A method and a device for detecting a game lagging frame

A game and game server technology, applied in the field of computer game testing, can solve problems such as the inapplicability of games and the troublesome construction of UE4Editor, so as to reduce game lags, improve game quality, and achieve simple effects.

Inactive Publication Date: 2019-06-04
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, building UE4Editor is cumbersome and depends on the

Method used

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  • A method and a device for detecting a game lagging frame
  • A method and a device for detecting a game lagging frame
  • A method and a device for detecting a game lagging frame

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Embodiment Construction

[0022] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0023] It should be noted that the singular forms of "a", "said" and "the" used in this disclosure are intended to include plural forms unless the context clearly indicates otherwise. Also, unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art. The terms used in the specification herein are for describing specific embodiments only, and are not intended to limit the present invention. As used herein, the term "and / or" includes any combination of one or more of the associated listed items. The use of any and all examples, or exemplary language ("such as," "such as," etc.) provided herein is intended merely ...

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Abstract

The invention relates to a method for detecting a game lagging frame, is suitable for a game based on an imaginary 4 engine, and belongs to the field of game testing. The method comprises the following steps: using a hook function to monitor the FENgineLoop; calling the Tick function, and calculating the FENgineLoop called by each frame: obtaining corresponding frame time consumption by the duration of the Tick function, and recording the frame time consumption of all frames; Wherein the time consumed for searching the frame exceeds the single-frame duration corresponding to the game set framerate. Wherein the Hook function is used for executing: a FEngineLoop: recording the current system time as the frame start time before the Tick function is called; Calling an FENgineLoop: refreshingthe frame by using a Tick function; FENgineLoop: recording the current system time as the frame end time again when the Tick function is called and returned; And calculating a difference value betweenthe frame ending time and the frame starting time to obtain the frame time consumption of the frame. And in order to facilitate subsequent version maintenance or test, outputting the FEngineLoop: thetime when the Tick function is called and the corresponding frame consumed time to a text file of a specified path.

Description

technical field [0001] The invention relates to a method and a device for detecting game freeze frames, belonging to the field of computer game testing. Background technique [0002] At present, the Unreal 4 engine (UE4) is gradually becoming popular, and many games have been developed and released based on this engine, such as "PUBG Mobile" and "Xiaomi Shootout" developed by Tencent. Analyzing the stuttering situation of UE4 engine games, developers can locate and optimize the stuttering frame, thereby improving the game quality. [0003] At present, UE4 mainly uses the basic tools that come with UE4 for frame analysis and positioning. For example, the debug version can be connected to UE4Editor, or use the console of UE4 to enter relevant commands for statistics (the information is displayed on the mobile phone screen). [0004] However, building UE4Editor is cumbersome and depends on the debug version, which is not very suitable for online published games. Contents of ...

Claims

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Application Information

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IPC IPC(8): H04L12/26H04L29/06
Inventor 刘马良李爱华胡逸飞
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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