Multimedia game type word learning machine
A multimedia and learning machine technology, applied in the field of audio-visual players and computer-aided teaching, can solve the problems of single picture, monotonous sound, lack of game-like interaction, etc.
Inactive Publication Date: 2017-06-20
上海唐街教育科技有限公司
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Problems solved by technology
[0007] The disadvantages of these software are: monotonous sound, single picture, lack of game interaction
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[0032] This invention is already an example: Shanghai Tangjie English tangjyy.com, 2017.4.21 has been completed, and an invention patent is applied for at the same time.
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Abstract
The invention discloses a multimedia game type word learning machine which is characterized in that 1, a maximum of six pronunciations randomly chosen from English pronunciation, American pronunciation, Chinese pronunciation, Japanese pronunciation, Korean pronunciation, Tibetan pronunciation and Uighur pronunciation based on permutation and combination accompany each word; 2, a maximum of six randomly chosen pictures are given for illustrating each word; 3, a classroom read-after-me mode is provided, and grouped words can be played continuously with clicks on book-module-unit-group; pronunciation types, playing speed and quantities of accompanying pictures can be adjusted; 4, a game upgrading mode is provided, a player needs to conquer 60 words to reach a new grade, and more specifically the player needs to conquer six words to reach a new level; 5, a level database of the player trying to reach the new level is stored in a server after being compressed, and 60 words are compressed into one record; 6, three level classification is adopted for accompanying pronunciation and picture file names ABC: / kind / prefix / word. Type; 7, according to a first game mode, six pictures are provided, and only one picture is chosen for a word based on pronunciation; 8, according to a second game mode, six pictures on the same screen are provided on the same screen for six words, and corresponding pictures are chosen based on pronunciations; 9, according to a third game mode, six pictures for six words are placed in 12 grids, and only brief seeing and hearing are allowed; 10, performance optimization is realized, and databases are split. Via the above mode, leading in reading and dictation by teachers can be simulated via the multimedia game type word learning machine, and the multimedia game type word learning machine can be used in classrooms.
Description
technical field [0001] The invention relates to the fields of computer aided teaching and audio-visual players, in particular to a multimedia game-style vocabulary learning machine. Background technique [0002] The tools for learning foreign languages are being updated. The introduction of artificial intelligence voice is the general direction. In the future, smart phones can replace repeaters, point readers, learning machines, mp3, mp4 audio-visual players. At present, the leading learning software are: RosettaStone, Baicizhan, Hujiang, Youdao, New Oriental, Zhimi, and Scallop, each with its own advantages. But overall, the degree of intelligence is not strong enough and needs to be gradually improved. [0003] The most outstanding product is "RosettaStone". Every sentence or word is accompanied by dubbing and pictures. The main task of students is to look at pictures, listen to the sound, read along, or answer questions with the keyboard and mouse. During the teaching...
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IPC IPC(8): G09B5/06
CPCG09B5/062
Inventor 丁羽飞任倩丁聚岗
Owner 上海唐街教育科技有限公司
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