Active anti-plug-in online game system and anti-plug-in method thereof
An active technology for online games, applied in the field of online games, can solve problems such as poor compatibility, lack of a safe and effective anti-cheat framework, and game process separation, so as to ensure safety and reliability, system stability, and good software compatibility Effect
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[0034] The active anti-cheat system applicable to various online games of this embodiment, such as figure 1 As shown, it includes a game client and a game server, and the game client and the game server perform data interaction through a communication network. The game client is manipulated by the game player, and it is characterized in that the game client is installed with an anti-plug-in component loaded when the online game is running, and the game client performs security negotiation with the game server after successfully logging in. The seeds used for data communication Key, symmetric encryption algorithm and message authentication code generation algorithm, the anti-plug-in component is responsible for actively monitoring the network game client, and the monitoring result is encrypted by the symmetric encryption algorithm after security negotiation and then sent to the game server; the game server is installed There is a server-side anti-cheat system that decrypts and ...
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