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9 results about "Video game playing" patented technology

Virtual Reality Energy Gamification Application

In some embodiments, an energy optimizer device includes a memory, one or more processors configured to execute one or more electronic games of energy saving and render the electronic games on a display. The energy optimizer device comprises hardware sensor or capturing device for obtaining equipment data from energy equipment associated with a user. A virtual reality energy gamification application is executed to render badge level associated with a user's use of energy equipment, tips of energy saving, enrollment options of a demand management program, implementation of recommendation for upgrading of energy equipment, renewable resources registered, amount of energy waste consumed and / or ability of behavioral changes by the energy equipment to improve energy performance of facility, and information about incentives / rebates. The energy optimizer device may communicate with other energy optimizer devices in a peer-to-peer manner and enable multiple users to play the electronic game together from respective energy optimizer devices.
Owner:BERRIEN SALISA

handheld game console

1. Name of the product in this design: Handheld game console. 2. Purpose of this design: For playing video games. 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the key points of the design: Design 1 Stereoscopic Drawing 1. 5. Designate Design 1 as the base design. 6. Other situations requiring explanation: Design 2 is a similar design to Design 1.
Owner:SHENZHEN MOORECHIP TECH CO LTD

Augmented reality-based window with active control elements

A vehicle window can include a transparent display assembly with active control elements. The transparent display assembly can be used by vehicle passengers to play video games under normalized backlight conditions that do not corrupt the game images. Thus, in one particular example, a computing device can receive input from first and second optical sensors that are disposed at different locations on the transparent display assembly. Based on the input, the computing device can then determine respective opaqueness parameters for first and second pixels of the transparent display assembly. The computing device can then control the first and second pixels according to the respective opaqueness parameters to normalize backlight in relation to one or more images presented on the transparent display assembly. The computing device can also account for user head pose and interior vehicle lighting if desired.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Flip game console

1. The name of this design product: Flip-top game console. 2. Purpose of this design product: used for playing electronic games. 3. The key design features of this product are the combination of shape and pattern. 4. The picture or photo that best illustrates the design points: Stereoscopic drawing 1.
Owner:SHENZHEN MOORECHIP TECH CO LTD

Flip-style game console (X6)

1. Name of the product in this design: Flip Game Console (X6). 2. Purpose of this design: For playing video games. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1.
Owner:SHENZHEN AYN TECH CO LTD

Game console (PB2)

1. Name of the product subject to this design: Game Console (PB2). 2. Purpose of this design: For playing video games and entertainment. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: 3D view 1.
Owner:HONG KONG DONGHONG ELECTRONIC TRADING CO LTD

Route-based story creation and ai driven game for in-vehicle display

Interactive route-based media may be generated using generative artificial intelligence (AI) models so that electronic games can be played by passengers in a vehicle while the driver safely navigates to a destination. Audio may still be presented to the driver in certain instances, while video of the game can be presented on passenger vehicle displays integrated into the vehicle's side windows. Large language models and other generative AI models may therefore be used to create the game content itself, with the game content being generated based on various inputs to the system like a user's desired game genre, geographic features encountered along the driving route, and even the driving range of the vehicle according to a current fuel or charge level. Each AI-generated game can be tailored to the route the vehicle is going to take, presenting interactive game content that accounts for the unique characteristics of the trip.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC