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81 results about "Non-player character" patented technology

A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.

Generating improved non-player characters using neural networks

The disclosed systems and methods track and continuously monitor data about a player or a multiple players and create a non-playing character (NPC) and / or modify an existing NPC that replicates the player(s) play style. The disclosed systems implement an artificial intelligence engine that monitors how a real player responds to one or more events in a game and correlates game outcomes with real player actions, with the actions or reactions of third players, and / or with an amount or extent of engagement. The engine may be used to generate, host, or otherwise provide data representative of one or more NPCs to multiple different games, being hosted by one or more servers, concurrently.
Owner:ACTIVISION PUBLISHING INC

Cooperative game artificial intelligence (AI) voice chat

Methods and systems are provided for generating chat communication in a video game. One method includes accessing a gameplay database that includes dialog scripts from player interactions occurring during interactive scenarios of a cooperative video game. The method includes processing the dialog scripts to extract chat words between real players during the cooperative video game and labeling the chat words to correlate the chat words to one or more interactive scenarios and correlate the chat words to a game context, wherein over time an artificial intelligence (AI) model is trained using the chat words that are labeled to learn contextually relevant chat words for the cooperative video game. The method includes identifying a non-player character (NPC), during an instance of gameplay of the cooperative video game, the NPC is present in the cooperative video game while an avatar of a real player is present in a scene of the cooperative video game. The method includes generating one or more NPC chat words for the NPC using the AI model, the NPC chat words being audible to the real player.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Computer-readable media, information processing system, information processing apparatus, and information processing method

In an exemplary game of the exemplary embodiment, a non-player character is set to a first state or a second state. In the first state, the non-player character is controlled based on a plurality of processes including a process of causing automatic traveling, an animation process, an interaction detecting process to detect an interaction with another object, and a process of causing a behavior according to an interaction detected. In the second state, the animation process related to animation not involving traveling and at least a part of the interaction detecting process are performed out of the plurality of processes, and the process of causing automatic traveling is not performed.
Owner:NINTENDO CO LTD

Virtual character control method and device, electronic equipment and readable storage medium

The invention provides a virtual character control method and device, electronic equipment and a readable storage medium, in response to a target virtual character and / or at least one other virtual character moving to the position where a non-player character is located, the target virtual character and the at least one other virtual character are controlled to fight with the non-player character; in the battle process, determining the target orientation of the non-player character based on the set target virtual character and the area weight of the virtual area where each other virtual character is located; and controlling the non-player character to steer from the current steering in the target orientation. Thus, the target orientation of the non-player character can be dynamically determined according to the area weight of the virtual area in the game scene, the richness of non-player character presentation is improved, and then the game immersion feeling and the game experience feeling of players are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A1Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method and apparatus for adding friend in game, and device and storage medium

A method and apparatus for adding a friend in a game, and a device and a storage medium. The method comprises: when it is detected that a first game client sends a friend discovery instruction to a target virtual object, determining from a game scene a plurality of candidate virtual objects of a first virtual object; determining a second virtual object from among the plurality of candidate virtual objects; and by means of the target virtual object, recommending to the first virtual object the second virtual object, which is used as a friend to be added. In this way, the present disclosure can prompt dialogue communication between two player characters by means of a non-player character in a game, thereby facilitating an improvement in the efficiency of friend adding between the two player characters in the game. (FIG. 1)
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character control method and apparatus, and device, medium and product

PCT designated stageWO2026138257A9Non-player characterComputer engineering
The present application relates to the technical field of computers. Disclosed are a virtual character control method and apparatus, and a device and a storage medium. The method comprises: displaying a player-controlled virtual character and a non-player character that are located in a virtual environment; in response to a first attack operation on the non-player character, controlling the player-controlled virtual character to attack the non-player character; when an element display condition is met, displaying at least one virtual interaction element, wherein the element display condition is related to at least one of the following: the first attack operation, the player-controlled virtual character and the non-player character; and in response to an interaction operation on the at least one virtual interaction element, on the basis of an interaction result of the at least one virtual interaction element, changing an attack effect of the player-controlled virtual character on the non-player character. The method enriches the forms of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Information processing systems, information processing methods, and programs

This technology provides ways to diversify the behavioral characteristics of non-player characters. [Solution] In the acquisition step, situation information indicating the game status of a non-player character is acquired. In the output step, control information for controlling the actions of the non-player character is output based on the situation information and predetermined reference information. The non-player character is associated with a first character or other non-player character with whom it collaborates in a virtual space. The reference information is configured to allow referencing action information about the actions of the first character or other non-player character, and situation information at the timing when the control corresponding to the action information is executed. The action information is acquired sequentially via input from the first player operating the first character, or sequentially in response to actions taken by the first character or other non-player characters, and managed in an information processing system.
Owner:CAPCOM CO LTD

Virtual object control method, device, apparatus, medium, and program product

This application discloses a method, apparatus, device, medium, and program product for controlling virtual objects, belonging to the field of computer technology. The method includes: controlling a first virtual object, which is a non-player character (NPC), through a first row tree; obtaining a first distance between the first virtual object and a second virtual object, which is a player-controlled virtual object, in a virtual environment; and determining, based on the first distance, to control the first virtual object through a second row tree, which is obtained by replacing or adjusting the first row tree. This solution ensures that NPCs can achieve rich expressive forms even with limited computer equipment resources.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game interaction method, device and computer readable storage medium

The application discloses a game interaction method and device, equipment and a computer readable storage medium, which can be applied to cloud technology, cloud game, game interaction, game control and the like. Specifically, a first game interface is displayed, the first game interface including a virtual control character, a virtual non-player character and an interaction component associated with the virtual non-player character; in response to a triggering operation on the interaction component, a prompt window corresponding to the interaction component is displayed, and at least prompt information is displayed on the prompt window; based on the matching degree between the text information of the received voice instruction and the prompt information, the virtual non-player character and the virtual control character are controlled to interact in a game; in this way, the game immersion of a user player can be enhanced through voice interaction, the game display effect when controlling a game character is improved, and thus the game experience of the user is improved.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Storage medium, information processing system, and game processing method

An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.
Owner:NINTENDO CO LTD

Controlling non-player character

In a method for controlling a non-player character (NPC), each of a plurality of NPCs in an NPC group is controlled through a respective individual control logic of a plurality of individual control logics and a status parameter of the respective NPC. The status parameter corresponding to at least a first NPC in the NPC group is modified, by processing circuitry and through a group control logic, based on a modifying condition between a virtual character and a first NPC in the NPC group. An interaction between the NPC and the virtual character is controlled, through the individual control logic of the NPC, based on the modified status parameter of the NPC. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Virtual object generation method and device, terminal and storage medium

The invention discloses a virtual object generation method and device, a terminal and a storage medium, and relates to the technical field of human-computer interaction. The method comprises the steps that in response to a first operation used for triggering generation of a first virtual object, under the condition that a master control virtual character lacks at least one missing material used for generating the first virtual object, the process that at least one non-player character executes an acquisition task of the missing material is displayed, the missing material refers to a set number of materials which are not obtained yet and are required for generating the first virtual object; in the missing material obtaining process, remaining missing material information is displayed, and the remaining missing material information is used for indicating missing materials which are not obtained by the master control virtual character; in the event at least one missing material is acquired, a first virtual object is generated in the virtual environment. According to the method and the device, automatic determination and acquisition of the missing materials are supported, so that the user only needs to select the generation target without deciding and triggering acquisition of the missing materials, and the generation convenience of the virtual object is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A game task generation method and device, electronic equipment and storage medium

The embodiment of the application relates to the computer technical field, especially to the artificial intelligence technical field, and provides a game task generation method and device, electronic equipment and a storage medium, so as to improve the diversity of the game task. The method comprises the following steps: obtaining operation behavior information generated by a target object in a target game, obtaining role setting information of a non-player character specified by the target object, determining a task framework of a game task allocated to the target object by the non-player character, obtaining operation complexity of the game task according to a behavior matching degree between the operation behavior information and the role setting information, and generating the game task meeting the operation behavior information under the task framework according to the operation behavior information and the operation complexity. According to the different operation behavior information of different objects, different game tasks can be generated for different objects, and the diversity of the game task is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game prop generation method based on prop keywords and related equipment

PendingCN121819333ASemantic analysisVideo gamesTell-taleEngineering
The invention provides a game prop generation method and related equipment, and the method is characterized in that game props are generated in an interaction process that player characters and non-player characters tell stories in turn, on one hand, corresponding game props are generated only when prop keywords exist in a continued story text, and players can obtain the game props in order to obtain the game props; the player can actively interact with a non-player character and can continuously keep interests, so that the player experience is relatively good; and on the other hand, when the player inputs the player story text, how to guide the non-player character to speak out the continued story text carrying the prop keyword needs to be considered, so that the rationality of the player story text can be emphasized during input, the probability of uncontrolled input is reduced, and the user experience is improved. Therefore, the rationality of outputting the continued story text by the non-player character is improved, and the player experience is better.
Owner:SHANGHAI AIDA CHUANGJING CULTURE TECHNOLOGY CO LTD

Automatic driving test method and device based on traffic flow generation and confrontation optimization

The invention belongs to the technical field of automatic driving testing, and particularly relates to an automatic driving testing method and device based on traffic flow generation and confrontation optimization. The method comprises the following steps: generating a short-term candidate track set for a plurality of non-player role vehicles by adopting transverse and longitudinal decomposition and query type decoding modes based on real traffic distribution prior; performing the following steps on the candidate track set in sequence: removing illegal tracks through hard constraint filtering, then performing soft constraint sorting scoring, and outputting a guard and regulation candidate set based on a scoring result and multi-class rule constraints; a non-player role strategy is refined on the guard and regulation candidate set by adjusting decision variables and adopting a safety constraint adversarial optimization mode so as to maximally induce violation or failure of a tested main vehicle, and meanwhile, the behavior guard and regulation of a non-player role are ensured; and issuing the optimized non-player character strategy to a simulation test platform to drive the propulsion of the synchronous closed-loop simulation environment, and obtaining and recording the generated state snapshot and event summary.
Owner:UNIV OF SCI & TECH OF CHINA

Non-player character control method and device, storage medium and electronic device

The present disclosure provides a non-player character control method, a non-player character control device, a computer storage medium and an electronic device, and relates to the technical field of games. The non-player character control method comprises: in response to the distance between the current position of the non-player character and the target virtual cover in the game scene being less than a first preset distance, generating a plurality of preset movement directions corresponding to the current position according to the edge profile of the target virtual cover; determining a first movement direction of the target virtual character at the current time according to the historical movement direction of the target virtual character in pursuit of the non-player character; in response to the non-player character being located within the field of view range of the target virtual character, determining the movement direction with the smallest included angle with the first movement direction among the plurality of preset movement directions as a second movement direction of the non-player character; and controlling the non-player character to move according to the second movement direction. The present disclosure can improve the intelligence and personification of non-player character control.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and device for processing interaction of virtual scene, electronic device, computer readable storage medium and computer program product

The application provides an interactive processing method and device of a virtual scene, an electronic device, a computer readable storage medium and a computer program product; the method comprises: displaying a first virtual scene, wherein the first virtual scene comprises a player character in the same team and a plurality of non-player characters, and different non-player characters have different character characteristics; in response to a message sending trigger operation, displaying a first message sent by the player character in the first virtual scene, wherein the first message is a broadcast message facing the plurality of non-player characters; controlling a first non-player character to output a second message for replying to the first message, and controlling other non-player characters to be in a silent state, wherein the first non-player character is a non-player character with the highest matching degree of character characteristics and the first message among the plurality of non-player characters. Through the application, the problem of channel screen flooding caused by multiple non-player characters replying to the same message at the same time can be solved, and the group chat conversation is clear and orderly.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Determining Activities to be Performed by Non-Player Characters in an Interactive Experience Based on Emergent Lore

The invention relates to determining activities to be performed by non-player characters (NPC) in an interactive experience, e.g. video game. Activities, e.g. dialogue, are generated using generative machine learning models using a received input activity from a player, an entire established context / lore within the experience, and a set of activity history within the experience, as input. The invention involves updating the entire established context / lore based on a comparison of semantic content of the entire established context and semantic content of the generated activity of the NPC. The invention involves determining subsequent activities to be performed by NPCs based on the updated entire established context / lore, thereby providing consistency within the experience.
Owner:MEANING MACHINE LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment, and the method comprises the steps: displaying a target non-player character moving along with a controlled virtual character in a game scene in response to a peer triggering instruction for the target non-player character, displaying a first game picture and a first switching control determined based on the controlled virtual character in the graphical user interface; and triggering the first switching control to configure a control authority for the target non-player character to the terminal equipment, thereby controlling the target non-player character to move in the game scene through a movement control operation triggered by the terminal equipment, and displaying a second game picture determined based on the target non-player character in the graphical user interface. In the mode, a player can control the target non-player character to move along with the controlled virtual character through the peer trigger instruction, and the game character currently controlled by the terminal equipment is switched into the target non-player character through the first switching control, so that the player can perform game interaction experience based on the view angle of the target non-player character.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Customizing in-game conversations according to player attributes

A system and method for providing customized in-game interactions is disclosed. A plurality of different player attributes are stored in a memory, each player attribute being associated with a different mode of in-game interaction and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game interaction with one or more non-player characters in one or more game sessions by a user of a user device is received. The activity file is analyzed to identify a mode of interaction of the user with each non-player character presentation. Based on the determined interaction mode matching the stored mode corresponding to the player attribute, the player attribute is assigned to the user. Customized interaction with a non-player character during a current game session with a user device is provided.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Interaction processing method and apparatus for virtual scene, electronic device, computer-readable storage medium, and computer program product

PCT designated stageWO2026016712A1Video gamesComputer hardwareNon-player character
The present application provides an interaction processing method and apparatus for a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product. The method comprises: displaying a first virtual scene, wherein the first virtual scene comprises at least one player character and a non-player character; controlling the at least one player character to interact with the non-player character; and in response to the end of the interaction, displaying an interaction result, wherein the interaction result comprises a plurality of interaction indicators, the interaction result is used for determining a virtual resource separately issued for each player character, the virtual resource comprises a plurality of parts that have one-to-one correspondence to the plurality of interaction indicators, and the amount of each part is positively correlated with the ranking of the player character in terms of the interaction indicator corresponding to the part.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game prop generation method based on story text and related equipment

PendingCN121819334AVideo gamesPersonalizationTell-tale
The invention provides a game prop generation method based on a story text and related equipment, in the method, a game prop is generated in an interaction process that a player character and a non-player character tell a story in turn, and since the player character does not input the same story every time the story is narrated, the game prop is generated in the interaction process; the stories output by the non-player character when the stories are continued each time are not the same, so that for the target prop keywords, the target story background data and the target prop attribute data generated based on the story texts are different, and even if the target prop template is the same, the target props can be continuously stored in the target props. In addition, the target game prop generated after the data and the target prop template are bound has uniqueness and uniqueness, the prop itself and the use effect of the prop are all extremely personalized, and the game experience of generating the entity game prop by a virtual story can be brought, so that the requirements of players can be met.
Owner:SHANGHAI AIDA CHUANGJING CULTURE TECHNOLOGY CO LTD

Game control interface updating method and device, equipment and medium

The invention relates to a game control interface updating method and device, equipment and a medium. The method comprises the following steps: displaying a role relationship view in a game control interface, wherein the role relationship view presents a plurality of node containers in a discrete form; according to the current progress of the game main line plot, loading the information unit of the non-player character meeting the unlocking condition corresponding to the current progress to a corresponding node container, and switching the node container into an interactive node; according to interaction behavior data between a player character and a non-player character of the interactive node, quantitatively determining the interaction depth between the non-player character and the player character; and according to the interaction depth, correspondingly adjusting the visual attribute of the visible interaction node corresponding to the non-player character in the character relationship view. According to the method and the device, dynamic binding and visualization of role relationships, principal line narration and interaction data are realized in a role relationship view form, and immersion and feedback intuition are improved.
Owner:GUANGZHOU KULUO SHUJIE TECH CO LTD

Entity determination method, apparatus, device and medium in virtual environment

The application discloses a method and device for determining an entity in a virtual environment, an apparatus, and a medium, and relates to the field of human-computer interaction. The method comprises the following steps: displaying a master virtual character and a non-player character in a virtual environment; receiving a natural language command, the natural language command being used for controlling the non-player character; and controlling the non-player character to move in the virtual environment according to a target entity indicated by the natural language command, wherein the target entity is determined from the virtual environment in combination with environment perception information, and the environment perception information comprises information perceived by at least one of the master virtual character and the non-player character from the virtual environment. The method can realize intelligent control of the non-player character.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method, device and equipment for adding friends in game and storage medium

The invention provides a method and device for adding friends in a game, equipment and a storage medium, and the method comprises the steps: determining a plurality of candidate virtual objects of a first virtual object from a game scene when it is detected that a first game client sends a friend searching instruction to a target virtual object; determining a second virtual object from the plurality of candidate virtual objects; and through the target virtual object, recommending a second virtual object to the first virtual object as a friend to be added. Therefore, the dialogue communication between the two player roles can be promoted through the non-player roles in the game, and the friend adding efficiency between the two player roles in the game can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Non-player character control method, device, equipment, storage medium and program product

This application provides a method, apparatus, electronic device, computer-readable storage medium, and computer program product for controlling a non-player character, comprising: displaying a non-player character in a first scene area of ​​a virtual scene; wherein the first scene area has multiple adjacent second scene areas; controlling the non-player character to select a third scene area from the multiple second scene areas; wherein the probability of the second scene area being selected by the non-player character is related to the interaction parameters of the scene area; controlling the non-player character to move from the first scene area to the third scene area; and during the movement of the non-player character, in response to the presence of a player character in the non-player character's sensing area, controlling the non-player character to interact with the player character. This application can improve the diversity of the interaction process between the non-player character and the player character, as well as the probability of interaction with the player character.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Systems and Methods for Processing External Communications in Video Game

A communication is received from a source external to a video game. The received communication is processed through a first artificial intelligence (AI) engine to determine a manner and a timing for conveyance of the received communication to a player of the video game who is currently playing the video game. A second AI engine is executed to implement a non-player character within the video game for conveyance of the received communication. The received communication is conveyed through the non-player character to the player of the video game in accordance with the manner and the timing as determined by the first AI engine. The first AI engine is also executed to collectively process multiple received communications to identify redundant communications and to generate a consolidated communication for conveyance to the player of the video game in lieu of the redundant communications.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Dynamic path planning method and system in mixed reality scene

The invention discloses a dynamic path planning method and system in a mixed reality scene, and belongs to the technical field of computer vision and mixed reality (MR). The method comprises the steps that spatial data of a real environment where a user is located is obtained in real time through a spatial perception interface of mixed reality equipment, and preprocessing is conducted; the spatial data comprises environmental geometric information, plane information and obstacle information; dynamically generating a navigation grid of a passable area based on the preprocessed spatial data; based on the navigation grid, performing path planning by using a path search algorithm, and generating a moving path of the non-player character; and controlling the behavior of the non-player character according to the moving path, and triggering local path re-planning when a dynamic obstacle is detected. The rationality and the intelligent level of non-player character behaviors can be effectively improved, so that the non-player character behaviors are more fit with the current real or virtual space environment of players, and the overall immersion and game performance are enhanced.
Owner:BEIJING ZHUOZHUO CULTURAL & CREATIVE CO LTD