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158 results about "Multiplayer game" patented technology

A multiplayer game is a game which is played by several players. The players might be independent opponents, formed into teams or be just a single team pitted against the game. Games with many independent players are difficult to analyse formally in a game-theoretical way as the players may form coalitions.

Automated conversational multi-player gaming platform

An automated conversational multi-player gaming platform is described. A machine-learning model is trained to use a natural language processor and a speech synthesizer as an automated dealer communicating with players of a game of chance. The trained machine-learning model receives requests from people to become players of a game of chance, outputs private game content associated with the game of chance to the players' private user interfaces, and outputs public game content associated with the game of chance to the players' public user interface. The trained machine-learning model receives selections of game playing options and wager values associated with the game of chance from the players via their private user interfaces, and outputs information identifying one player as a winner of the game of chance and a credit of the winner's wager value to the players' public user interface and / or the winner's private user interface.
Owner:52 PRODUCTIONS INC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Social networked gaming mercenary

Systems and methods for enhancing a first user's video gaming experience by enabling a second user to join as a mercenary. The systems and methods comprise transmitting an invitation to the second user to join the first user's gaming session, and receiving an acceptance from the second user. The systems and methods then include determining whether a current point in the first user's gaming session corresponds to an insertion point for the second user to be added. In response, the systems and method modify the gaming session to be a multiplayer gaming session and add the second user. The systems and methods then identify an end trigger point in the modified gaming session, and responsively remove the second user from the modified gaming session and revert the gaming session back to a single player mode.
Owner:ADEIA GUIDES INC

NFT platform using player token NFTS for multiplayer game support and methods for use therewith

ActiveUS12250305B2Computer networkEngineering
A game system operates by receiving a start game request for a game corresponding to a game application having a player token NFT associated therewith; generating launch metadata; sending the launch metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling, via the game application, play of the multiplayer game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and preventing, via the game application, the play of the multiplayer game when the ownership validation response indicates the ownership of the player token NFT is not verified.
Owner:GALIANT ARTS LLC

Systems and methods for providing recommendations to improve gameplay

Systems and methods are described for recommending a proposed hardware configuration to a first user in response to determining that a performance aspect of the first user having a first hardware configuration playing a multiplayer game is worse than a performance aspect of a second user having a second hardware configuration jointly playing the multiplayer game. The proposed hardware configuration is generated based on the first hardware configuration and the second hardware configuration and caused to be displayed on a device of the first user.
Owner:ADEIA GUIDES INC

Program, information processing device, method, and system

At least one of the information processing devices functions as a bonus target determination unit for determining that a multiplayer game of a first player is a bonus target when a predetermined parameter of a second player is greater than the predetermined parameter of the first player and a difference between the predetermined parameter of the second player and the predetermined parameter of the first player is equal to or greater than a predetermined value; and at least one of the information processing devices functions as a display determination unit for determining to display a first multiplayer game participation button associated with the multiplayer game, being the bonus target, of the first player in a manner indicating that the multiplayer game of the first player is the bonus target in a display region of a multiplayer game participation button associated with the second player.
Owner:CYGAMES INC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Gaming matchmaking system

PendingUS20250256210A1Video gamesUser inputEngineering
A gaming matchmaking platform designed to receive gameplay data, matchmaking data, user data, and other data relevant to online multiplayer gaming. The gaming matchmaking system correlates user input, gameplay style, and gameplay results to generate a comprehensive matchmaking system that improves a player's gaming experience. The gaming matchmaking system includes a mobile application that enables profile matching and team building for a plurality of users.
Owner:TM8 GAMING LLC

Computer-readable non-transitory storage medium, information processing system, and information processing method

In a single play mode, a sight is moved by a first operation method using a sight movement instruction input, an operation target object is caused to execute an action by a second operation method using an action instruction input, and the operation target object is moved by a third operation method. In a multiplayer mode, the sight is moved by the first operation method performed by a first player, the operation target object is caused to execute the action by the second operation method performed by the first player, and the operation target object is moved by a fourth operation method based on a movement input by a second player.
Owner:NINTENDO CO LTD

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

A multiplayer football competition device

The present invention relates to a multi-player football competition device, which includes at least one main competition table, each main competition table is equipped with at least two goal chairs; the main competition table is provided with a side baffle, the side baffle is arranged on the side of the main competition table, and the side baffle and the goal chair are on different sides of the main competition table; the main competition table, the side baffle and the goal chair cooperate to form a football field simulation space. The present invention uses the goal chair as a goal, and then cooperates the lower end space of the main competition table with the goal chair to form a football field simulation space. The football competition device has no restrictions on the professionalism of the venue and the number of people, and can be set up in indoor, outdoor, school, community activity areas and other places, as long as there are two or more people, thereby lowering the threshold of football games and increasing the participation of the whole people in football games.
Owner:广东壹体科技有限公司

Generating and updating player token NFTs and methods for use therewith

A non-fungible token (NFT) platform operates by: receiving image data to be associated with a player token NFT corresponding to a multiplayer game; receiving other data, wherein the other data includes player attribute data to be associated with the player token NFT; and facilitating creation of the player token NFT, based on the image data and the player attribute data.
Owner:GALIANT ARTS LLC

Automated teller machine (ATM) fee gambling

Embodiments of the present disclosure are directed to operating an Automated Teller Machine (ATM) to provide an electronic game on or through the ATM where the electronic provides a chance for a user to reduce transaction fees associated with a withdrawal. Accordingly, embodiments add a gambling feature at an ATM or kiosk which allows the user and option to play an electronic game in an attempt to reduce or win some or all the ATM transaction fee. The electronic game can be a game of chance or a skills-based game. In some cases, the game can be a multi-player game and the amount of reduction in the transaction fee, or even a award larger than the transaction fee, can depend upon an amount in a pot for the game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Collaborative strategy generation method, system and equipment for multi-player game

The invention is applicable to the technical field of computers, and provides a collaborative strategy generation method for a multi-player game, which comprises the following steps: distributing a role customization scheme for an initial player based on a player role generalization model; distributing a game session for the initial player based on the role customization scheme and the role participation mode, and marking the initial player as a game player; acquiring game behavior data of each game player, and analyzing the game behavior data to obtain a cooperation mode of the game players; dynamically adjusting game element attribute parameters according to the role customization scheme, the game behavior data and the cooperation mode of the game player; inputting the real-time game behavior data and the game element attribute parameters into a pre-trained deep learning model to generate collaborative strategy suggestions; and providing the collaboration strategy suggestions to the corresponding game players, and dynamically adjusting resource allocation of each game player according to the collaboration strategy suggestions. According to the method, the ability of the multi-player game in the aspects of deep strategy collaboration and personalized game experience can be improved.
Owner:GUANGZHOU SANQI DREAM NETWORK TECH CO LTD

System and method for precise positioning with touchscreen gestures

A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Owner:RIOT GAMES INC

Recording medium and information processing device

A non-transitory computer readable recording medium stores instructions for executing a multiplayer game, the instructions causing a computer to execute: setting a costume for two or more of a plurality of player characters, wherein the costume is selected by a player from among a plurality of costumes owned by the player; matching up the player characters whose costumes have been set; identifying, from among the matched up player characters, a player character whose set costume has a lower value than a predetermined value; and giving a special reward to the player in response to a play evaluation of the player associated with the identified player character satisfying a game condition.
Owner:SEGA CORP

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

System and method for processing player's conversation in multiplayer virtual game space

To provide a computer system for allowing a player to play an on-line multiplayer game.SOLUTION: When collision is detected during a game, energy objects are created. The objects are acquired by a player during a game and may increase a special capability meter. By validation of the special capability meter, a player is served by at least one reward during a multiplayer video game. In several examples, the rewards can include movement of a player object to a second track within a multiplayer racing game.SELECTED DRAWING: Figure 9
Owner:NINTENDO CO LTD

Game system and program

To provide a game system, etc. that execute a performance for adjusting a level of difficulty of a game and making matches among a plurality of players more exciting while maintaining a game property based on operation input timing, and enhance amusement of the game by a plurality of players.SOLUTION: A game system S executes evaluation processing for executing evaluation on each player on the basis of operation input timing at the time when player's operation input is received, and given relationships between an indicator object for operation input timing determination at the operation input timing and an operation timing object, moves a corresponding operation system object forming area toward a second direction opposite to a first direction that the operation timing object moves according to the evaluation by the evaluation processing, and sets at least a part of the corresponding operation system object forming area for a non-display range.SELECTED DRAWING: Figure 3
Owner:BANDAI NAMCO ENTERTAINMENT INC

Game information processor, control method of information processor, and control program

To ease a criterion for granting a geographical effect under a predetermined condition.SOLUTION: "A game information processor" (for example, a user management server 10) includes: designation means (for example, a designation part 350) for designating plural players at least including a first player, and a second player who does not satisfy an application condition of a residence privilege each as a challenger (for example, a multi-play host or guest) of a cooperative play (for example, a multi-play) of a predetermined game (for example, Quest); and setting means (for example, a setting part 360) for applying an inferior pseudo residence privilege for the residence privilege to the cooperative play by the second player when the residence privilege is applied to the cooperative play by the first player.SELECTED DRAWING: Figure 3
Owner:MIXI INC

Dynamic multiplayer gaming platform

Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.
Owner:ARISTOCRAT TECHNOLOGIES INC

Meta verse game system based on brainwaves

A metaverse game system based on brainwaves is provided, in that emotional messages, voice messages and color messages are captured from the brainwaves of the gamers. The roles selected by the gamers will input to the metaverse space which is constructed by the metaverse processor so that the role can present the emotion of the gamer. Furthermore, the roles may play game in the metaverse space. In the game process, the sceneries is presented based on the states experienced by the gamer. All the processes are recorded in the record memory. Therefore, the system is applied to a multi-person game. In the whole process, the brainwave messages of each gamer can be presented completely. Further, personal character of the gamer is expressed in the role within the metaverse space. Therefore, the game exhibits a more real and interactive effects.
Owner:LEE CHING +1

Game system, storage medium, and computer-implemented method

A host apparatus executes: causing a user to select one of local wireless communications function and Internet communications function; receiving operation data from a guest apparatus using the selected communication function, and executing a game program of a multiplayer game using the operation data to generate a game image; and transmit the game image to the guest apparatus, using the selected communications function. A guest apparatus executes: transmitting operation data to a host apparatus using one of local wireless communications function and Internet communications function that is selected by the host apparatus that the guest apparatus plays a multiplayer game together with; and receiving a game image from the host apparatus using the selected communications function, and displaying the game image on a display.
Owner:NINTENDO CO LTD

Game program and game system

To provide a game program and a game system capable of easily and inexpensively detecting a fraudulent act in a multi-play game.SOLUTION: A game program causes a computer to function as: data acquisition means for acquiring game data (hereinafter referred to as master data) that does not change due to a game situation which is stored in other computers at a predetermined timing during a game executed synchronously by multiple computers; data comparison means for comparing the master data of others acquired from the other computers with an own master data which is stored in advance in the own computer; and signal transmission means for transmitting a predetermined report signal to a server when the master data of others differs from the own master data.SELECTED DRAWING: Figure 3
Owner:CAPCOM CO LTD

Computer-readable non-transitory storage medium, information processing system, and information processing method

In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.
Owner:NINTENDO CO LTD

Information processing device, information processing method and program

To inhibit recruitment of a multi-play designating a group from being useless.SOLUTION: An information processing device is provided, including a display control unit for displaying information about easiness of establishing a multi-play for each group on a screen for receiving the designation of a group recruiting the multi-play in which a plurality of users jointly perform a game from a first user, and a recruitment control unit for recruiting the multi-play to a second user belonging to at least one group designated by the first user.SELECTED DRAWING: Figure 3
Owner:MIXI INC

System and methods for electronic gaming control and performance based sound generation

PCT designated stage expiredWO2025027573A1Video gamesSound generationData stream
Systems, processes and device configurations are provided for electronic gaming control and performance based sound generation for network games, such as multiplayer or cloud based games. Processes include determining one or more sound cues for a game data stream. By generating and outputting one or more sound cues on the fly, sound feedback may be provided to compliment gameplay and game experience. Sound cues can transform or modify audio elements of games for users and viewers of electronic gaming content. Generating sound cues may include replacing one or more assets of an electronic game, and capturing the user interaction with the modified content. Generating sound cues may include generating one or more sounds for a user, such as crowd cheers or boos, wherein the underlying game code and game content is not modified. Processes and configurations are also provided for determining sound assets of gaming content and tracking user performance.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Generating and updating non-player character NFTS and methods for use therewith

A non-fungible token (NFT) platform operates by: receiving, via a processor, player data to be associated with a non-player character NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes non-player character data to be associated with the non-player character NFT; and facilitating creation of the non-player character NFT, based on the player data and the non-player character data.
Owner:GALIANT ARTS LLC

Information processing system, storage medium, and information processing method

Executed are: executing a communication process between a plurality of communication members; executing a multiplayer game between a plurality of game members while generating game image data for each game member; displaying the game image based on the generated game image on displays of other communication members of the communication group, to share the game image with other communication members; and forbidding at least one game image from being displayed on a display for at least one of game members of the game group.
Owner:NINTENDO CO LTD