Cloud computing-based game operating implementation method
An implementation method and cloud computing technology, applied in the field of network communication, can solve problems such as game program binding virus, PC resource consumption, user time waste, etc., to ensure security and playability, save hardware resources, and save bandwidth and traffic. Effect
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2014-03-26
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The present invention relates to the field of network communication and cloud computing, in particular to a method for realizing game operation based on cloud computing. Background technique
[0002] The game uses the Internet as the transmission medium, uses the game operator's server or application program and the user's computer as the processing terminal, and uses the game client software as the information interaction window to achieve sustainable entertainment, leisure, communication and virtual achievements. entertainment items. Users must connect to the Internet and download the application program or client to use it. There are many blind spots for users. For example, in order to test whether a certain game is suitable for them, users must first download the client and register their personal information. The requirements for pc hardware, such as cpu, memory, graphics card, etc. are also high ; and the client needs to be deleted after the us...
Examples
Embodiment Construction
[0032] The present invention is described in detail below in conjunction with accompanying drawing:
[0033] figure 1 It is a flow diagram of a cloud-based game running implementation method; as shown in the figure, the method includes the following steps: opening the built-in client of the browser on the user terminal, and sending the built-in client of the browser to the WEB of the cloud service system Initiate a request to request the list of currently open areas and present it to the user terminal; the built-in client will measure the speed of the selected area according to the type of user terminal equipment and the selected area, and at the same time request the temporary identity of the current user from the WEB of the cloud service system For users to play games, WEB returns the built-in client with the current timestamp as the user's temporary identity, and the built-in client records the data in the built-in client after receiving the data; when the speed measuremen...