Wake-on-Event Game Client and Monitor for Persistent World Game Environment
a game environment and game client technology, applied in the field of data processing system and method, can solve the problems of a great deal of time invested in online characters
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[0040]The illustrative embodiments described hereafter provide a mechanism for generating virtual world event notifications from within a persistent world game. As such, the illustrative embodiments may be implemented in a distributed data processing environment in which multiple computing devices are utilized along with one or more data networks. Accordingly, FIGS. 1 and 2 hereafter are provided as examples of a distributed data processing environment and computing devices in which exemplary aspects of the illustrative embodiments may be implemented. FIGS. 1 and 2 are only exemplary and are not intended to state or imply any limitation with regard to the types and / or configurations of computing devices in which the illustrative embodiments may be implemented. Many modifications to the computing devices and environments depicted in FIGS. 1 and 2 may be made without departing from the spirit and scope of the present invention.
[0041]With reference now to the figures, FIG. 1 depicts a ...
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