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107 results about "Multiplayer game" patented technology

A multiplayer game is a game which is played by several players. The players might be independent opponents, formed into teams or be just a single team pitted against the game. Games with many independent players are difficult to analyse formally in a game-theoretical way as the players may form coalitions.

Automated conversational multi-player gaming platform

An automated conversational multi-player gaming platform is described. A machine-learning model is trained to use a natural language processor and a speech synthesizer as an automated dealer communicating with players of a game of chance. The trained machine-learning model receives requests from people to become players of a game of chance, outputs private game content associated with the game of chance to the players' private user interfaces, and outputs public game content associated with the game of chance to the players' public user interface. The trained machine-learning model receives selections of game playing options and wager values associated with the game of chance from the players via their private user interfaces, and outputs information identifying one player as a winner of the game of chance and a credit of the winner's wager value to the players' public user interface and / or the winner's private user interface.
Owner:52 PRODUCTIONS INC

Social networked gaming mercenary

Systems and methods for enhancing a first user's video gaming experience by enabling a second user to join as a mercenary. The systems and methods comprise transmitting an invitation to the second user to join the first user's gaming session, and receiving an acceptance from the second user. The systems and methods then include determining whether a current point in the first user's gaming session corresponds to an insertion point for the second user to be added. In response, the systems and method modify the gaming session to be a multiplayer gaming session and add the second user. The systems and methods then identify an end trigger point in the modified gaming session, and responsively remove the second user from the modified gaming session and revert the gaming session back to a single player mode.
Owner:ADEIA GUIDES INC

Systems and methods for providing recommendations to improve gameplay

Systems and methods are described for recommending a proposed hardware configuration to a first user in response to determining that a performance aspect of the first user having a first hardware configuration playing a multiplayer game is worse than a performance aspect of a second user having a second hardware configuration jointly playing the multiplayer game. The proposed hardware configuration is generated based on the first hardware configuration and the second hardware configuration and caused to be displayed on a device of the first user.
Owner:ADEIA GUIDES INC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Gaming matchmaking system

PendingUS20250256210A1Video gamesUser inputEngineering
A gaming matchmaking platform designed to receive gameplay data, matchmaking data, user data, and other data relevant to online multiplayer gaming. The gaming matchmaking system correlates user input, gameplay style, and gameplay results to generate a comprehensive matchmaking system that improves a player's gaming experience. The gaming matchmaking system includes a mobile application that enables profile matching and team building for a plurality of users.
Owner:TM8 GAMING LLC

Computer-readable non-transitory storage medium, information processing system, and information processing method

In a single play mode, a sight is moved by a first operation method using a sight movement instruction input, an operation target object is caused to execute an action by a second operation method using an action instruction input, and the operation target object is moved by a third operation method. In a multiplayer mode, the sight is moved by the first operation method performed by a first player, the operation target object is caused to execute the action by the second operation method performed by the first player, and the operation target object is moved by a fourth operation method based on a movement input by a second player.
Owner:NINTENDO CO LTD

Automated teller machine (ATM) fee gambling

Embodiments of the present disclosure are directed to operating an Automated Teller Machine (ATM) to provide an electronic game on or through the ATM where the electronic provides a chance for a user to reduce transaction fees associated with a withdrawal. Accordingly, embodiments add a gambling feature at an ATM or kiosk which allows the user and option to play an electronic game in an attempt to reduce or win some or all the ATM transaction fee. The electronic game can be a game of chance or a skills-based game. In some cases, the game can be a multi-player game and the amount of reduction in the transaction fee, or even a award larger than the transaction fee, can depend upon an amount in a pot for the game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Game information processor, control method of information processor, and control program

To ease a criterion for granting a geographical effect under a predetermined condition.SOLUTION: "A game information processor" (for example, a user management server 10) includes: designation means (for example, a designation part 350) for designating plural players at least including a first player, and a second player who does not satisfy an application condition of a residence privilege each as a challenger (for example, a multi-play host or guest) of a cooperative play (for example, a multi-play) of a predetermined game (for example, Quest); and setting means (for example, a setting part 360) for applying an inferior pseudo residence privilege for the residence privilege to the cooperative play by the second player when the residence privilege is applied to the cooperative play by the first player.SELECTED DRAWING: Figure 3
Owner:MIXI INC

Dynamic multiplayer gaming platform

Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.
Owner:ARISTOCRAT TECHNOLOGIES INC

Meta verse game system based on brainwaves

A metaverse game system based on brainwaves is provided, in that emotional messages, voice messages and color messages are captured from the brainwaves of the gamers. The roles selected by the gamers will input to the metaverse space which is constructed by the metaverse processor so that the role can present the emotion of the gamer. Furthermore, the roles may play game in the metaverse space. In the game process, the sceneries is presented based on the states experienced by the gamer. All the processes are recorded in the record memory. Therefore, the system is applied to a multi-person game. In the whole process, the brainwave messages of each gamer can be presented completely. Further, personal character of the gamer is expressed in the role within the metaverse space. Therefore, the game exhibits a more real and interactive effects.
Owner:LEE CHING +1

Game system, storage medium, and computer-implemented method

A host apparatus executes: causing a user to select one of local wireless communications function and Internet communications function; receiving operation data from a guest apparatus using the selected communication function, and executing a game program of a multiplayer game using the operation data to generate a game image; and transmit the game image to the guest apparatus, using the selected communications function. A guest apparatus executes: transmitting operation data to a host apparatus using one of local wireless communications function and Internet communications function that is selected by the host apparatus that the guest apparatus plays a multiplayer game together with; and receiving a game image from the host apparatus using the selected communications function, and displaying the game image on a display.
Owner:NINTENDO CO LTD

Computer-readable non-transitory storage medium, information processing system, and information processing method

In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.
Owner:NINTENDO CO LTD

Generating and updating non-player character NFTS and methods for use therewith

A non-fungible token (NFT) platform operates by: receiving, via a processor, player data to be associated with a non-player character NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes non-player character data to be associated with the non-player character NFT; and facilitating creation of the non-player character NFT, based on the player data and the non-player character data.
Owner:GALIANT ARTS LLC

Information processing system, storage medium, and information processing method

Executed are: executing a communication process between a plurality of communication members; executing a multiplayer game between a plurality of game members while generating game image data for each game member; displaying the game image based on the generated game image on displays of other communication members of the communication group, to share the game image with other communication members; and forbidding at least one game image from being displayed on a display for at least one of game members of the game group.
Owner:NINTENDO CO LTD

Server device and program

To provide a server device and a program capable of promoting use of a multi-play game.SOLUTION: A server device 10 for providing a service of a multi-play game that a plurality of users can participate in sets states of the plurality of users either to a right imparted state in which a predetermined right is imparted, or to a normal state in which a predetermined right is not imparted. Based on a combination of states of the plurality of users that participate in the multi-play game, the server device 10 executes control to bring a state of at least one of the plurality of users into either the right imparted state or the normal state.SELECTED DRAWING: Figure 1
Owner:MIXI INC

Information processing device, information processing method, program, and information processing system

To provide an information processing device capable of identifying an activation situation of a game effect before selecting a group used for multi-play.SOLUTION: An information processing device comprises a management section, a control section, and a presentation section. The management section manages at least one group to which multiple users can belong. The control section performs control so as to enable multi-play by users who belong to the groups, and performs control so as to enable activation of a game effect to multi-play by optional users who belong to the groups according to consumption of value by a first user who belongs to a group. The presentation section performs presentation so as to enable identification of an activation situation of a game effect for each group on a screen for selecting a group used for multi-play.SELECTED DRAWING: Figure 7
Owner:MIXI INC

Social information generation methods, systems, servers, media, devices, and programs

This application discloses a method, system, server, medium, device, and program for generating social information in multiplayer games. The method includes: constructing a user's player profile based on the user's player information; when the spatial distance between a first character and a second character in the game scene is less than or equal to the social detection distance, determining similar characteristics between the first user and the second user based on the first user's player profile and the second user's player profile, wherein the first character is the character controlled by the first user and the second character is the character controlled by the second user; generating first social information based on the first character's character information and similar characteristics, and / or generating second social information based on the second character's character information and similar characteristics, wherein the first social information is suitable for being sent to the second user in response to the first user's social interaction operation, and the second social information is suitable for being sent to the first user in response to the second user's social interaction operation.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Computer-implemented method and system for multi-player online map-based real money wager gaming

The present invention discloses a computer-implemented method (100) includes receiving, via a network interface, a game entry request along with an associated real-money transaction processed by wallet module (204) to convert into in-game currency, executing, via a matchmaking engine, a room assignment engine (206) configured to allocate a player to active multiplayer session from dynamically maintained whitelist of rooms, initiating, via spatial gameplay engine (208), a real-time rendering and interaction session in assigned room, executing, via a server-side validation module, action results based on player interactions, maintaining, via a synchronization module, a consistent game state across distributed clients using delta state updates and activating, via exit engine (212), a secure removal routine triggered by verified player navigation to a predefined digital location designated as exit zone within map interface to ensures asynchronous latency-tolerant multiplayer interaction while preserving consistent and synchronized gameplay state across distributed clients.
Owner:M LEAGUE PTE LTD

Dynamic network coverage for multi-user, multi-device experience

Systems and methods described herein may provide a system that enables game play or other application sessions from a set of candidate game hosts and environments to consumption devices of a user's choice while the user moves about their home between the different environments. The system may employ methods to determine where a user is located within the home, availability and selection of candidate game hosting and target environments, homing and direction of related I / O and audio-visual (AV) content for consumption. The solution accommodates multiple users simultaneously within the home, whether in single player, multiplayer using the same screen, or multiplayer using separate screen games. The solution may configure AV and input / output (I / O) such that multiple users can consume one or multiple games in the home simultaneously, whether in separate locations or when seated together in front of the same consumption device.
Owner:DELL PROD LP

Game system and program

In a multiplayer game, the objective is to provide a game system that matches players with the goal of acquiring desired game elements when changing the game environment, and that modifies the game accordingly, thereby providing motivation for the multiplayer game and improving its appeal. [Solution] The server device 10, when running a game, performs a matching process that matches multiple players who meet given game element conditions related to the items each player wishes to acquire, while referring to the items each player wishes to acquire stored in memory. It then performs a game environment setting process that sets a game environment in the game of the players matched by the matching process in which each player can acquire the game elements they wish to acquire, and provides the set game environment to the corresponding players.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Locally predicting state using a componentized entity simulation

A simulation environment (e.g., multi-player game) hosted by a provider network may implement componentized entities to reduce the amount of resource usage for a simulation (e.g., by reducing the amount of input / state data transmitted through the use of dynamically changing input structures). A user may add or remove any number of components to an entity that is simulated at the local client device. When inputs are received for one or more components, values for predictive states are locally determined for each component. An input packet is generated and sent to the provider network, which includes the inputs as well as data that is based on the values for the locally predicted states (e.g., a fingerprint or other unique ID). If necessary, a correction packet may be generated at the provider network and sent back to the client.
Owner:AMAZON TECH INC

Game apparatus, storage medium, and computer-implemented method

A first process is to perform a sharing multiplayer game together with another game apparatus by executing a process of receiving operation data from the another game apparatus, executing a game program of a game using the operation data to generate a game image, and transmitting the game image to the another game apparatus. A second process is to join the sharing multiplayer game by executing a process of transmitting operation data to another game apparatus, receiving a game image from the another game apparatus, and displaying the game image. The first process is configured to be executed based on an operation performed by a user on a first user interface provided by execution of the game program.
Owner:NINTENDO CO LTD

Real-time communication censorship using deep neural networks

Methods and systems are disclosed for censoring abusive or harassing text in communication interfaces, such as those found in online multiplayer games, social media, chat applications, and live streaming services. Within a rendered video frame, a DNN may be employed to detect and isolate a chat window within the rendered frame. Once a chat window is detected, textual content may be extracted from the identified chat window and the extracted textual content is then analyzed for offensive words or phrases using another DNN or LLMs. A post-processing engine may apply custom shader programs to modify the pixel values of the offensive text regions in real-time through visual modifications such as blurring, redacting, or replacing the offensive text. The modified frame, with the applied visual modifications, is then provided to the display device in real-time, ensuring a safer and more pleasant user experience.
Owner:NVIDIA CORP

Game system, non-transitory computer-readable storage medium having game program stored therein, and method implemented in computer

A game system is capable of executing a multi-player game. A host apparatus selectively starts a stored game program, receives operation data from a guest apparatus, acquires own operation data, generates a game image by executing the game program using the own operation data and the operation data from the guest apparatus, displays the game image on a display, and transmits the game image to the guest apparatus. The guest apparatus transmits the operation data to the host apparatus, receives the game image from the host apparatus, and displays the game image on a display. The game program includes, for each game program, as a command for generating the game image, an instruction for generating a game image that is common to the host apparatus and the guest apparatus and / or an instruction for generating game images respectively for the host apparatus and the guest apparatus.
Owner:NINTENDO CO LTD