Intelligent non-player roles implementing method in interactive game and system
A technology for non-player characters and game systems, which is applied to the realization of intelligent non-player characters in interactive games, and can solve problems such as being too mechanical, and the preset non-player character action programs are complicated.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0027] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0028] The core of the present invention is to add a layer of BDI reasoning unit on the game engine. This unit together with JavaBot network API and JavaBot underlying processing unit constitutes the game Agent unit and is embedded in the game client. Through such a structure, interactive The intelligent action of NPC in the game, and the game Agent unit can be connected with different game engines without much modification.
[0029] The method of the present invention is described in detail below by embodiment, and this method is as shown in Figure 1 and Figure 3, specifically comprises the following steps:
[0030] Step 101: start the game client and connect the client to the server-side game engine developed based on the Agent environment;
[0031] Step 102: T...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com