game client application at a user computer end is realized, and the advertisement putting effect is accurately evaluated.
Owner:GUANGZHOU DEEP BLUE INTERACTIVE NETWORK TECHNOLOGY CO LTD

Methods, apparatus, devices and storage media for optimizing game client networks

Embodiments of the present application disclose a method, device, equipment and storage medium for optimizing a game client network, comprising: determining a scene category to which a running scene of a game client belongs, the scene category being used to describe attribute requirements of data communication in each running scene of the game client for network resources; determining a network resource optimization strategy matched with the scene category; and sending a strategy adjustment request to a router communicated with the game client according to the network resource optimization strategy, so that the router adjusts local network resource configuration based on the network resource optimization strategy in response to the strategy adjustment request. Embodiments provided by the present application can reduce the probability of occurrence of delay or packet loss, and improve user experience.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Live broadcast interactive game role management system based on cross-platform Token verification

The invention discloses a live broadcast interactive game role management system based on cross-platform Token verification, and belongs to the technical field of network games. Comprising a Token verification module, a bullet screen processing module, a role management module, a data synchronization module, a game logic module and a platform interface module. Through an innovative Token verification mechanism, seamless synchronization of role data among three different platforms including a WeChat applet / chattering applet playing method, a live broadcast platform and a game client is realized; a live broadcast platform bullet screen is used as a data transmission channel, and an interaction mode of adding an applet role into any live broadcast room game match is realized; by establishing a real-time data synchronization system among multiple platforms, role states are ensured to be kept consistent in all platforms; a traditional anchor unilateral game is converted into an interactive game mode in which audiences can participate, the technical problems that in the prior art, platforms are split, roles are difficult to manage, and the real-time performance is poor are solved, and the game participation threshold is lowered.
Owner:BAIXU TECHNOLOGY (SHENZHEN) CO LTD

Game server large-scale message broadcasting system based on distributed architecture

The invention relates to the technical field of game message broadcasting, in particular to a game server large-scale message broadcasting system based on a distributed architecture. The system comprises a node networking load acquisition module, a message partition broadcast module, a partition broadcast data analysis module and a broadcast message distribution module, and a distributed game server cluster completes node networking acquisition to generate a node networking topology and a load distribution data set; dividing a message broadcast partition based on the node networking topology and the load distribution data set, receiving a broadcast message sent by a game client, performing type analysis, content standardization processing and partition preprocessing, and generating a partition broadcast data packet; and the master node synchronizes the subarea broadcast data packets to the slave nodes of the corresponding subareas, the slave nodes complete fragment distribution of broadcast messages based on a subarea broadcast strategy and carry out closed-loop monitoring, and when distribution is abnormal, a master-slave node switching and message retransmission mechanism is triggered. According to the invention, the whole-process closed-loop monitoring of the game message broadcasting process can be realized.
Owner:GUANGZHOU LEBEN INFORMATION TECHNOLOGY CO LTD

A cloud game adaptive remote calling method and system based on SDK

A kind of SDK-based cloud game adaptive remote calling method, comprising the following steps: cloud game platform client sends running cloud game request to SDK module by cloud game platform server;The SDK module sends running cloud game request to game server by game client;The game server utilizes adaptive push strategy, and game section is pushed to the game client;The game client utilizes bandwidth change perception algorithm to carry out the prediction of network bandwidth, and the HEVC video encoding algorithm based on visual characteristics is handled to cloud game image;The cloud game platform client receives cloud game image, and runs cloud game.The present application also provides a kind of SDK-based cloud game adaptive remote calling system, realizes that cloud game is switched smoothly and fluctuation is less, and bandwidth utilization is high, and overall user experience is improved.
Owner:XUANCAI INTERACTIVE NETWORK SCI & TECH

Cloud game control method and device, electronic equipment, medium and product

ActiveCN117258274BCollaborative gameGame based
The embodiment of the present disclosure discloses a cloud game control method and device, electronic equipment, storage medium and product, wherein the method comprises: obtaining preset device information of a corresponding handle device when obtaining a handle connection event; interacting with a target cloud game server according to the preset device information to register the handle device, and determining a device management number for the registered handle device; obtaining a handle operation event, and forwarding the handle operation event to the target cloud game server based on the device management number associated with the handle operation event, so as to realize corresponding cloud game operation control. The technical scheme of the embodiment of the present disclosure solves the problem that the number of game handles connected has limitations and limits the game scene, can support multiple handle devices to be connected and managed simultaneously by one cloud game client, and can enable users to experience multi-party cooperative games based on the same cloud game client, thereby achieving the goal of expanding the cloud game scene.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Spin request workflow for a hosted gaming environment

The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and / or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.
Owner:ARISTOCRAT TECHNOLOGIES INC

A method and device for dynamically deleting a human-computer interface device applied to cloud gaming

ActiveCN115268955BHuman interface deviceGame client
The application relates to the technical field of cloud games, in particular to a method and device for dynamically deleting human-computer interface equipment applied to cloud games. The method for dynamically deleting human-computer interface equipment applied to cloud games comprises the following steps: receiving a request for deleting virtual human-computer interface equipment sent by a first client; matching the request for deleting virtual human-computer interface equipment to a hook virtual environment corresponding to the first client; in the hook virtual environment corresponding to the first client, configuring an interface through which a cloud server receives a request instruction of the first client; and according to information received by the interface, changing the logic of a cloud game application program in the hook virtual environment corresponding to the first client, so as to delete the virtual human-computer interface equipment. The application has the effect of solving the problem that different cloud game clients sharing driving information cannot independently delete human-computer interface equipment.
Owner:WELLINK TECH CO LTD

Game data processing method and device, readable medium and electronic equipment

The present disclosure relates to a game data processing method and device, readable medium and electronic equipment, and relates to electronic information processing technology. The method comprises: obtaining game operation records generated by a game client within a preset time period, extracting a plurality of behavior characteristic values from the game operation records, identifying the type of the game client according to the plurality of behavior characteristic values, when the game client is of a preset type, determining the contribution score of each behavior characteristic value to the preset type according to the plurality of behavior characteristic values, and determining the game configuration for the game client according to the contribution score of each behavior characteristic value. The present disclosure extracts a plurality of behavior characteristic values from game operation records, and determines the type of the game client and the contribution score of each behavior characteristic value, thereby obtaining a game configuration suitable for the game client.
Owner:DOUYIN VISION CO LTD

Game data synchronization and warning method

The invention discloses a game data synchronization and warning method, which relates to the technical field of game data synchronization, and comprises the following steps: receiving game data updating information from a game client, and carrying out differential synchronization processing on game data based on a preset data classification strategy; acquiring player behavior data associated with the current data updating operation in real time to form a real-time behavior data stream; inputting the real-time behavior data stream into a preset analysis engine, identifying suspicious behaviors and generating a corresponding risk assessment result; and triggering a grading warning strategy corresponding to the grade of the risk assessment result according to the grade of the risk assessment result. The method has the advantages that real-time behavior analysis is deeply embedded into a game data synchronization link, an intelligent closed loop of synchronization-analysis-warning-control is constructed, and the defects of safety response lag and data processing separation in the prior art are effectively overcome.
Owner:SHANGHAI MUMU NETWORK TECH CO LTD

Game scene processing method and device, electronic equipment, medium and program product

The invention discloses a game scene processing method and device, electronic equipment, a medium and a program product, and relates to the technical field of games. The method is applied to a game client, a game scene comprises a game level, the game level comprises a plurality of scene areas, and the method comprises the following steps: responding to a game role controlled by the game client to enter a first scene area of the game level, and obtaining a preloaded map resource corresponding to the game level; determining a connected region set and a rejected region set corresponding to the first scene region according to the map resources; and rendering and displaying the connected region set, and not rendering and displaying the rejected region set. According to the technical scheme provided by the embodiment of the invention, the effect of dynamically and efficiently determining the scene area to be rendered and displayed and the scene area to be not rendered and displayed according to the scene area to which the game role is about to enter and the connected scene area in the game process is realized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game work display method and device, electronic equipment and readable storage medium

The application provides a game work display method and device, electronic equipment and readable storage medium. A game server sends a first work acquisition request to a transfer server at regular intervals, receives work data packets returned by the transfer server based on the first work acquisition request, and saves the work data packets to a first local work cache space. When a work browsing request sent by a game client is received, display images of all player works meeting the work browsing request are searched in the first local work cache space. All display images are returned to the game client, so that the game client displays all display images on a work display interface. In this way, all work data uploaded by game players corresponding to all game servers is stored in a work database, and work data packets are acquired from the transfer server at regular intervals. When a work browsing request is received, corresponding display images can be returned to the game client in time, so that player works are no longer limited to the local and can be displayed across servers.
Owner:BEIJING PIXEL SOFTWARE TECH