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68 results about "Multiplayer game" patented technology

A multiplayer game is a game which is played by several players. The players might be independent opponents, formed into teams or be just a single team pitted against the game. Games with many independent players are difficult to analyse formally in a game-theoretical way as the players may form coalitions.

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Automated teller machine (ATM) fee gambling

Embodiments of the present disclosure are directed to operating an Automated Teller Machine (ATM) to provide an electronic game on or through the ATM where the electronic provides a chance for a user to reduce transaction fees associated with a withdrawal. Accordingly, embodiments add a gambling feature at an ATM or kiosk which allows the user and option to play an electronic game in an attempt to reduce or win some or all the ATM transaction fee. The electronic game can be a game of chance or a skills-based game. In some cases, the game can be a multi-player game and the amount of reduction in the transaction fee, or even a award larger than the transaction fee, can depend upon an amount in a pot for the game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Game system, storage medium, and computer-implemented method

A host apparatus executes: causing a user to select one of local wireless communications function and Internet communications function; receiving operation data from a guest apparatus using the selected communication function, and executing a game program of a multiplayer game using the operation data to generate a game image; and transmit the game image to the guest apparatus, using the selected communications function. A guest apparatus executes: transmitting operation data to a host apparatus using one of local wireless communications function and Internet communications function that is selected by the host apparatus that the guest apparatus plays a multiplayer game together with; and receiving a game image from the host apparatus using the selected communications function, and displaying the game image on a display.
Owner:NINTENDO CO LTD

Information processing system, storage medium, and information processing method

Executed are: executing a communication process between a plurality of communication members; executing a multiplayer game between a plurality of game members while generating game image data for each game member; displaying the game image based on the generated game image on displays of other communication members of the communication group, to share the game image with other communication members; and forbidding at least one game image from being displayed on a display for at least one of game members of the game group.
Owner:NINTENDO CO LTD

Server device and program

To provide a server device and a program capable of promoting use of a multi-play game.SOLUTION: A server device 10 for providing a service of a multi-play game that a plurality of users can participate in sets states of the plurality of users either to a right imparted state in which a predetermined right is imparted, or to a normal state in which a predetermined right is not imparted. Based on a combination of states of the plurality of users that participate in the multi-play game, the server device 10 executes control to bring a state of at least one of the plurality of users into either the right imparted state or the normal state.SELECTED DRAWING: Figure 1
Owner:MIXI INC

Information processing device, information processing method, program, and information processing system

To provide an information processing device capable of identifying an activation situation of a game effect before selecting a group used for multi-play.SOLUTION: An information processing device comprises a management section, a control section, and a presentation section. The management section manages at least one group to which multiple users can belong. The control section performs control so as to enable multi-play by users who belong to the groups, and performs control so as to enable activation of a game effect to multi-play by optional users who belong to the groups according to consumption of value by a first user who belongs to a group. The presentation section performs presentation so as to enable identification of an activation situation of a game effect for each group on a screen for selecting a group used for multi-play.SELECTED DRAWING: Figure 7
Owner:MIXI INC

Social information generation methods, systems, servers, media, devices, and programs

PendingCN122298029ASocial informationMultiplayer game
This application discloses a method, system, server, medium, device, and program for generating social information in multiplayer games. The method includes: constructing a user's player profile based on the user's player information; when the spatial distance between a first character and a second character in the game scene is less than or equal to the social detection distance, determining similar characteristics between the first user and the second user based on the first user's player profile and the second user's player profile, wherein the first character is the character controlled by the first user and the second character is the character controlled by the second user; generating first social information based on the first character's character information and similar characteristics, and / or generating second social information based on the second character's character information and similar characteristics, wherein the first social information is suitable for being sent to the second user in response to the first user's social interaction operation, and the second social information is suitable for being sent to the first user in response to the second user's social interaction operation.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Computer-implemented method and system for multi-player online map-based real money wager gaming

The present invention discloses a computer-implemented method (100) includes receiving, via a network interface, a game entry request along with an associated real-money transaction processed by wallet module (204) to convert into in-game currency, executing, via a matchmaking engine, a room assignment engine (206) configured to allocate a player to active multiplayer session from dynamically maintained whitelist of rooms, initiating, via spatial gameplay engine (208), a real-time rendering and interaction session in assigned room, executing, via a server-side validation module, action results based on player interactions, maintaining, via a synchronization module, a consistent game state across distributed clients using delta state updates and activating, via exit engine (212), a secure removal routine triggered by verified player navigation to a predefined digital location designated as exit zone within map interface to ensures asynchronous latency-tolerant multiplayer interaction while preserving consistent and synchronized gameplay state across distributed clients.
Owner:M LEAGUE PTE LTD

Game system and program

In a multiplayer game, the objective is to provide a game system that matches players with the goal of acquiring desired game elements when changing the game environment, and that modifies the game accordingly, thereby providing motivation for the multiplayer game and improving its appeal. [Solution] The server device 10, when running a game, performs a matching process that matches multiple players who meet given game element conditions related to the items each player wishes to acquire, while referring to the items each player wishes to acquire stored in memory. It then performs a game environment setting process that sets a game environment in the game of the players matched by the matching process in which each player can acquire the game elements they wish to acquire, and provides the set game environment to the corresponding players.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Game apparatus, storage medium, and computer-implemented method

A first process is to perform a sharing multiplayer game together with another game apparatus by executing a process of receiving operation data from the another game apparatus, executing a game program of a game using the operation data to generate a game image, and transmitting the game image to the another game apparatus. A second process is to join the sharing multiplayer game by executing a process of transmitting operation data to another game apparatus, receiving a game image from the another game apparatus, and displaying the game image. The first process is configured to be executed based on an operation performed by a user on a first user interface provided by execution of the game program.
Owner:NINTENDO CO LTD

Real-time communication censorship using deep neural networks

Methods and systems are disclosed for censoring abusive or harassing text in communication interfaces, such as those found in online multiplayer games, social media, chat applications, and live streaming services. Within a rendered video frame, a DNN may be employed to detect and isolate a chat window within the rendered frame. Once a chat window is detected, textual content may be extracted from the identified chat window and the extracted textual content is then analyzed for offensive words or phrases using another DNN or LLMs. A post-processing engine may apply custom shader programs to modify the pixel values of the offensive text regions in real-time through visual modifications such as blurring, redacting, or replacing the offensive text. The modified frame, with the applied visual modifications, is then provided to the display device in real-time, ensuring a safer and more pleasant user experience.
Owner:NVIDIA CORP

Game system, non-transitory computer-readable storage medium having game program stored therein, and method implemented in computer

A game system is capable of executing a multi-player game. A host apparatus selectively starts a stored game program, receives operation data from a guest apparatus, acquires own operation data, generates a game image by executing the game program using the own operation data and the operation data from the guest apparatus, displays the game image on a display, and transmits the game image to the guest apparatus. The guest apparatus transmits the operation data to the host apparatus, receives the game image from the host apparatus, and displays the game image on a display. The game program includes, for each game program, as a command for generating the game image, an instruction for generating a game image that is common to the host apparatus and the guest apparatus and / or an instruction for generating game images respectively for the host apparatus and the guest apparatus.
Owner:NINTENDO CO LTD

Extension gaming and services for mobile devices in a gaming environment

PendingAU2026205318A1Third partyEngineering
A player is enabled to initiate on a mobile device a multiplayer game via a community gaming panel for multiplayer game play. Additional players are enabled to access the multiplayer game on additional mobile devices to enroll in the multiplayer game. The multiplayer game is funded by wagers from the player, additional players, a gaming venue, or a third party funding source. An outcome is determined for the multiplayer game based on one or more plays of the multiplayer game by the player and / or the additional players. The mobile device and the additional mobile devices are remotely connected to a server associated with multiple gaming machines. The player and the additional authenticated 20 26 20 53 18 06 J ul 2 02 6 A B S T R A C T O F T H E D I S C L O S U R E 2 0 2 6 2 0 5 3 1 8 0 6 J u l 2 0 2 6
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Cloud game control right switching method and device, electronic equipment and storage medium

The invention provides a cloud game control right switching method and device, electronic equipment and a storage medium, and relates to the technical field of cloud games. The method is applied to a server side and comprises the steps that an accompanying matching request of a client side is received, and the client side comprises a house owner client side and / or an accompanying player client side; based on the accompanying matching request, acquiring player game information of the client; on the basis of the player game information, traversing a to-be-matched player queue for matching to obtain a matching result; distributing players in the matching result to a specified cloud game room; and monitoring the game operation activeness of each player in the specified cloud game room, and dynamically switching the game control right. According to the method, the house owner and the accompanying players can initiate accompanying matching, when the server side distributes the players to enter the designated cloud game room, the multi-player game can be played, the appropriate players, game invitations and agreement can be matched without long waiting time, operation is simple, and the house owner and the players can rapidly give out and obtain state circulation of the game control right.
Owner:GUANGZHOU ENERGY CLOUD TECH CO LTD

Information processing device, information processing program, information processing method, and information processing system

The present invention provides an information processing device, an information processing program, an information processing method, and an information processing system that can improve user satisfaction in games involving multiple users. [Solution] The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of executing a predetermined game. The storage control unit stores in the storage unit, as the result of each predetermined game execution, attribute information indicating whether each of the multiple users falls under the first attribute or the second attribute, and execution result information associating each of the multiple users. Based on the execution result information stored in the storage unit, the display control unit displays the execution screen to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number.
Owner:MIXI INC

Multi-player game interaction method and device, program product and electronic equipment

The invention provides a multi-player game interaction method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: in a virtual object selection link in a game match, displaying a plurality of first candidate virtual objects in a first area in a graphical user interface, and displaying a plurality of second candidate virtual objects in a second area in the graphical user interface; in response to a preset operation for the second candidate virtual object, first recommendation information is sent to the second game account, and the first recommendation information is used for recommending the second candidate account to perform a first specified operation on the second candidate virtual object; and in response to a selection operation for a first target virtual object in the plurality of first candidate virtual objects, adding the first target virtual object to a first virtual object set owned by the first game account in the game match. According to the method and the device, communication and cooperation between players of the same camp are promoted, a communication operation mode is simplified, and player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game device, game program, and computer-implemented method

To provide a game device, a game program, and a method mounted on a computer capable of facilitating a user operation for performing a shared multiplayer game or the like with another game device.SOLUTION: The first means performs a process of receiving operation data from another game apparatus, executing a game program of a first game using the operation data to generate a game image, and transmitting the game image to the another game apparatus, thereby performing a shared multiplayer game with the another game apparatus. The second means performs a process of transmitting operation data to another game apparatus, receiving a game image from the other game apparatus, and displaying the game image on a display, thereby performing a shared multiplayer game. Then, the processing by the first means is executed on the basis of the user performing a predetermined operation in the first user interface provided by executing the game program.SELECTED DRAWING: Figure 22
Owner:NINTENDO CO LTD

Systems and methods for detecting socialization preferences and controlling multiplayer selection

System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection / terminating players from a session, filtering audio output to a user, filtering intensity and / or modifying audio output to a user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Non-transitory computer-readable storage medium with executable information processing program stored thereon, game system, game device, and information processing method

When another information processing apparatus issues a request for participation of another player in multi-person play based on communication, a processor of a game device allows a state that another player has not participated in multi-person play to continue while a game program is being executed and it allows participation of another player in multi-person play when transition to a scene where execution of the game program with an emulator is started is made. The processor of the game device proceeds with multi-person play of the game program with the emulator based on communication between information processing apparatuses of players who participate in multi-person play, and temporarily suspends a game when an instruction to quit the game is given during multi-person play or when a request to quit the game is given from another player based on communication during multi-person play.
Owner:NINTENDO CO LTD

Real-time communication review using deep neural networks

The invention relates to real-time communication review using deep neural networks. Methods and systems are disclosed for reviewing abused or harassing text in a communication interface, such as text found in online multiplayer games, social media, chat applications, and live streaming services. Within a rendered video frame, DNN may be employed to detect and isolate chat windows within the rendered frame. Once a chat window is detected, textual content may be extracted from the identified chat window, and then a fraudulent word or fraudulent phrase in the extracted textual content is analyzed using another DNN or LLM. A post-processing engine may apply a custom shader program to modify pixel values of the region of fraudulent text in real-time by visual modification, such as obscuring, editing, or replacing fraudulent text. The modified frame with the visual modification of the application is then provided to the display device in real-time, ensuring a safer and more pleasant user experience.
Owner:NVIDIA CORP

Linkage effect control method and device in multi-player game and electronic equipment

The invention provides a linkage effect control method in a multi-player game. The method comprises the following steps: acquiring real-time operation information of a plurality of players in the multi-player game; on the basis of the real-time operation information, constructing a behavior feature vector representing player operation; determining whether a triggering condition of a linkage effect is met or not based on the behavior feature vector; when the triggering condition of the linkage effect is met, calculating the influence range and the influence intensity of the linkage effect; and applying the influence of the linkage effect to the game roles controlled and operated by other players within the influence range, and generating a feedback effect. Through the method provided by the embodiment of the invention, the player operation in the multi-player game can generate a dynamic chain reaction, the interactivity and immersion of the game are enhanced, meanwhile, more balanced and personalized game experience is realized by quantifying player behaviors and accurately calculating the influence range and intensity of the chain effect, and the user experience is improved. And the collaboration feeling among players and the overall interestingness of the game are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Dynamic modifications of single player and multiplayer mode in a video game

A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.
Owner:ELECTRONIC ARTS INC

Storage medium having game program stored therein, game system, game apparatus, and game processing method

To provide a game program, a game system, a game device, and a game processing method for further improving bodily sensation in a game taking measures against communication delay.SOLUTION: A computer of an information processing apparatus is caused to execute a multi-play game in which a player character is controlled based on an operation input to an operation device and an opponent character is controlled based on data acquired by communication with another information processing apparatus in a virtual space, a delay time of the communication is specified in the multi-play game, and when a first determination condition based on the operation input is satisfied, a signal for vibrating a vibration device provided in the operation device is output regardless of the delay time, and a first action is caused to be started by the player character after a period corresponding to the length of the delay time further elapses.SELECTED DRAWING: Figure 22
Owner:NINTENDO CO LTD

Game system, game program, system program, host device, and computer-implemented method

To improve the selection control of a communication method when executing a game by performing communication between information processors.SOLUTION: In a game system capable of executing a multiplayer game, a host device selectively starts a stored game program, receives operation data from a guest device, acquires operation data of the host device, executes the game program using the operation data of the host device and the operation data from the guest device to generate a game image, displays the game image on a display, and transmits the game image to the guest device. The guest device transmits operation data to the host device, receives a game image from the host device, and displays the game image on a display. The game program includes, for each game program, as a command for generating a game image, a command for generating a game image common to the host apparatus and the guest apparatus and / or a command for generating a game image of each of the host apparatus and the guest apparatus.SELECTED DRAWING: Figure 22
Owner:NINTENDO CO LTD

Game toy

PCT designated stageWO2026074828A1Card gamesVideo gamesEngineeringMultiplayer game
[Problem] To provide a game toy which is used for a multiplayer game providing improved entertainment for users. [Solution] This game toy is for play by a first player and a second player, said game toy being provided with: a first-type game medium including a first-type character; a second-type game medium including a second-type character; and a playing field in which the first-type game medium and the second-type game medium can be disposed, wherein the first-type game medium and the second-type game medium result in advantageous progression of a game when disposed as a first-type combination in the playing field.
Owner:BANDAI CO LTD

Interaction processing method and related device

The invention discloses an interaction processing method and a related device, and the method comprises the steps: displaying a team-forming waiting interface for a multi-player game, displaying account cards corresponding to N player accounts participating in the multi-player game in the team-forming waiting interface, responding to a first card interaction operation of a second player account for a first player account, displaying a feedback control for feeding back the first card interaction operation on the team formation waiting interface, wherein the feedback control corresponds to the second card interaction operation; and in response to a trigger operation on the feedback control through the first player account, displaying a second operation result corresponding to the second card interaction operation on the team formation waiting interface. According to the method and the device, targeted interaction feedback can be quickly realized, so that quick and accurate two-way interaction is realized, the operation cost and psychological threshold of two-way interaction are reduced, and the two-way interaction willingness of two parties is improved. Interaction resources provided in the team waiting interface are fully utilized, and the utilization rate of the interaction resources is increased.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD