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115 results about "Non-player character" patented technology

A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.

Systems and Methods for Nonplayer Character (NPC) Personalization and Electronic Game Control

System, process, and device configurations are provided for nonplayer character (NPC) personalization and electronic game control. Methods can include receiving user input to personalize at least one nonplayer character (NPC) of an electronic game, generating at least one NPC seed element for the at least one NPC character, and controlling output of the electronic game with at least one NPC character presented including an NPC seed element. NPC seed elements may be determined from one or more of communication steams including messaging data, game chat and voice communications. In addition, systems and methods include training a machine learning model for generatively producing NPC communications, NPC interactions, and NPC appearance. Operations also allow for detecting electronic game data to identify NPC messaging for a game including modification of a communication style NPC character while maintain NPC game messaging.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Method and apparatus for interaction with non-player character, device, storage medium, and product

This application discloses a method for performing interaction with a non-player character performed by a computer device. The method includes: displaying a game interaction interface, the game interaction interface including a virtual character and at least one non-player character (NPC); determining an identity association relationship between the virtual character and the NPC in response to an interactive operation between the virtual character and the NPC, the identity association relationship being configured for indicating an association relationship between the virtual character and the NPC in terms of interactive identity; and displaying an interactive activity between the NPC and the virtual character based on the identity association relationship. By the foregoing method, the NPC can actively change the interactive activity between the NPC and the virtual character based on the identity association relationship, so that the interactive activity between the NPC and the virtual character is richer and more real.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Generating improved non-player characters using neural networks

The disclosed systems and methods track and continuously monitor data about a player or a multiple players and create a non-playing character (NPC) and / or modify an existing NPC that replicates the player(s) play style. The disclosed systems implement an artificial intelligence engine that monitors how a real player responds to one or more events in a game and correlates game outcomes with real player actions, with the actions or reactions of third players, and / or with an amount or extent of engagement. The engine may be used to generate, host, or otherwise provide data representative of one or more NPCs to multiple different games, being hosted by one or more servers, concurrently.
Owner:ACTIVISION PUBLISHING INC

System and method for self-learning, artificial intelligence character system for entertainment applications

A system and method where a player's chosen virtual character, either user personalized or pre-made, is able to infinitely learn from all the interactions that it has either with the player, other characters, non-player characters (NPCs), or game match experiences / results, whereby virtual character is then able to communicate with the player in a natural language voice and physical interaction in a separate environment, whereby the personality of the character virtual character is constantly shaped by the backstory and experiences it has in the applications it has been connected to or has been in communication with.
Owner:SYNCHROVERSE GAMING LLC

Cooperative game artificial intelligence (AI) voice chat

Methods and systems are provided for generating chat communication in a video game. One method includes accessing a gameplay database that includes dialog scripts from player interactions occurring during interactive scenarios of a cooperative video game. The method includes processing the dialog scripts to extract chat words between real players during the cooperative video game and labeling the chat words to correlate the chat words to one or more interactive scenarios and correlate the chat words to a game context, wherein over time an artificial intelligence (AI) model is trained using the chat words that are labeled to learn contextually relevant chat words for the cooperative video game. The method includes identifying a non-player character (NPC), during an instance of gameplay of the cooperative video game, the NPC is present in the cooperative video game while an avatar of a real player is present in a scene of the cooperative video game. The method includes generating one or more NPC chat words for the NPC using the AI model, the NPC chat words being audible to the real player.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods for nonplayer character (NPC) personalization and electronic game control

PCT designated stage expiredWO2025155686A1Video gamesMachine learningPersonalizationUser input
System, process, and device configurations are provided for nonplayer character (NPC) personalization and electronic game control. Methods can include receiving user input to personalize at least one nonplayer character (NPC) of an electronic game, generating at least one NPC seed element for the at least one NPC character, and controlling output of the electronic game with at least one NPC character presented including an NPC seed element. NPC seed elements may be determined from one or more of communication steams including messaging data, game chat and voice communications. In addition, systems and methods include training a machine learning model for generatively producing NPC communications, NPC interactions, and NPC appearance. Operations also allow for detecting electronic game data to identify NPC messaging for a game including modification of a communication style NPC character while maintain NPC game messaging.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Event display method based on virtual photographing, related device and storage medium

The invention discloses an event display method based on virtual photographing, a related device and a storage medium, and application scenes at least comprise various terminals, such as a mobile phone, a computer, a vehicle-mounted terminal and the like. The method comprises the steps that shooting task information corresponding to a target shooting task is displayed, the shooting task information comprises game role information and behavior information, the game role information is used for describing a game role included in a shot image, and the game role comprises at least one of a non-player role and a real player role; in response to an accepting operation for the target shooting task, calling the virtual camera to obtain a target shooting image; and in response to a submission operation for the target shot image, displaying the target associated event under the condition that the element information contained in the target shot image is successfully matched with the shooting task information. According to the method and the device, the richness of shooting playing methods is increased, and the whole shooting task has more uncertainty, so that the surprise of players is improved, and the user experience is enhanced.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Computer-readable media, information processing system, information processing apparatus, and information processing method

In an exemplary game of the exemplary embodiment, a non-player character is set to a first state or a second state. In the first state, the non-player character is controlled based on a plurality of processes including a process of causing automatic traveling, an animation process, an interaction detecting process to detect an interaction with another object, and a process of causing a behavior according to an interaction detected. In the second state, the animation process related to animation not involving traveling and at least a part of the interaction detecting process are performed out of the plurality of processes, and the process of causing automatic traveling is not performed.
Owner:NINTENDO CO LTD

Virtual character control method and device, electronic equipment and readable storage medium

The invention provides a virtual character control method and device, electronic equipment and a readable storage medium, in response to a target virtual character and / or at least one other virtual character moving to the position where a non-player character is located, the target virtual character and the at least one other virtual character are controlled to fight with the non-player character; in the battle process, determining the target orientation of the non-player character based on the set target virtual character and the area weight of the virtual area where each other virtual character is located; and controlling the non-player character to steer from the current steering in the target orientation. Thus, the target orientation of the non-player character can be dynamically determined according to the area weight of the virtual area in the game scene, the richness of non-player character presentation is improved, and then the game immersion feeling and the game experience feeling of players are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Storage medium, information processing system, and game processing method

An example of an information processing system controls motions of a plurality of non-player characters in a virtual space. The information processing system, based on a predetermined condition, sets each of the plurality of non-player characters in a fightable state for fighting against another non-player character or a player character operated according to an operation input performed by a user. A fighting group in which a plurality of characters including a non-player character in the fightable state participate, is set. For the non-player character participating in the fighting group, another character participating in the fighting group is set as a fight target. Based on the fight target set for the non-player character, a motion, regarding a fight, of the non-player character is controlled.
Owner:NINTENDO CO LTD

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A1Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method and apparatus for adding friend in game, and device and storage medium

A method and apparatus for adding a friend in a game, and a device and a storage medium. The method comprises: when it is detected that a first game client sends a friend discovery instruction to a target virtual object, determining from a game scene a plurality of candidate virtual objects of a first virtual object; determining a second virtual object from among the plurality of candidate virtual objects; and by means of the target virtual object, recommending to the first virtual object the second virtual object, which is used as a friend to be added. In this way, the present disclosure can prompt dialogue communication between two player characters by means of a non-player character in a game, thereby facilitating an improvement in the efficiency of friend adding between the two player characters in the game. (FIG. 1)
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A9Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Information processing systems, information processing methods, and programs

This technology provides ways to diversify the behavioral characteristics of non-player characters. [Solution] In the acquisition step, situation information indicating the game status of a non-player character is acquired. In the output step, control information for controlling the actions of the non-player character is output based on the situation information and predetermined reference information. The non-player character is associated with a first character or other non-player character with whom it collaborates in a virtual space. The reference information is configured to allow referencing action information about the actions of the first character or other non-player character, and situation information at the timing when the control corresponding to the action information is executed. The action information is acquired sequentially via input from the first player operating the first character, or sequentially in response to actions taken by the first character or other non-player characters, and managed in an information processing system.
Owner:CAPCOM CO LTD

Virtual object control method, device, apparatus, medium, and program product

This application discloses a method, apparatus, device, medium, and program product for controlling virtual objects, belonging to the field of computer technology. The method includes: controlling a first virtual object, which is a non-player character (NPC), through a first row tree; obtaining a first distance between the first virtual object and a second virtual object, which is a player-controlled virtual object, in a virtual environment; and determining, based on the first distance, to control the first virtual object through a second row tree, which is obtained by replacing or adjusting the first row tree. This solution ensures that NPCs can achieve rich expressive forms even with limited computer equipment resources.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game interaction method, device and computer readable storage medium

The application discloses a game interaction method and device, equipment and a computer readable storage medium, which can be applied to cloud technology, cloud game, game interaction, game control and the like. Specifically, a first game interface is displayed, the first game interface including a virtual control character, a virtual non-player character and an interaction component associated with the virtual non-player character; in response to a triggering operation on the interaction component, a prompt window corresponding to the interaction component is displayed, and at least prompt information is displayed on the prompt window; based on the matching degree between the text information of the received voice instruction and the prompt information, the virtual non-player character and the virtual control character are controlled to interact in a game; in this way, the game immersion of a user player can be enhanced through voice interaction, the game display effect when controlling a game character is improved, and thus the game experience of the user is improved.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Importing agent personalization data for possessing non-player characters in the game

Aspects of the present disclosure relate to a personalization agent service that generates and evolves customizable agents that can be instantiated within a game to play with a user. A machine learning model is trained to control the interaction of an agent during gameplay with the game environment and the user. As the user continues to play with the agent, one or more machine learning models develop a gameplay style for the agent that complements the user's preferred play style, incorporates the user's preferred strategies, and is generally customized for interaction with the user. Agent personalization data generated during gameplay is stored by the service. Using an API, the game can import the agent personalization data to customize non-player characters (NPCs) within the game, thereby being able to customize the NPCs within the game according to the user's preferences.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Storage medium, information processing system, and game processing method

An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.
Owner:NINTENDO CO LTD

Controlling non-player character

In a method for controlling a non-player character (NPC), each of a plurality of NPCs in an NPC group is controlled through a respective individual control logic of a plurality of individual control logics and a status parameter of the respective NPC. The status parameter corresponding to at least a first NPC in the NPC group is modified, by processing circuitry and through a group control logic, based on a modifying condition between a virtual character and a first NPC in the NPC group. An interaction between the NPC and the virtual character is controlled, through the individual control logic of the NPC, based on the modified status parameter of the NPC. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Virtual object generation method and device, terminal and storage medium

The invention discloses a virtual object generation method and device, a terminal and a storage medium, and relates to the technical field of human-computer interaction. The method comprises the steps that in response to a first operation used for triggering generation of a first virtual object, under the condition that a master control virtual character lacks at least one missing material used for generating the first virtual object, the process that at least one non-player character executes an acquisition task of the missing material is displayed, the missing material refers to a set number of materials which are not obtained yet and are required for generating the first virtual object; in the missing material obtaining process, remaining missing material information is displayed, and the remaining missing material information is used for indicating missing materials which are not obtained by the master control virtual character; in the event at least one missing material is acquired, a first virtual object is generated in the virtual environment. According to the method and the device, automatic determination and acquisition of the missing materials are supported, so that the user only needs to select the generation target without deciding and triggering acquisition of the missing materials, and the generation convenience of the virtual object is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A game task generation method and device, electronic equipment and storage medium

The embodiment of the application relates to the computer technical field, especially to the artificial intelligence technical field, and provides a game task generation method and device, electronic equipment and a storage medium, so as to improve the diversity of the game task. The method comprises the following steps: obtaining operation behavior information generated by a target object in a target game, obtaining role setting information of a non-player character specified by the target object, determining a task framework of a game task allocated to the target object by the non-player character, obtaining operation complexity of the game task according to a behavior matching degree between the operation behavior information and the role setting information, and generating the game task meeting the operation behavior information under the task framework according to the operation behavior information and the operation complexity. According to the different operation behavior information of different objects, different game tasks can be generated for different objects, and the diversity of the game task is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game prop generation method based on prop keywords and related equipment

PendingCN121819333ASemantic analysisVideo gamesTell-taleEngineering
The invention provides a game prop generation method and related equipment, and the method is characterized in that game props are generated in an interaction process that player characters and non-player characters tell stories in turn, on one hand, corresponding game props are generated only when prop keywords exist in a continued story text, and players can obtain the game props in order to obtain the game props; the player can actively interact with a non-player character and can continuously keep interests, so that the player experience is relatively good; and on the other hand, when the player inputs the player story text, how to guide the non-player character to speak out the continued story text carrying the prop keyword needs to be considered, so that the rationality of the player story text can be emphasized during input, the probability of uncontrolled input is reduced, and the user experience is improved. Therefore, the rationality of outputting the continued story text by the non-player character is improved, and the player experience is better.
Owner:SHANGHAI AIDA CHUANGJING CULTURE TECHNOLOGY CO LTD

Automatic driving test method and device based on traffic flow generation and confrontation optimization

The invention belongs to the technical field of automatic driving testing, and particularly relates to an automatic driving testing method and device based on traffic flow generation and confrontation optimization. The method comprises the following steps: generating a short-term candidate track set for a plurality of non-player role vehicles by adopting transverse and longitudinal decomposition and query type decoding modes based on real traffic distribution prior; performing the following steps on the candidate track set in sequence: removing illegal tracks through hard constraint filtering, then performing soft constraint sorting scoring, and outputting a guard and regulation candidate set based on a scoring result and multi-class rule constraints; a non-player role strategy is refined on the guard and regulation candidate set by adjusting decision variables and adopting a safety constraint adversarial optimization mode so as to maximally induce violation or failure of a tested main vehicle, and meanwhile, the behavior guard and regulation of a non-player role are ensured; and issuing the optimized non-player character strategy to a simulation test platform to drive the propulsion of the synchronous closed-loop simulation environment, and obtaining and recording the generated state snapshot and event summary.
Owner:UNIV OF SCI & TECH OF CHINA

Command text processing method, training method, device, equipment and storage medium

The present application discloses a method, training method, apparatus, device, and storage medium for processing command text, belonging to the field of artificial intelligence technology. The method comprises: obtaining a command text in natural language form, wherein the command text is used to command a non-player character in a virtual scene, wherein the non-player character has multiple behavioral capabilities in the virtual scene, and wherein the multiple behavioral capabilities correspond to multiple classification labels; calling at least one hierarchical prediction network to perform intent recognition on the command text to obtain a classification label for the command text intended to command the non-player character; wherein the hierarchical prediction network includes at least two layers of sub-networks, and the at least two layers of sub-networks are constructed based on a tree structure of the multiple classification labels.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Non-player character control method and device, storage medium and electronic device

The present disclosure provides a non-player character control method, a non-player character control device, a computer storage medium and an electronic device, and relates to the technical field of games. The non-player character control method comprises: in response to the distance between the current position of the non-player character and the target virtual cover in the game scene being less than a first preset distance, generating a plurality of preset movement directions corresponding to the current position according to the edge profile of the target virtual cover; determining a first movement direction of the target virtual character at the current time according to the historical movement direction of the target virtual character in pursuit of the non-player character; in response to the non-player character being located within the field of view range of the target virtual character, determining the movement direction with the smallest included angle with the first movement direction among the plurality of preset movement directions as a second movement direction of the non-player character; and controlling the non-player character to move according to the second movement direction. The present disclosure can improve the intelligence and personification of non-player character control.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and device for processing interaction of virtual scene, electronic device, computer readable storage medium and computer program product

The application provides an interactive processing method and device of a virtual scene, an electronic device, a computer readable storage medium and a computer program product; the method comprises: displaying a first virtual scene, wherein the first virtual scene comprises a player character in the same team and a plurality of non-player characters, and different non-player characters have different character characteristics; in response to a message sending trigger operation, displaying a first message sent by the player character in the first virtual scene, wherein the first message is a broadcast message facing the plurality of non-player characters; controlling a first non-player character to output a second message for replying to the first message, and controlling other non-player characters to be in a silent state, wherein the first non-player character is a non-player character with the highest matching degree of character characteristics and the first message among the plurality of non-player characters. Through the application, the problem of channel screen flooding caused by multiple non-player characters replying to the same message at the same time can be solved, and the group chat conversation is clear and orderly.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Determining Activities to be Performed by Non-Player Characters in an Interactive Experience Based on Emergent Lore

The invention relates to determining activities to be performed by non-player characters (NPC) in an interactive experience, e.g. video game. Activities, e.g. dialogue, are generated using generative machine learning models using a received input activity from a player, an entire established context / lore within the experience, and a set of activity history within the experience, as input. The invention involves updating the entire established context / lore based on a comparison of semantic content of the entire established context and semantic content of the generated activity of the NPC. The invention involves determining subsequent activities to be performed by NPCs based on the updated entire established context / lore, thereby providing consistency within the experience.
Owner:MEANING MACHINE LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment, and the method comprises the steps: displaying a target non-player character moving along with a controlled virtual character in a game scene in response to a peer triggering instruction for the target non-player character, displaying a first game picture and a first switching control determined based on the controlled virtual character in the graphical user interface; and triggering the first switching control to configure a control authority for the target non-player character to the terminal equipment, thereby controlling the target non-player character to move in the game scene through a movement control operation triggered by the terminal equipment, and displaying a second game picture determined based on the target non-player character in the graphical user interface. In the mode, a player can control the target non-player character to move along with the controlled virtual character through the peer trigger instruction, and the game character currently controlled by the terminal equipment is switched into the target non-player character through the first switching control, so that the player can perform game interaction experience based on the view angle of the target non-player character.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Customizing in-game conversations according to player attributes

A system and method for providing customized in-game interactions is disclosed. A plurality of different player attributes are stored in a memory, each player attribute being associated with a different mode of in-game interaction and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game interaction with one or more non-player characters in one or more game sessions by a user of a user device is received. The activity file is analyzed to identify a mode of interaction of the user with each non-player character presentation. Based on the determined interaction mode matching the stored mode corresponding to the player attribute, the player attribute is assigned to the user. Customized interaction with a non-player character during a current game session with a user device is provided.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC