The application provides a mine underground roadway
fire hazard simulation method, steps comprising: importing an underground roadway three-dimensional model into Unity
software, building a three-dimensional scene in the Unity
software; preparing a prefabricated body for dynamically generating objects, instantiating a personnel prefabricated body or a
flame prefabricated body; simulating a
smoke diffusion process; baking a
navigation mesh, and enabling the personnel prefabricated body to walk on the
navigation mesh; dynamically adjusting an escape
route, and enabling the personnel to navigate and move according to the escape
route; according to wind path navigation calculation, drawing a
line segment indicating a wind path, performing
ray detection on the
line segment, comparing a
ray direction with an attribute of a
smoke object, and according to a comparison result, destroying or accelerating
smoke diffusion. The method can specify personnel distribution and a fire starting position, plan an optimal escape path between each personnel position and each escape exit by comprehensively considering various factors, simultaneously, simulate a smoke
diffusion process in real time, and recompute and adjust an escape path of each personnel of each mining level in real time.