Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto

a speech recognition and game technology, applied in the field of audio-visual video games, can solve the problems of limiting immersive game play, application of speech recognition, and still falling short of immersive game play, and achieve the effect of enhancing the ability of the speech recognition system

Inactive Publication Date: 2006-02-23
MAD DOC SOFTWARE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012] In more particular embodiments, such an open dialog process can further include reviewing one or more of game environmental context information and character history to arrive at the response or responsive action. In this way, the dialoging process can map nouns, concepts and other language elements to the appropr

Problems solved by technology

Traditional hardware-controller UI limits immersive game-play, not least because it is an imperfect replacement for the most common and intuitive means humans use to interact with one another in the real world: spoken language.
This application of speech recognition, however, still falls short of immersi

Method used

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  • Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto
  • Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto
  • Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto

Examples

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Embodiment Construction

[0031] Referring now to the various figures of the drawing, wherein like reference characters refer to like parts, there is shown in FIG. 1A a block diagram of a computer system 100 embodying and implementing the gaming programs and gaming methodology of the present invention. The following discussion describes the structure of such a computer system 100 but the discussion of the applications program that embodies the gaming methodology of the present invention is described elsewhere herein.

[0032] Such a computer system 100 includes a computer 110, a display 120, a speaker 130 and one or more input devices. The display 120 is any of a number of devices known to those skilled in the art for displaying images responsive to outputs signals from the computer 110. Such devices include but are not limited to cathode ray tubes (CRT), liquid crystal displays (LCDS), plasma screens and the like. Although a simplified block diagram is illustrated such illustration shall not be construed as l...

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Abstract

Featured is a game applications programs, software, systems and methods that are such as to provide an interactive gaming experience for one or more game players by using speech recognition techniques in combination with interactive techniques and functionalities thereby as creating an interface that allows spoken words and/or phrases of a game player to initiate any one of a number of functionalities, actions or informational outputs in connection with the conduct of the game. Such methods, programs, and systems can further include creating an interface that allows a game player to initiate a function or action to be performed by the game player's character, to initiate a dialog or interaction between a player's character and a non-player character appearing in a game or to request information from a non-player character or about a phase of the game in general as part of the play of the game.

Description

[0001] This application claims the benefit of U.S. Provisional Application Ser. No. 60 / 588,703 filed Jul. 15, 2004, the teaching of which are incorporated herein by reference in their entirety.FIELD OF INVENTION [0002] The present invention relates to audio-visual video games implemented for dedicated gaming systems, computer systems or via the Internet, and more particularly to such audio-visual games that embody speech recognition methods and devices for use in the conduct of the game and more specifically such audio-visual games embodying interactive techniques and methods that allow one or more players to interact or actively participate in the play of the game, including simulating natural language interactions with non-player characters of the game, where such interactive participation is accomplished using speech recognition methods and devices. BACKGROUND OF THE INVENTION [0003] User Interface (UI) control systems for interactive computer and video games typically consist of...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/10A63F2300/1081G10L15/26A63F2300/6081A63F2300/807A63F2300/50A63F13/87A63F13/35A63F2300/572A63F13/335A63F2300/407A63F13/215A63F13/54A63F13/533
Inventor DAVIS, IAN L.
Owner MAD DOC SOFTWARE
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