Game manipulation method and device

A technology for games and game characters, applied in the field of games, can solve the problem of a single design method of game operation skills, and achieve the effect of improving game experience and flexible operation

Inactive Publication Date: 2017-03-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide a game manipulation method and device to

Method used

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  • Game manipulation method and device

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0096] The second touch operation can be used as: an operation continued from the first touch operation, or an operation independent of the first touch operation; and / or, the third touch operation can be used as: when the second touch operation ends The operation triggered by the final touch point of the , or the operation independent of the second touch operation.

example 2

[0098] The first touch operation includes at least one of the following: single click, double-click, and long press; and / or, the second touch operation includes the following: sliding continued from the first touch operation, or independent of the first touch operation slide.

[0099] As an optional implementation manner, in the case that the third touch operation is an operation triggered by the final touch point at the end of the second touch operation, the game target is determined and implemented according to the third touch operation. Do at least one of the following:

[0100] When the position of the final touch point is located on the target selection control, control the game character to apply a predetermined skill to the game target corresponding to the selection unit where the position of the final touch point is located;

[0101] When the position of the final touch point is located on the skill control, control the game character to apply a predetermined skill to...

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Abstract

The invention discloses a game manipulation method and a game manipulation device. The game manipulation method includes: monitoring first touch control operation of a game player for skill controls on a game interface, screening out a game objective according to predetermined criteria and rendering corresponding identification information on a first predetermined position under triggering of the first touch control operation, and generating and rendering a target selection control on a second predetermined position; continuously monitoring second touch control operation of the game player for the target selection control, and performing real-time adjustment on at least one of following display parameters: an acting selection unit of the second touch control operation, a corresponding game objective of the acting selection unit of the second touch control operation and identification information of the corresponding game objective of the acting selection unit of the second touch control operation; monitoring third touch control operation of the game player, and confirming and implementing operation on the game objectives according to the third touch control operation. Accordingly, the problem that game operation modes are single, caused due to the fact that the game objectives can not be specifically selected, can be solved.

Description

technical field [0001] The present invention relates to the game field, in particular, to a game manipulation method and device. Background technique [0002] In the prior art, in the process of porting the game from the PC to the mobile phone, due to the limitation of the mobile phone operation, the design of some skills in the game is avoided, and there is a big difference in the release of skills in the game operation, for example, figure 1 It is an illustration of an optional game operation method in the prior art Figure 1 ,Such as figure 1 As shown, when the user operates the game protagonist to release skills to the minions in front of the game protagonist, the skill released is a fan-shaped area including all the minions. The range of the skill release is far beyond the range where the minions are located. the range is too large, figure 2 It is an illustration of another optional game operation method in the prior art Figure II ,Such as figure 2 As shown, the...

Claims

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Application Information

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IPC IPC(8): A63F13/55A63F13/822A63F13/2145A63F13/42
CPCA63F13/2145A63F13/42A63F13/55A63F13/822
Inventor 杨凯张哲
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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