Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

43 results about "Gaming video" patented technology

Cloud game evaluation method based on space-frequency enhancement and sparse attention fusion and medium

The application provides a cloud game evaluation method and medium based on space-frequency enhancement and sparse attention fusion, and belongs to the technical field of image processing. The method comprises the following steps: acquiring a cloud game video stream to be evaluated, and extracting key frames and key region image blocks from the cloud game video stream; inputting the key frames into a pre-trained global feature extraction network to obtain global features, global shallow layer features, global middle layer features and global deep layer features; and inputting the key region image blocks into a pre-trained local feature extraction network to obtain local features, local middle layer features and local deep layer features. The method of the application can precisely capture global scene distortion and local high-sensitive region distortion of a cloud game video by constructing a multi-stage sparse fusion network and a space-frequency multi-level fusion network, while reducing model parameter quantity and calculation cost, meeting real-time inference and terminal lightweight deployment requirements of a cloud game scene.
Owner:NANJING UNIV OF POSTS & TELECOMM

Cultural transmission knowledge graph construction method based on game video content analysis

The invention discloses a cultural transmission knowledge graph construction method based on game video content analysis, and the method combines deep learning, natural language processing and multi-modal data fusion technologies, and is dedicated to deep mining and structured representation of cultural knowledge elements and transmission association thereof from mass and multi-modal game video data. And constructing a knowledge graph serving cultural transmission research and practice. The method not only provides an important theoretical tool for understanding a new mechanism of cultural transmission in the digital era, but also opens up an innovative technical path for actively, accurately and efficiently bearing and transmitting the cultural value by using game media, and has remarkable theoretical value and application potential.
Owner:HUNAN NORMAL UNIVERSITY

Game live broadcast interaction method and device, equipment and medium

ActiveCN115776599BSelective content distributionMultiplayer gameGaming video
Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Outputting braille or subtitles using computer game controller

To help a computer game player in understanding a computer game, upon pausing the game, visual subtitles may be presented. In addition, or alternatively, Braille representing subtitles may be output as a series of vibrations on a touch pad of the controller. When the person's finger reaches the edge of the touch pad, a new series of Braille subtitles may be presented. Depending on where the player is in reading the subtitles and how fast the player reads them, the game video may be slowed down from normal speed.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

A method for real-time generation of interactive pixel-style game videos

This invention relates to the field of game video generation technology, and particularly to a method for real-time generation of interactive pixel-style game videos. The method includes the following steps: establishing a real-time interactive driving mechanism based on a diffusion transformer; establishing a memory consistency constraint mechanism based on a Transformer memory mapping module; constructing a pixel-style optimization module using an encoder and decoder; reconstructing pixel-style video frames using an end-to-end diffusion transformer architecture; and generating interactive pixel-style game videos in real-time based on these pixel-style video frames. This supports core scenarios such as real-time development and live interactive streaming of pixel-style games.
Owner:GIANT MOBILE TECH CO LTD

Cloud game operation control method and computer device

A cloud game operation control method and a computer device are provided. The method includes: determining game state information of a target cloud game currently running in a cloud game client; determining, based on the game state information, at least one operation instruction set matching the game state information, and indicating the at least one operation instruction set to the cloud game client, wherein the operation instruction set is obtained by performing operation instruction recognition processing based on a target game video matching the game state information; and in response to receiving a selected target operation instruction set fed back by the cloud game client, generating game image data obtained after the cloud game client correspondingly executes the target operation instruction set, and sending the game image data to the cloud game client.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Cloud game video quality evaluation method based on spatial domain depth features and time domain change features

The invention discloses a cloud game video quality evaluation method based on spatial domain depth features and time domain change features. The method comprises the following steps: step 1, obtaining a to-be-evaluated distorted game video; 2, equally dividing the video into a plurality of segments and selecting key frames; 3, extracting a spatial feature vector; and 4, extracting a time domain feature vector. 5, the time domain feature vector and the space feature vector are connected in series, and a fusion feature vector is formed. And step 6, inputting the fusion feature vector into a multi-layer perceptron (MLP) quality regression module, and outputting a scalar value as a prediction quality score of the video sample. According to the method, the inter-frame change features are extracted in a multi-dimensional mode through physical modeling, the time feature vector and the space feature vector are connected in series to obtain the fusion feature vector, the multi-dimensional time information and the space saliency information of the distorted game video can be extracted more efficiently, and therefore the accuracy of game video quality evaluation is improved.
Owner:NANJING UNIV OF POSTS & TELECOMM

Billiard game intelligent management system based on AI visual analysis

The invention relates to a billiard game intelligent management system based on AI visual analysis, and belongs to the technical field of management systems, and the system comprises a high-definition camera which is installed above a billiard table and is used for collecting a game video stream; the AI edge calculation box is internally provided with a GPU / NPU, runs a deep learning model and is used for performing real-time analysis on the competition video stream acquired by the high-definition camera; the billiard recognition model is a ball detection and trajectory tracking model trained based on a YOLO or DeepLab algorithm; the rule engine module is used for carrying out logic judgment according to billiard match rules; the mobile application / large screen system is used for displaying real-time scores, wonderful playback and match data; and the storage server is used for storing the video clips, the match logs and the wonderful instant marks.
Owner:HANGZHOU KAITAI TECHNOLOGY CO LTD

Game settlement method and apparatus, and electronic device

A game settlement method and apparatus, and an electronic device. If a game match ends, a game match result of a first game faction and object models of virtual objects corresponding to the first game faction are displayed in a graphical user interface; in response to a first trigger operation for a target object model, a target game parameter for evaluating the match performance of a target virtual object corresponding to the target object model in the game match is adjusted, and the permission to respond to a second trigger operation is configured for the target object model; and in response to the second trigger operation for the target object model, a target game video of the target virtual object is played in the graphical user interface. In the method, when a game match ends, a game match result and object models of virtual objects in a first game faction are displayed in a graphical user interface, and players can evaluate the performance of the virtual objects in the game match by triggering the object models, so as to view game videos of the virtual objects during a game process after the evaluation is completed. (FIG. 1)
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

No-reference cloud game video quality evaluation method and equipment based on local and global information fusion

The invention provides a non-reference cloud game video quality evaluation method and equipment based on local and global information fusion, and the method comprises the following steps: 1, obtaining a cloud game video needing to be evaluated, extracting K frames of images from the whole video frame at equal intervals as key frames, step 2, respectively sending the extracted key frame into a depth feature extraction branch and a traditional feature extraction branch, for the depth feature extraction branch, cutting an area with a specified size from the key frame, processing the area to obtain global texture features, and for the traditional feature extraction branch, obtaining global texture features; and step 2, obtaining local depth features from a specific time-space domain local region of the key frame through a residual convolutional network, and step 3, splicing the features obtained by the two branches and sending the spliced features to a multi-layer perceptron quality regression device to obtain a final video quality score. According to the scheme, global and local information can be jointly utilized, the quality problems of blocking effect, fuzziness, texture distortion and the like are effectively reflected, and high-precision and light-weight cloud game video quality evaluation is achieved.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Home intelligent terminal (MR)

ActiveCN309858494SMixed realityMedicine
1. The name of the design product: home intelligent terminal (MR). 2. The use of the design product: integrated MR, AI intelligent hardware and 3D vision module, through computer 3D vision, MR mixed reality technology, realize human-computer intelligent interaction, product application scene includes game, video, voice interaction, education, medical treatment, fitness, social, security and other fields. 3. The design points of the design product: in shape. 4. The picture or photo that can best show the design points: perspective view 1.
Owner:北京视线科技有限公司

Varying just noticeable difference (JND) threshold or bit rates for game video encoding based on power saving requirements

Techniques are described for reducing latency in computer game network streaming using a machine learning (ML) model (402) to determine (606, 608) an optimal bite rate / frame rate / resolution for encoding the video of the computer game to satisfy a just noticeable difference (JND) threshold while minimizing the amount of data being sent.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game record generation device and program

PendingJP2026047559ABoard gamesJapanese chessTheoretical computer science
Generates timecoded game record data from shogi (Japanese chess) match footage. [Solution] The board and piece discrimination unit 10 of the game record generation device 1 uses a board learning model M1 to discriminate the board and piece stand from the game video A, and uses a piece learning model M2 to discriminate the pieces from the video of the board and piece stand, and generates a piece discrimination result. The intermediate table generation unit 11 generates an intermediate table T consisting of the number of moves, board information, and piece stand information based on the piece discrimination result. The game record generation unit 12 generates the move for the latest number of moves based on the board information and piece stand information for the latest number of moves and the move before the latest number of moves included in the intermediate table T, and generates game record data D1 consisting of the number of moves and the move. The game record generation unit 12 also reads the time from the clock 14 to generate a time code, and generates timecoded game record data D2 consisting of the number of moves, the move, and the time code.
Owner:NIPPON HOSO KYOKAI

Display method of game auxiliary information, electronic equipment, storage medium and computer program product

The embodiment of the invention provides a game auxiliary information display method, a game auxiliary information display device, electronic equipment, a chip, a storage medium and a computer program product. The game auxiliary information display method comprises the following steps: acquiring a first game video stream and operation information of a user; the first game video stream is the last failed game video stream of the user; on the basis of the first game video stream and the operation information of the user, wrong operation of the user in the game process is determined; generating a basic strategy video stream based on the wrong operation and the first game video stream; the basic strategy video stream comprises prompt information; the prompt information is used for correcting the wrong operation; and displaying the basic strategy video stream to a user.
Owner:MIGU CO LTD +1

Program and information processing apparatus

To enliven a game moving image.SOLUTION: The program causes the computer to function as first acquisition means 84 for acquiring a game video, specification means 86 for specifying a game related to the acquired game video, second acquisition means 88 for acquiring reference information for a viewer of the game video, the reference information being of a different type depending on the game specified by the specification means 86, and synthesis means 90 for synthesizing the game video acquired by the first acquisition means 84 and the reference information acquired by the second acquisition means 88.SELECTED DRAWING: Figure 4
Owner:SEGA CORP

Gaming content recommendation for a video game

ActiveUS12667789B2Gaming videoPlayer game
Systems and methods for providing game content recommendation of a video game based on player's performance are disclosed. Prior to an actual video game play, a performance metric is calculated based on a stored player data and video settings of the game. The performance metric is evaluated to further calculate a performance metric of video game play session content indicative of aspects of actual video game play. A metrics data of each player in determined from the video game play session content. The player metrics data is analyzed relative to the stored player data and the video settings of the game to determine whether to recommend the video game play session content.
Owner:ADEIA GUIDES INC

Information processing device, information processing method, and program

This technology provides a way for users to intervene in a game by watching a video about a game involving multiple participants. [Solution] The information processing device comprises a display control unit that displays multiple voting targets on a terminal, a reception unit that accepts votes for any of the voting targets, and a control unit that controls the progress of the game based on the votes. The display control unit displays, in a first manner, a first voting target identified from among the multiple voting targets based on at least one of the first user's information or operations, and displays a third voting target different from the first voting target in a second manner, and displays, in a second manner, a second voting target identified from among the multiple voting targets based on at least one of the second user's information or operations, and displays a fourth voting target different from the second voting target in a second manner, for a second terminal that displays a second video associated with a second user.
Owner:MIXI INC

Cloud game video coding method and system based on 3DoF and VPCC in virtual reality scene

The invention provides a cloud game video coding method and system based on 3DoF and VPCC in a virtual reality scene, and the method comprises the steps: carrying out the spatial grid processing of point cloud data, obtaining a plurality of grid units, carrying out the feature extraction of the point cloud data in each grid unit, and obtaining geometric features and texture features; performing correlation analysis and prediction based on the geometric features and the texture features to obtain a first point cloud group generating empty pixels, and adjusting the distribution of the first point cloud group in the space based on the first point cloud group to generate an occupancy graph; determining projection parameters based on the features of the first point cloud group, and projecting the point cloud to the two-dimensional image based on the occupancy graph and the projection parameters to obtain a two-dimensional video sequence; and optimizing a current coding parameter of the video coder based on the features of the first point cloud group and the occupancy graph to obtain a target coding parameter, and coding the two-dimensional video sequence based on the target coding parameter to obtain coded video data. According to the invention, the inter-frame prediction coding efficiency is improved.
Owner:GUANGZHOU ZHIZAI YUNTIAN CULTURE TECH CO LTD

Game highlight video generation method and device, computer equipment, storage medium and computer program product

The invention provides a game highlight video generation method and device, computer equipment, a storage medium and a computer program product. The method comprises the following steps: during the duration of a game process, acquiring each key picture frame of a game client in real time, and performing highlight event detection on each key picture frame to obtain highlight event detection information of each key picture frame; according to the highlight event detection information corresponding to each key picture frame, identifying the starting and ending time of each highlight event in real time; based on the starting and ending time of each highlight event, intercepting a highlight video of each highlight event from the continuously generated game video stream in real time, and understanding the video content of the highlight video of each highlight event to obtain a video content understanding result of each highlight event; and when the game process is finished, generating a game highlight video according to the video content understanding result of each highlight event, and sending the game highlight video to the game client. By adopting the method, the high-quality game highlight video can be generated.
Owner:GUANGZHOU QUWAN NETWORK TECH CO LTD

Terminal, computer, video output method and program

This allows users to view gameplay videos one after another, thereby reducing the processing load. [Solution] A terminal capable of viewing videos outputs a video, accepts an operation to switch to the next video for the outputted video, and when outputting the next video, prepares the first image of the next video as a still image in advance, and when the operation to switch to the next video is accepted, temporarily outputs the still image, switches to the video following the still image, and outputs the next video.
Owner:CLINKS +1

Game commentary generation method and device

The invention relates to the technical field of game information processing, in particular to a game commentary generation method and device, and the method comprises the steps: collecting a game video; inputting the game video into a pre-trained game explanation generation model to obtain a game explanation text; splitting the game explanation text according to each game video frame in the game video to obtain an explanation text fragment corresponding to each game video frame; and adding the explanation text segment as a subtitle into the corresponding game video frame. Compared with the prior art, the method has the advantages that the game commentary text is obtained by processing the game video collected in real time through the pre-trained game commentary generation model, data during game operation do not need to be collected, and game information can be captured through the game picture in the game video; and game commentary texts of various types of games can be effectively obtained.
Owner:GUANGZHOU HUYA INFORMATION TECH CO LTD

System

PendingJP2026018639AData processing applicationsIndividual sportEngineering
An object of a system according to an embodiment is to provide specific guidance for effectively improving a user's play in a sport of individual competition.SOLUTION: A system includes a play style input part, a moving image upload part, a comparison analysis part, an explanation moving image generation part, and an action indication part. A play style input part inputs the desire of a play style and the image of a professional player. The video upload unit uploads a play-video of the user. The comparison analysis unit compares and analyzes the play-video with the accumulated data. An explanation moving image generation part explains improvement points by a moving image on the basis of a result obtained by the comparison analysis part. The action indication unit indicates an improved action or an unimproved action on the basis of the play-video.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Gamified annotations

Non-players can vote and comment on uploaded video clips or livestreams of video games played by video game players. The video game players that upload the clips or do the livestreaming and that then receive the most votes can be awarded digital awards. The non-players providing the best comments can also be awarded digital awards. This incentivizes these behaviors, providing ample training data in the process so that the votes and comments can be used to train a model to make inferences related to video game video. For instance, the model may be trained to provide auto-generated comments in real time as a second video game is played, where the comments are in video game domain-specific language.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Recording game play video

A biometric sensor such as a heart rate sensor sends signals representative of a video gamer's physical state, e.g., heart rate, to a computer game system for presenting indications of the physical state to a computer and for controlling a non-player character (NPC) agent according to the physical state of the gamer.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

A cloud game control method and system based on sensor data

The application belongs to the technical field of cloud games, and discloses a cloud game control method and system based on sensor data, which comprises the following steps: a local device acquires game display indexes and communication parameters with a cloud server; network quality is evaluated according to the game display indexes and the communication parameters, and a network quality evaluation result is obtained; the local device collects sensor data, performs compression processing on the sensor data based on a compression mode corresponding to the game display indexes and the network quality evaluation result, and sends the sensor data to the cloud server; the cloud server decompresses the received sensor data, generates a game video stream based on the decompressed sensor data and a game logic program, and sends the game video stream to the local device for display. The application can reduce the response delay of sensor data between the local device and the cloud server as much as possible under the premise of meeting certain game experience.
Owner:CHANGSHA LEILEIYUN NETWORK TECH CO LTD

Game information processing method, device, equipment, storage medium and program product

The present disclosure provides a game information processing method, device, equipment, storage medium and program product, which are applied to a transaction terminal logged in a first game account: in response to a purchase of a game resource, an auxiliary configuration interface containing a selectable auxiliary service provider and a selectable game resource is displayed; in response to a selection operation on the auxiliary configuration interface, a target auxiliary service provider and a target game resource are determined; in response to an auxiliary determination operation, target auxiliary service provider information and target game resource information are sent to a game server and a live server through a transaction platform server, so that the game server allocates the operation right of the target game resource to a second game account corresponding to the target auxiliary service provider, and the live server generates a game video stream based on the operation of the target auxiliary service provider on the target game resource; and the game video stream is acquired and displayed. The auxiliary service provider can process game information without logging in the assisted account, improving the convenience.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Education course script generation system based on zepo large model fusion data processing

PendingCN122365403APersonalizationEducational data
This invention relates to the field of multi-source educational data fusion technology and discloses an educational course script generation system based on the fusion data processing of the Zhoubao large model. It employs a relative ranking method to determine the importance of teaching nodes and marks core knowledge points as key points for completing the script game. It establishes a user cognitive feature system and a manager's teaching style feature system, constructs a pre-mapping table of teacher and student dual-subject features and teaching preferences, and dynamically balances personalization and knowledge scope through feature overlap. It determines the starting and ending knowledge points of the knowledge graph through teaching objectives, selects the path containing the most highly important nodes as the optimal teaching path, and collaboratively generates text and script game videos under causal constraints. It collects classroom audio and video data, identifies dynamic classroom events based on continuous state change trends, and dynamically adjusts teaching content. It also dynamically adjusts the model iteration frequency based on teacher and student feedback trends. This invention achieves automatic generation of knowledge point-based, level-by-level teaching script game videos.
Owner:FUJIAN YUANZHI UNIVERSE CULTURE COMMUNICATION CO LTD

Game video generation method and device, electronic equipment and medium

The invention relates to the technical field of computers, in particular to a game video generation method and device, electronic equipment and a medium. The method comprises the following steps: determining a plurality of candidate video clips from a material video clip, an event video clip or a virtual human commentary video clip through a game content text generated based on a game log of a target object in a specified time period; based on the audio duration of the audio file corresponding to the game content text, matching at least two target video segments from the multiple candidate video segments; and splicing the at least two target video segments and then synchronously binding the spliced target video segments with the voice file to generate a game video of the target object. Thus, through deep fusion of text, audio and video multi-mode content, automatic generation and conversion from original game data to personalized and large-scale boutique game content are realized, and the development and utilization efficiency of game data resources is effectively improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and system for soccer game video processing analysis based on target detection model

The application relates to the technical field of computer vision and intelligent analysis of sports data, and discloses a method and system for processing and analyzing a football match video based on a target detection model, which comprises the following steps: S1, receiving a football match video stream; S2, performing target detection on the video frame; S3, obtaining a target trajectory compensated by camera motion; S4, obtaining a venue size parameter; S5, generating a match statistical index; and S6, outputting the match statistical index and corresponding visual results and structured data. Through the combination of multi-target tracking, camera motion compensation, a venue size parameter and perspective transformation, the target trajectory in the football match video can be accurately and stably mapped to a real match venue coordinate system under the condition of dynamic camera shooting, so that the motion speed, moving distance and ball control state of players can be accurately, quantitatively and comparably statistically analyzed.
Owner:BEIJING DONGFANG AIDIPU DIGITAL TECH CO LTD

System

PendingJP2026030633AVideo gamesData packUser input
A system is provided.SOLUTION: A system comprising: means for receiving input information generated from input means of a user; means for receiving video data of a game; means for analyzing the received input information and video data and specifying a progress status of the game and an action of the user; means for generating a play-by-play phrase based on the specified status of the game and action of the user; means for converting the generated play-by-play phrase into audio data; and means for distributing play-by-play data including the audio data to the user.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP