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36 results about "Game testing" patented technology

Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is the discovery and documentation of software defects (aka bugs). Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being excessively strenuous and unrewarding, both financially and emotionally.

Automatic testing method, system and equipment based on protocol configuration table and medium

The invention discloses an automatic testing method, system and equipment based on a protocol configuration table and a medium. The method specifically comprises the following steps: capturing a communication data packet between a game client and a game server; analyzing the communication data packet by using a protocol format reasoning algorithm based on a hidden Markov model to generate a protocol configuration table; constructing an automatic test robot, and simulating player behaviors based on the protocol configuration table to execute a protocol-level test; based on the protocol configuration table and the execution state of the test robot, preferentially exploring a high-risk branch path, and dynamically adjusting the test sequence; and constructing a defect root cause analysis engine according to a protocol level test result and a multi-modal detection result, and automatically positioning and outputting a problem root in combination with protocol data, game state data and a system log. According to the method, the whole process of game automatic testing is realized, the game problem is accurately and efficiently detected, the source is positioned, the manual testing cost and error are reduced, and the game testing quality and efficiency are improved.
Owner:广州三七极耀网络科技有限公司

Automatic game testing method and system

The invention provides an automatic game testing method and system, and belongs to the technical field of game development. The method comprises the following steps: acquiring image information and character information of a game; generating a prompt according to the acquired image information and text information; inputting the prompt into a preset model, and obtaining an operation instruction returned by the preset model; analyzing the operation instruction, and executing a corresponding game operation according to an analysis result; and collecting game image information and text information at the next moment after game operation is executed, and repeating the operation. According to the method, automatic testing of the game can be achieved, the flexibility of game testing is improved, and the cost of game testing is reduced.
Owner:GUANGZHOU AIYOU INFORMATION TECH

A virtual role-based game testing method and system, and a storage medium

PendingCN122309349AFirst personSimulation
This application provides a game testing method, system, and storage medium based on virtual characters. Starting from the first-person perspective of the virtual character under test, it first acquires the game scene currently visible to the player through the visible range, and then obtains scene function data, such as interactive items, NPCs, and quest points. Subsequently, this function data is combined with the virtual character's own information, and a series of simulated operation paths are generated using a behavior planning algorithm. Each path represents a series of actions the player might perform from that perspective, with the expected result pre-set for each step. Finally, each path is executed step-by-step in the game, and the actual results are compared with the preset results to obtain the pass / fail information for each path. In this way, by automatically generating a complete operation sequence matching the player's perspective, it helps to trigger hidden vulnerabilities, thereby improving test coverage and defect discovery efficiency.
Owner:FUJIAN TQ ONLINE INTERACTIVE INC

Game testing method and system based on virtual reality

The invention discloses a game testing method and system based on virtual reality. The method comprises the following steps: determining an optimal layout of a plurality of virtual cameras through an adaptive visual angle prediction algorithm and generating a panoramic test view; constructing a multi-dimensional operation data structure to record test operation at high frequency and realize compression storage; collecting performance data, and generating a visual performance distribution thermodynamic diagram through spatial interpolation; natural gesture interaction and multi-user collaborative labeling are realized based on hand feature recognition; and deploying a plurality of AI models to automatically detect vision, behavior and time sequence anomalies. The system comprises six modules including a VR environment construction module, an operation record analysis module, a performance visualization module, a collaborative interaction module, an intelligent detection module and a data storage module which work cooperatively through a standardized interface. A traditional plane game test is converted into an immersive VR test environment, the technical problems that the view field is limited, the operation record is not accurate, the performance analysis is not visual and the cooperation efficiency is low are solved, and an innovative technical means is provided for guaranteeing the game quality.
Owner:SHANGHAI RIXIHEGE INFORMATION TECH CO LTD

Game intra-game test method and device, equipment, storage medium and program product

The embodiment of the invention discloses a game office test method and device, equipment, a storage medium and a program product. The method comprises the following steps: inputting an instruction text for indicating to perform a game game test into an intelligent agent model; wherein different virtual objects participating in game confrontation are controlled by different agent models; calling a large language model through the agent model to perform task splitting on the instruction text to obtain a to-be-executed sub-task sequence; when the agent model recognizes the moving sub-tasks contained in the sub-task sequence, calling an intra-office moving tool, and inputting position parameters of a target point into the intra-office moving tool; and acquiring a path from the current position of a controlled object corresponding to the intelligent agent model to the target point through the local moving tool according to the position parameter of the target point, and controlling the controlled object to move along the path. According to the embodiment of the invention, the effectiveness of the performance test in the MOBA game office is greatly improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game debugging method, game debugging device, program product and electronic equipment

PendingCN120909907AError detection/correctionVideo gamesGraphicsProgram graph
The invention provides a game debugging method, a game debugging device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: in response to a first editing instruction, adding a breakpoint identifier in a first programming graph; wherein the programming graph is a visual object corresponding to a code used for realizing game logic, and the first programming graph is a programming graph associated with a first game map; adding a breakpoint in a first code corresponding to the first programming graph according to the breakpoint identifier to generate a second code; in response to a game test instruction for the first game map, running the first game map in a debugging running mode, and executing the second code; in response to execution to a breakpoint in the second code, pausing execution of the second code; and displaying debugging information of the first programming graph according to the current execution state of the second code. The difficulty of checking and debugging the game editing content is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automatic testing method and system for game software

The invention relates to the technical field of game testing, and provides an automatic testing method and system for game software, and the method comprises the steps: obtaining a behavior target sequence of a testing path of a testing agent in a video game; the behavior target sequence comprises a plurality of behavior targets, the behavior targets are used for indicating test tasks needing to be completed by the test agent, and the behavior targets further comprise task physical environment information corresponding to the test tasks; when the test agent is controlled to execute a behavior target in the behavior target sequence, an operation instruction is determined according to the state information of the test agent and the task physical environment information, and the operation instruction is used for guiding the test agent to complete the behavior target; and controlling the test agent to execute the operation instruction. The test efficiency of the game software can be improved.
Owner:YANCHENG DONGYUE XINGXU NETWORK TECHNOLOGY CO LTD

In-game testing methods, devices, equipment, storage media, and program products

This application discloses a method, apparatus, device, storage medium, and program product for in-game game testing. The method includes: inputting instruction text to an intelligent agent model to instruct in-game game testing; wherein different virtual objects participating in the game are controlled by different intelligent agent models; the intelligent agent model calls a large language model to perform task decomposition on the instruction text, obtaining a sequence of sub-tasks to be executed; when the intelligent agent model identifies a movement sub-task included in the sub-task sequence, it calls an in-game movement tool and inputs the position parameters of a target point to the in-game movement tool; the in-game movement tool obtains a path from the current position of the controlled object corresponding to the intelligent agent model to the target point based on the position parameters of the target point, and controls the controlled object to move along the path. This application significantly improves the effectiveness of in-game performance testing in MOBA games.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game testing method and device, terminal equipment and computer readable storage medium

The application discloses a game testing method and device, terminal equipment and a computer readable storage medium. The method comprises the following steps: obtaining a target analysis result corresponding to a target game and picture data output by the target game in a testing process; determining a target probability of the target game based on the picture data and the target analysis result, wherein the target analysis result comprises a rule constraint condition, and the target probability is used for representing a probability that the target game follows the rule constraint condition; and obtaining a testing result of the target game according to the target probability. The method can probabilistically represent the case that the game follows the rule based on the picture data output by the game, so that the testing result is objective, and the automation degree and detection efficiency of the game testing process are improved.
Owner:SHENZHEN TCL NEW-TECH CO LTD

Automated video game test bed and methods

ActiveUS12569773B2Video gamesGame testingHuman–computer interaction
Testing of a video game may include a test farm of game machines having different configurations. Different builds of a video game may be provided to the game machines, and the game machines may execute the video game. While executing the video game, the game machines may have an avatar travel along a path, with the game machines capturing performance data while the avatar travels along the path. The performance data may be compared with desired performance of the game machines, to assist in determining viability of the video game builds.
Owner:ACTIVISION PUBLISHING INC

A reinforcement learning level testing method for game development

A reinforcement learning level testing method for the game development stage, characterized by comprising: performing diversity-driven reinforcement learning during the game level testing process, wherein the diversity-driven reinforcement learning algorithm is provided with a task target reward r for the interactive environment. ex and the diversity reward r generated by the diversity evaluation of the current strategy in , where when the diversity of the current strategy is greater than or equal to the threshold δ in And the mission goal reward r ex Less than the threshold δ ex When the learning goal is to focus on obtaining more task target rewards r ex ; When the diversity of the current strategy is less than the threshold δ in When , the learning goal is to focus on obtaining more diversity rewards r in , prompting the agent to choose strategies it had not previously adopted. This invention improves the pertinence of training objectives, enhances the coverage of game environment exploration and the validity of the generated data when using reinforcement learning algorithms for game testing, and better meets the testing needs of industrialized game development pipelines.
Owner:TSINGHUA SHENZHEN INTERNATIONAL GRADUATE SCHOOL

Game testing method and device and electronic equipment

The invention provides a game testing method and device and electronic equipment, and the method comprises the steps: controlling at least one electronic equipment to load a specified game function module, and collecting test data generated when an artificial intelligence (AI) virtual role executes a game task included in game content corresponding to the specified game function module in the specified game function module; performing rule verification on the test data based on a pre-generated game design rule; performing comparison verification on the test data based on the historical test data passing the verification; and generating a test result of the target game based on the abnormal test data and the normal test data determined by the rule verification and the comparison verification. According to the method, a corresponding test script does not need to be written for each game task, and the AI virtual character is used for carrying out random running test, so that each function point in the game with high degree of freedom can be covered.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game abnormal problem identification method and related equipment

The embodiment of the invention discloses a game exception problem identification method and related equipment, and the method comprises the steps: obtaining a game exception detection request, and constructing a plurality of game test cases based on the game exception detection request; respectively executing the plurality of game test cases through the game test version and the game historical version to obtain a test version execution result and a historical version execution result corresponding to each game test case; comparing the test version execution result with the historical version execution result to obtain a plurality of abnormal test cases; based on the difference characteristics of each abnormal test case, performing clustering operation to obtain a plurality of clustering results; calculating the case complexity of each abnormal test case based on a plurality of case complexity associated factors; and based on the case complexity of each abnormal test case, screening a target abnormal test case from each clustering result and sending the target abnormal test case. According to the method, the game abnormal problem identification efficiency can be improved.
Owner:TENCENT TECH (CHENGDU) CO LTD

Game testing method and device, computer storage medium and electronic device

This disclosure relates to the field of computer technology, specifically to a game testing method and apparatus, storage medium, and electronic device. The method includes: injecting preset code into a Python virtual machine within a game process; the preset code is used to obtain the address of a target function in the Python virtual machine and establish a data transmission connection between the game process and a control terminal, wherein the target function address is the function address corresponding to the target function of a Python script running in the Python virtual machine; receiving test Python data sent by the control terminal through the data transmission connection, and executing the test Python data in the Python virtual machine based on the target function address. This disclosure separates the test script from the game code, improving the efficiency of testing or secondary development of games developed using Python scripts by injecting the test script into the Python virtual machine within the game process.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and system for automatically completing code scanning payment test in PC game

The invention relates to the field of game testing, in particular to a method and system for automatically completing a code scanning payment test of a PC game, and the method comprises the steps: starting a game client, positioning a shopping mall entrance, clicking a target commodity, intercepting a payment popup window, and generating a unique tracking ID and a two-dimensional code picture; after the server receives the two-dimensional code picture, idle equipment is randomly selected from a Redis equipment pool, and the picture is pushed to a photo album of the equipment; controlling the selected equipment to start a payment application, accessing a photo album and scanning the latest two-dimensional code to complete payment confirmation operation; the client polls and detects a payment result, closes a pop-up window and cleans data if payment succeeds, and triggers an alarm if payment is overtime; real mobile terminal payment operation can be simulated, the equipment resource utilization rate is high, and the test efficiency is high.
Owner:福建天晴在线互动科技有限公司

Multi-user scene driven game test method and device and electronic equipment

The invention provides a game test method and device driven by a multi-person scene and electronic equipment, and the method comprises the steps: configuring a plurality of game accounts based on a preset test case; the game account has a corresponding behavior model; generating a game control message for each game account based on the behavior model of the game account and the account state of other game accounts through a game account control node, and sending the game control message to a game server, so that the game server returns response data corresponding to the game control message to the game account control node; and determining a test result of the test case based on the response data. In the mode, a plurality of game accounts are configured, the game control message is sent to the game server through the behavior model of the game account, and the actual game operation of the player is simulated, so that the automatic test of the multi-player online game is realized, the labor cost is reduced, and the test efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A multi-mode game balance testing method and device

The application relates to the technical field of game testing, and discloses a multi-mode game balance testing method and device, which is applied to a balance testing platform and comprises the following steps: determining testing requirements corresponding to a current game project; the testing requirements include testing game modes, testing mode setting parameters and testing objects; according to the testing requirements, a plurality of groups of testing data meeting the testing requirements are generated; when there are a plurality of testing game modes, the testing data include testing data of each testing game mode; according to the testing requirements, countermeasures corresponding to each group of testing data are generated based on a set data generation algorithm; balance testing is performed for each testing task based on a testing simulation algorithm, and testing results are obtained; each testing task includes one group of testing data and countermeasures corresponding to the testing data. It can be seen that the application can improve the efficiency of game balance testing and the accuracy of game balance testing results.
Owner:GUANGZHOU MENGQU INFORMATION TECHNOLOGY CO LTD

Game play analysis system, game test management system, and program

To provide a game play analysis system capable of not only determining the presence or absence of a malfunction of a game but also specifying the details of the malfunction and providing such information to developers or the like.SOLUTION: A debug processing device 10 is a device for performing debugging (error detection and correction) for a given game executed by a game device 20, and is configured to execute a game play analysis process that analyzes the content of game play during game execution on the basis of predetermined determination criteria (information) and game play information output from the game device 20, and notify an administrator of information related to the analysis content of the game play.SELECTED DRAWING: Figure 4
Owner:BANDAI NAMCO ENTERTAINMENT INC

Multi-station game testing mobile phone support operation table

The utility model relates to mobile phone support technical field discloses multi -position game test mobile phone support operation platform, including support pole, the top of support pole installs fixed establishment, fixed establishment can provide multi -position mobile phone support, the top rear side of support pole installs heat abstract mechanism, heat abstract mechanism is used for to mobile phone cooling, fixed establishment includes support column, support column rotatoryly connects in the top middle part of support pole, the inboard top of support column is connected with support pole no.
Owner:NANJING SHENGXIAO INFORMATION TECHNOLOGY CO LTD

Game AI automatic test robot system and method

The invention relates to the field, and discloses a game AI automatic test robot system and method, and the system comprises an initialization module which is used for shielding an interference process, configuring a game test environment and importing a model; the detection module is used for capturing a game picture at the frequency of 30fps, analyzing the picture through a CNN-LSTM scene analysis model, and outputting a scene state vector; the behavior module is used for selecting an optimal action through an epsilon-greedy strategy, mapping the optimal action into an operating system level instruction and executing the operating system level instruction, and obtaining a new scene state vector; the log module is used for monitoring whether the game is stuck, endless loop and state disorder exceptions or not, calling an Apriori model to mine association rules of exceptions, actions and states, and generating a structured log; the control circulation module is used for dynamically adjusting the test priority and resource allocation according to the checkpoint abnormal frequency and the test completion rate, and performing circulation execution; according to the invention, the test efficiency and scene coverage are improved, and the manual troubleshooting cost is reduced.
Owner:SHENZHEN BENDAO TECH CO LTD

Game automatic testing method and system based on user behavior prediction

The invention discloses an automatic game testing method and system based on user behavior prediction, and the method comprises the steps: generating the annotation information of a user through the collected user operation data and game server data, and extracting the behavior characteristics of the user from the annotation information of the user; fusing the behavior characteristics, predicting to obtain a user type and a behavior mode probability thereof, establishing an intelligent agent according to the user type and the behavior mode probability thereof, dynamically generating a game test script by the intelligent agent according to current game state information, executing the game test script, and performing balance detection and vulnerability positioning on an execution result. In this way, more behavior modes are covered during user behavior prediction, so that hidden vulnerabilities which are not found by manual testing can be conveniently detected; after the intelligent agent generates and executes the test script, balance detection and vulnerability positioning are carried out, so that the test efficiency can be ensured; the method integrating behavior pattern prediction and vulnerability positioning can solve the problem of poor adaptability of the existing script test.
Owner:FUJIAN TQ DIGITAL

Game user interface test method, terminal and readable storage medium

The invention discloses a game user interface test method, a terminal and a readable storage medium, and the method comprises the steps: respectively predicting the initial weights of DOM-level data, user-level data and system-level data through a long-short-term memory network, obtaining the type of a device for operating a game, adjusting the initial weights based on an attention mechanism and the type of the device, obtaining a final weight, and carrying out the testing of the user interface of the game. The performance score of the game is calculated according to the final weight, the DOM-level data, the user-level data and the system-level data, a user interface test result is obtained based on the performance score, missing detection is avoided, dynamic weight prediction is achieved through LSTM, meanwhile, the final weight of the multi-source data is obtained by combining the attention mechanism and the device type adjustment weight, the method is more comprehensive and accurate, and the user experience is improved. The performance score is calculated according to the multi-source data and the final weight, and the performance condition of the game UI is accurately quantified, so that the comprehensiveness and reliability of the game UI test are improved.
Owner:FUJIAN TQ DIGITAL

Method for executing test as service (TaaS) and computer readable medium

The invention relates to a method for executing a test as a service TaaS and a computer readable medium. A method for executing a test as a service TaaS includes receiving, at a server, a game application from a client for testing one or more errors; an automatic game testing module executes a plurality of automatic sessions of the game application program, corresponding testing input is achieved aiming at the automatic sessions, and the corresponding testing input comprises control input, game state data, system parameters and network parameters; detecting, by an error reporting program, an occurrence of an error during the plurality of automatic sessions executing the game application; and generating a snapshot file including a portion of the control input, the game state data, and a video component associated with the occurrence of the error.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game development dynamic content generation method and system based on artificial intelligence

The invention provides a game development dynamic content generation method and system based on artificial intelligence, and relates to the technical field of game development, and the method comprises the steps: firstly obtaining a dynamic content generation demand corresponding to game development, and extracting demand features to form a demand feature spectrum; then screening adaptive elements from the game development resource pool based on the demand characteristic spectrum, and calculating an adaptation degree to generate a content evolution factor; calling a pre-trained game content self-evolution AI model, and inputting the demand characteristic spectrum and the content evolution factor to generate game initial dynamic content; collecting an interaction mark of the game test user and the initial content, and generating game evolution dynamic content in combination with the content evolution factor; and finally, calculating a content evolution completeness index based on the evolution dynamic content, and outputting a game dynamic content packet when the demand is met, thereby realizing efficient, intelligent and personalized game dynamic content generation.
Owner:SHENZHEN RUIRUI NETWORK TECHNOLOGY CO LTD

Game editing method, device and electronic equipment

The present disclosure provides a game editing method and device and electronic equipment, a first scene picture formed by a first view angle shooting a game editing scene is captured in real time, in response to a first editing operation for a target scene component being completed, a virtual object is controlled to interact with the target scene component, and a picture formed by shooting the virtual object and the target scene component through a second view angle is superimposed and displayed on the first scene picture in the process of the virtual object interacting with the target scene component. In this way, after editing of a scene component in a game editing scene is completed, the virtual object is controlled to interact with the scene component, a test picture of a game test scene corresponding to the game editing scene is displayed on the first scene picture, the game editing scene is tested in real time during the editing process, the editing and design process of the game editing scene is not interrupted, the operation burden of the user is reduced, problems can be found as early as possible, and the modification cost in the later stage is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game testing method and device, storage medium, equipment and program product

The invention discloses a game test method, a game test device, a computer readable storage medium, electronic equipment and a computer program product, and the method comprises the steps: responding to a test instruction of a to-be-tested game service function, reading an annotation in a program code used for realizing the to-be-tested game service function, and through a preset test case, reading the annotation in the program code used for realizing the to-be-tested game service function; and controlling the target game virtual object to execute the to-be-tested game service function, and determining a test result of the to-be-tested game service function according to the process of executing the to-be-tested game service function by the target game virtual object. Therefore, the test case can be stored in the code annotation, so that a test case writing environment in a game service function test is simplified, test data does not need to be constructed or an execution script does not need to be written completely manually, function abnormity can be positioned quickly, and function verification can be completed quickly. And the situation that the user needs to construct a virtual offline environment for testing is avoided, and the testing efficiency is further improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game testing processing methods, devices, program products and electronic devices

This disclosure provides a game testing processing method, apparatus, program product, and electronic device, relating to the fields of computer and game technology. The method includes: loading a first game map to display a game editing scene corresponding to the first game map in a graphical user interface; responding to a test character setting instruction in the game editing scene, determining a target test character from candidate test characters; the candidate test characters include test-specific characters and / or game-participating characters of the first game map; responding to a test trigger instruction, displaying a game test scene in the graphical user interface according to the current editing information of the game editing scene; and responding to a character control instruction in the game test scene, controlling the target test character to execute the game behavior corresponding to the character control instruction. This disclosure improves the diversity of game testing and enhances testing efficiency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game testing method and device, electronic equipment, storage medium and program product

The invention provides a game testing method and device, electronic equipment, a storage medium and a program product, and relates to the technical field of game development.The game testing method comprises the steps that office data are obtained through a testing script built in a game client side, a control instruction is generated based on the office data, and the game client side receives the control instruction; and operating the game client to execute a game match test through the control instruction. The control instruction is used for simulating user input; and obtaining round data, wherein the round data is used for generating a game test result. Compared with the prior art, the simulation degree of the game test can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD