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52 results about "Competitive game" patented technology

Storage medium, information processing system, information processing apparatus, and game processing method

An example of an information processing system executes competitive game processing for causing a plurality of characters including a use character used by a player and an opponent character as an opponent of the use character to compete against each other in a virtual space. For each of the plurality of characters, at least a kind of the character, at least one first type associated with each kind of the character, a second type individually set with respect to each character, and categories of attacks which can be used by a character in a competition and with which a third type is associated are set. In the competitive game processing, the information processing system performs control to, in a case where a predetermined condition is satisfied, change a state of a character satisfying the condition from a first state to a second state.
Owner:NINTENDO CO LTD +1

Game toy and program

[Problem] To provide a game toy and a program with improved user enjoyment. [Solution] Provided is a game toy comprising: game pieces of a first type with which characters are associated and which are to be used in a round-based competitive game between a player and an opponent player; and a play sheet on which the game pieces of the first type are to be placed, wherein the play sheet is configured to allow for, in each round, collection of the player's game pieces of the first type that are in a placed state and placement of game pieces of the first type selected from among the player's collected game pieces of the first type and the player's game pieces of the first type that are in a non-placed state.
Owner:BANDAI CO LTD

Game toy

[Problem] To provide a game toy used for a competitive game that enhances entertainment value for a user. [Solution] A game toy to be played by a first player and a second player comprises: a first type of game article including a two-dimensional character; a second type of game article including a three-dimensional character; and a play field on which the first type of game article and the second type of game article can be arranged. The second type of game article is configured to be placeable on the play field when combined with the first type of game article.
Owner:BANDAI CO LTD

An OB system for tactical competitive games and its working method

This invention discloses an observer (OB) system for tactical competitive games and its working method. It includes a map analysis module, which divides the competition area on the map into several square regions, each designated as a map tile, and marks the locations of resource points within each tile; a route prediction module, which predicts all possible transfer routes for participating teams, generating all possible transfer routes based on the resource point locations marked by the map analysis module as the endpoints; an allocation module, which allocates OBs to capture footage of players eliminating each other; and a behavior detection module, which detects special behaviors of players and immediately locks onto those players when they exhibit unusual behavior. This invention utilizes the OB system to obtain as many shots as possible. To avoid missing footage of players eliminating each other, it employs the approach of "incorporating pre-emptive battle prediction" and "pre-locking the perspective of members about to engage in combat."
Owner:SHANGHAI LEBUYAN INFORMATION TECH CO LTD

Program and game device

To provide highly engaging games. [Means for solving the problem] The program causes the computer to function as a deck management means for managing a deck used by a player in a competitive game, which includes a first type of character and a second type of character. A first type of character is a character that cannot directly attack an enemy character. A second type of character is a character that can directly attack an enemy character.
Owner:BANDAI CO LTD

Competitive game display with gravity sensing structure

The utility model discloses a competitive game display with a gravity sensing structure, and relates to the technical field of displays. The device comprises a display screen. A first shaft bracket is arranged behind the display screen, a second shaft bracket is arranged at the position over the first shaft bracket, a mounting frame is fixed to the surface wall of the first shaft bracket, a first motor and a second motor are fixed to the surface side wall of the mounting frame, a universal ball is arranged at the position between the first shaft bracket and the second shaft bracket, and a transparent piece is arranged on the front end face of the display screen. The three-axis gravity sensor is used in cooperation with the first motor and the second motor, angle data are sent to the motor driving board, the first motor and the second motor control the universal ball to adjust the angle of the screen, and meanwhile the transparent piece is installed on the display screen to protect the display screen.
Owner:TIANJI ZHIGU (HUBEI) INFORMATION TECH CO LTD

laser chess

1. The name of the design product: laser chess. 2. The use of the design product: for competitive games, leisure entertainment. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: combined state reference drawing. 5. Assembly description of other circumstances that need to be explained: component 1 is a single-sided mirror chess piece, component 2 is a shield iceberg chess piece, component 3 is a light energy tower chess piece, component 4 is a laser emitter chess piece, component 5 is a chessboard, component 6 is a double-sided mirror chess piece, and component 7 is a transmission mirror chess piece. 6. Other circumstances that need to be explained: parts A to L are made of transparent or translucent material; parts a to d are made of mirror material.
Owner:BEIJING YUANLI WEILAI SCI & TECH CO LTD

Heterogeneous multi-robot cooperative full-coverage path planning method based on hierarchical game optimization

The invention discloses a heterogeneous multi-robot collaborative full-coverage path planning method based on hierarchical game optimization, which belongs to the field of path planning and comprises the following steps: firstly, establishing a double-speed motion model and a weighted environment model of a robot; then, the heterogeneous capability is quantified through an additive game, and a fair task quota is distributed; further constructing a Stackelberg competition game to carry out region division, and realizing global load balancing optimization in combination with simulated annealing and a taboo reset strategy; and finally, generating a coverage path with optimal time under optimal division based on a mixed integer programming model. According to the method, collaborative optimization from environment modeling, game distribution to path generation is realized, and the overall operation efficiency and balance of the heterogeneous multi-robot system in differentiated scenes are remarkably improved.
Owner:GUANGDONG UNIV OF TECH

Game toy

[Problem] To provide a game toy used for a competitive game that enhances entertainment value for a user. [Solution] A game toy to be played by a first player and a second player comprises: a first type of game medium including a first type of character; a third type of game medium including a third type of character; and a play field on which the first type of game medium and the third type of game medium can be arranged. The first type of game medium is configured to be required to be placed on the play field, whereas the third type of game medium is configured not to be required to be placed on the play field.
Owner:BANDAI CO LTD

Gateway intelligent acceleration method and system for cloud collaboration and terminal interaction

PendingCN121967501Aavoid packet lossReduce packet lossTransmissionData packPathPing
The invention relates to the technical field of gateway acceleration, and discloses a gateway intelligent acceleration method and system for cloud collaboration and terminal interaction. The method comprises the steps that a gateway collects hardware fingerprints, loads a drive through an insmod instruction, allocates a fixed cache and an elastic cache, establishes MQTT long connection to send a heartbeat packet, and receives edge nodes to establish pre-connection; the cloud receives a backbone network routing table UPDATE message through a BGP protocol, and generates a path instruction containing an edge node address; and according to the path instruction, the gateway forwards the data packet scheduled by the WRED to the edge node address and forwards the data packet to a game server through the edge node. According to the method, a real-time communication channel between the gateway and the cloud is established through MQTT long connection, the high-priority game flow transmission quality is preferentially guaranteed when the network is congested, packet loss of competitive games is avoided, it is guaranteed that game data packets are always transmitted along the optimal path, game delay is effectively reduced, and the stability and reliability of an acceleration system are improved.
Owner:SHENZHEN FANGYUANBAO INFORMATION TECH SERVICE CO LTD

An action game design analysis method, system, device and storage medium

This invention belongs to the field of adaptive difficulty analysis and design for competitive games, and discloses a method, system, device, and storage medium for designing and analyzing action games. By constructing a behavioral feature dataset and evaluating habitual confidence levels, this invention can accurately grasp players' behavioral habits during combat, providing a reliable basis for subsequent difficulty adjustments and solving the problem of insufficient player behavior analysis in existing technologies. Based on a large amount of test data and objective classification logic, this invention constructs a mapping relationship between competitive actions and difficulty, making the difficulty classification more consistent with players' actual experiences and overcoming the shortcomings of unscientific difficulty classification in existing technologies. This invention achieves autonomous adjustment of the difficulty of simulated character combat actions by evaluating player adaptability and analyzes the rationality of the adjustment to ensure that the difficulty adjustment is suitable for players, improving game playability and player experience, and making up for the lack of autonomy and rationality evaluation in tactical adjustments in existing technologies.
Owner:NANJING FORESTRY UNIV

Competitive game implementation method, related device, equipment and storage medium

The invention discloses a competitive game implementation method, a related device, equipment and a storage medium. The method comprises the steps that in response to a course viewing operation for a current course season, a course interaction interface is displayed, at least one unlocked team control is provided in the course interaction interface, each team control corresponds to a team in an elimination state in an official competitive event corresponding to the current course season, and the team control is in an elimination state in the official competitive event corresponding to the current course season; the official competitive competition is an entity competitive competition held in reality; receiving an interaction operation which is triggered based on the match interaction interface and aims at the target team control; and displaying a game interaction interface under the condition that the competition game triggering condition is met. According to the method and the device, stepped unlocking of challenge teams is realized depending on results of entity competitive games in each promotion stage, so that the method and the device are in accordance with a real competition process, the limitation of a single competition process is broken through, and the competition immersion of players and the reality of competitive experience are improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A method and system for implementing a double-system real vehicle competition game based on a domain controller

The application relates to the technical field of real car-based competitive game, in particular to a method and system for realizing double-system real car competitive game based on a domain controller, which comprises the following steps: S1, acquiring a game real scene environment video, and combining a user driving behavior habit to construct a data model; S2, starting a game mode, and entering the game when it is detected that the current vehicle is in a safe gear; S3, selecting a single machine or an interconnection mode, if the single machine is selected, the game is directly started, and if the interconnection mode is selected, an invitation is sent to a side vehicle, and the game is started when the side vehicle accepts the invitation. The application creatively combines the real car with the competitive game, and improves the game experience.
Owner:HUIZHOU DESAY SV AUTOMOTIVE

A game auxiliary display method based on visual cognitive state and a display screen

The application provides a game auxiliary display method and display screen based on visual cognitive state, which comprises the following steps: collecting eye movement signals of eyeballs of players in real time and extracting visual feature parameters therefrom; calculating an intensity index of visual tunnel effect and dividing visual cognitive state grades; identifying effective information in a game picture, screening out key information according to the influence weight of the effective information on the game, and marking spatial coordinate parameters of each key information; mapping the key information to corresponding microlens display areas of the screen; and driving the microlens display areas to output auxiliary display pictures. The scheme constructs a dynamic visual cognitive state of players and a self-adaptive matching system of directional auxiliary display of the screen, accurately matches dynamic change rules of the visual tunnel effect under high-intensity competitive games, improves the effective capturing efficiency of human eyes on key early warning information of the game and the information transmission timeliness under the premise of completely retaining the original picture visual effect of the game and not interfering with the core operation rhythm.
Owner:SHENZHEN OSTAR DISPLAY ELECTRONIC CO LTD +1

Game toy and program

To provide a game toy and a program that enhance user enjoyment.SOLUTION: A game toy comprises: a first-type game article associated with a character and used in a round-based competitive game between a player and an opposing player; and a play sheet on which the first-type game article is placed. The play sheet is configured to enable the player to collect a first-type game article in a placed state for the player, and to place a first-type game article selected from ta first-type game article that has been collected by the player and a first-type game article that has not been placed by the player, for each round.SELECTED DRAWING: Figure 5
Owner:BANDAI CO LTD

Pulmonary nodule benign and malignant combined discrimination method based on multi-task deep learning

The invention discloses a multi-task deep learning-based pulmonary nodule benign and malignant joint discrimination method. The method comprises the following steps of 1, constructing image, structured and text modal features; 2, constructing a multi-task neural network architecture, and inputting the modal features into corresponding Adapter sub-modules; 3, multi-modal fusion features are generated; 4, inputting the multi-modal fusion features into a benign discrimination branch network, and extracting benign discrimination features; 5, inputting the multi-modal fusion features into a malignant discrimination branch network, and extracting malignant discrimination features; step 6, inputting the benign discriminant features and the malignant discriminant features into a dual game fusion module, including a competitive game substructure and a cooperative harmony stage substructure, to generate game fusion features; and 7, inputting the game fusion features into a joint discrimination classifier, and outputting a joint discrimination result. According to the invention, combined discrimination of benign and malignant pulmonary nodules is realized by combining a discrimination branch network and a dual game fusion module.
Owner:AFFILIATED ZHONGSHAN HOSPITAL OF DALIAN UNIV

Virtual role recommendation method and device, equipment, storage medium and program product

This application discloses a method, apparatus, device, storage medium, and program product for recommending virtual characters, relating to the field of internet technology. The method includes: displaying a character selection interface for a multiplayer competitive game, showing multiple accounts participating in the game and multiple candidate virtual characters; responding to a character recommendation operation for a second account among the multiple accounts, determining a first recommended virtual character from the candidate virtual characters and sending character recommendation information to a second client; and, if the second account selects the first recommended virtual character, displaying an instruction message indicating that the second account has selected the first recommended virtual character on the character selection interface. This application improves the efficiency of recommending virtual characters and selecting virtual characters by the recommender, saves the time the recommender spends providing character recommendation information, and reduces the learning cost for the recommendee in selecting virtual characters.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Control program, game device, and control method

To increase player's motivation to continue playing a game.SOLUTION: A game device that executes a competitive game in which multiple players participate is configured to: store information on game media and information on multiple game effects; acquire a display instruction from a player for the game media; associate, when it is determined that the acquisition time of the display instruction is included in a predetermined period, a game effect selected from the information on the multiple game effects with the game media; display the game media; start a competitive game in which the player and other players can participate and which is associated with the selected game effect associated with the game media in response to a competitive start instruction from the player for selecting the displayed game media; and progress, when other players participate in the competitive game, the competitive game with which the game effect is associated.SELECTED DRAWING: Figure 1
Owner:GLEE HOLDINGS CO LTD

A drone ball-shooting device and trajectory planning method

This invention discloses a drone-based ball-hitting device and trajectory planning method. The device is equipped with an onboard computer, and all drone control commands are calculated by the trajectory planning method on the onboard computer. The trajectory planning method includes two-stage initial polynomial trajectory generation and polynomial-based trajectory optimization. This invention solves the problem of trajectory planning for drones in ball-hitting competitive games, which cannot effectively cope with extreme ball-hitting situations. It features flexible ball-hitting states and ball-hitting trajectories that satisfy dynamic constraints, enabling the drone to handle a wide range of extreme ball-hitting situations under the premise of a specified ball-hitting target point. This invention assumes a continuously differentiable predictable trajectory of the flying ball; the predicted trajectory of the ball can also be a discrete trajectory, and the higher-order state of the flying ball trajectory is obtained through interpolation methods.
Owner:ROBOTICS RESEARCH CENTER OF YUYAO CITY +1

Game device and program

To provide a game device and a program capable of easily enjoying a competition game by using a function of a moving image distribution platform.SOLUTION: A game device that provides a battle game between characters used by users using a video distribution platform includes a character ID generation unit that generates an ID of a character, a message analysis unit that analyzes a message input by the users in a predetermined chat field of the video distribution platform and sets a character indicated by the character ID as a battle wait state in a case where a part or all of the message is a character ID, a battle implementation unit that determines winning or losing of a battle between characters of the battle wait state, a battle video generation unit that generates a video indicating content of the battle, and a battle video distribution unit that distributes the generated video using the video distribution platform.SELECTED DRAWING: Figure 1
Owner:BB MEDIA

Cards for competitive games

This product provides cards for competitive games that are suitable for use in a new type of competitive game that can be enjoyed independently even by children as young as three years old. [Solution] The cards are polygonal in shape, and an index is displayed on the front surface of the card, including a figure that indicates the strength of each type of card along a predetermined direction, in a region that includes the center of at least one side of the outer edge of the card. By using these battle game cards, even a child as young as three years old can grasp the strengths and weaknesses of two battle game cards and understand the outcome of the battle, so even a child as young as three years old can enjoy the battle game independently.
Owner:TOMY CO LTD

Model car (AI control)

1. Name of the designed product: model car (AI intelligent control). 2. Use of the designed product: remote control model car for competitive games or leisure entertainment. 3. Design points of the designed product: in shape. 4. Picture or photo that best indicates the design points: perspective view.
Owner:YOUFANG ROBOT TECH (DONGGUAN) CO LTD

Method and system for cooperative-competitive game decision of water regulation plan under incomplete information

PendingCN122264540AData processing applicationsWater sharingWater use
The application discloses a kind of non-complete information under water plan cooperation-competition game decision method and system, the method includes: cooperation-competition bayesian game model of water-receiving area water plan is constructed, water source area diversion and water-receiving area inflow sharing information, water-receiving area private information and water-receiving area water plan strategy set are used as model input, respectively using lumped decision optimization, bayesian learning evolutionary game etc. Method is solved game model cooperation part group benefit optimal value and the optimal value of individual relative advantage income of water-receiving area competition part, the cooperation-competition solution of each water-receiving area water plan game is obtained by comprehensive calculation, and the water plan decision of water-receiving area is determined by counteracting calculation.The application obtains the stable strategy of annual water diversion plan under non-complete information condition for water diversion project.
Owner:水利部水利水电规划设计总院

Chess piece assembly

1. The name of the design product: chess piece assembly. 2. The use of the design product: for competitive games, leisure entertainment. 3. The design points of the design product: in the combination of shape and pattern. 4. The picture or photo that best shows the design points: use state diagram. 5. Assembly 1 is a planar product, and other views of assembly 1 are omitted; assembly 3-assembly 13 rear view, left view, right view, top view, bottom view are the same as assembly 2 rear view, left view, right view, top view, bottom view, and assembly 3-assembly 13 rear view, left view, right view, top view, bottom view are omitted.
Owner:邓宝财

Program and game device

To increase the player's interest in the game. [Means for solving the problem] This is a program that causes a computer to run a competitive game. The program causes the computer to function as a competitive game execution means that runs a competitive game using game elements, an attack range setting means that sets the attack range of the game elements, a damage application means that inflicts damage on the game elements of the opposing players that are within the attack range, and an ability activation means that activates the abilities of the game elements when the game elements meet predetermined conditions. The attack range setting means sets a first attack range when the game elements are in a normal state, and sets a second attack range that is wider than the first attack range when the game elements are in an ability activation state.
Owner:BANDAI CO LTD