Game testing method and system for mobile devices

A technology for mobile device and game testing, applied in software testing/debugging and other directions, can solve problems such as increasing testing time, reducing overall testing efficiency, and selecting PCs

Inactive Publication Date: 2015-04-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] First, the number of PCs cannot be flexibly selected according to the number of mobile devices to be tested, resulting in low device utilization; second, the acquisition of test data is realized through the PC side, rather than allowing the mobile devices to be tested at the same time And obtain performance data and screenshots. When the number of mobile devices to be tested is large, the test time of the whole process is too long; third, after obtaining the game interface when the game is running, it is necessary to manually check the screenshots of the game on various mobile devices Whether there are black borders and missing textures in the image, the compatibility of the game on various mobile devices is artificially judged. However, there are a lot of screenshot data to be collected during the running of the game, and the existing technology lacks an automatic judgment method, which increases the overall Test time and reduce the overall efficiency of the test; and there are certain errors in the artificial data judgment

Method used

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  • Game testing method and system for mobile devices
  • Game testing method and system for mobile devices
  • Game testing method and system for mobile devices

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Embodiment Construction

[0090] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.

[0091] see figure 1 , is a flow chart of steps of an embodiment of the game testing method for mobile devices provided by the present invention.

[0092] During specific implementation, before executing the game testing method for the mobile device, the selection and deployment of the test environment can be performed first. In order to realize the scheduling of many mobile devices (such as smartphones with Android system installed) and obtain test data in parallel on each mobile device to shorten the test time and simplify the test process, a continuous integration platform (such as Jenkins) can be preferably used. One server is used as the Jenkins master node or host server, and each PC connected to one or more mobile devices is used as a slave node. Users can remotely sche...

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Abstract

The invention discloses a game testing method for mobile devices. The method comprises the steps that a testing request sent by a user is received by means of a plurality of Web interfaces, one or more slave nodes are selected, using states of all the mobile devices connected with the slave nodes are detected, and a testing task is distributed to the one or more spare mobile devices to be executed; a testing file uploaded by the user is received, and the slave nodes are used for distributing testing cases corresponding to the testing file and the testing request to the mobile devices synchronously; the mobile devices are controlled to install and start game software, and system files of the mobile devices are read in real time in the running process of the game software to obtain performance parameters; the performance parameters are analyzed to generate a test result, and the test result is stored in a database connected with the Web interfaces. The invention further provides a game testing system for the mobile devices. The method and the system have the advantages that a PC and the mobile devices are dispatched conveniently, and the testing efficiency and reliability are high.

Description

technical field [0001] The invention relates to the technical field of computer software testing, in particular to a game testing method and system for mobile devices. Background technique [0002] Before the game on mobile devices goes online, in order to ensure the quality of the game and user experience, testers need to perform compatibility tests on the game client (that is, each mobile device running the game) on many mobile devices (such as smartphones, handheld computers, etc.) And performance testing, where the performance parameters involved in the performance testing. However, there are many types and models of mobile devices. For example, due to the open strategy of the Android (Android) system, there are many models of Android devices, and the technical standards of the devices are not uniform. The fragmentation of the Android system is very serious. How to conveniently and efficiently test game client compatibility and performance on many Android devices is one...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
Inventor 章祥孔庆云曾维
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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