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5166 results about "Habit" patented technology

A habit (or wont as a humorous and formal term) is a routine of behavior that is repeated regularly and tends to occur subconsciously. The American Journal of Psychology (1903) defines a "habit, from the standpoint of psychology, [as] a more or less fixed way of thinking, willing, or feeling acquired through previous repetition of a mental experience." Habitual behavior often goes unnoticed in persons exhibiting it, because a person does not need to engage in self-analysis when undertaking routine tasks. Habits are sometimes compulsory. A 2002 daily experience study by habit researcher Wendy Wood and her colleagues found that approximately 43% of daily behaviors are performed out of habit. New behaviours can become automatic through the process of habit formation. Old habits are hard to break and new habits are hard to form because the behavioural patterns which humans repeat become imprinted in neural pathways, but it is possible to form new habits through repetition.

Method and apparatus for analyzing data and advertising optimization

The most preferred embodiment of the present invention is a computer-based decision support system that includes three main components: a database mining engine (DME); an advertising optimization mechanism; and a customized user interface that provides access to the various features of the invention. The user interface, in conjunction with the DME, provides a unique and innovative way to store, retrieve and manipulate data from existing databases containing media-related audience access data, which describe the access habits and preferences of the media audience. By using a database with a simplified storage and retrieval protocol, the data contained therein can be effectively manipulated in real time. This means that previously complex and lengthy information retrieval and analysis activities can be accomplished in very short periods of time (typically seconds instead of minutes or even hours). Further, by utilizing the advertising optimization mechanism of the present invention, businesses, networks, and advertising agencies can interactively create, score, rank and compare various proposed or actual advertising strategies in a simple and efficient manner. This allows the decision-makers to more effectively tailor their marketing efforts and successfully reach the desired target market while conserving scarce advertising capital. Finally, the user interface for the system provides access to both the DME and the optimization mechanism in a simple and straightforward manner, significantly reducing training time.

Training, inference and user interface for guiding the caching of media content on local stores

The present invention is related to a system and method of caching data employing probabilistic predictive techniques. The system and method has particular application to multimedia systems for providing local storage of a subset of available viewing selections by assigning a value to a selection and retaining selections in the cache depending on the value and size of the selection. The value assigned to an item can represent the time-independent likelihood that a user will review an item at some time in the future. An initial value of an item can be based on the user's viewing habits, the user's viewing habit over particular time segment (e.g., early morning, late morning, early afternoon, late afternoon, primetime, late night) and / or viewing habits of a group of user's during a particular time segment. A value assigned to a selection dynamically changes according to a set of cache retention policies, where the value can be time-dependent functions that decay based on the class of the item, as determined by inference about the class or via a label associated with the item. A selections value may be reduced as the selection ages because a user is less likely to view the selection over time. Additionally, a value of a selection may change based on changes on a user's viewing habits, changes in time segments or a user's modification of the cache retention policies.

Methods for improving the performance of fabric wrinkle control compositions

The present invention provides methods for improving the performance of a consumer wrinkle control composition by making the composition available to the consumer and providing information to the consumer concerning the use of the composition to control wrinkles in fabrics without the application of heat. Information may be provided by teaching educational elements and disseminating educational elements to consumers in an efficient, effective, and affordable manner as well as techniques for heightening consumer awareness of the product. The information that is provided to the consumer may concerns the use of the composition to remove or control wrinkles in fabrics without the application of heat, instructions for the proper use of the product, the product's effectiveness, the appearance of the fabric in the finished state after treatment, how the product can be incorporated into the consumer's everyday habits and lifestyles, additional non-wrinkle related benefits that may be achieved with the product and how the composition can be effectively and safely used by most members of the consumer's household. Also provided are methods for prolonging or extending the useful life of fabric items that require frequent and repeated laundering processes and that are prone to cause incremental damage to fabric fibers. The useful life of such fabric items is prolonged by enabling the item to be revitalized or renewed for rewear without laundering, thus reducing the number of launderings and the resulting damage to fabric fibers over a given period of time.

Web-based cross-platform wireless device application creation and management systems, and methods therefor

The smart phone and tablet applications are akin to news and media websites available on the Internet in that the applications provide the latest content, richest media experience and an evolving community around the brand. The disclosure provides an efficient and inexpensive process and system for creating and managing of software applications for multiple smart phone and tablet platforms via an online platform. The systems and processes facilitate creation of applications, which communicate with a workflow implemented and powered by an online server. The systems also provides a feed server system that continuously fetches content from various feed sources, aggregates content, and maps into a local data model that can be defined dynamically. The applications are containers that request content from the served based on a token that is preinstalled into the application. The containers are built with the mechanism to bind data to layouts dynamically using the scripting code downloaded from an online server. The data, layouts and code can all be changed by the app creator on the fly. Based on the specifications of the device making the request, the token content is preprocessed and served to the application in the correct format for the receiving device. The apps combined with the online app server also provide mechanism to gather analytics about content consumptions habits, location analytics, and application usage patterns all of which could be used to curate content to be served back to the app users.

Two-dimensional code-based cooperative intelligent ordering method and system

InactiveCN104978697AOptimize dish informationAvoid the situation of "one dish is fried many times"Data processing applicationsTablet computerPayment
The invention discloses a two-dimensional code-based cooperative intelligent ordering method and system. The system comprises a mobile terminal with a two-dimensional code scanning function and a server supporting ordering and payment functions. The mobile terminal can be an intelligent mobile phone and a tablet computer. The server is used for processing ordering information, and mainly comprises a barcode module, an ordering module, a user management module, an intelligent recommendation module and a payment module; the barcode module mainly comprises two-dimensional code and verification code generation and verification functions; the ordering module is used for supporting ordering (including remote ordering) of multiple persons and voice ordering; the user management module is mainly used for automatically identifying user identities and storing user consumption information; the intelligent recommendation module is mainly used for providing big data cloud services for merchants, digging user consumption habits, tastes and the like according to user consumption records and providing personalized dish and service recommendations for users; and the payment module is mainly used for supporting transaction of cash, electronic payment (including remote payment for another) and the like.
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