Game live distribution server and program
By introducing a reward mechanism in the game live broadcast server, the support score is calculated and rewarded based on the audience's support behavior, the problem of insufficient audience support motivation is solved, and the interaction and cohesion between the audience and the anchor is enhanced.
Patent Information
- Application Number
- JP2023199944
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-27
- Publication Date
- 2025-02-06
AI Technical Summary
In traditional game live broadcast systems, the cohesion between the audience and the anchor is weak, and the audience's support motivation is difficult to maintain, resulting in insufficient motivation for the anchor to continue support.
By introducing a reward mechanism in the live broadcast server, the support score is calculated based on the number of gifts given by the audience, the amount, the viewing time and the number of games participating, and the audience is given virtual or physical rewards when a certain threshold is reached, thereby enhancing the audience's support motivation.
It enhances the interaction and cohesion between the audience and the anchor, improves the audience's motivation to support the anchor, and maintains long-term support behavior.
Smart Images

Figure 2025018877000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a live game distribution server and a program. [Background technology]
[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has As the speed of communication by the Internet increases, various video distribution services are becoming popular. A live game broadcasting service that broadcasts the gameplay in real time to multiple viewers' devices. Distribution services are becoming available (see Patent Document 1).
[0003] In various distribution systems that live stream these games, Some devices are equipped with a function that allows users to perform various cheering actions.
[0004] For example, in a live game streaming system, viewers can vote for streamers to determine their However, there are some that have a function that allows broadcasters to increase their rankings (patent document (See Reference 1).
[0005] In addition, the game's live streaming system allows viewers to send in-game tokens to streamers. Some of them have a function that allows users to give gift content (Patent (See Reference 2).
[0006] In addition, some live game distribution systems are equipped with a tipping function. The tipping feature allows viewers to give real currency (yen) to streamers through the live streaming system. , dollars, etc.), virtual currency, or in-game currency that can only be used within the game. This function allows users to give tips to others, and this currency, virtual currency, and in-game currency are called tips. Depending on the amount of tips from viewers, the streamer will receive advantageous effects in the game. There are also games with specifications.
[0007] In this way, viewers can show their support to the streamer by performing certain actions. You can support the streamers and use it as an opportunity to communicate with them. do. [Prior art documents] [Patent documents]
[0008] [Patent Document 1] JP 2019-165868 A [Patent Document 2] JP 2022-128459 A Summary of the Invention [Problem to be solved by the invention]
[0009] By the way, in conventional live game distribution systems, the distributor's game can be improved by supporting the other players. While the streamer's ranking in the stream increases, the streamer's position becomes more favorable. I feel a sense of self-satisfaction when a favorable situation arises for the streamer I support. As a result, the sense of unity between viewers and broadcasters became weak, and viewers' broadcasts It was difficult to maintain the motivation to support the athletes.
[0010] Therefore, the present invention has been made in consideration of the above-mentioned problems, and provides a method for responding to a broadcaster of a viewer. A live streaming server for games that will keep you motivated to keep supporting The purpose of this website is to provide information and programs. [Means for solving the problem]
[0011] The present invention relates to a live game distribution service that distributes game play videos by a distributor to viewers. A distribution server that is configured to: The total amount of money spent on gifts, the time spent watching the gameplay video, and the number of times the user participated in the game A game machine including a viewer reward unit that rewards the viewer according to at least one of the following: It is characterized by being a live distribution server for the game.
[0012] In the live distribution server of the game, the distributor is provided with a pre-registered account according to the achievements of the distributor in the game. A ranking determination unit is further provided for determining an in-game ranking of the distributor, The reward providing unit provides the viewing and / or receiving of the broadcast when the in-game ranking of the broadcaster exceeds a predetermined threshold. It is preferable that the reward be given to a person who has provided the service.
[0013] In addition, in the live distribution server of the game, the distributor acquires the points in the game. The viewer reward giving unit further comprises a point tallying unit for tallying up the points that have been added to the viewer reward. When the points earned by the distributor exceed a predetermined threshold, the viewer is given the reward. It is preferable to impart
[0014] In addition, in the live distribution server of the game, the gift from the viewer to the distributor is The number of times items are given as gifts, the total amount of money spent on said gifts, the viewing time, and the number of times the user participates in said games and updating a cheering score calculation unit that calculates a cheering score of the viewer according to at least one of the above. The viewer reward giving unit gives a reward to the viewer according to the cheering score. It is preferable.
[0015] In addition, in the live distribution server of the game, the distributor is provided with a game record according to the distributor's performance in the game. A ranking determination unit determines an in-game ranking of the distributor based on the ranking of the distributor. The score calculation unit calculates the score when the in-game ranking of the distributor exceeds a predetermined threshold. It is preferable to calculate a cheer score.
[0016] In addition, in the live distribution server of the game, the distributor acquires the points in the game. The cheering score calculation unit further includes a point tallying unit that tallies up the points that have been added to the cheering score calculation unit. Calculating the cheering score when the points acquired by the distributor exceed a predetermined threshold. It is preferable to do so.
[0017] In addition, in the live distribution server of the game, the gift is used in the game. It is preferable that the item be one that produces a beneficial effect when used.
[0018] In addition, in the live distribution server of the game, the gift is a currency, a virtual currency, and Preferably, the currency is at least one of an in-game currency that can be used only within the game. .
[0019] In addition, in the live distribution server of the game, the reward may be an item, a game use, or a combination of the reward and the game play. It is preferable that the item, currency or virtual currency be one that produces an advantageous effect when used.
[0020] The present invention also relates to a game that allows a distributor to live-stream a game play video to viewers. A program for live distribution, comprising: a number of times the viewer has given a gift to the distributor; , the total amount of money charged to the distributor for the gift, the viewing time of the gameplay video, and the A viewer reward system that provides a reward to the viewer according to at least one of the number of times the viewer participates in the program. The present invention is characterized in that it is a program for causing a computer to execute the given steps. Effect of the Invention
[0021] According to the present invention having the above-mentioned configuration, a viewer can support a distributor by performing a cheering action. Viewers also receive rewards, which motivates them to continue supporting the streamer. It becomes possible to maintain it. [Brief description of the drawings]
[0022] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 1A and 1B are schematic diagrams showing specific examples of databases stored in a storage means of a live streaming server for a game according to an embodiment of the present invention, where (a) is a schematic diagram showing a specific example of a distributor database, and (b) is a schematic diagram showing a specific example of a viewer database. [Diagram 5] 1 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal communicating with a live streaming server of a game according to an embodiment of the present invention. FIG. [Figure 6] 11 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0023] Hereinafter, with reference to the drawings, a live distribution server for a game according to an embodiment of the present invention will be described. This article explains the live streaming system for games.
[0024] FIG. 1 shows a game live distribution server 2 according to an embodiment of the present invention. FIG. 1 is a schematic diagram showing an eve distribution system 1. As shown in FIG. The live distribution system 1 includes a game live distribution server 2 (hereinafter, simply referred to as “server 2”). A distributor terminal 3 connected to the server 2 via a network N, and a plurality of viewer terminals It is configured with terminal 4 (4A, 4B, ..., 4N).
[0025] In this embodiment, the live game distribution system 1 is a system in which a user who is a distributor distributes a game. Providing a video of the game being played in real time to one or more viewers It is a system that makes this possible.
[0026] Specifically, in a game live distribution system 1, a server 2 provides one or more games. Each user accesses the server 2 from his / her own terminal (distributor terminal 3 or viewer terminal 4). By accessing the terminal, the terminal transmits game operation information to the server 2, and the server 2 receives the operation information. Based on the game information, various in-game information processing is performed and the results of the information processing are sent to the user's device. The user's device then displays the gameplay video based on the results of the information processing. The user's device only generates and transmits game operation information, and receives and draws gameplay video. All other information processing relating to the game is performed by the server 2.
[0027] In addition, users who play the game may wish to live stream their gameplay videos. In this case, the server 2 transmits the play video to the viewer terminal 4 of the viewer who wishes to receive the video. provide.
[0028] The distributor terminal 3 and the viewer terminal 4 are equipped with a communication function, a voice call function, a recording and video recording function, and an operating function. Terminals equipped with functions such as a smartphone, tablet, etc. By accessing server 2 via a program installed on a PC, etc., You can play the games and stream or watch the gameplay videos. The distributor terminal 3 and the viewer terminal 4 are terminals that can be used for chatting and calling. The distributor terminal 3 and the viewer terminal 4 are basically the same terminal, and When a user who wants to live stream a game starts streaming via their device, the device starts streaming. While it functions as a follower terminal 3, users who want to watch the distributed videos can also use the terminal When a viewing start operation is performed, the terminal functions as the viewer terminal 4.
[0029] FIG. 2 is a configuration block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, and a storage unit 2. 5 and a communication unit 26.
[0030] The control unit 21 includes a CPU 22 that controls the entire control unit 21 and a control unit that operates on the CPU 22. ROM 23 for storing programs, etc., and RAM 24 for temporarily storing various data. The present invention is configured to include the following.
[0031] FIG. 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 3, the control unit 21 executes a program stored in the ROM 23 by a CPU 22. The program is expanded in the RAM 24 and executed, whereby a game providing unit 221, a video distribution unit 222, , a ranking determination unit 224, a cheering score calculation unit 225, and a viewer reward granting unit 226. It works like this.
[0032] The game providing unit 221 provides a game based on one or more game data stored in the storage means 25. As described above, the game is provided to the distributor terminal 3 and the viewer terminal 4. The hearing device 4 only generates and transmits game operation information and draws gameplay videos. All information processing related to the game is performed by the game providing unit 221. The providing unit 221 performs the in-game and transmits the results of the information processing to the distributor terminal 3 and the viewer terminal 4. Then, the distributor terminal 3 and the viewer terminal 4 process the received information by the game providing unit 221. Displays gameplay videos based on the results.
[0033] In addition, at least some of the games provided by the game providing unit 221 may be viewed. In this embodiment, a user can perform a cheering action for a distributor. In addition to the giving of gifts, this also includes the act of watching viewers broadcast gameplay. Gifts are items, currency, virtual currency, and other items that can be used in the game to obtain advantageous effects. and at least one of the in-game currency that can be used in the game. In both cases, the viewers purchase the items for a fee and give them to the distributor. .
[0034] The video distribution unit 222 receives information from the distributor terminal 3 indicating that live distribution of the game is to begin. Then, among the broadcaster terminals 3 that access the server 2, those who wish to watch the gameplay video of the game are We will distribute gameplay videos to those who wish to do so. The unit 222 may distribute the video data as is, or may process the video data in a predetermined manner before distributing it. stomach.
[0035] The point tallying unit 223 tallies the points acquired by the distributor in the game. The points will be described in detail later.
[0036] The ranking determination unit 224 determines the number of times a game is played by a distributor during a predetermined period (ranking determination period). The in-game ranking of the streamer is determined based on their performance. The ranking determination period is, for example, monthly. The ranking is for one month from the 1st to the last day of the month, and the ranking determined at the end of the month will be for the 1st to the last day of the following month. The in-game rankings will be based on the results of matches in competitive games, for example. The rankings are decided as 1st, 2nd, 3rd, 4th, ..., Nth (N is a natural number). The ranking determination unit 224 determines the in-game ranking of the distributor based on the in-game ranking stored in the storage unit 25. The information is managed in an updatable manner using a distributor database DB1 (see FIG. 4(a)).
[0037] The support score calculation unit 225 calculates the number of viewers' broadcasters during a predetermined period (support performance evaluation period). The number of gifts given as a record of support for the game, the total amount spent on gifts, viewing time, and distribution The number of viewers' cheering points will be calculated according to at least one of the number of times the fan participates in the game. The core is calculated. The support performance evaluation period is the same as the ranking determination period, for example, the 1st of each month. The cheer score determined in that month will be valid from the 1st to the last day of the following month. The support score is calculated by multiplying the number of donations by a correction coefficient of 50 and the amount of money spent. and the value obtained by multiplying the number of 10-minute unit times of viewing time by the correction coefficient of 10 (for viewing times of less than 10 minutes) The cheering score calculation unit 225 calculates the cheering score as the total value of the cheering performance. Each item of the performance and the cheering score calculated based on the items are stored in the storage means 25. The viewer database DB2 is used for updatable management (see Figure 4(b)).
[0038] The viewer reward granting unit 226 grants a reward to the viewer according to the cheering score. The viewer reward granting unit 226 grants the viewer a reward every time the viewer's cheering score exceeds a predetermined threshold. The reward is a currency or a virtual currency, and is provided to the viewer by, for example, a viewer reward providing unit. 226 sets a predetermined threshold value, for example, the cheering score is 1000, 2000, 3000, ..., Each time a viewer's cheering score exceeds the threshold, the viewer will receive a reward of 10 The process involves transferring 0 yen to a pre-designated account. Viewers are rewarded in currency or virtual currency. By doing so, viewers will receive a direct economic benefit, so This can increase motivation to try harder to cheer on the team.
[0039] FIG. 4 shows a block diagram of a game live distribution server according to an embodiment of the present invention. FIG. 1(a) is a schematic diagram showing a specific example of a distributor database; FIG. 1(b) is a schematic diagram showing a specific example of a viewer database.
[0040] As shown in FIG. 4(a), the distributor database DB1 includes the user ID of the distributor, Here, we will use a tennis game as an example of the performance in the system (see Figure 5). Number of views, points awarded for wins, losses and draws, and streamers based on points The rankings between the two are related to each other and are maintained in an updateable state. In the example shown in Figure 4(a), the in-game achievements and There were five wins, one loss, and one draw, and based on these wins, losses, and draws, The total points are 18, and the ranking among all distributors is determined by points. and stored in the distributor database DB1.
[0041] As shown in FIG. 4(b), the viewer database DB2 stores the viewer's user ID. In addition, the number of gifts given to the streamer as a support record, the total amount charged for the gifts, and the recipient The viewing time of broadcasts by a specific broadcaster is associated with each other and maintained in an updateable state. Specifically, in the example shown in FIG. 4(b), the following is true for a viewer with a user ID of 0021: The number of gifts given is 5, the total amount charged for gifts is 1500 yen, and the user ID is 00. The viewing time for the 01 streamer was 6 hours, 11 minutes, and 52 seconds. Based on these support records, The cheering score calculated by the cheering score calculation unit 225 is set as 2120 in the viewer database. The viewer database DB2 also contains the information about the streamers who have watched the video. As the number of followers increases, a viewing time item corresponding to that broadcaster is added.
[0042] Returning to FIG. 2, the server 2 includes a storage unit 25 and a communication unit 26 in addition to the control unit 21. is.
[0043] The storage means 25 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage means 25 stores various game-related information required for the server 2 to function. Data, distributor database DB1, viewer database DB2, and other databases Memorize the
[0044] The communication unit 26 is a network interface and communicates with a distributor via a network N. The communication unit 26 communicates with the distributor terminal 3 and the viewer terminal 4. The received various data are passed to the control unit 21, and the data generated by the control unit 21 is sent to the distributor terminal. The data is then transmitted to the terminal 3 and the viewer terminal 4.
[0045] Next, the live distribution of the game by the live distribution system 1 having the above-mentioned configuration will be described. FIG. 5 shows a system for communicating with a live distribution server 2 of a game according to an embodiment of the present invention. FIG. 5 is a schematic diagram showing a specific example of a screen displayed on a viewer terminal 4 for performing a game. During live streaming of the game, the viewer terminal 4 has a video window V and a chat window C. , chat input window I, avatar window A, gift icon G, and various operation A menu button M for calling up the operation menu is displayed.
[0046] The video window V shows the gameplay of a distributor distributed from the video distribution unit 222. This is the window in which the video is displayed.
[0047] In this embodiment, a video of a tennis game is displayed in the video window V. The streamer, Player P, and his name ("Honoka") are displayed.
[0048] In addition, during the video window V, a message will be sent to the distributor ("Honoka") who is distributing the gameplay video. The like button L is displayed to give a high rating to the video. The viewer can tap the like button L to give a high rating to the video. By this, high evaluation information for the distributor is transmitted from the viewer terminal 4 to the server 2, and the high evaluation information is A rating management unit (not shown) measures the total number of likes given to the distributor in the game, and the total number is The total number of likes S is displayed in the video window V on the distributor terminal 3 and the viewer terminal 4. In the example shown in FIG. 5, the total number of likes S is "117", which is the number of likes from viewers. This shows that the streamer who streamed the game had 117 likes. In this embodiment, it is assumed that each viewer can perform the function once. In the future, this will not be limited to this, and each viewer will be able to give a high rating multiple times or an unlimited number of times. In the present embodiment, the high evaluation can be given free of charge. However, the present invention is not limited to this, and may be performed by viewers for a fee. The total number of likes S can be updated and is updated every time a like is given. go.
[0049] Chat window C is a window where chat using text and emojis is displayed. The names of the viewers who made the comments ("Aoi", "Hinata") and the comments made by each speaker (" "Nice to meet you!" or "Here's your chance!" will be displayed.
[0050] The chat input window I is used to enter comments that will be displayed in the chat window C. The viewer who wants to speak can write in this chat window. The user inputs characters and pictograms using the character input function of the user terminal 4 and transmits the character data to the server 2. By transmitting the message, the message is displayed in the chat window C of the viewer terminal 4. The contents of the chat are also displayed on the distributor terminal 3.
[0051] The avatar window A displays the name of the streamer ("Honno") along with the avatar a corresponding to the streamer. This is the window where the "How about you?" screen is displayed. Avatar A can be freely designed by each user. It is also possible to equip it with various decorations.
[0052] The gift icon G is selected when a viewer gives gift content to a streamer. By selecting the icon, the gift database is displayed on the viewer terminal 4. A list of gift contents that can be given based on the user's preferences is displayed. Select the gift content you want to give from the list of gift content, and A gift request is sent from 4 to server 2, and the gift management section (not shown) of server 2 receives it. Then, the specified gift content is extracted from the gift database according to the gift request and distributed. Provide the same to persons.
[0053] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. FIG. 6 shows a process performed by the live game distribution server 2 according to an embodiment of the present invention. 6 is a flowchart.
[0054] As shown in FIG. 6, first, a viewer operates the viewer terminal 4 to transmit a predetermined A request to watch a live game broadcast by a broadcaster is sent (step S1). .
[0055] Next, the video distribution unit 222 distributes the play video of the distributor to the viewer terminal 4 ( The distributed video data is displayed in the video window of the viewer terminal 4 as shown in FIG. It is displayed in V.
[0056] Next, the ranking determination unit 224 determines the number of points acquired by the distributor, which is the achievement of the distributor in the game. In response, the in-game ranking of the distributor is determined (step S3).
[0057] Then, the in-game ranking of the distributor determined by the ranking determination unit 224 is If the threshold value is equal to or greater than the threshold value (step S4: YES), the cheering score calculation unit 225 The number of times gifts have been given, the total amount of money spent on gifts, and the number of times the streamer has supported the streamer A cheering score of the viewer is calculated according to at least one of the viewing times of the image (step S5). Here, a predetermined threshold for the in-game ranking of the distributor is set as the in-game ranking. If the ranking is 3rd or higher, the streamer's in-game ranking is 3rd or higher. In this case, the cheering score of the viewer who performed the cheering act for the distributor is calculated by the cheering score calculation unit 2. It is calculated by 25.
[0058] Next, the viewer is given a cheering score according to the cheering score calculated by the cheering score calculation unit 225. The reward granting unit 226 grants a reward, which may be a currency or a virtual currency, to the viewer (step S6). The process of giving rewards to the person is then completed.
[0059] Also, in step S4, if the in-game ranking of the distributor is not equal to or higher than the threshold ( Step S4: NO), the cheering score calculation unit 225 calculates the cheering score and the viewer reward The awarding unit 226 does not award rewards to viewers, and processing regarding the awarding of rewards to viewers is not performed. The process ends.
[0060] According to the above-described live game distribution server 2 of the present embodiment, viewers can By supporting the viewers, they will receive rewards that directly benefit them. This will help maintain the motivation of your followers to continue supporting you.
[0061] In addition, if the in-game ranking of the distributor does not reach or exceed the threshold, the cheering score calculation unit 225 The system will not calculate the viewers' cheering scores and will not award rewards to viewers. Therefore, viewers and distributors will try their best to support each other so that they can exceed the threshold. This can increase the motivation of viewers to support the streams that were not originally targeted for support. For those who are likely to reach a certain ranking in the game, we will support them. This creates an incentive for streamers to earn rewards, and this incentive can lead to streamers being discriminated against. By continuing to support them, you may eventually have the opportunity to become a fan.
[0062] The present invention is not limited to the above-described embodiment, and various modifications can be made.
[0063] For example, in the above-described embodiment, the distributor terminal 3 and the viewer terminal 4 are It only generates and transmits gameplay information and draws gameplay videos, and does not process other game information. In the above, all the processing is performed by the server 2, but the present invention is not limited to this. The viewer terminal 4 performs operations other than generating and transmitting game operation information and drawing gameplay video. In the above-described embodiment, at least a part of the information processing performed by the server 2 may be performed. stomach.
[0064] In the above embodiment, when the in-game ranking of a distributor exceeds a predetermined threshold, If the support score calculation unit 225 does not calculate the support score of the viewer, However, in the present invention, This is not limited to the above, and the cheering score calculation unit 225 calculates the cheering score regardless of the in-game ranking of the distributor. While the viewers' cheering scores are calculated, if the streamer's in-game ranking exceeds a certain threshold, If the viewer is not satisfied, the viewer reward granting unit 226 will not grant a reward to the viewer. This also prevents the viewer's in-game ranking of the distributor from exceeding the threshold. It can increase motivation to try harder to cheer others on so that they can receive the same reward. .
[0065] In addition, instead of the streamer's in-game ranking, the points earned by the streamer in the game will be used When the score exceeds a predetermined threshold, the cheering score calculation unit 225 calculates the cheering score. Alternatively, the viewer reward granting unit 226 may not grant a reward to the viewer. This will also allow viewers and distributors to exceed the threshold. It can increase motivation to try harder to cheer.
[0066] In the above embodiment, the viewer supports the distributor, and the response The track record of cheering actions is converted into cheering scores and managed, and viewer rewards are awarded according to the cheering scores. In the past, the reward was given to the viewer by the broadcasting department 226. However, in the present invention, In addition, the rewards will be calculated directly based on the number of donations made, etc., without using the donation score. The viewer reward granting unit 226 may grant rewards based on the response. By using the support score, the value of each donation record, such as the number of times a gift was given, is weighted. This will make it easier for streamers to watch, and will allow for a reward system that is more in line with the streamer's level of contribution.
[0067] In addition, in the game provided by the server 2, a user may make a payment to a distributor. Supporting the streamer includes participating in the game the streamer is playing, as well as watching the stream. The number of times a person has participated in the game may be included in the support record of the person. For example, a viewer requests to join a game, and the broadcaster accepts it. This allows viewers to join the game being played by the streamer. Viewers who participate in the game can play cooperatively with the streamer, This allows for an opportunity for communication between the user and the broadcaster. 5 sets a cheering score for the number of times viewers participate in the game, and The database is managed using DB2.
[0068] In addition, the reward given to the viewer by the viewer reward giving unit 226 may include, for example, game-related rewards. In this case, each viewer may have access to the server 2 in advance. The address of each person and the destination of the goods are registered in the viewer reward section 226. When a reward is given to a viewer, the reward is sent to a delivery address registered in the server 2. This is also a way for viewers to show their support for the streamer. This can increase motivation to do so.
[0069] <Other embodiments> A program for causing a computer to execute each process performed by the server 2 may be provided. The program may be recorded on a computer readable medium. The removable medium can be used to install the program on a computer. Here, the computer-readable medium on which the program is recorded is a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a CD- It may be a recording medium such as a ROM or a DVD-ROM.
[0070] As used in this disclosure, "based on" and "depending on" "processing on / in response to" means "Based on" does not mean "based only on" or "solely in accordance with" unless otherwise specified. The phrase "based only on" means both "based at least in part on" and "based only on" Similarly, the phrase "in response to" should be used interchangeably with "only in response to" and "at least partially in response to." "include" and "comprise" " and variations thereof are not meant to include only the listed items, but This means that the invention may include only the items listed, or may include additional items in addition to the items listed. In addition, the term "or" as used in this disclosure does not mean exclusive or. In this disclosure, for example, words such as a, an, and the in English are used interchangeably. If articles have been added by translation, these articles should be used only if they are not clearly stated in the context. Unless otherwise indicated, the plural is included.
[0071] (Appendix 1) A live game streaming server that broadcasts gameplay videos by streamers to viewers 2. The number of times the viewer has given gifts to the broadcaster, the total amount of gifts given to the broadcaster, At least one of the total amount of charges, the viewing time of the gameplay video, and the number of participations in the game A viewer reward unit 226 is provided for rewarding the viewer according to the number of viewers. Distribution server 2.
[0072] (Appendix 2) A ranking within the game of the distributor is determined according to the distributor's performance within the game. A ranking determination unit 224 is further provided, The viewer reward granting unit 226 is configured to notify the distributor when the in-game ranking of the distributor exceeds a predetermined threshold. A live distribution server for a game according to claim 1, which gives the reward to the viewer when the number of viewers exceeds the number of viewers. 2.
[0073] (Appendix 3) A points tallying unit 223 that tallies up the points acquired by the distributor in the game. Further equipped with The viewer reward giving unit 226 is configured to receive a reward when the points acquired by the distributor reach a predetermined threshold. A live streaming service for a game according to claim 1, which awards the reward to the viewer when the value exceeds the threshold. Server 2.
[0074] (Appendix 4) The number of times the viewer has given the gift to the distributor, the total amount charged for the gift, Supporting the viewer according to at least one of the viewing time and the number of times of participation in the game. Further comprising a cheering score calculation unit 225 for calculating a score, The viewer reward granting unit 226 grants a reward to the viewer according to the cheering score. A live streaming server 2 for the game described in Appendix 1.
[0075] (Appendix 5) A ranking within the game of the distributor is determined according to the distributor's performance within the game. Further comprising a ranking determination unit 224, The cheering score calculation unit 225 is configured to calculate a cheering score when the in-game ranking of the distributor exceeds a predetermined threshold. A live streaming server 2 for the game described in Appendix 3, which calculates the cheering score when the cheering score exceeds the threshold.
[0076] (Appendix 6) A points tallying unit 223 that tallies up the points acquired by the distributor in the game. Further equipped with The cheering score calculation unit 225 calculates whether the points acquired by the distributor exceed a predetermined threshold. A live distribution server 2 of the game described in Appendix 4, which calculates the cheering score when the value exceeds the .
[0077] (Appendix 7) The gift is an item that produces a beneficial effect when used in the game. A live distribution server 2 for a game described in any one of 1 to 6.
[0078] (Appendix 8) The gift may be any of currency, virtual currency, and in-game currency that can be used in the game. At least one live streaming server 2 of a game according to any one of appendix 1 to 6.
[0079] (Appendix 9) The reward may be an item, a currency, or a product that can be used in the game to obtain a beneficial effect. or a live streaming server 2 of the game described in Appendix 1, which is a virtual currency.
[0080] (Appendix 10) A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program The number of times the viewer has given gifts to the broadcaster, the total amount of gifts given to the broadcaster, At least one of the total amount of charges, the viewing time of the gameplay video, and the number of participations in the game and causing the computer to execute a viewer reward giving step of giving a reward to the viewer in accordance with the Program for. [Explanation of symbols]
[0081] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Point calculation section 224: Ranking Decision Department 225: Cheering Score Calculation Department 226: Viewer Reward Department A:Avatar Window a:Avatar C: Chat window DB: Index value database G: Gift icon I: Chat input window M: Menu button P: Player (distributor) L: Like button S: Total number of likes V: Video window
Claims
1. A live game streaming server that broadcasts gameplay videos by streamers to viewers And, The number of times the viewer has given gifts to the broadcaster, the total amount of gifts given to the broadcaster, At least one of the total amount of charges, the viewing time of the gameplay video, and the number of participations in the game A live game distribution service including a viewer reward providing unit that provides a reward to the viewer according to the number of viewers. -ba.
2. A ranking within the game of the distributor is determined according to the distributor's performance within the game. A ranking determination unit is further provided, The viewer reward granting unit is configured to receive a reward when the in-game ranking of the distributor exceeds a predetermined threshold. The live game distribution server according to claim 1 , wherein the reward is given to the viewer when
3. a point tallying unit that tallies up points acquired by the distributor in the game; In preparation for The viewer reward granting unit is configured to grant a reward when the points acquired by the distributor exceed a predetermined threshold.
2. The live game distribution server according to claim 1, wherein the reward is given to the viewer when the viewer has reached a certain number of views. 。
4. The number of times the viewer has given the gift to the distributor, the total amount charged for the gift, Supporting the viewer according to at least one of the viewing time and the number of participations in the game. A cheering score calculation unit that calculates a score is further provided, The viewer reward giving unit gives a reward to the viewer according to the cheering score. A live distribution server for the game described in 1.
5. A ranking within the game of the distributor is determined according to the distributor's performance within the game. A ranking determination unit is further provided, The cheering score calculation unit is configured to calculate a cheering score when the in-game ranking of the distributor exceeds a predetermined threshold. The game live distribution server according to claim 4 , wherein the cheering score is calculated in the following cases:
6. a point tallying unit that tallies up points acquired by the distributor in the game; In preparation for The support score calculation unit calculates a support score when the points acquired by the distributor exceed a predetermined threshold. The game live distribution server according to claim 4, wherein the cheering score is calculated when the cheering score is exceeded.
7. The gift is an item that produces an advantageous effect when used in the game. A live distribution server for the game according to any one of items 1 to 6.
8. The gift may be any currency, virtual currency, or in-game currency that can be used only within the game.
7. A live game distribution server according to claim 1, wherein the live game distribution server is at least one of the game distribution servers. 。
9. The reward may be an item, a currency, or a product that can be used in the game to obtain a beneficial effect. The live game distribution server according to claim 1, wherein the currency is a virtual currency.
10. A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program The number of times the viewer has given gifts to the broadcaster, the total amount of gifts given to the broadcaster, At least one of the total amount of charges, the viewing time of the gameplay video, and the number of participations in the game and causing the computer to execute a viewer reward giving step of giving a reward to the viewer in accordance with the Program for.
Citation Information
Patent Citations
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