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77 results about "Gaming video" patented technology

Instantiation of graphical user interface elements for streaming systems and applications

In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and / or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
Owner:NVIDIA CORP

CPU idle power distribution system for PC based on AI

The invention relates to the technical field of electric power distribution, and provides an AI-based CPU idle electric power distribution system for a PC, which can flexibly optimize CPU electric power distribution according to real-time data of different scenes by virtue of an AI algorithm, meets diversified workload requirements, has the advantages of energy conservation, performance and adaptability, brings more efficient and stable use experience for PC users, and has better application prospects in the aspect of energy conservation. The system can accurately sense load changes and adjust the power supply voltage and frequency of a CPU in real time, in office, game and video editing scenes, power consumption is reduced compared with a traditional system, electric power waste is effectively reduced, the use cost is reduced, in terms of performance, the system greatly improves user experience, software and a browser run smoothly during office, the frame rate is stable during game playing, and the service life of the system is prolonged. Video editing and rendering are fast, and preview is not blocked.
Owner:SHANGHAI YINGZHONG INFORMATION TECH CO LTD

Motion track prediction method and system based on human body space-time interaction relationship

The invention provides a motion trail prediction method and system based on a human body space-time interaction relationship, and belongs to the technical field of motion trail prediction. Comprising the steps of performing three-dimensional human body posture estimation and two-dimensional point estimation on a court where players are located based on a sports competition video, and extracting motion posture data and track coordinates of the players; extracting a posture interaction relationship based on the motion posture data, and calculating a posture relationship adjacency matrix between players; extracting spatial features and time domain features in the attitude relation adjacency matrix by using a three-dimensional convolutional neural network, and solving the interaction strength between players to obtain a player interaction relation adjacency matrix; the player interaction relation adjacency matrix is converted into a group of row vectors to serve as time sequence interaction relation vectors of all players, and the row vectors and the trajectory coordinates of all the players are fused into input vectors of a trajectory prediction model; and inputting the player input vector and the time sequence interaction relationship vector into a trajectory prediction model for prediction to obtain a future motion trajectory coordinate considering the interaction relationship between players.
Owner:NINGXIA UNIVERSITY

Gameplay video encoding system and method

A system comprising a game execution unit configured to execute a game, wherein executing the game comprises rendering a plurality of image frames for display to a player of the game, a game information obtaining unit configured to obtain information about the execution of the game, including obtaining information, corresponding to an image frame currently being rendered, a complexity estimation unit configured to estimate a spatial and / or temporal complexity of the image frame being rendered in dependence upon the obtained information, a parameter selection unit configured to select one or more encoding parameters in dependence upon the estimated spatial and / or temporal complexity, and an encoding unit configured to encode the video of the game being executed using the selected encoding parameters, the encoded video comprising the plurality of image frames for display to the player.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Cloud game evaluation method based on space-frequency enhancement and sparse attention fusion and medium

The application provides a cloud game evaluation method and medium based on space-frequency enhancement and sparse attention fusion, and belongs to the technical field of image processing. The method comprises the following steps: acquiring a cloud game video stream to be evaluated, and extracting key frames and key region image blocks from the cloud game video stream; inputting the key frames into a pre-trained global feature extraction network to obtain global features, global shallow layer features, global middle layer features and global deep layer features; and inputting the key region image blocks into a pre-trained local feature extraction network to obtain local features, local middle layer features and local deep layer features. The method of the application can precisely capture global scene distortion and local high-sensitive region distortion of a cloud game video by constructing a multi-stage sparse fusion network and a space-frequency multi-level fusion network, while reducing model parameter quantity and calculation cost, meeting real-time inference and terminal lightweight deployment requirements of a cloud game scene.
Owner:NANJING UNIV OF POSTS & TELECOMM

Cultural transmission knowledge graph construction method based on game video content analysis

The invention discloses a cultural transmission knowledge graph construction method based on game video content analysis, and the method combines deep learning, natural language processing and multi-modal data fusion technologies, and is dedicated to deep mining and structured representation of cultural knowledge elements and transmission association thereof from mass and multi-modal game video data. And constructing a knowledge graph serving cultural transmission research and practice. The method not only provides an important theoretical tool for understanding a new mechanism of cultural transmission in the digital era, but also opens up an innovative technical path for actively, accurately and efficiently bearing and transmitting the cultural value by using game media, and has remarkable theoretical value and application potential.
Owner:HUNAN NORMAL UNIVERSITY

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Outputting braille or subtitles using computer game controller

To help a computer game player in understanding a computer game, upon pausing the game, visual subtitles may be presented. In addition, or alternatively, Braille representing subtitles may be output as a series of vibrations on a touch pad of the controller. When the person's finger reaches the edge of the touch pad, a new series of Braille subtitles may be presented. Depending on where the player is in reading the subtitles and how fast the player reads them, the game video may be slowed down from normal speed.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Roulette-based game and method of playing said game

The present invention belongs to the field of methods and devices for playing casino games, more precisely to the field of devices and methods for playing roulette and similar games or derivatives thereof, which can be played as a casino table game or as a video or internet game. The invention relates to a game based on roulette and a method of playing said game. A conventional game of roulette has multiple winners only if everyone has bet on the same winning number or combination. The roulette game according to the invention can have multiple different bets and multiple different scores, since instead of one ball or arrow to mark the winning number or field, it uses two or more balls or arrows to mark the winning numbers or fields on one roulette wheel, where the game is played by at least two players who play against each other and not against the casino (house). The number of players is not limited upwards, and the number of balls or arrows can be at most one less than the total number of fields on the wheel. The game according to the invention thus allows for multiple winners and losers in a single game. Instead of a roulette wheel, a wheel of fortune or any other rotating body can be used, provided that the surface of the wheel with numbers and / or colors is divided into at least two surfaces. Like the number of players, the number of different surfaces is not limited upwards and can be adjusted according to the number of players playing the game.
Owner:KRASOVEC MITJA

A basketball player posture detection method and system based on deep learning

The application discloses a kind of based on deep learning's basketball player posture detection method and system, it is related to sports science technology field, to solve the accuracy problem of player posture detection in basketball game;The method collects basketball game video from multiple perspectives, and pre-processes video, calculates video quality score, and classifies video.For A type video and B type video, different key point optimization detection methods are used, further, muscle and brain electrical signals are fused, the physiological state score of player is calculated, the posture key point confidence is dynamically adjusted, and the detection accuracy is improved.Finally, the matching degree of posture key point sequence in video is calculated by dynamic time warping.The application can detect the posture of basketball player with high precision in complex environment, has strong robustness, and is suitable for sports training and tactical analysis.
Owner:WUHAN SPORTS UNIV

A method for real-time generation of interactive pixel-style game videos

This invention relates to the field of game video generation technology, and particularly to a method for real-time generation of interactive pixel-style game videos. The method includes the following steps: establishing a real-time interactive driving mechanism based on a diffusion transformer; establishing a memory consistency constraint mechanism based on a Transformer memory mapping module; constructing a pixel-style optimization module using an encoder and decoder; reconstructing pixel-style video frames using an end-to-end diffusion transformer architecture; and generating interactive pixel-style game videos in real-time based on these pixel-style video frames. This supports core scenarios such as real-time development and live interactive streaming of pixel-style games.
Owner:GIANT MOBILE TECH CO LTD

3D vision camera

ActiveCN309530658SMovement perceptionComputer graphics (images)
1. The name of this design product: 3D vision camera. 2. Purpose of this design product: Used for MR human-computer interaction, it integrates MR and AI chips, and uses 3D visual cameras to realize body sensing, gesture and other functions based on body posture and movement perception; product application scenarios include games, videos, voice interaction, education, music, medical care, fitness, social networking, projection, television, security and other fields. 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: three-dimensional picture.
Owner:北京视线科技有限公司

Cloud game operation control method and computer device

A cloud game operation control method and a computer device are provided. The method includes: determining game state information of a target cloud game currently running in a cloud game client; determining, based on the game state information, at least one operation instruction set matching the game state information, and indicating the at least one operation instruction set to the cloud game client, wherein the operation instruction set is obtained by performing operation instruction recognition processing based on a target game video matching the game state information; and in response to receiving a selected target operation instruction set fed back by the cloud game client, generating game image data obtained after the cloud game client correspondingly executes the target operation instruction set, and sending the game image data to the cloud game client.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Cloud game video quality evaluation method based on spatial domain depth features and time domain change features

The invention discloses a cloud game video quality evaluation method based on spatial domain depth features and time domain change features. The method comprises the following steps: step 1, obtaining a to-be-evaluated distorted game video; 2, equally dividing the video into a plurality of segments and selecting key frames; 3, extracting a spatial feature vector; and 4, extracting a time domain feature vector. 5, the time domain feature vector and the space feature vector are connected in series, and a fusion feature vector is formed. And step 6, inputting the fusion feature vector into a multi-layer perceptron (MLP) quality regression module, and outputting a scalar value as a prediction quality score of the video sample. According to the method, the inter-frame change features are extracted in a multi-dimensional mode through physical modeling, the time feature vector and the space feature vector are connected in series to obtain the fusion feature vector, the multi-dimensional time information and the space saliency information of the distorted game video can be extracted more efficiently, and therefore the accuracy of game video quality evaluation is improved.
Owner:NANJING UNIV OF POSTS & TELECOMM

Automated game data using ai recognition

A method implemented by at least one computing device is provided for verified recognition for a video game, including: executing a session of a video game, wherein the execution of the session generates gameplay video, and wherein the execution of the session further includes execution of instrumentation of the video game that outputs game event data; using an artificial intelligence (AI) recognition model to analyze the gameplay video and generate an AI-generated description of gameplay events occurring in the gameplay video; using the game event data to verify the AI-generated description; storing the verified AI-generated description to a storage device.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Billiard game intelligent management system based on AI visual analysis

The invention relates to a billiard game intelligent management system based on AI visual analysis, and belongs to the technical field of management systems, and the system comprises a high-definition camera which is installed above a billiard table and is used for collecting a game video stream; the AI edge calculation box is internally provided with a GPU / NPU, runs a deep learning model and is used for performing real-time analysis on the competition video stream acquired by the high-definition camera; the billiard recognition model is a ball detection and trajectory tracking model trained based on a YOLO or DeepLab algorithm; the rule engine module is used for carrying out logic judgment according to billiard match rules; the mobile application / large screen system is used for displaying real-time scores, wonderful playback and match data; and the storage server is used for storing the video clips, the match logs and the wonderful instant marks.
Owner:HANGZHOU KAITAI TECHNOLOGY CO LTD

Game settlement method and apparatus, and electronic device

A game settlement method and apparatus, and an electronic device. If a game match ends, a game match result of a first game faction and object models of virtual objects corresponding to the first game faction are displayed in a graphical user interface; in response to a first trigger operation for a target object model, a target game parameter for evaluating the match performance of a target virtual object corresponding to the target object model in the game match is adjusted, and the permission to respond to a second trigger operation is configured for the target object model; and in response to the second trigger operation for the target object model, a target game video of the target virtual object is played in the graphical user interface. In the method, when a game match ends, a game match result and object models of virtual objects in a first game faction are displayed in a graphical user interface, and players can evaluate the performance of the virtual objects in the game match by triggering the object models, so as to view game videos of the virtual objects during a game process after the evaluation is completed. (FIG. 1)
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

No-reference cloud game video quality evaluation method and equipment based on local and global information fusion

The invention provides a non-reference cloud game video quality evaluation method and equipment based on local and global information fusion, and the method comprises the following steps: 1, obtaining a cloud game video needing to be evaluated, extracting K frames of images from the whole video frame at equal intervals as key frames, step 2, respectively sending the extracted key frame into a depth feature extraction branch and a traditional feature extraction branch, for the depth feature extraction branch, cutting an area with a specified size from the key frame, processing the area to obtain global texture features, and for the traditional feature extraction branch, obtaining global texture features; and step 2, obtaining local depth features from a specific time-space domain local region of the key frame through a residual convolutional network, and step 3, splicing the features obtained by the two branches and sending the spliced features to a multi-layer perceptron quality regression device to obtain a final video quality score. According to the scheme, global and local information can be jointly utilized, the quality problems of blocking effect, fuzziness, texture distortion and the like are effectively reflected, and high-precision and light-weight cloud game video quality evaluation is achieved.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Home intelligent terminal (MR)

ActiveCN309858494SMixed realityMedicine
1. The name of the design product: home intelligent terminal (MR). 2. The use of the design product: integrated MR, AI intelligent hardware and 3D vision module, through computer 3D vision, MR mixed reality technology, realize human-computer intelligent interaction, product application scene includes game, video, voice interaction, education, medical treatment, fitness, social, security and other fields. 3. The design points of the design product: in shape. 4. The picture or photo that can best show the design points: perspective view 1.
Owner:北京视线科技有限公司

Varying just noticeable difference (JND) threshold or bit rates for game video encoding based on power saving requirements

Techniques are described for reducing latency in computer game network streaming using a machine learning (ML) model (402) to determine (606, 608) an optimal bite rate / frame rate / resolution for encoding the video of the computer game to satisfy a just noticeable difference (JND) threshold while minimizing the amount of data being sent.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Data processing method of game picture rendering system

The invention discloses a data processing method of a game picture rendering system. The data processing method comprises the steps that a cloud server obtains rendering parameters of a cloud game picture of a user side; according to different rendering parameters of the cloud game picture selected by the user side, quickly calculating streaming code rate data of the cloud game picture; converting a game picture corresponding to a result into a game picture of a corresponding rendering parameter according to the streaming code rate data of the cloud game picture; carrying out picture node depth division on the converted game picture video frame data, obtaining game picture video frame data before a preset picture node depth of the cloud server, and preferentially transmitting the game picture video frame data to a user side for display; and gradually transmitting the game picture video frame data after the picture node depth preset by the cloud server according to the improvement of the game picture node depth clicked by the user side. According to the method and the device, the problems that the broadband transmission data space is occupied and the game loading duration is too long in the issuing process of the existing cloud game due to too large game video frame data are solved.
Owner:FEIFAN INTERACTIVE ENTERTAINMENT (SHENZHEN) NETWORK TECHNOLOGY CO LTD

Remote play using local projector

SOLUTION: A controller device for interactive gameplay of a video game configured to be handheld by a user includes: at least one motion sensor, the motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; and a projector, the projector being integrated with the controller device and configured to project the gameplay video onto a projection surface in a local environment, the projection of the gameplay video being stabilized based on the motion data.SELECTED DRAWING: Figure 1
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game settlement method and device and electronic equipment

The invention provides a game settlement method and device and electronic equipment, and the method comprises the steps: displaying a game match result of a first game camp and an object model of each virtual object corresponding to the first game camp in a graphical user interface if the game match is finished; in response to a first trigger operation for the target object model, adjusting a game expression target game parameter used for evaluating a target virtual object corresponding to the target object model in the game game, and configuring an authority for responding to a second trigger operation for the target object model; and in response to a second trigger operation for the target object model, playing a target game video of the target virtual object in the graphical user interface. According to the method, when the game is finished, the game result and the object model of each virtual object in the first game camp are displayed in the graphical user interface, and a player can evaluate the performance of the virtual object in the game by triggering the object model so as to check the game video of the virtual object in the game process after the evaluation is finished.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game record generation device and program

PendingJP2026047559ABoard gamesJapanese chessTheoretical computer science
Generates timecoded game record data from shogi (Japanese chess) match footage. [Solution] The board and piece discrimination unit 10 of the game record generation device 1 uses a board learning model M1 to discriminate the board and piece stand from the game video A, and uses a piece learning model M2 to discriminate the pieces from the video of the board and piece stand, and generates a piece discrimination result. The intermediate table generation unit 11 generates an intermediate table T consisting of the number of moves, board information, and piece stand information based on the piece discrimination result. The game record generation unit 12 generates the move for the latest number of moves based on the board information and piece stand information for the latest number of moves and the move before the latest number of moves included in the intermediate table T, and generates game record data D1 consisting of the number of moves and the move. The game record generation unit 12 also reads the time from the clock 14 to generate a time code, and generates timecoded game record data D2 consisting of the number of moves, the move, and the time code.
Owner:NIPPON HOSO KYOKAI

Display method of game auxiliary information, electronic equipment, storage medium and computer program product

The embodiment of the invention provides a game auxiliary information display method, a game auxiliary information display device, electronic equipment, a chip, a storage medium and a computer program product. The game auxiliary information display method comprises the following steps: acquiring a first game video stream and operation information of a user; the first game video stream is the last failed game video stream of the user; on the basis of the first game video stream and the operation information of the user, wrong operation of the user in the game process is determined; generating a basic strategy video stream based on the wrong operation and the first game video stream; the basic strategy video stream comprises prompt information; the prompt information is used for correcting the wrong operation; and displaying the basic strategy video stream to a user.
Owner:MIGU CO LTD +1

Program and information processing apparatus

To enliven a game moving image.SOLUTION: The program causes the computer to function as first acquisition means 84 for acquiring a game video, specification means 86 for specifying a game related to the acquired game video, second acquisition means 88 for acquiring reference information for a viewer of the game video, the reference information being of a different type depending on the game specified by the specification means 86, and synthesis means 90 for synthesizing the game video acquired by the first acquisition means 84 and the reference information acquired by the second acquisition means 88.SELECTED DRAWING: Figure 4
Owner:SEGA CORP

Game replay and dynamic strategy generation method and system based on multi-modal fusion

The invention provides a game replay and dynamic strategy generation method and system based on multi-modal fusion. The method comprises the following steps: obtaining a dynamic game data set, recording game videos, and analyzing and processing to obtain a visual feature data set; then game scene monitoring and combat trigger state determination are carried out, key frame extraction is carried out, a time-space association game sequence data set is obtained, processing is carried out through a preset multi-modal visual understanding model, cross-modal fusion and core index analysis processing are carried out in combination with a dynamic game data set, and game replay core indexes of game players are obtained; and finally, performing matching and optimization processing through a preset rule base to generate a dynamic strategy. According to the method, game data are captured through two channels, the multi-modal visual understanding model is analyzed, the dynamic strategy and the redisk report are generated and optimized in combination with the rule engine, the problems of key behavior recognition deficiency, semantic understanding insufficiency and poor real-time performance are solved, and therefore game redisk and dynamic strategy generation based on multi-modal fusion is achieved.
Owner:SHENZHEN CHAOWAN PLANET INTERNET TECHNOLOGY CO LTD

Gaming content recommendation for a video game

ActiveUS12667789B2Gaming videoPlayer game
Systems and methods for providing game content recommendation of a video game based on player's performance are disclosed. Prior to an actual video game play, a performance metric is calculated based on a stored player data and video settings of the game. The performance metric is evaluated to further calculate a performance metric of video game play session content indicative of aspects of actual video game play. A metrics data of each player in determined from the video game play session content. The player metrics data is analyzed relative to the stored player data and the video settings of the game to determine whether to recommend the video game play session content.
Owner:ADEIA GUIDES INC

Adaptive graphics for cloud gaming

A method is provided that includes the following operations: executing, by a cloud game machine, a video game, the execution of the video game including rendering a play game video; processing, by a streaming media server, the play game video for streaming over a network to a client device; monitoring a quality of a connection between the streaming media server and the client device over the network; responsive to detecting a change in the quality of the connection between the streaming media server and the client device, then adjusting, by the cloud game machine, the rendering of the play game video.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Roulette-based game and method of playing said game

The present invention belongs to the field of methods and devices for playing casino games, more precisely to the field of devices and methods for playing roulette and similar games or derivatives thereof, which can be played as a casino table game or as a video or internet game. The invention relates to a game based on roulette and a method of playing said game. A conventional game of roulette has multiple winners only if everyone has bet on the same winning number or combination. The roulette game according to the invention can have multiple different bets and multiple different scores, since instead of one ball or arrow to mark the winning number or field, it uses two or more balls or arrows to mark the winning numbers or fields on one roulette wheel, where the game is played by at least two players who play against each other and not against the casino (house). The number of players is not limited upwards, and the number of balls or arrows can be at most one less than the total number of fields on the wheel. The game according to the invention thus allows for multiple winners and losers in a single game. Instead of a roulette wheel, a wheel of fortune or any other rotating body can be used, provided that the surface of the wheel with numbers and / or colors is divided into at least two surfaces. Like the number of players, the number of different surfaces is not limited upwards and can be adjusted according to the number of players playing the game.
Owner:KRASOVEC MITJA