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Cloud computing-based game operating implementation method

An implementation method and cloud computing technology, applied in the field of network communication, can solve problems such as game program binding virus, PC resource consumption, user time waste, etc., to ensure security and playability, save hardware resources, and save bandwidth and traffic. Effect

Active Publication Date: 2014-03-26
北京千禧光年信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

There are many blind spots for users. For example, in order to test whether a certain game is suitable for them, users must first download the client and register their personal information. The requirements for PC hardware, such as CPU, memory, graphics card, etc. are also high. ; and the client needs to be deleted after the user is dissatisfied, which causes a waste of time for the user and consumption of PC resources; another example is that some game programs are maliciously bound with viruses, which affect the safety of the user terminal after downloading, and so on. question

Method used

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  • Cloud computing-based game operating implementation method

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Embodiment Construction

[0032] The present invention is described in detail below in conjunction with accompanying drawing:

[0033] figure 1 It is a flow diagram of a cloud-based game running implementation method; as shown in the figure, the method includes the following steps: opening the built-in client of the browser on the user terminal, and sending the built-in client of the browser to the WEB of the cloud service system Initiate a request to request the list of currently open areas and present it to the user terminal; the built-in client will measure the speed of the selected area according to the type of user terminal equipment and the selected area, and at the same time request the temporary identity of the current user from the WEB of the cloud service system For users to play games, WEB returns the built-in client with the current timestamp as the user's temporary identity, and the built-in client records the data in the built-in client after receiving the data; when the speed measuremen...

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Abstract

The invention provides a cloud computing-based game operating implementation method. The game operating implementation method comprises the following steps: a built-in client side of a browser is started on a user terminal so as to send a request to the web of a cloud service system for a current open area list to be presented to the user; speed measurement is conducted on a selected area and the temporary identity of the current user is requested; when the speed measurement result meets requirements, the built-in client side carries the speed measurement result to request the web for a current available game server, a game is started, and the built-in client side loads the game interface and sound and presents the game interface and sound to the user; when the user enters the game, a download dialogue box pops up, and the user can use a bandwidth reservation to download the game if the user chooses to download the game; when the downloading and installation are completed, the current game played by the user is terminated in real time, and a local game is started. The game operating implementation method can ensure that the user can smoothly enter the game trial and enter the game in one step; a mode of downloading while playing is supported, and thus the user can play while downloading the game and then enter the local game after downloading.

Description

technical field [0001] The present invention relates to the field of network communication and cloud computing, in particular to a method for realizing game operation based on cloud computing. Background technique [0002] The game uses the Internet as the transmission medium, uses the game operator's server or application program and the user's computer as the processing terminal, and uses the game client software as the information interaction window to achieve sustainable entertainment, leisure, communication and virtual achievements. entertainment items. Users must connect to the Internet and download the application program or client to use it. There are many blind spots for users. For example, in order to test whether a certain game is suitable for them, users must first download the client and register their personal information. The requirements for pc hardware, such as cpu, memory, graphics card, etc. are also high ; and the client needs to be deleted after the us...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06A63F13/335
Inventor 邓迪边冬梅邹连双
Owner 北京千禧光年信息技术有限公司
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