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203 results about "Player game" patented technology

Wager-based gaming system with electro-mechanical dice-based RNG mechanism

Various systems and methods are directed to an electro-mechanical dice shaker gaming system designed to enhance fairness, transparency, and security in wager-based gaming environments. The system includes an electro-mechanical random number generator (RNG) assembly that physically isolates the dice shaking mechanism from the player terminal, preventing external interference from affecting game outcomes. The dice shaker mechanism is housed in a transparent enclosure, allowing players and casino operators to visually verify each roll. Integrated sensors, including tilt and vibration detectors, monitor environmental conditions to detect and prevent tampering. A camera-based monitoring system captures images of each dice roll, facilitating automated outcome verification and compliance auditing. The system supports modular configurations for multi-player gaming, real-time streaming for remote participation, and AI-driven fraud detection. Additionally, an adjustable mirror enhances dice visibility, and automated mechanisms allow dynamic control over the number of dice in play, offering a scalable and secure gaming solution.
Owner:TECH (MACAU) LTD

Self-adaptive difficulty adjusting method for WeChat small game in combination with AI (artificial intelligence) multi-mode understanding

The invention discloses a WeChat small game self-adaptive difficulty adjusting method combined with AI multi-mode understanding, which comprises the following steps of: constructing a multi-mode understanding module, and obtaining multi-mode data of a player in a game process through a WeChat open interface, the multi-modal data at least comprises player operation data, equipment sensing data, voice data and facial image data, the player operation data comprises click frequency, a sliding track and operation response delay, and the equipment sensing data comprises gyroscope attitude data and acceleration sensor motion data; the voice data comprises voice emotion characteristics in the game process of players, difficulty matching accuracy is improved, operation, equipment sensing, audio and video emotion and user portrait multi-mode data are integrated, capability levels are output through a difficulty evaluation model after preprocessing, traditional single data limitation is broken through, data-driven personalized difficulty adaptation is achieved, and user experience is improved. Initial difficulty discomfort is reduced, and the retention rate of players is increased.
Owner:GUIZHOU ANQIN TECHNOLOGY CO LTD

In-game assistant for team gameplay

Artificial intelligence (AI) models are disclosed to provide in-game AI assistants that can execute in-game tasks for human players in conformance with audible prompts from the human players during multi-player gameplay instances. The AI assistants can therefore report in-game events to help the human players and even act as additional players within the video game, controlling their own video game characters to establish virtual teammates to help the human players advance within the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Multi-player gaming system with synchronization periods and associated synchronization methods

Multi-player games in which players cooperate and / or compete with one another over the course of several rounds of the game are disclosed. A controller may synchronize gaming devices used by the players during the multi-player games. The controller may send sync commands to the gaming devices. In response to the sync commands, the gaming devices may start a sync timer which defines a window in which certain guarded operations may be accepted by the gaming devices. The controller may send periodic sync update commands to the gaming devices which cause the gaming devices to update their respect sync timers to a time remaining of a master sync timer or window maintained by the controller. The controller may ensure that play of the multi-player game proceeds in a relatively lock-step manner across the gaming devices.
Owner:ARISTOCRAT TECHNOLOGIES INC

AI-driven mobile game dynamic resource scheduling method

The invention relates to the technical field of mobile game resource scheduling, and discloses an AI-driven mobile game dynamic resource scheduling method. The method comprises the following steps: acquiring environmental parameters during mobile game operation in real time, and analyzing the environmental parameters through an artificial intelligence technology to generate an environmental state indication; a system resource monitoring task and a player behavior monitoring task are started based on the indication, the system resource monitoring task monitors the use condition of hardware resources on which the game depends and evaluates the health condition of the resources through an intelligent prediction algorithm, and the player behavior monitoring task collects player game interaction data and analyzes behavior stability by means of a mode recognition algorithm; and integrating the two evaluation results through a comprehensive decision model to generate a resource scheduling command, and dynamically adjusting game resource allocation parameters according to the command. According to the method, the AI technology serves as the core, accurate perception and real-time response to the game operation environment and player behaviors are achieved, resource allocation better meets the actual operation requirement, and game operation experience and resource utilization efficiency are improved in an assisted mode.
Owner:XIAMEN PANGQI NETWORK TECHNOLOGY CO LTD

Gaming machine

To provide a gaming machine that can effectively increase attention to the game. [Solution] The rear downward diffusion lens 425 has multiple recesses formed by a leftward diffusion section 425a, a frontward diffusion section 425b, and a rightward diffusion section 425c, each recessed to at least the width of the light-emitting surface of the rear downward LED 424. As a result, the light emitted from the rear downward LED 424 is diffused in three directions within the rear light guide plate 420 by the multiple recesses of the rear downward diffusion lens 425. Furthermore, since the leftward diffusion section 425a, the frontward diffusion section 425b, and the rightward diffusion section 425c are each composed of the same side length, the width of the light path of the diffused light is also configured to be the same width.
Owner:SANYO BUSSAN KK

Gaming machine

To provide a game machine capable of improving interest for a player.SOLUTION: After a variable winning device 32A (big winning port shutter 32Ab) is turned to an open state in a big winning game state, the length of an interval period until the next open state (next round) is started is changed corresponding to the difference of a trigger that the variable winning device 32A is shifted to a closed state. In particular, when the variable winning device 32A is shifted to the closed state in a predetermined state (a state in which the number of winning balls in the variable winning device 32A does not reach the specified maximum number of winning balls and the specified maximum opening time has elapsed) in which the degree of advantage for the player is low, the interval period in which the variable winning device 32A is maintained in the closed state is shorter than that when the variable winning device 32A is shifted to the closed state in a specific state (a state in which the number of winning balls in the variable winning device 32A reaches the specified maximum number of winning balls) in which the degree of advantage for the player is high. It is configured to be able to quickly shift to the next open state (next round).SELECTED DRAWING: Figure 1-4
Owner:SANYO BUSSAN KK

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Multiplayer gaming system and method

A system for managing the execution of a plurality of video game instances at a server in response to inputs from a single client device, the system comprising an input receiving unit which receives a
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Method and device for controlling virtual player in game

The embodiment of the invention provides a control method and device for virtual players in a game, and the method comprises the steps: responding to a team forming request of a target game, and matching a corresponding virtual player for at least one target player carried by the team forming request based on a set team forming constraint condition; target game environment parameters of the virtual player are obtained, a target behavior route of the virtual player is determined based on the target game environment parameters through a constructed player game route model, and the player game route model is constructed based on multiple pieces of sample game route data of multiple sample players in a target game; and controlling the virtual player to advance along the target behavior route. In the mode, the AI role is used as the virtual player to join the game match, so that the virtual player with the AI role as the virtual player achieves a behavior similar to a real person, and better game experience is provided for the real player.
Owner:JINSHAN SHIYOU (WUHAN) NETWORK TECH CO LTD

Virtual character control method and device, electronic equipment and readable storage medium

The invention provides a virtual character control method and device, electronic equipment and a readable storage medium, in response to a target virtual character and / or at least one other virtual character moving to the position where a non-player character is located, the target virtual character and the at least one other virtual character are controlled to fight with the non-player character; in the battle process, determining the target orientation of the non-player character based on the set target virtual character and the area weight of the virtual area where each other virtual character is located; and controlling the non-player character to steer from the current steering in the target orientation. Thus, the target orientation of the non-player character can be dynamically determined according to the area weight of the virtual area in the game scene, the richness of non-player character presentation is improved, and then the game immersion feeling and the game experience feeling of players are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

To provide a gaming machine that can effectively increase the level of attention given to the game. [Solution] The MPU of the main control unit performs a win / loss lottery based on the entry into the operating port 91A. If this lottery results in a special loss, the support mode by the electric mechanism 93A transitions to a normal game state corresponding to high-frequency support mode A. The game board unit 80E is provided with a special performance device 500E that performs a special loss notification effect to clearly indicate to the player that a special loss result has occurred in a game round prior to the game round in question. The special performance device 500E has a light-emitting unit and a front cover that covers the light-emitting unit, and is configured so that light from the light-emitting unit is emitted forward of the game machine through the front cover. As the light-emitting unit rotates, the light-emitting body provided on the light-emitting unit passes through a trajectory that includes a position where light is irradiated onto the light-diffusing part of the front cover and a position where light is irradiated onto the non-light-diffusing part of the front cover.
Owner:SANYO BUSSAN KK

Gaming machine

To provide a gaming machine that can enhance players' enjoyment of the game. [Solution] A special game is played based on the result of the discrimination by the discrimination means being a specific discrimination result. When the bonus game is executed by the bonus game execution means, the first information and the second information At least one of the information is updated by an update means, and the updated first information and second information are particularly When a certain state is reached, a benefit advantageous to the player is set by the benefit setting means, so the first information Depending on the update status of the first and second information, different benefits can be granted to the players. We can provide gaming machines that can enhance the enjoyment of the game.
Owner:SANYO BUSSAN KK

Gaming machine

To provide a game machine capable of improving the degree of attention of a player to a game.SOLUTION: The game machine is provided with an opening / closing means for making it easy for a game ball to enter a start ball entry means by being set to an open state and making it difficult for the game ball to enter the start ball entry means by being set to a closed state, and has a first open / closed state for setting the opening / closing means to the open state at a prescribed frequency and a second open / closed state for which the frequency of setting the opening / closing means to the open state is relatively higher than the first open / closed state. The game state of "time shortening" set to the second opening / closing state can be shifted from the game state of "normal" set to the first opening / closing state via the game state of "latent probability variation" set to the first opening / closing state and more advantageous to the player than the game state of "normal", and the game state of "probability variation" set to the second opening / closing state and more advantageous to the player than the game state of "latent probability variation" and the game state of "time shortening" can be shifted via the game state of "time shortening".SELECTED DRAWING: Figure 163
Owner:SANYO BUSSAN KK

Gaming machine

To provide gaming machines that can enhance the enjoyment for players. [Solution] In the jackpot game state, after the variable prize entry device 32A (jackpot entry shutter 32Ab) is in the open state, the length of the interval period until the next open state (next round) begins is changed according to the different triggers for the variable prize entry device 32A to transition to the closed state. In particular, when a predetermined state that is less advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A does not reach the predetermined maximum number of prize balls and the predetermined maximum open time has elapsed) and the variable prize entry device 32A transitions to the closed state, the interval period in which the variable prize entry device 32A remains in the closed state is shorter than when a specific state that is more advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A reaches the predetermined maximum number of prize balls) and the variable prize entry device 32A transitions to the closed state, allowing for a quicker transition to the next open state (next round).
Owner:SANYO BUSSAN KK

Gaming machine

To provide gaming machines that can enhance the enjoyment for players. [Solution] In the jackpot game state, after the variable prize entry device 32A (jackpot entry shutter 32Ab) is in the open state, the length of the interval period until the next open state (next round) begins is changed according to the different triggers for the variable prize entry device 32A to transition to the closed state. In particular, when a predetermined state that is less advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A does not reach the predetermined maximum number of prize balls and the predetermined maximum open time has elapsed) and the variable prize entry device 32A transitions to the closed state, the interval period in which the variable prize entry device 32A remains in the closed state is shorter than when a specific state that is more advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A reaches the predetermined maximum number of prize balls) and the variable prize entry device 32A transitions to the closed state, allowing for a quicker transition to the next open state (next round).
Owner:SANYO BUSSAN KK

Game interaction control method, device and electronic equipment

The present disclosure provides a game interaction control method, device and electronic equipment, providing match information corresponding to a target game match, the match information including a plurality of camps participating in the target game match and an initial match time corresponding to the target game match; in response to a negotiation application initiated by a first camp in the plurality of camps for the initial match time, determining a first match time expected by the first camp, sending the negotiation application to a second camp participating in the target game match to prompt the first match time on a terminal device corresponding to the second camp; in response to a confirmation instruction of the second camp for the first match time, determining the first match time or the initial match time as a game match time corresponding to the target game match based on the confirmation instruction, so as to start the target game match at the game match time. In this way, the plurality of camps can negotiate the game match time in the game, thereby improving the negotiation efficiency of the game match time and improving the game experience of the players.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

To provide a game machine capable of improving interest for a player.SOLUTION: After a variable winning device 32A (big winning port shutter 32Ab) is turned to an open state in a big winning game state, the length of an interval period until the next open state (next round) is started is changed corresponding to the difference of a trigger that the variable winning device 32A is shifted to a closed state. In particular, when the variable winning device 32A is shifted to the closed state in a predetermined state (a state in which the number of winning balls in the variable winning device 32A does not reach the specified maximum number of winning balls and the specified maximum opening time has elapsed) in which the degree of advantage for the player is low, the interval period in which the variable winning device 32A is maintained in the closed state is shorter than that when the variable winning device 32A is shifted to the closed state in a specific state (a state in which the number of winning balls in the variable winning device 32A reaches the specified maximum number of winning balls) in which the degree of advantage for the player is high. It is configured to be able to quickly shift to the next open state (next round).SELECTED DRAWING: Figure 1-4
Owner:SANYO BUSSAN KK

Optical potential device for joystick of gamepad

The utility model discloses an optical potential device for a joystick of a gamepad, which comprises a joystick, a cross-shaped rocker arm mechanism and a photoelectric correlation module, a gradually-changed light-transmitting sheet is fixed at an adjacent rotating shaft end of the rocker arm mechanism, and the gradually-changed light-transmitting sheet is arranged between a transmitting end and a receiving end of the photoelectric correlation module. The rocker drives the rocker arm to enable the light-transmitting piece to rotate to control luminous flux, signals output by the receiving end are processed to judge the action of the rocker and are converted into displacement data, and the device is high in detection precision, good in stability and high in durability and can improve the operation performance of the gamepad and the game experience of players.
Owner:SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD

Gaming machine

To provide a game machine capable of improving the degree of attention of a player to a game.SOLUTION: The game machine is provided with an opening / closing means for making it easy for a game ball to enter a start ball entry means by being set to an open state and making it difficult for the game ball to enter the start ball entry means by being set to a closed state, and has a first open / closed state for setting the opening / closing means to the open state at a prescribed frequency and a second open / closed state for which the frequency of setting the opening / closing means to the open state is relatively higher than the first open / closed state. The game state of "time shortening" set to the second opening / closing state can be shifted from the game state of "normal" set to the first opening / closing state via the game state of "latent probability variation" set to the first opening / closing state and more advantageous to the player than the game state of "normal", and the game state of "probability variation" set to the second opening / closing state and more advantageous to the player than the game state of "latent probability variation" and the game state of "time shortening" can be shifted via the game state of "time shortening".SELECTED DRAWING: Figure 163
Owner:SANYO BUSSAN KK

Information processing apparatus and program

To adjust the advantage of a combination of a plurality of objects selected by a player in the progress of a play according to a use state.SOLUTION: The information processing device includes a use frequency acquisition unit configured to acquire a use frequency of each object, the use frequency being determined based on the number of times an object usable in a play is selected by a player, a point setting unit configured to set a point of each object based on the use frequency, and a parameter value determination unit configured to determine at least one parameter value related to progress of a play of the player based on a point of one or more objects satisfying a predetermined condition among a plurality of objects selected by the player.SELECTED DRAWING: Figure 3
Owner:MIXI INC

Gaming machine

To provide gaming machines that can enhance the enjoyment for players. [Solution] In the jackpot game state, after the variable prize entry device 32A (jackpot entry shutter 32Ab) is in the open state, the length of the interval period until the next open state (next round) begins is changed according to the different triggers for the variable prize entry device 32A to transition to the closed state. In particular, when a predetermined state that is less advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A does not reach the predetermined maximum number of prize balls and the predetermined maximum open time has elapsed) and the variable prize entry device 32A transitions to the closed state, the interval period in which the variable prize entry device 32A remains in the closed state is shorter than when a specific state that is more advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A reaches the predetermined maximum number of prize balls) and the variable prize entry device 32A transitions to the closed state, allowing for a quicker transition to the next open state (next round).
Owner:SANYO BUSSAN KK

Interaction control method and device in game and electronic equipment

According to the interaction control method and device in the game and the electronic equipment provided by the invention, in response to the selection operation for the first virtual object, the first virtual object is determined as the attack object; and in response to the attack instruction, determining a first virtual weapon position in the plurality of virtual weapon positions as a current weapon position of the virtual carrier according to the relative position between the attack object and the virtual carrier, and controlling a virtual weapon corresponding to the first virtual weapon position to attack the attack object. In the mode, the virtual weapon position corresponding to the current weapon position of the virtual carrier does not need to be manually switched and selected by a player, but is automatically determined according to the relative position between the currently selected attack object and the virtual carrier, so that the switching time and the switching complexity of the virtual weapon position are reduced, and the switching efficiency of the virtual weapon position is improved. The virtual weapons can be quickly switched in a fierce game battle, and the game experience feeling of players is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

To provide gaming machines that can increase players' attention to the game. [Solution] The gaming machine includes a variation display means that displays the number of game rounds based on the entry of game balls into the starting ball entry means, an operation means that can execute predetermined operation effects based on the player's operation, and an effect execution means that causes an effect including the predetermined operation effect to be executed. The effect execution means includes an operation notification part that suggests to the player the operation mode of the operation means, and a result notification part that causes the predetermined operation effect to be executed when the operation means is operated according to the operation mode of the operation means suggested in the operation notification part. The specific timing in the predetermined operation effect is set to coincide with the predetermined timing in other effects that are different from the predetermined operation effect.
Owner:SANYO BUSSAN KK

Gaming machine

To provide gaming machines that can enhance the enjoyment for players. [Solution] In the jackpot game state, after the variable prize entry device 32A (jackpot entry shutter 32Ab) is in the open state, the length of the interval period until the next open state (next round) begins is changed according to the different triggers for the variable prize entry device 32A to transition to the closed state. In particular, when a predetermined state that is less advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A does not reach the predetermined maximum number of prize balls and the predetermined maximum open time has elapsed) and the variable prize entry device 32A transitions to the closed state, the interval period in which the variable prize entry device 32A remains in the closed state is shorter than when a specific state that is more advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A reaches the predetermined maximum number of prize balls) and the variable prize entry device 32A transitions to the closed state, allowing for a quicker transition to the next open state (next round).
Owner:SANYO BUSSAN KK

Gaming machine

The present invention provides a gaming machine that has a function to stop the game when the number of balls exceeds a specific threshold, while also being able to suppress the decline in the desire to play when the number of balls approaches that threshold. [Solution] A gaming machine that allows setting one of several types of gaming performance, and stops the game when the MY value, which is the increase in gaming media from the state where the gaming media has decreased the most, exceeds a specific threshold, wherein the multiple types of gaming performance include a first gaming performance and a second gaming performance that is more advantageous than the first gaming performance, and can execute predetermined effects that can be performed when the second gaming performance is set but not when the first gaming performance is set, and a predetermined notification can be started when the MY value becomes greater than or equal to a predetermined threshold that is smaller than a specific threshold, and a predetermined effect can be executed while the predetermined notification is being executed.
Owner:NEWGIN KK

Gaming machine

To provide a gaming machine that can effectively increase the level of attention given to the game. [Solution] The main control unit's MPU performs a win / loss lottery based on the entry of balls into the operating ports 91A and 92A, and controls the number of game rounds based on the lottery result. If the win / loss lottery results in a jackpot, the game transitions to a special game state. The second operating port 92A is equipped with an electric mechanism 93A, and when this electric mechanism 93A switches from a closed state to an open state, entry into the second operating port 92A is permitted. The electric mechanism 93A provides support modes: low-frequency support mode, high-frequency support mode A, and high-frequency support mode B. If the number of games played after the special game state ends reaches the upper limit, the support mode switches to high-frequency support mode A without going through the special game state. If it is confirmed that the upper limit will be reached before this limit is reached, a ceiling reach confirmation animation may be performed.
Owner:SANYO BUSSAN KK

Gaming machine

To provide a gaming machine that can enhance the enjoyment of the game and increase the players' motivation to play, or that can improve the operational efficiency of the gaming machine. [Solution] The gaming machine comprises: a game round operation execution means that executes a game round operation in which predetermined symbols are displayed in a variable manner when a determination is made as to whether or not to generate a special game state; and an event execution means that, when the conditions for starting an event are met by the player's operation while the game round operation is not being executed, causes the machine to execute a predetermined performance in which the player's operation can be reflected in the performance, wherein the game round operation execution means does not execute the game round operation from the time the predetermined performance is started by the event execution means while the game round operation is not being executed until the predetermined performance is finished.
Owner:SANYO BUSSAN KK