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407 results about "Player game" patented technology

Gaming machine and method with group game feature

A gaming machine, system, method, and program product for controlling such are provided. A group of gaming machines in a system is operated under control of at least one electronic processor to perform a method. The method includes receiving a player game activation input at a selected gaming machine and obtaining a game result in response. The method determines if the game result is to be awarded a designated jackpot prize, and if not, presents the game result on a display system of the selected gaming machine, and if so, sends a message to a group controller for the group of gaming machines. Under control of the group controller, a set of eligible gaming machines in the group of gaming machines presents an initial display sequence of a jackpot game presentation in unison. Then, the selected machine is identified and displays a final sequence of the jackpot game presentation.
Owner:EVERI GAMES INC

Wager-based gaming system with electro-mechanical dice-based RNG mechanism

Various systems and methods are directed to an electro-mechanical dice shaker gaming system designed to enhance fairness, transparency, and security in wager-based gaming environments. The system includes an electro-mechanical random number generator (RNG) assembly that physically isolates the dice shaking mechanism from the player terminal, preventing external interference from affecting game outcomes. The dice shaker mechanism is housed in a transparent enclosure, allowing players and casino operators to visually verify each roll. Integrated sensors, including tilt and vibration detectors, monitor environmental conditions to detect and prevent tampering. A camera-based monitoring system captures images of each dice roll, facilitating automated outcome verification and compliance auditing. The system supports modular configurations for multi-player gaming, real-time streaming for remote participation, and AI-driven fraud detection. Additionally, an adjustable mirror enhances dice visibility, and automated mechanisms allow dynamic control over the number of dice in play, offering a scalable and secure gaming solution.
Owner:TECH (MACAU) LTD

Self-adaptive difficulty adjusting method for WeChat small game in combination with AI (artificial intelligence) multi-mode understanding

The invention discloses a WeChat small game self-adaptive difficulty adjusting method combined with AI multi-mode understanding, which comprises the following steps of: constructing a multi-mode understanding module, and obtaining multi-mode data of a player in a game process through a WeChat open interface, the multi-modal data at least comprises player operation data, equipment sensing data, voice data and facial image data, the player operation data comprises click frequency, a sliding track and operation response delay, and the equipment sensing data comprises gyroscope attitude data and acceleration sensor motion data; the voice data comprises voice emotion characteristics in the game process of players, difficulty matching accuracy is improved, operation, equipment sensing, audio and video emotion and user portrait multi-mode data are integrated, capability levels are output through a difficulty evaluation model after preprocessing, traditional single data limitation is broken through, data-driven personalized difficulty adaptation is achieved, and user experience is improved. Initial difficulty discomfort is reduced, and the retention rate of players is increased.
Owner:GUIZHOU ANQIN TECHNOLOGY CO LTD

Virtual resource processing method and device, computer equipment and storage medium

The embodiment of the invention discloses a virtual resource processing method and device, computer equipment and a computer readable storage medium. According to the scheme, the container interface corresponding to the first container of the first account is displayed on the graphical user interface, the first container is used for storing at least one virtual resource, and the resource identifier corresponding to the at least one virtual resource is displayed on the container interface; in response to a first operation for a target resource identifier in the resource identifiers, displaying a container identifier corresponding to at least one second container of the first account on a graphical user interface; and in response to a second operation for a target container identifier in the container identifiers, transferring a target resource corresponding to the target resource identifier from the first container to a second container corresponding to the target container identifier. In this way, the transfer efficiency of the virtual resources among different containers can be improved, and therefore the game experience of players is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

In-game assistant for team gameplay

Artificial intelligence (AI) models are disclosed to provide in-game AI assistants that can execute in-game tasks for human players in conformance with audible prompts from the human players during multi-player gameplay instances. The AI assistants can therefore report in-game events to help the human players and even act as additional players within the video game, controlling their own video game characters to establish virtual teammates to help the human players advance within the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Multi-player gaming system with synchronization periods and associated synchronization methods

Multi-player games in which players cooperate and / or compete with one another over the course of several rounds of the game are disclosed. A controller may synchronize gaming devices used by the players during the multi-player games. The controller may send sync commands to the gaming devices. In response to the sync commands, the gaming devices may start a sync timer which defines a window in which certain guarded operations may be accepted by the gaming devices. The controller may send periodic sync update commands to the gaming devices which cause the gaming devices to update their respect sync timers to a time remaining of a master sync timer or window maintained by the controller. The controller may ensure that play of the multi-player game proceeds in a relatively lock-step manner across the gaming devices.
Owner:ARISTOCRAT TECHNOLOGIES INC

Virtual character control method and device, electronic equipment and readable storage medium

The invention discloses a virtual character control method and device, electronic equipment and a readable storage medium, and the method comprises the steps: responding to a target region where a target game character in a game scene is about to enter a target virtual object, and obtaining the target virtual object based on the position of the target game character and the position of the target virtual object. Target motion parameters of the target game role avoiding the target area are determined, the target motion parameters at least comprise the target motion direction of the target game role, a target position located outside the target area is determined based on the target motion parameters, and the target game role is controlled to move towards the target position. The intelligent degree of the target game role can be improved, so that the target game role is not easily recognized by a player, and the game experience of the player is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game control method, apparatus, and device, and storage medium

PCT designated stageWO2025195052A1Video gamesSimulationMovement control
A game control method, apparatus, and device, and a storage medium. The method comprises: in response to a movement operation for a controlled virtual object, controlling the controlled virtual object to move within a scene main area of a virtual scene (S101); in response to a control event, controlling the controlled virtual object to move from the scene main area to a scene secondary area (S102); triggering a movement control instruction by means of the scene secondary area, controlling the controlled virtual object to move from the scene secondary area to the scene main area, and marking the controlled virtual object for the N-th time in a current game stage (S103); in response to the controlled virtual object completing a target event of the current game stage, on the basis of the number of accumulated marks in the current game stage corresponding to the controlled virtual object, performing control so as to display the controlled virtual object in a first display mode (S104); and, in response to a game result tallying instruction, tallying results on the basis of game data of the controlled virtual object so as to determine a game result of the controlled virtual object (S105), thereby preventing the problem of poor player gaming experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automated teller machine (ATM) fee gambling

Embodiments of the present disclosure are directed to operating an Automated Teller Machine (ATM) to provide an electronic game on or through the ATM where the electronic provides a chance for a user to reduce transaction fees associated with a withdrawal. Accordingly, embodiments add a gambling feature at an ATM or kiosk which allows the user and option to play an electronic game in an attempt to reduce or win some or all the ATM transaction fee. The electronic game can be a game of chance or a skills-based game. In some cases, the game can be a multi-player game and the amount of reduction in the transaction fee, or even a award larger than the transaction fee, can depend upon an amount in a pot for the game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

AI-driven mobile game dynamic resource scheduling method

The invention relates to the technical field of mobile game resource scheduling, and discloses an AI-driven mobile game dynamic resource scheduling method. The method comprises the following steps: acquiring environmental parameters during mobile game operation in real time, and analyzing the environmental parameters through an artificial intelligence technology to generate an environmental state indication; a system resource monitoring task and a player behavior monitoring task are started based on the indication, the system resource monitoring task monitors the use condition of hardware resources on which the game depends and evaluates the health condition of the resources through an intelligent prediction algorithm, and the player behavior monitoring task collects player game interaction data and analyzes behavior stability by means of a mode recognition algorithm; and integrating the two evaluation results through a comprehensive decision model to generate a resource scheduling command, and dynamically adjusting game resource allocation parameters according to the command. According to the method, the AI technology serves as the core, accurate perception and real-time response to the game operation environment and player behaviors are achieved, resource allocation better meets the actual operation requirement, and game operation experience and resource utilization efficiency are improved in an assisted mode.
Owner:XIAMEN PANGQI NETWORK TECHNOLOGY CO LTD

Gameplay video encoding system and method

A system comprising a game execution unit configured to execute a game, wherein executing the game comprises rendering a plurality of image frames for display to a player of the game, a game information obtaining unit configured to obtain information about the execution of the game, including obtaining information, corresponding to an image frame currently being rendered, a complexity estimation unit configured to estimate a spatial and / or temporal complexity of the image frame being rendered in dependence upon the obtained information, a parameter selection unit configured to select one or more encoding parameters in dependence upon the estimated spatial and / or temporal complexity, and an encoding unit configured to encode the video of the game being executed using the selected encoding parameters, the encoded video comprising the plurality of image frames for display to the player.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Providing games based on determined player game configuration preferences

Gaming systems and methods configured to provide games based on obtained player game configuration preferences obtain determined player game configuration preference data, and select, suggest, and / or provide games for play by a player based on such player game configuration preference data for that player.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Tracking hand gestures for interactive game control in augmented reality

Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to a library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.
Owner:SNAP INC

Skill release method and device, electronic equipment and readable storage medium

The invention provides a skill release method and device, electronic equipment and a readable storage medium. The skill release method comprises the following steps: controlling our camp controlled by terminal equipment to enter a game scene corresponding to a game match; in the battle process, in response to a release instruction for the target camp skill, controlling to release the target camp skill to a target object and / or a target position determined in the game scene so as to cause a skill effect corresponding to the target camp skill to the target object and / or the target position; and controlling at least part of the virtual characters in the our camp in the automatic attack to perform fire gathering towards the target object and / or the target position. Therefore, the target camp skill can be used in the game match, and the partial virtual characters which are in automatic attacks are uniformly controlled to gather towards the target object and / or the target position, so that the control effect of a player for the plurality of virtual characters of our camp and the game experience of the player can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game monitoring system

The invention provides a game monitoring system for monitoring a game in a real table game. A game monitoring system (100) is provided with: a coin ID determination unit (22) for determining the coin ID of a coin (50) when the coin (50) to which the coin ID has been added is located in a placement area (112) on a game table (110); a first camera (11) that captures an image of a player playing a game on the game table (110) and the game coins (50) on the game table (110) and generates a first image; a player detection unit (23) that detects a player from the first image; a game coin detection unit (21) that detects a game coin from the first image; a first association unit (25) that associates the game currency detected by the game currency detection unit (21) with the player detected by the player detection unit (23) as the player placing the game currency; a second association unit (26) that associates the coin ID of the coin identified by the coin ID identification unit (22) with the player associated with the coin by the first association unit (25); and a recording unit (28) that records the coin ID of the coin and the image combination of the player associated with the coin ID of the coin by the second association unit (26).
Owner:ANGEL GRP CO LTD

Gaming machine

To provide a gaming machine that can effectively increase attention to the game. [Solution] The rear downward diffusion lens 425 has multiple recesses formed by a leftward diffusion section 425a, a frontward diffusion section 425b, and a rightward diffusion section 425c, each recessed to at least the width of the light-emitting surface of the rear downward LED 424. As a result, the light emitted from the rear downward LED 424 is diffused in three directions within the rear light guide plate 420 by the multiple recesses of the rear downward diffusion lens 425. Furthermore, since the leftward diffusion section 425a, the frontward diffusion section 425b, and the rightward diffusion section 425c are each composed of the same side length, the width of the light path of the diffused light is also configured to be the same width.
Owner:SANYO BUSSAN KK

Gaming machine

To provide a game machine capable of improving interest for a player.SOLUTION: After a variable winning device 32A (big winning port shutter 32Ab) is turned to an open state in a big winning game state, the length of an interval period until the next open state (next round) is started is changed corresponding to the difference of a trigger that the variable winning device 32A is shifted to a closed state. In particular, when the variable winning device 32A is shifted to the closed state in a predetermined state (a state in which the number of winning balls in the variable winning device 32A does not reach the specified maximum number of winning balls and the specified maximum opening time has elapsed) in which the degree of advantage for the player is low, the interval period in which the variable winning device 32A is maintained in the closed state is shorter than that when the variable winning device 32A is shifted to the closed state in a specific state (a state in which the number of winning balls in the variable winning device 32A reaches the specified maximum number of winning balls) in which the degree of advantage for the player is high. It is configured to be able to quickly shift to the next open state (next round).SELECTED DRAWING: Figure 1-4
Owner:SANYO BUSSAN KK

Game machine

To provide a game machine capable of increasing player's interest in a game.SOLUTION: A game state can be switched to an advantageous state that is more advantageous than a normal state. When the game state is switched to the advantageous state, the game state is switched to the advantageous state after it is switched to a special state. The advantageous state can be switched to the special state. A privilege performance display is performed during the period from the special state to the advantageous state and from the advantageous state to the special state, and music is output during the period. A specific sound is output when a predetermined requirement for switching to the special state is satisfied while the music is output.SELECTED DRAWING: Figure 52
Owner:SANSEI R&D KK

Game machine

To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Game live broadcast interaction method and device, equipment and medium

Embodiments of the present disclosure relate to a game live interaction method and device, equipment and medium, wherein the method comprises: receiving a connection request of at least one watching client participating in a live broadcast room starting a multi-player game; in response to the connection request, establishing a corresponding game interaction channel with the at least one watching client, and receiving an operation instruction triggered by a first game object corresponding to the live broadcast room of the at least one watching client through the game interaction channel, and transmitting game video information of the live broadcast room, wherein the game video information comprises video information of the first game object controlled according to the operation instruction triggered by the at least one watching client, and video information of a second game object controlled according to an operation instruction triggered by the anchor client to the second game object corresponding to the live broadcast room. Thus, a user watching the live broadcast can realize connection with the anchor user of the live broadcast end for playing the game without exiting the live broadcast room, thereby expanding the application of the multi-player game and improving the live broadcast interaction experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Game multi-terminal login control method, device, terminal device, and server

The present application provides a method and apparatus for controlling multi-terminal login of a game, as well as a terminal device and a server, relating to the technical field of game login. The method includes: a first terminal sending a first login request to the server; when the server determines that the status of the target account is in a logged-in state on a second terminal after receiving the first login request, sending a first hold suspension request to the second terminal; after receiving the first hold suspension request, the second terminal controls to stop game control synchronization with the server, so that the second terminal is in a hold suspension state for the target account; after the first terminal receives the first login response sent by the server, it controls to start game control synchronization with the server, so that the first terminal is in a hold login state for the target account. By suspending the game account that has been logged in by substitution in the client, the substituted game account can be remotely logged in again according to the player's needs, improving the player's game experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game machine

To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Multiplayer gaming system and method

A system for managing the execution of a plurality of video game instances at a server in response to inputs from a single client device, the system comprising an input receiving unit which receives a
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Control method and device for virtual character in game, equipment and storage medium

The invention provides a control method and device for a virtual character in a game, equipment and a storage medium, and the control method comprises the steps: responding to a target touch control operation for a graphical user interface, and according to a touch control position corresponding to the target touch control operation on the graphical user interface, selecting a plurality of preset touch control areas divided on the graphical user interface, determining a target preset touch area matched with the touch position; and determining a target attack instruction matched with the target touch operation according to the target preset touch area and / or a gesture action corresponding to the target touch operation, and controlling the controlled virtual character to execute the target attack instruction in the game scene. Thus, a player can directly control the controlled virtual character to execute different target attack instructions matched with different target touch operations in the game scene, so that occupation of interface display resources is effectively reduced, interference generated to the game view of the player is reduced, and the game experience of the player is improved. And the flexibility of the attack control mode in the game is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and device for controlling virtual player in game

The embodiment of the invention provides a control method and device for virtual players in a game, and the method comprises the steps: responding to a team forming request of a target game, and matching a corresponding virtual player for at least one target player carried by the team forming request based on a set team forming constraint condition; target game environment parameters of the virtual player are obtained, a target behavior route of the virtual player is determined based on the target game environment parameters through a constructed player game route model, and the player game route model is constructed based on multiple pieces of sample game route data of multiple sample players in a target game; and controlling the virtual player to advance along the target behavior route. In the mode, the AI role is used as the virtual player to join the game match, so that the virtual player with the AI role as the virtual player achieves a behavior similar to a real person, and better game experience is provided for the real player.
Owner:JINSHAN SHIYOU (WUHAN) NETWORK TECH CO LTD

Virtual character control method and device, electronic equipment and readable storage medium

The invention provides a virtual character control method and device, electronic equipment and a readable storage medium, in response to a target virtual character and / or at least one other virtual character moving to the position where a non-player character is located, the target virtual character and the at least one other virtual character are controlled to fight with the non-player character; in the battle process, determining the target orientation of the non-player character based on the set target virtual character and the area weight of the virtual area where each other virtual character is located; and controlling the non-player character to steer from the current steering in the target orientation. Thus, the target orientation of the non-player character can be dynamically determined according to the area weight of the virtual area in the game scene, the richness of non-player character presentation is improved, and then the game immersion feeling and the game experience feeling of players are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

To provide a gaming machine that can effectively increase the level of attention given to the game. [Solution] The MPU of the main control unit performs a win / loss lottery based on the entry into the operating port 91A. If this lottery results in a special loss, the support mode by the electric mechanism 93A transitions to a normal game state corresponding to high-frequency support mode A. The game board unit 80E is provided with a special performance device 500E that performs a special loss notification effect to clearly indicate to the player that a special loss result has occurred in a game round prior to the game round in question. The special performance device 500E has a light-emitting unit and a front cover that covers the light-emitting unit, and is configured so that light from the light-emitting unit is emitted forward of the game machine through the front cover. As the light-emitting unit rotates, the light-emitting body provided on the light-emitting unit passes through a trajectory that includes a position where light is irradiated onto the light-diffusing part of the front cover and a position where light is irradiated onto the non-light-diffusing part of the front cover.
Owner:SANYO BUSSAN KK

Game machine

To provide a game machine that can enhance a player's interest in a game.SOLUTION: A game machine includes displacement means that can be displaced between a first position for allowing a game ball to enter ball-entering means where a ball can enter and a second position for preventing a game ball from entering the ball-entering means. A first control regarding the displacement of the displacement means is executed on the basis of the satisfaction of a first control condition, and a second control regarding the displacement of the displacement means, which makes it more difficult for a game ball to enter the ball-entering means than the first control, is executed on the basis of the satisfaction of a second control condition. At least one specific game state in which a predetermined privilege can be awarded exists as a game state in which the second control is executed. This has an effect of enhancing a player's interest in a game.SELECTED DRAWING: Figure 1
Owner:SANYO BUSSAN KK