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Cloud testing platform for game performance and testing method for cloud testing platform

A test method and cloud testing technology, applied in the field of test platforms, can solve problems such as unfavorable team collaboration and result analysis and display, unfavorable time span testing process, and cumbersome process, so as to simplify the development-testing process, avoid the development process disconnection, The effect of simplifying the process

Active Publication Date: 2015-04-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] However, due to the way of local testing, there are inevitably the following problems: First, because the performance test requires a specific hardware environment, it needs to be tested on a dedicated test machine, so that the test work can only be carried out by the developer notifying the tester, and then by The tester completes the operation and informs the developer of the test results. The whole process is cumbersome and inefficient. Second, the management of test results and reports is completely in a local management mode, which is not conducive to team collaboration and analysis and display of results, especially for time spans. The testing process for longer, larger-scale games is extremely negative

Method used

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  • Cloud testing platform for game performance and testing method for cloud testing platform

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Embodiment Construction

[0037] see figure 1 , which is a connection block diagram of the cloud test platform of the present invention. The invention provides a client game performance cloud testing platform that can automatically perform game testing. Specifically, the user first sends a game test request to the test platform, and then the test platform sends a test task to the test machine for automatic testing. When the testing machine finishes testing the game, it returns the testing data to the testing platform. After the test platform analyzes the test data, it sends the test report to the user host.

[0038] Specifically, the client game performance cloud test platform of the present invention includes a client recording module 1, a client control module 2, a network display module 3, a server task scheduling module 4, a control information generation module 5, and a test data analysis module 6 With historical data management module7.

[0039] The client recording module 1 is used to store ...

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Abstract

The invention relates to a cloud testing platform for game performance and a testing method for the cloud testing platform. The testing platform comprises a client recording module, a server task scheduling module, a control information generation module and a testing data analysis module, wherein the client recording module is used for converting manual setting and operation of a testing case into codes or data description to realize recording of the testing case; the server task scheduling module is connected with a plurality of testing machines, and is used for receiving a testing request and allocating and sending a testing task to one of the testing machines; the control information generation module is used for receiving a recording result of the client recording module, converting the recording result into corresponding operation and codes controlled by a game client, and sending the corresponding operation and codes to the testing machines for automatic testing; the testing data analysis module is used for analyzing testing data and generating a testing report. The invention also relates to the testing method applied to the testing platform.

Description

technical field [0001] The invention relates to a test platform, in particular to a client game performance cloud test platform. The present invention also relates to a test method applied to the above test platform. Background technique [0002] The game client performance test aims to collect and analyze the performance parameters (such as FPS, CPU, memory usage, etc.) of the game client during the game process, which is one of the most basic test contents in the game test. Especially for large-scale client games, the performance of the client directly affects the game experience of players, so performance testing is particularly important. [0003] The traditional game client performance testing process is that game developers modify game resources (code, art resources, etc.), and notify testers to test after submission. Since performance testing has specific requirements for software and hardware configurations, testers are required to perform special tests. Test work ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
Inventor 李元实董芯萌
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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