Data processing method and device and computer readable storage medium

A data processing and readability technology, applied in the computer field, can solve problems such as low accuracy, cumbersome and complicated problems, and achieve the effect of improving efficiency

Active Publication Date: 2021-06-25
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, for game resource files that cannot be directly opened and read, such as resource files developed based on Unreal Engine (UE) 4, and there are complex reference relationships between various types of resources, through manual analysis Determining the differences between the new version and the old version is undoubtedly extremely cumbersome and less accurate

Method used

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  • Data processing method and device and computer readable storage medium
  • Data processing method and device and computer readable storage medium
  • Data processing method and device and computer readable storage medium

Examples

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Embodiment Construction

[0046]The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0047] Among them, Unreal Engine (UE) 4 is a game engine developed by Epic Games, which has been successfully used in the development of stealth games, fighting games, role-playing games and many other types of games. In the embodiment of this application, the game resources developed based on UE4 can generally include the following types:

[0048] Blueprint (Blueprints): is a special type of resource that provides an intuitive, node-based interface for creating new types of game objects (Ac...

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Abstract

The embodiment of the invention provides a data processing method and device and a computer readable storage medium, and the method comprises the steps: obtaining a version identifier of a first version and a version identifier of a second version of a target game, obtaining a first readable file of the first version according to the version identifier of the first version, obtaining the first readable file by performing readability analysis on a game resource file of a first version, obtaining a second readable file of a second version according to a version identifier of the second version, obtaining the second readable file by performing readability analysis on the game resource file of the second version, and by comparing the first readable file with the second readable file, obtaining the resource comparison result between the first version and the second version, wherein the resource comparison result comprises the changed resource and the resource associated with the changed resource. The difference between different versions of the game can be efficiently and accurately determined, and the game testing efficiency can be improved.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a data processing method, device, and computer-readable storage medium. Background technique [0002] As we all know, in the process of game development, the iterative update of the game version is usually very frequent. After a new version is developed, it is usually necessary for the tester to test the new version, and then go online after the test is correct. [0003] In order to improve testing efficiency, it is necessary to analyze the differences between the new version and the old version, and then carry out targeted testing. However, for game resource files that cannot be directly opened and read, such as resource files developed based on Unreal Engine (UE) 4, and there are complex reference relationships between various types of resources, through manual analysis Determining the difference between the new version and the old version is undoubtedly extrem...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77G06F8/71G06F11/36
CPCA63F13/77G06F8/71G06F11/368G06F11/3688G06F11/3692
Inventor 何洪智陈洁昌列振毅邱宏健
Owner TENCENT TECH (SHENZHEN) CO LTD
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