Method for processing resource of network game client
A game client and online game technology, applied in the field of online game client resource processing, can solve the problems of slow download speed, long time, affecting players' interest in games, etc., and achieve the effect of easy download
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[0022] An embodiment of the resource processing method of the online game client of the present invention is as follows: figure 1 shown.
[0023] First, use the hook tool to capture the resource files used by the game client, obtain the resource files used in the game process (that is, the game client resource file), and record the calling path of the resource file being called by the game process , Call time, to provide the most original data source for generating the minimal client (Mini-client).
[0024] Hook (hook) is a platform of the Windows message processing mechanism, and the application program can set a subroutine on it to monitor certain messages of the specified window, and the monitored window can be created by other processes. When the message arrives, process it before the target window handler. The hook mechanism allows applications to intercept and process window messages or specific events. A hook is actually a program segment for processing messages, whi...
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