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Method for processing resource of network game client

A game client and online game technology, applied in the field of online game client resource processing, can solve the problems of slow download speed, long time, affecting players' interest in games, etc., and achieve the effect of easy download

Inactive Publication Date: 2010-01-13
SHENGQU INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

After the emergence of 3D online games, the game client program is getting bigger and bigger, the download speed is slow, the time is long, and the trouble of installation has brought a lot of trouble to the players
If the client program in a game is relatively large, when the network download speed is very slow, it will directly affect the player's interest in the game, which will lead to the loss of a large number of game players in the game operation

Method used

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  • Method for processing resource of network game client

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0022] An embodiment of the resource processing method of the online game client of the present invention is as follows: figure 1 shown.

[0023] First, use the hook tool to capture the resource files used by the game client, obtain the resource files used in the game process (that is, the game client resource file), and record the calling path of the resource file being called by the game process , Call time, to provide the most original data source for generating the minimal client (Mini-client).

[0024] Hook (hook) is a platform of the Windows message processing mechanism, and the application program can set a subroutine on it to monitor certain messages of the specified window, and the monitored window can be created by other processes. When the message arrives, process it before the target window handler. The hook mechanism allows applications to intercept and process window messages or specific events. A hook is actually a program segment for processing messages, whi...

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PUM

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Abstract

The invention discloses a method for processing resources of a network game client, which comprises the following steps: carrying out capturing processing on a resource file used by a game client through a hook tool, acquiring the resource file used in the game process, recording a transferring path and the transferring time of the file, carrying out editing regulation on the acquired resource file used in the game process by utilizing a resource editing regulation tool to generate a minimal client resource and a residual resource, releasing the residual resource to a network game update server, configuring the minimal client resource for the game client, starting a game by the game client, filling the downloaded residual resource needing to be updated to an original position of the client, entering the game and simultaneously starting a downloading program, downloading the undownloaded residual resource in backstage, and updating a local update file list and a local update catalog. The method is adopted and can simply download a program of a large network game client; and a game player can rapidly carry out game experience.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a resource processing method for an online game client. Background technique [0002] Online game players need to download the game client program in advance before playing the game. The size of the client program and the cumbersome download procedures directly affect the game player's operation of the game. After the emergence of 3D online games, the game client program is getting bigger and bigger, the download speed is slow, the time is long, and the trouble of installation has brought a lot of troubles to the players. If the client program in a game is relatively large, if the network download speed is very slow, it will directly affect the player's interest in the game, which in turn will lead to the loss of a large number of game players in the game operation. [0003] Under this problem, it is necessary to provide a simple operation method for the download and proces...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L12/56
Inventor 徐峥李冰许世峰余勇
Owner SHENGQU INFORMATION TECH SHANGHAI
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