Game testing method and system for mobile devices
A technology for mobile device and game testing, applied in software testing/debugging and other directions, can solve problems such as increasing testing time, reducing overall testing efficiency, and selecting PCs
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[0090] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.
[0091] see figure 1 , is a flow chart of steps of an embodiment of the game testing method for mobile devices provided by the present invention.
[0092] During specific implementation, before executing the game testing method for the mobile device, the selection and deployment of the test environment can be performed first. In order to realize the scheduling of many mobile devices (such as smartphones with Android system installed) and obtain test data in parallel on each mobile device to shorten the test time and simplify the test process, a continuous integration platform (such as Jenkins) can be preferably used. One server is used as the Jenkins master node or host server, and each PC connected to one or more mobile devices is used as a slave node. Users can remotely sche...
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