Artificial emotion driving method of intelligent non-player character in interactive game
A non-player character, driving method technology, applied in the field of artificial emotion driving of intelligent non-player characters, can solve the problem of lack of a relatively perfect artificial emotion system
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[0025] In order to enable those skilled in the art to better understand the solution of the present invention, the present invention will be further described below in conjunction with the accompanying drawings.
[0026] 1. Start the global knowledge base, load the initial behavior rules and system parameters
[0027] 1): Read the configuration file, obtain the service port of the knowledge base, and the service port of the background database;
[0028] 2): Start the background database, load the initial behavior rules and artificial emotion system parameters;
[0029] 3): Provide data services to the agent through the knowledge base service port.
[0030] The global knowledge base adopts hypergraph as a unified knowledge representation method. A hypergraph is an extension of a general graph, and its notable feature is that each edge can connect to any number of edges and vertices. Its basic storage unit is called "atom" (Atom). The value structure of each atom (Atom) is (...
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