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105 results about "Competitive game" patented technology

Competitive game simulation machine

A competitive game simulation machine includes a plurality of moving objects; a game board on which the plurality of moving objects are to be placed; and a controller for controlling motions of the moving objects on the game board. The game board includes a main area used for moving objects to compete a specified game and an auxiliary area wherein the moving objects are movable between the main area and the auxiliary area.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Smart golf receptacle system

A golf ball receptacle and optional directionality system that wirelessly integrates actual golf equipment and sports implements with a computer and the internet to allow players to practice and improve their golfing skills, play a competitive game with one or more players locally, or if desired engage players remotely located from one another to play a competitive real or simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, to thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between players and standard golf clubs may be utilized with the golf ball receptacle system or retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual imagery and or simulations and display player performance information.
Owner:MURDOCK WILBERT Q +1

Installation for a competitive game with hockey stick and hockey puck

Disclosed is an installation for competitive play with an ice hockey stick and an ice hockey puck. The installation includes a game platform, a goal with targets, target identifiers and a computer. A computer controlled puck circuit includes a puck magazine (30), a passing unit (46) which feeds pucks (1) to a player (40), a conveyor apparatus (2) which sorts and conveys shot pucks (1) into the puck magazine (30). The points value of shots made by the player (40) are evaluated with the help of a light barrier A (48) and a light barrier B (49), a camera (50) und a corresponding underlying computer program and the points assigned form the basis for a competitive play which can be played over the international data network.
Owner:RAPIDSHOT NORTH AMERICA

Method for monitoring computer programs

As disclosed in this patent disclosure, I have invented a method for substantially disabling at least one cheat program, referred to as the anti-cheat software, used in conjunction with at least one online competitive game program involving at least two players, each player using at least one computer that are in online communication with each other. My invention allows the players' remote terminal to continue to function and operate independent of the host server, while at the same time having the host server, in conjunction with the anti-cheat software, substantially disable programs not required to operate the remote terminal and not required to play the online game—the programs that are substantially disabled may or may not be “cheat programs”, but essentially any program not required for the operation of the remote terminal and the online game.
Owner:CYBER HLDG

Object matching method and system

The invention relates to an object matching method and system. The method comprises the steps that a matching type and multiple feature value groups are established according to objects; a matching instruction is received, matching data of each object is extracted according to the matching type, and a feature value corresponding to each object is generated according to the matching data of the object; according to the feature value of each object, the feature value group to which each object belongs is determined, and all the objects are distributed to the feature value groups to which the objects belong; whether the number of the objects distributed to the corresponding feature value groups meets the demand or not is judged; if the number meets the demand, all the objects, meeting the demand, in the corresponding feature value groups are recorded and removed; otherwise, objects continue to be distributed to the feature value groups not meeting the demand. Through the object matching method and system, the phenomenon that in a competitive game, the game experience of players is affected because the fight levels of the players are different after matching is successful is avoided, and accurate and rapid matching of the objects at the same level or category or with the same demand is achieved.
Owner:GUANGZHOU DUOYI NETWORK TECH

Creation of ranking table for competitive game

Game apparatuses connected in a peer-to-peer manner play a competitive game with each other. Each of the game apparatuses stores a ranking table ranking points of multiple users based on past games of the users. When finishing playing the game, the game apparatuses respectively calculate points obtained by the respective users based on the result of the game, and update the ranking tables based on the newly calculated points. The game apparatuses transmit and receive information on the updated ranking table to and from each other. Each game apparatus integrates the ranking table locally stored with the ranking table transmitted from the other game apparatus to generate a new ranking table, and displays the new ranking table on a display device.
Owner:SQUARE ENIX HLDG CO LTD +1

Competitive game system, method, apparatus and program which can be played via network

A competitive game method which can be executed via a network is achieved irrespective of the type of the game. Terminal devices receive personal data from a center server, and respectively determine whether it will become a master terminal device in an initial game progress unit based on master determination rules. After the initial master terminal device is determined, a game is started. The master terminal device determines the next master terminal device when the initial game progress unit is completed. The master terminal device transmits a switching notification designating the next master terminal device by, for example, describing an IP address to the other terminal devices. The master terminal device further transmits game data which is necessary for continuing the game to the next master terminal device.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Server providing competitive game service, program storage medium for use in the server, and method of providing competitive game service using the server

InactiveUS7377852B2Solve the inconveniencePrevents the game player's fight from being weakenedData processing applicationsVideo gamesGame playerCompetitive game
A competitive game program and virtual game player list are previously stored in a server. The server provides on network a competitive game service to a plurality of game players' terminals via communication lines. The server sets such that, under the condition that the number of competitors against the game players is below a predetermined number, the competitive game program is activated to play the competitive game with the game players, and notifies, as a competitor, a virtual game player's name previously entered on the virtual game player list, to the game players who are to play the competitive game with the competitive game program. Therefore, the game player can enjoy the competitive game with the virtual game player, even if the number of competitors is insufficient when receiving the competitive game service. This avoids the inconvenience that although the game player (user) has access to the competitive game site for the purpose of playing the competitive game, the player cannot help giving up playing the game.
Owner:BOT M8 LLC

Speed trajectory generation method and device, storage medium, processor and terminal

The invention discloses a speed trajectory generation method and device, a storage medium, a processor and a terminal. The method comprises the steps of obtaining an actual motion trajectory of a gameobject under a planned route; collecting speed data corresponding to a plurality of road segments of the actual motion trajectory of the game object respectively, wherein the road segments are obtained by dividing the actual motion trajectory according to preset time intervals; generating a speed trajectory according to the collected speed data. The speed trajectory generation method solves the technical problems that in racing or competitive games provided in related technologies, a thumbnail map and final time-consuming information are usually emphasized for display, but real-time speed information and actual trajectory information during running are ignored.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

System and methods for integrating fan experiences using smart device technology

A holistic and integrated system that utilizes smart phone and similar technology to enhance the experience of a consumer of goods, services, and / or entertainment as it relates to sporting, music, dining, and gambling activities. This solution is the combination of a smart phone device and similar mobile computing device with a connection that facilitates activities digitally that have commonly been executed using other means. Once a consumer enters into the ecosystem, they can participate in a virtual social media playground that allows them to order goods or services as well as participate in a competitive game atmosphere. The consumer will gain recognition and awards based on their frequency of visits, the amount of money spent, their participation in games, as well as other activities. The awards can be traded for virtual or actual goods, merchandise, or services at a later date.
Owner:LEBEAU TIMOTHY

Virtual screen shooting game system

The invention discloses a virtual screen shooting game system. The virtual screen shooting game system comprises a user host computer capable of installing and running software, a display device capable of displaying a game picture, a handheld light emitter capable of emitting light, a motion sensing helmet and a motion sensing garment, wherein the display device, the handheld light emitter, the motion sensing helmet and the motion sensing garment are all in signal connection with the user host computer. A light signal emitted by the light emitter is acquired through a photosensitive sensor array in real time to realize accurate positioning; the body movement information of a user is acquired through a position detection device of the handheld light emitter in real time, so that the reality and physical training capability of a shooting game are improved; the vibratory sensation after shooting can be generated through the motion sensing helmet and the motion sensing garment, so that the immersivity and the fidelity are achieved, and the system is particularly suitable for virtual shooting competitive games, military training simulation of armies and polices and the like.
Owner:任有恒

Multi-user slice resource allocation method based on competitive game

The invention discloses a multi-user slice resource allocation method based on a competitive game, which comprises the following steps of: firstly, modeling a system into a two-layer architecture composed of a virtual infrastructure service provider VInP and a user, and separately constructing a VInP effectiveness model and a user effectiveness model; dividing the slice resource allocation into nodes and links, separately constructing a node power consumption model and a link power consumption model, and then determining the income of the VInP and the income of a user side; calculating the total income of the slices according to the income of the VInP and the income of the user side, and taking the total income of the slices as a network model; and then solving the network model, taking the VInP as a seller and the user as a buyer, determining an initial price by the seller according to the total number of the slice resources, bidding for the slices by the buyer, and allocating the slice resources by a competitive game mechanism. According to the method, the effectiveness of users can be improved, and the resource allocation effect is improved.
Owner:WUHAN UNIV OF TECH

Intelligent toy system

The invention discloses an intelligent toy system, and belongs to the technical field of game equipment. The intelligent toy system comprises a remotely-controlled game terminal, game control equipment and at least one autonomous game terminal. The game control equipment can control the remotely-controlled game terminal and the autonomous game terminals to start or end games and can also control game operation of the remotely-controlled game terminal, the autonomous game terminals can autonomously cooperate with the remotely-controlled game terminal to conduct game operation according to built-in game control programs, and the remotely-controlled game terminal can conduct game operation under the control of the game control equipment and the cooperation of the autonomous game terminals. Thus, even in a single-person game scene, a user can control the remotely-controlled game terminal to achieve a contrarious game mode or a competitive game mode or the like due to the cooperation of the autonomous game terminals, and therefore the game fun is increased for the user.
Owner:陈艳艳

Team forming method and device for competitive game, equipment and storage medium

The invention discloses a team forming method and device for a competitive game, equipment and a storage medium and is applied to the field of computers. The method comprises the steps that a chat interface corresponding to a chat channel is displayed, wherein the chat interface comprises a room sharing link, sent by a first user account, of a first room; when adding operation on the room sharinglink is received, a first room interface of the first room is displayed, wherein the first room interface comprises the first user account and a second user account controlled locally, and the first user account and the second user account are accounts at user account positions in the same group or different groups; when all user accounts added into the first room meet a game starting condition ofthe competitive game, a game interface of the game is displayed; and after the game is finished, the first room interface is displayed again, wherein the first room interface comprises all the user accounts in the game. Through the method, strangers can be invited to act as teammates or opponents to form a team in the game, and the load on a server in random matching is relieved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Modular Rotatable Disc-Target for Competitive Games

A modular rotatable disc-target for competitive games provides an easily dismantling and easily transportable goal that can be reconfigured to increase or decrease the difficulty of a competitive game. The modular rotatable disc-target for competitive game has a goal frame, a first goal post, a second goal post, a base frame, and a locking mechanism. Players playing the competitive game attempt to propel a disc-shaped projectile through the goal frame to win the game. The goal frame is rotatably supported on opposite ends by the first goal post and the second goal post. The base frame prevents the goal frame from being displaced from the desired position on the playing field.Players can choose between different difficulty levels by using the locking mechanism to lock the rotation angle of the goal frame. This makes it more difficult to propel the disc-shaped throwing object past the goal frame.
Owner:SWEENEY ERIC

Method and system for instant generation of competitive game information

The invention discloses a method for instant generation of competitive game information; and at least two data terminals are configured for a database server. More particularly, the method comprises the following steps that: data are received from the data terminals, wherein the data have a unified data item content; it is determined whether there is scoring information in a scoring result of the data item; if so, scores corresponding to the data item and the round number are accumulated; and the data item contents are respectively displayed in a user interface according to different data terminals. Therefore, data input at on-site multiple user terminals can be realized and a game result can be automatically generated according to an input result, so that the on-site result can be generated and outputted timely; on-site outputting of subtitle file can be completed and data inputted by multiple sides can be displayed on the user interface, so that correctness of the data can be determined visually and correctness and effective reusability of the on-site data can be improved and thus the collection quality of the on-site data is further improved.
Owner:CHINA DIGITAL VIDEO BEIJING

On/offline gaming, player backing system with electronic currency and commerce

An online backing method and system whereby a participant backs a contestant in a competitive game of skill for the chance to win additional electronic currency if the backed contestant satisfies predetermined performance criteria. This system provides the conversion of real currency into online gaming ‘tokens’ or electronic currency that can be used to back a contestant and earn additional electronic currency if the backed contestant satisfies predetermined performance criteria in a specified game, tournament, contest, etc. The electronic currency can be accumulated, saved and used to purchase loot in various websites, online retailers and real-world stores. This backing system has application in a large number of areas whereby one contestant is pitted against another in games or tournaments of skill.
Owner:IBACKU

Game machine and storage medium having game program stored therein

InactiveUS20050032562A1Enjoyment of which can be enhancedAdd funVideo gamesSpecial data processing applicationsThird partyCompetitive game
In a game machine and a storage medium having a game program stored therein of the present invention, the concept of audience's voltage is introduced as the state of a third party into a competitive sports game in a virtual game space. The third party is differentiated from the athletes of both teams, i.e., the subjects of the competitive sports game. The relationship between the athletes and audience is allowed to be involved in the development of the game. By increasing the audience's voltage, a player of the game machine is allowed to play a different game (i.e., a bonus game), which will with a high probability result in granting the player an advantage in the game. Thus, the enjoyment arising from playing the competitive game is enhanced.
Owner:NINTENDO CO LTD

Team forming method, device and equipment for competitive games and storage medium

ActiveCN111318026AExpand teamTeams are not limitedVideo gamesCompetitive gameRoomba
The invention discloses a team forming method, device and equipment for competitive games and a storage medium, which are applied to the field of computer programs. The method comprises the steps: displaying a first room interface of a first application program, wherein the first room interface is a user interface corresponding to a first room, the first room is an opposite team forming room created through the first application program, the first room interface comprises a first user account, and the first user account is a user account logged in by the first application program; skipping from the first application program to the second application program in response to the fact that the skipping condition is met; and displaying a second room interface of a second application program, the second room interface being a user interface corresponding to a second room, the second room being an opposite team forming room created in the second application program according to the first room, the second room interface comprising a second user account, and the second user account being a user account logged in by the second application program. According to the method, the team forming ofthe office is not limited to the team forming mode in the second application program.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Competition system for competitive games and work method of competition system

A competition system for competitive games comprises a plurality of competitor devices, a server and a display device, wherein the competitor devices are used for allowing the competitors to input response signals and answer signals and transmitting the signals to the server; the server is connected with the plurality of competitor devices and used for receiving the response signals from the competitor devices and judging which competitor device successfully responds firstly, and the server is further used for receiving the answer signals from the competitor device which successfully responds firstly and judging whether the competitor device answers correct or not; the display device is connected with the server and used for displaying an operation result of the server. With the adoption of the competition system for the competitive games, appreciation from the audience can be improved, and the misjudgment rate can be reduced. The invention further provides a work method of the competition system.
Owner:重庆正派体育健身有限公司 +1

Method for controlling Internet of Things multiplayer co-screen sport game

InactiveCN106861141AIncrease enthusiasmUnrecognizable situations will not occurGymnastic exercisingVideo gamesInternet of ThingsCompetitive game
The invention discloses a method for controlling an Internet of Things multiplayer co-screen sport game. A data collecting unit of bodybuilding equipment transmits collected sport data to user terminal equipment, the user terminal equipment processes the sport data and then uploads the sport data to a network server, and a personal host is in charge of running multiplayer co-screen sport game software and receiving the sport data of all participators on the network server through a network; the personal host forms the actual condition of the game in the game software according to the received the sport data of all the participators, and a display screen connected with the personal host displays pictures of the actual condition of the game. According to the control method, the multiplayer co-screen sport game can be achieved, sports and a multiplayer competitive game are integrated, signals are stable, and limit of the distance is avoided; in addition, data processing and transmission are carried out through the user terminal equipment without pairing the bodybuilding equipment and the personal host, therefore, the situation of recognition failing is avoided, element design in an electronic watch head of the bodybuilding equipment can also be simplified, and the cost is reduced.
Owner:任有恒

Electrically controlled competitive game system with information and control center

A system for racing an electrically powered toy vehicle over a defined course under operator control comprises a continuous track having at least one lane (24, 26) with a pit stop segment (39) and an electrical path (30, 32) extending along the lane for providing electrical power to the vehicle. A control unit (18, 20) is operably connected to the electrical path and has at least a first manual control mechanism (96, 108) used to vary a speed of the electrical vehicle and another (97, 98) to perform at least either a tire change or a vehicle refueling pit stop function. A display unit (16), operably connected to the control unit via a microprocessor (54), displays a progression of the pit stop function in response to actuations of the other control mechanism. The display further includes a changing animated display area (154) as well as other dedicated display areas (156, 158, 160, 162, 164, 166). <IMAGE>
Owner:MATTEL INC

Rotatable games

By providing a playing surface which is dimensioned for enabling a desired game to be played with all competitors positioned thereon, with the playing surface being rotated, a competitive game and / or playing system / environment is created which enables all individuals to compete equally and fairly regardless of their physical capabilities. In the preferred embodiment, the rotation of the playing surface is maintained at a constant rate of speed, although added dimensions and difficulties can be added to the game by altering the rotational speed of the playing surface during the competition. By providing a playing surface upon which any desired game can be played, particularly an action oriented game, with the playing surface being continuously rotated throughout the play of the game, forces previously unknown to each competitor are continuously imposed on each competitor, effectively rendering each competitor to possess equal capabilities, regardless of their strength, agility, proficiency, or size.
Owner:GEORGIS NICHOLAS J
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