Online game video recording and playback method based on data synchronization

A data synchronization and video recording technology, applied in the field of computer games, to achieve the effect of small storage space, good user experience and flexible operation

Active Publication Date: 2015-09-16
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the playback speed can be controlled, the playback content has been determined when the video is recorded and cannot be changed

Method used

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  • Online game video recording and playback method based on data synchronization

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Embodiment Construction

[0022] The game recording and replaying method of the present invention is applicable to network games and stand-alone games. Specifically, in a typical first-person shooter structure (CS structure) multiplayer online game, the effects generated by the player's operations on the server will be synchronized to other players in the scene. Only other players can see and interact with the player in the scene. If these synchronization data are stored and simulated on the client again, the player's interactive behavior and effects can be reproduced.

[0023] refer to figure 1 According to a method for online game video recording and playback based on data synchronization of the present invention, the method includes the following steps: A. Obtaining synchronization data including state information, event information and time information of game synchronization during the running of the game program at the online game server end package; B, according to the target object of the gam...

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Abstract

The invention discloses an online game video recording and playback method based on data synchronization. Synchronous data packets in the game process are intercepted and copied and then played back through a game client side. The memory occupied by the network data packets is quite small, and advantages are extremely achieved compared with an ordinary video recording method. The process of playing back the network data packets and simulating the game through the game client side is free of damage, and a user does not need to worry about the image quality.

Description

technical field [0001] The invention relates to a method for recording and replaying, in particular to a method for recording and replaying an online game based on data synchronization, and belongs to the field of computer games. Background technique [0002] Online game recording is to save the process and effect of player interaction in the scene to persistent storage (such as disk). The playback of online games is to reload the video data to reproduce the player's interaction process and effect. [0003] Note that the term "scene" mentioned here refers to a running instance of a map. A typical scene includes the geographic environment, scene objects, and interactions between scene objects or between scene objects and the environment. [0004] The recording and playback of online games is an important means for players to review and communicate with each other. For strategy games, replaying the game process and reflecting on game decisions is an important way to improve...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 张明胡翌高勇吴越
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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