Method, system and client for realizing fighting alternation of stand-alone mobile phone game

A technology of mobile games and stand-alone games, applied in the field of mobile games

Active Publication Date: 2009-09-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It can be seen that so far, there is no platform and solution that can support stand-alone mobile games for interaction and combat.

Method used

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  • Method, system and client for realizing fighting alternation of stand-alone mobile phone game
  • Method, system and client for realizing fighting alternation of stand-alone mobile phone game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0050] Example 1: Two-person battle and interaction

[0051] based on figure 1 system shown and figure 2 As shown in the method shown, mobile game user A logs in to the mobile game's battle platform server through the API interface of the stand-alone mobile game client he logs in, queries and selects game user B from the online user list on the online user service unit, and then sends It sends out a battle invitation; after game user B accepts the invitation, a battle interaction channel is established between game user A and game user B through the online game service unit of the battle platform server, and data transmission between game user A and game user B is performed to realize the battle. interact.

[0052] If the game needs to interact with the game developer's server, the battle platform server can first obtain the data required for the interaction with the game developer's server, and then notify game user A and game user B to achieve two-player interaction.

Embodiment 2

[0053] Example 2: Multiplayer (more than or equal to two people) battle interaction

[0054] based on figure 1 system shown and figure 2 In the method shown, mobile game user A logs in to the mobile game's battle platform server through the API interface of the single-player mobile game client he logs in, establishes the game X's room on the battle platform server, and waits for other game users to join and prepare. Start a game battle. All data is distributed among game users through the battle platform server to realize the battle interaction, that is, if any game user in a room performs any operation, all other game users in the same room will be notified through the battle platform server. If Game X needs to interact with the game developer's server, the mobile game's battle platform server can interact with the game developer's server to obtain data to notify all game users in the room corresponding to Game X to achieve multiplayer battle interaction .

[0055] Speci...

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PUM

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Abstract

The invention discloses a method for realizing the fighting alternation of a stand-alone mobile phone game, which comprises the steps: each stand-alone mobile phone game client is provided with a networking interface, and a first game user can query invitational game users through the networking interface, selects a second game user who can be invited and sends the invitation to the second selected game user through the networking interface; and after the second game user accepts the invitation, the fighting alternation relation is established between the first game user and the second game user to complete the game fighting alternation between the two game users. The invention also discloses a system and a client for realizing the fighting alternation of the stand-alone mobile phone game, and the networking fighting alternation of the stand-alone mobile phone game can be conveniently realized by using the method, the system and the client.

Description

technical field [0001] The invention relates to the field of mobile games, in particular to a method, a system and a client for realizing battle interaction of a single-machine mobile game. Background technique [0002] With the rapid development of online games, a variety of online games emerge in an endless stream, some of which are implemented independently by a single machine, that is, games that can be played by a single terminal without the need for networking; concurrent games. For online games, in order to provide better online services for game users, game battle platforms came into being. The said game battle platform provides multi-user terminal game online services for Internet users, allowing Internet game users to easily play games through the Internet, just like in a local area network. The game battle platform connects game users thousands of miles away on the Internet through network protocol conversion technology, and provides game users with real-time co...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04W8/18H04W12/06H04L29/08A63F13/12A63F13/332
Inventor 孟金锋周涛劳琳
Owner TENCENT TECH (SHENZHEN) CO LTD
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