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Active anti-plug-in online game system and anti-plug-in method thereof

An active technology for online games, applied in the field of online games, can solve problems such as poor compatibility, lack of a safe and effective anti-cheat framework, and game process separation, so as to ensure safety and reliability, system stability, and good software compatibility Effect

Inactive Publication Date: 2011-08-17
SUZHOU INST FOR ADVANCED STUDY USTC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] To sum up, the existing anti-cheat systems mainly have the following problems: ① Lack of a safe and effective anti-cheat framework: How to truly effectively and organically combine data security communication technology and client protection technology is the primary problem to be solved; Passive anti-cheat: Gamers are active users of cheats; separated from the game process, they defend against specific cheats, struggling to cope with the constant emergence of new cheats; Too many low-level technologies will inevitably lead to a series of compatibility problems; ④ In the absence of effective anti-cheat systems, transitional solutions are adopted, such as manual authentication and the development of anti-cheat systems for specific online games, but this is not conducive to game manufacturers focusing on the development of high-end quality game

Method used

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  • Active anti-plug-in online game system and anti-plug-in method thereof

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Embodiment

[0034] The active anti-cheat system applicable to various online games of this embodiment, such as figure 1 As shown, it includes a game client and a game server, and the game client and the game server perform data interaction through a communication network. The game client is manipulated by the game player, and it is characterized in that the game client is installed with an anti-plug-in component loaded when the online game is running, and the game client performs security negotiation with the game server after successfully logging in. The seeds used for data communication Key, symmetric encryption algorithm and message authentication code generation algorithm, the anti-plug-in component is responsible for actively monitoring the network game client, and the monitoring result is encrypted by the symmetric encryption algorithm after security negotiation and then sent to the game server; the game server is installed There is a server-side anti-cheat system that decrypts and ...

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Abstract

The invention discloses an active anti-plug-in online game system and an anti-plug-in method thereof. The system comprises a game server and a game client side; data interaction is performed between the game server and the game client side through a communication network; and the game client side is controlled by a game player. The system is characterized in that the game client side is provided with an anti-plug-in component which is loaded when an online game runs; after being successfully logged in, the game client side and the game server perform a seed cipher key, symmetric encipherment algorithm and message authentication code generation algorithm for safety negotiation data communication; the anti-plug-in component is in charge of actively monitoring the online game client side, encrypting monitored results through the symmetric encipherment algorithm after safety negotiation and sending the monitored results to the game server; and the game server is provided with a server terminal anti-plug-in system which decrypts and verifies the monitored results from the game client side according to relevant cryptographic algorithms after the safety negotiation, and performs query matching on the monitored results from the game client side to identify whether the game client side uses an plug-in program. The system is bound to game process, organically combines a data security communication technology with a client side protection technology, and can efficiently and securely defends various plug-in technologies.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an active anti-cheating network game system and a method for anti-cheating of the network game system. Background technique [0002] After nearly 10 years of exploration, China's online game industry has successfully realized the reversal from relying on agency imported games to self-developed national online games, and has entered a new stage of rapid and stable development. At the same time, online games are also facing serious security problems, among which cheating is the most widely affecting security risk. Plug-ins refer to cheating programs specially made for one or more online games. Users can easily obtain game effects that cannot be obtained by other normal users or can only be obtained through long-term running programs by using plug-ins. The harm of cheating is mainly reflected in the following three aspects: (1) It seriously interferes with the normal operatio...

Claims

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Application Information

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IPC IPC(8): H04L12/26H04L29/06H04L9/08G06F19/00
Inventor 余艳玮周学海李曦席菁陈博
Owner SUZHOU INST FOR ADVANCED STUDY USTC
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