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120 results about "Non-player character" patented technology

A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.

Method and device for generating character behaviors in game and storage medium

Embodiments of the present disclosure disclose a method and a device for predicting character behaviors of a non-player character in a game. The method includes receiving status data of a current game sent by a game client, the status data being used to indicate current status of a plurality of characters in the current game; obtaining a behavior order sequence related to the current game from a pre-established behavior order library based on the current status, wherein the behavior order sequence indicates a behavior execution order of the plurality of characters including both player characters and non-player characters; performing simulation on the plurality of characters by using a behavior prediction model in sequence according to the behavior execution order to obtain a simulation result; updating the behavior prediction model according to the simulation result to obtained an updated behavior prediction model; using the updated behavior prediction model to generate behavior information, the behavior information being used to indicate next behaviors of one or more of non-player characters among the plurality of characters; and sending the behavior information to the game client to control the behavior of the one or more non-player characters.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Artificial emotion driving method of intelligent non-player character in interactive game

The invention discloses an artificial emotion driving method of an intelligent non-player character in an interactive game, and relates to an automatic control technology of a virtual character in the interactive game. The artificial emotion driving method comprises the following steps: starting a repository, loading an initial behavior rule, and initializing an artificial emotion system parameter; operating a multi-agent, and connecting with the repository to enter a wait state; loading a world interface, connecting one end to a game server, and connecting the other end to the multi-agent; causing the multi-agent to enter a major cycle to begin to work; independently carrying out concurrent processing to virtual environment information perceived by the non-player character; updating the built-in requirement level, the corresponding motivation intensity and the system parameter of a virtual character; calculating the artificial emotion intensity of the virtual character, and selecting current major emotion; selecting a current leading motif, generating an action strategy under the guide of the artificial emotion, and finally, causing the action to be acted in a virtual game environment through the world interface; forwarding state information which indicates that a game player exits the game through the world interface; and writing relevant state information into a global repository by the multi-agent, closing the repository, and exiting the interface.
Owner:XIAMEN UNIV

Training method and device for intelligent game agent

The invention discloses a training method and device for an intelligent game agent. The training method comprises the steps that an own state, an observation state and an output behavior of a player character are encoded to obtain player data, and an intelligent player agent is constructed; a pre-established initial NPC is adopted to perform interaction training on the intelligent player agent, and parameters corresponding to a player behavior strategy are updated according to parameters of the intelligent player agent after training; according to the parameters corresponding to the player behavior strategy, the trained intelligent player agent is adopted to perform interactive training on an intelligent NPC agent, and according to parameters of the trained intelligent NPC agent, parameters corresponding to a NPC behavior strategy are updated; and the parameters corresponding to the NPC behavior strategy is iteratively used for optimizing the parameters corresponding to the player behavior strategy, and the parameters corresponding to the NPC behavior strategy are optimized by using the parameters corresponding to the player behavior strategy until the NPC behavior strategy is stable. The problem that in the prior art, it is difficult to obtain the interactive data with a player in the non-player character training can be effectively solved, and the training effect of the intelligent non-player agent can be effectively improved.
Owner:GUANGZHOU DUOYI NETWORK TECH +2

Model training method and object control method and device based on interactive application

ActiveCN111282279AReduce operational varianceRaise the level of combatMachine learningVideo gamesEngineeringNon-player character
The invention discloses a model training method applied to the field of artificial intelligence. The method comprises the steps: acquiring first state information corresponding to a first object and second state information corresponding to a second object; based on the first state information, obtaining first action information through a first to-be-trained battle network model; acquiring secondaction information through a second to-be-trained battle network model based on the second state information; based on the first state information, the second state information, the first action information and the second action information, obtaining a value expectation through a discrimination network model; and updating the model parameters of the first to-be-trained battle network model according to the value expectation to obtain a first battle network model. The invention further discloses an object control method and device based on the interactive application. According to the invention, cooperation and cooperation among a plurality of non-player characters can be realized, the operation difference between the non-player characters and a real player is reduced, and the fighting level of the non-player characters and the real player is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD
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