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Automatic game testing method

An automated testing and game technology, applied in the field of mobile games, can solve problems such as low efficiency, increasing difficulty in obtaining performance data, and cumbersome processes, so as to improve reliability and reduce system coupling.

Inactive Publication Date: 2019-06-14
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1) The process of obtaining operation objects requires more manual intervention, resulting in cumbersome processes and low efficiency
Additionally, test scripts require testers to write and continually debug
This has relatively high ability requirements for testers, and at the same time causes a large energy and time burden;
[0006] 2) The continuous locking of the operating system also causes the difficulty of obtaining performance data during the current test process, and the accuracy of the obtained data is not satisfactory;
[0007] 3) There are too many changes in the test record and acquisition, and the transmission of test data, and the system complexity is too high

Method used

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  • Automatic game testing method

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Embodiment Construction

[0027] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0028] figure 1 For the flow chart of the game automation testing method according to the present invention, reference will be made below figure 1 , the method for character random roaming of the present invention is described in detail.

[0029] First, in step 101, a test interface for recording test content is accessed. In this step, the game accesses various interfaces provided by the SDK, mainly recording operation behavior, scene recording, UI control list and operation playback interface.

[0030] In step 102, record the test information acquired by the test interface to form a test information list. In this step, according to the operation recording interf...

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Abstract

An automatic game testing method comprises the following steps of accessing a testing interface for recording testing contents; recording the test information acquired by the test interface to form atest information list; receiving a test instruction, starting playback, and obtaining and uploading performance data; and when an error occurs in the playback execution process, interrupting the playback execution, carrying out screenshot and uploading an error log. The automatic game testing method is not limited by a mobile phone system, various performance data of game operation are accuratelyobtained and automatically uploaded to a server, and data analysis is carried out; a recording tool and a playback tool are combined into a whole, recording and playback are separated from a mobile phone, data are automatically generated, the system coupling degree is reduced, and the reliability of the test process is improved.

Description

technical field [0001] The invention relates to the technical field of mobile games, in particular to a testing method for mobile games. Background technique [0002] With the continuous development of the game industry, there are more and more game manufacturers, and each company develops more and more game products and invests in new technologies. As the complexity of mobile games continues to increase, the differences between mobile phone models and system versions in the market Constantly fragmented, various problems (such as security issues, game logic or stability issues, game performance issues, etc.) are inevitably introduced during its development. Therefore, before the public testing or official release of mobile games, game development companies need to organize a large number of resources for testing and verification, which is manifested in various functional, performance and compatibility tests. [0003] In order to reduce the repetitive work of testers and imp...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
Inventor 钱福林
Owner SNAIL GAMES
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