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100results about How to "Secure distribution" patented technology

Method and Apparatus for Authenticating Nodes in a Wireless Network

The invention includes a method and apparatus for authenticating a wireless node requesting to join a network. A method includes receiving an authentication request from the wireless node, negotiating at least one authentication parameter with the wireless node, deriving a first encryption key using the at least one authentication parameter, encrypting a second encryption key using the first encryption key, and propagating the encrypted second encryption key toward the wireless node, wherein the wireless node independently derives the first encryption key for use in decrypting the encrypted second encryption key received from the authentication server node. The wireless node decrypts the encrypted second encryption key and stores the second encryption key for use to securely communicate with other wireless nodes of the network. In one embodiment, the present invention may be implemented using a modified version of the EAP-TLS protocol, in which rather than a Pairwise Master Key (PMK) being sent from the authentication server node to the wireless node, the authentication server node and the wireless node each derive the PMK and the authentication server node securely provides a group encryption key to the wireless node by encrypting the group encryption key using the PMK.
Owner:RPX CORP

Method and apparatus for providing secured content distribution

A method and apparatus for providing secured content distribution using a media hub is disclosed. In one embodiment, conditional access encrypted content is received at the media hub. The conditional access encrypted content is decrypted. The content is re-encrypted in accordance with a unique tier associated with the media hub and one or more devices in response to a request from at least one device associated with the unique tier. The re-encrypted content is provided to the at least one device in response to the request from the at least one device associated with the unique tier. A method and apparatus for providing secured content distribution is disclosed. In one embodiment, unit addresses (UAs) of all components within a home media architecture are obtained. A unique key is generated for the home media architecture using public information from the UA of each component. A message including the unique key is distributed to each component of the home media architecture. A method and apparatus for providing secured content distribution is disclosed. In one embodiment, UAs of all decoders within a home media architecture are obtained. A unique key is generated for the home media architecture using public information from the UA of each decoder. A message including the unique key is distributed to each decoder of the home media architecture.
Owner:GENERAL INSTR CORP

Method and system for secure distribution of subscription-based game software

Methods and Systems for securely distributing software in a subscription-based environment are provided. In an example embodiment, a Game Security Facility (“GSF”) associated with a game server is used to manage secure communications with game clients. The GSF typically manages secure communication of the accounting and billing information and secure communication of game session data. In typical operation, the game client generates a pass-phrase that transparently includes a unique identifier of the machine upon which the subscription software will reside. RSA-type key pairs that are then generated using this pass-phrase will be associated uniquely with both the game player and with the machine upon which the software resides, thus preventing unauthorized copying to another machine or unauthorized use by a third party. A public key generated using this pass-phrase is forwarded to the GSF, which uses it to generate a unique one-time random session key (for use as a symmetric key) for each session with the game client. The session key is then encrypted for the game client using the public key of the client. Session data, including the original game files downloaded upon successfully subscribing, are then transmitted between the game server and the game client using encrypted versions of the session key. In one embodiment, the game client can upgrade the machine upon which the subscription data resides, cause the session keys to be reissued using a new public key, and retain access to previously downloaded data.
Owner:CLOUDROCK LLC
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