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36 results about "Multiplayer game" patented technology

A multiplayer game is a game which is played by several players. The players might be independent opponents, formed into teams or be just a single team pitted against the game. Games with many independent players are difficult to analyse formally in a game-theoretical way as the players may form coalitions.

Game live broadcast interaction method and device, equipment and medium

ActiveCN115776599BSelective content distributionMultiplayer gameGaming video
Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Information processing system, storage medium, and information processing method

Executed are: executing a communication process between a plurality of communication members; executing a multiplayer game between a plurality of game members while generating game image data for each game member; displaying the game image based on the generated game image on displays of other communication members of the communication group, to share the game image with other communication members; and forbidding at least one game image from being displayed on a display for at least one of game members of the game group.
Owner:NINTENDO CO LTD

Social information generation methods, systems, servers, media, devices, and programs

PendingCN122298029ASocial informationMultiplayer game
This application discloses a method, system, server, medium, device, and program for generating social information in multiplayer games. The method includes: constructing a user's player profile based on the user's player information; when the spatial distance between a first character and a second character in the game scene is less than or equal to the social detection distance, determining similar characteristics between the first user and the second user based on the first user's player profile and the second user's player profile, wherein the first character is the character controlled by the first user and the second character is the character controlled by the second user; generating first social information based on the first character's character information and similar characteristics, and / or generating second social information based on the second character's character information and similar characteristics, wherein the first social information is suitable for being sent to the second user in response to the first user's social interaction operation, and the second social information is suitable for being sent to the first user in response to the second user's social interaction operation.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Computer-implemented method and system for multi-player online map-based real money wager gaming

The present invention discloses a computer-implemented method (100) includes receiving, via a network interface, a game entry request along with an associated real-money transaction processed by wallet module (204) to convert into in-game currency, executing, via a matchmaking engine, a room assignment engine (206) configured to allocate a player to active multiplayer session from dynamically maintained whitelist of rooms, initiating, via spatial gameplay engine (208), a real-time rendering and interaction session in assigned room, executing, via a server-side validation module, action results based on player interactions, maintaining, via a synchronization module, a consistent game state across distributed clients using delta state updates and activating, via exit engine (212), a secure removal routine triggered by verified player navigation to a predefined digital location designated as exit zone within map interface to ensures asynchronous latency-tolerant multiplayer interaction while preserving consistent and synchronized gameplay state across distributed clients.
Owner:M LEAGUE PTE LTD

Game system and program

In a multiplayer game, the objective is to provide a game system that matches players with the goal of acquiring desired game elements when changing the game environment, and that modifies the game accordingly, thereby providing motivation for the multiplayer game and improving its appeal. [Solution] The server device 10, when running a game, performs a matching process that matches multiple players who meet given game element conditions related to the items each player wishes to acquire, while referring to the items each player wishes to acquire stored in memory. It then performs a game environment setting process that sets a game environment in the game of the players matched by the matching process in which each player can acquire the game elements they wish to acquire, and provides the set game environment to the corresponding players.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Real-time communication censorship using deep neural networks

Methods and systems are disclosed for censoring abusive or harassing text in communication interfaces, such as those found in online multiplayer games, social media, chat applications, and live streaming services. Within a rendered video frame, a DNN may be employed to detect and isolate a chat window within the rendered frame. Once a chat window is detected, textual content may be extracted from the identified chat window and the extracted textual content is then analyzed for offensive words or phrases using another DNN or LLMs. A post-processing engine may apply custom shader programs to modify the pixel values of the offensive text regions in real-time through visual modifications such as blurring, redacting, or replacing the offensive text. The modified frame, with the applied visual modifications, is then provided to the display device in real-time, ensuring a safer and more pleasant user experience.
Owner:NVIDIA CORP

Extension gaming and services for mobile devices in a gaming environment

PendingAU2026205318A1Third partyEngineering
A player is enabled to initiate on a mobile device a multiplayer game via a community gaming panel for multiplayer game play. Additional players are enabled to access the multiplayer game on additional mobile devices to enroll in the multiplayer game. The multiplayer game is funded by wagers from the player, additional players, a gaming venue, or a third party funding source. An outcome is determined for the multiplayer game based on one or more plays of the multiplayer game by the player and / or the additional players. The mobile device and the additional mobile devices are remotely connected to a server associated with multiple gaming machines. The player and the additional authenticated 20 26 20 53 18 06 J ul 2 02 6 A B S T R A C T O F T H E D I S C L O S U R E 2 0 2 6 2 0 5 3 1 8 0 6 J u l 2 0 2 6
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Cloud game control right switching method and device, electronic equipment and storage medium

PendingCN121360383AVideo gamesClient-sideMultiplayer game
The invention provides a cloud game control right switching method and device, electronic equipment and a storage medium, and relates to the technical field of cloud games. The method is applied to a server side and comprises the steps that an accompanying matching request of a client side is received, and the client side comprises a house owner client side and / or an accompanying player client side; based on the accompanying matching request, acquiring player game information of the client; on the basis of the player game information, traversing a to-be-matched player queue for matching to obtain a matching result; distributing players in the matching result to a specified cloud game room; and monitoring the game operation activeness of each player in the specified cloud game room, and dynamically switching the game control right. According to the method, the house owner and the accompanying players can initiate accompanying matching, when the server side distributes the players to enter the designated cloud game room, the multi-player game can be played, the appropriate players, game invitations and agreement can be matched without long waiting time, operation is simple, and the house owner and the players can rapidly give out and obtain state circulation of the game control right.
Owner:GUANGZHOU ENERGY CLOUD TECH CO LTD

Information processing device, information processing program, information processing method, and information processing system

The present invention provides an information processing device, an information processing program, an information processing method, and an information processing system that can improve user satisfaction in games involving multiple users. [Solution] The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of executing a predetermined game. The storage control unit stores in the storage unit, as the result of each predetermined game execution, attribute information indicating whether each of the multiple users falls under the first attribute or the second attribute, and execution result information associating each of the multiple users. Based on the execution result information stored in the storage unit, the display control unit displays the execution screen to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number.
Owner:MIXI INC

Multi-player game interaction method and device, program product and electronic equipment

The invention provides a multi-player game interaction method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: in a virtual object selection link in a game match, displaying a plurality of first candidate virtual objects in a first area in a graphical user interface, and displaying a plurality of second candidate virtual objects in a second area in the graphical user interface; in response to a preset operation for the second candidate virtual object, first recommendation information is sent to the second game account, and the first recommendation information is used for recommending the second candidate account to perform a first specified operation on the second candidate virtual object; and in response to a selection operation for a first target virtual object in the plurality of first candidate virtual objects, adding the first target virtual object to a first virtual object set owned by the first game account in the game match. According to the method and the device, communication and cooperation between players of the same camp are promoted, a communication operation mode is simplified, and player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Systems and methods for detecting socialization preferences and controlling multiplayer selection

System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection / terminating players from a session, filtering audio output to a user, filtering intensity and / or modifying audio output to a user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Real-time communication review using deep neural networks

The invention relates to real-time communication review using deep neural networks. Methods and systems are disclosed for reviewing abused or harassing text in a communication interface, such as text found in online multiplayer games, social media, chat applications, and live streaming services. Within a rendered video frame, DNN may be employed to detect and isolate chat windows within the rendered frame. Once a chat window is detected, textual content may be extracted from the identified chat window, and then a fraudulent word or fraudulent phrase in the extracted textual content is analyzed using another DNN or LLM. A post-processing engine may apply a custom shader program to modify pixel values of the region of fraudulent text in real-time by visual modification, such as obscuring, editing, or replacing fraudulent text. The modified frame with the visual modification of the application is then provided to the display device in real-time, ensuring a safer and more pleasant user experience.
Owner:NVIDIA CORP

Game toy

PCT designated stageWO2026074828A1Card gamesVideo gamesEngineeringMultiplayer game
[Problem] To provide a game toy which is used for a multiplayer game providing improved entertainment for users. [Solution] This game toy is for play by a first player and a second player, said game toy being provided with: a first-type game medium including a first-type character; a second-type game medium including a second-type character; and a playing field in which the first-type game medium and the second-type game medium can be disposed, wherein the first-type game medium and the second-type game medium result in advantageous progression of a game when disposed as a first-type combination in the playing field.
Owner:BANDAI CO LTD

Method for supporting plurality of users in playing multi-user game by using in-vehicle infotainment device and in-vehicle infotainment device using same

PCT designated stageWO2026100952A1Video gamesTransmissionData packIn vehicle
Disclosed are a method for supporting a plurality of users in playing a multi-player game by using an in-vehicle infotainment device and an in-vehicle infotainment device using same, the method comprising: (a) a step in which when a request for a receiver service is received, the in-vehicle infotainment device causes a receiver service module to open a serial port of a Bluetooth serial port profile (SPP) server via a vehicle Bluetooth interface, causes each of a plurality of user terminals of the plurality of users to be connected to the Bluetooth SPP server by causing each of the plurality of terminals to be connected to the serial port of the Bluetooth SPP server through pairing, supports the selection of each of a plurality of player identification numbers respectively corresponding to the plurality of user terminals, and causes the receiver service module to match each of the plurality of player identification numbers with each of a plurality of virtual input devices; and (b) a step in which when at least one specific user terminal among the plurality of user terminals generates specific serialized input data converted to correspond to the receiver service module after receiving specific input data including specific input key type information, a specific input key value, and a specific player identification number, and transmits the specific serialized input data to the receiver service module via the Bluetooth SPP server, the in-vehicle infotainment device supports the occurrence of a specific input event via a specific virtual input device by causing the receiver service module to extract the specific input data by deserializing the specific serialized input data, and to transmit, by referring to the specific player identification number included in the specific input data, the specific input key type information and the specific input key value to the specific virtual input device – the specific virtual input device being one of the plurality of virtual input devices – matching with the specific player identification number among the plurality of player identification numbers respectively corresponding to the plurality of user terminals.
Owner:OBIGO

Multiplayer system and method

PendingUS20260014462A1Interprogram communicationVideo gamesUser deviceMultiplayer game
A method of operating a multiplayer game comprises the steps of, on a host device, running the multiplayer game configured as two separate processes, the first process being a gameplay logic application that manages progress of the game according to the game's rules; and the second process being a gameplay output application that manages the presentation of the game to a user at their device; wherein the gameplay logic application is operable to manage progress of the multiplayer game for a plurality of users, detecting if the gameplay output application stops normal operation whilst the gameplay logic application is managing progress of the multiplayer game for at least a predetermined number of other users of remote devices, and if so, continuing to operate the gameplay logic application despite the stopping of the other part of the same multiplayer game on the host device.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Coordinating a multi-player game

A method in a computing system to facilitate a multi-player game by selecting a group of computing devices operated by respective users, distributing interactive content that includes one or more questions with a set of selectable answers to the group of computing devices, receiving a response to the one or more questions, determining a score based on whether the response is a correct response and a number of computing devices in the group from which the correct response was received, determining a respective ranking based at least on the corresponding score, and providing the respective ranking to each computing device in the group.
Owner:LATYPOV RAY

Game interaction method and related device

The invention discloses a game interaction method and a related device, in response to a first trigger operation for a first skill control of a first virtual character, a bait prop released by the first virtual character in a multi-player game scene is displayed, and the bait prop and a specified game object in the multi-player game scene have an associated display shape. The first virtual role is a virtual role controlled by a user in a multi-player game scene; and in response to a second trigger operation for a second skill control associated with the first skill control, displaying that the first virtual character in the first game position is transferred to a second game position where the bait prop is located. In a word, the virtual character can release the bait prop for confusing the enemy, and the position of the bait prop can be directly changed, so that the game strategy is richer and more colorful, and the game interest of players can be attracted. The player can interact with the interaction resources in the game for more times, so that the interaction resources in the game are fully utilized.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

System and method for dynamic gameplay interaction using recorded state data

PendingJP2026008837AVideo gamesRecord statusEngineering
To provide a multiplayer game system which enables each client to simulate the aspect of a multiplayer game.SOLUTION: To communicate an update between a client and a server. The previously recorded state data is used to control one or more event objects in the multiplayer game. In some examples, a dynamic action may be triggered for an event object when a triggering condition is satisfied.SELECTED DRAWING: Figure 8
Owner:NINTENDO CO LTD

One or more non-transitory computer-readable media, information processing system, and computer-implemented method

PendingUS20260145066A1Video gamesInformation processingMultiplayer game
An example of an information processing system according to an exemplary embodiment performs a multiplay game where a player and another player compete against each other, acquires a first parameter that increases or decreases based on a result of the competition and a second parameter that increases from a minimum value to a maximum value in accordance with an increase in the number of competitions in the multiplay game, calculates an evaluation score at least based on a third parameter obtained by reflecting the first parameter to a degree indicated by the second parameter, and presents the evaluation score to the player.
Owner:NINTENDO CO LTD

Game system and game execution method

PCT designated stageWO2026058807A1Video gamesTerm memoryGame element
Provided is a game system with which, in a multi-player game, it is possible: to match players with one another from the viewpoint of acquiring a game element desired by the players when a game environment is changed, and to change the game accordingly; and, as a result, to provide motivation for the multi-player game and to improve interest in the game. A server device 10 is configured such that, when a game is executed: a matching process is executed, in which, with reference to a desired acquisition item stored for each player, a plurality of players that meet a given game element condition relating to said desired acquisition item are matched; a game environment setting process is executed, in which a game environment in which it is possible to acquire a desired acquisition game element is set for the game for the players matched by the matching process; and the set game environment is provided to the relevant players.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Interactive sports passing game apparatus

PendingUS20260115570A1Ball sportsRacket sportsTeam sportRechargeable cell
An interactive sports passing game apparatus designed to improve a user's passing skills in team sports, such as soccer and hockey. The device includes a housing with an array of lights on both faces, a display table for scores, and sensors that detect the motion of objects passing underneath. The game apparatus allows both single and multiplayer modes with varying levels of difficulty, including moving target areas controlled by an internal controller. The controller also synchronizes the lights and generates audio outputs for feedback. The apparatus may be powered by a rechargeable battery or an external power source, and it features modular components for easy reconfiguration and expansion. The device enhances the user's experience through its interactive features, creating an engaging environment for skill development.
Owner:WEBER MARKHAM

Systems and methods for multiplayer word guessing gameplay with room-based session management and difficulty-based hint generation

PendingUS20260138033A1Video gamesSession managementWord selection
A computer-implemented system for multiplayer word guessing gameplay includes a room management module configured to generate room identifiers and control session access. A word selection module enables host users to select target words and retrieves associated information from dictionary databases. A hint generation module provides hints based on selected difficulty levels, wherein beginner level provides three hints, novice level provides two hints, and expert level provides no hints. A scoring module calculates scores based on word characteristics, hint usage, and guess accuracy. A performance tracking module maintains records across game sessions and accumulates points over time. The system coordinates multiplayer sessions through room-based architecture, provides structured difficulty progression through integrated hint availability variation, and implements comprehensive scoring mechanisms that account for multiple gameplay factors while maintaining persistent performance records.
Owner:TORONGEAU ANDRÉ

Game message interaction method and related device

PendingCN121623336AVideo gamesTerminal equipmentMultiplayer game
The invention discloses a game message interaction method and a related device, a behavior term panel is displayed in a first game picture aiming at a first virtual object, and a geographic block panel is displayed in the first game picture in response to the fact that a first term icon in a plurality of term icons is triggered, the geographic block panel comprises a plurality of block icons in one-to-one correspondence with a plurality of scene blocks in the multi-player game scene; in response to the fact that a first block icon in the block icons is triggered, a first behavior term message used for being displayed in a second game picture of the second virtual object is generated, and the first behavior term message comprises a first behavior term and a first block identifier of the first scene block. In a word, according to the method, the two panels are triggered respectively, so that the combined message of the behavior and the position can be sent with low operation cost. Unnecessary triggering operations of players are reduced, and response resources and computing resources of the terminal equipment are saved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Information interaction method and device, equipment and storage medium

PendingCN121623302AVideo gamesMultiplayer gameComputer engineering
The invention discloses an information interaction method and device, equipment and a storage medium, and relates to the technical field of computers. The method comprises the following steps: controlling a first virtual object to participate in a multiplayer game, wherein the first virtual object has a second virtual object as a teammate; under the condition that the headwind event happens to the second virtual object, prompt information and at least one strategy option are displayed, the prompt information is used for indicating that the headwind event happens to the second virtual object, and the strategy option is used for triggering forward support provided for the second virtual object; in response to the operation for the strategy option, feedback information is sent to the client side of the second virtual object through the server, the feedback information is used for triggering the client side of the second virtual object to display dancing information, and the dancing information is used for indicating that the first virtual object is providing forward support for the second virtual object. According to the method, the display mode of the prompt information in the multi-player game is enriched.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Improved targeting of remote objects in multiplayer games

A system and method for improving aiming at ranged objects in a multiplayer online battle arena (MOBA) game are provided. Initially, a touch gesture is received at a tool selection area in a dynamic image provided by the MOBA game, allowing the user to select a tool (e.g., an ability, virtual weapon, spell, etc.) to aim at an object within the virtual world. Next, a second touch gesture is received at a minimap in the virtual world, which automatically adjusts the dynamic image from an angle corresponding to the user-controlled character to an angle representing the selected location within the minimap. Finally, a third touch gesture is received at the aiming tool, which provides the aiming range of the selected tool within the adjusted dynamic image, allowing the user to aim at objects more precisely and accurately.
Owner:RIOT GAMES INC

Flexible netcode architecture

PendingUS20260108808A1Video gamesMulti user environmentSoftware engineering
Some implementations relate to methods, systems, and computer readable media to manage object states in a distributed multiuser environment, such as a multiplayer game environment. A client device receives an authoritative update from a designated authority node specifying a state of at least one object for a given frame. The client performs a rollback check to determine whether the locally predicted state differs from the authoritative update. If a discrepancy exists, the client rolls back the local state to a time corresponding to the authoritative update and applies the update to obtain an updated object state. A subsequent object state is predicted based on the updated object state and used to update a game state maintained at the client. Visual discrepancies between a last shown position and the updated game state are reconciled before rendering the object for the next frame.
Owner:ROBLOX CORP

Information processing device, information processing program, and information processing method

In games playable by multiple people, this technology provides incentives for users to participate in groups and make in-app purchases, thereby enhancing their enjoyment of the game. [Solution] The information processing device comprises a billing reception unit that receives billing requests from the user's terminal device, and a rewarding unit that grants benefits to the user who made the billing request. The rewarding unit aims to solve the above problem by granting more favorable benefits to users who belong to any group than to users who do not belong to any group.
Owner:MIXI INC

Information processing system, storage medium having stored therein system program, storage medium having stored therein game program

To provide an information processing system, a system program, a game program, and an information processing method capable of appropriately sharing a game image or the like in a communication group.SOLUTION: The game system includes means for executing a communication function among a plurality of communication members, means for executing a multiplayer game among the plurality of game members while generating game image data for each of the game members, and means for displaying a game image based on the generated game image data on a display of another communication member of a belonging communication group to which a game member to whom the game image is directed belongs while prohibiting display of at least one of game members of the belonging game group on the display to share the game image with other users.SELECTED DRAWING: Figure 24
Owner:NINTENDO CO LTD