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114 results about "Competitive game" patented technology

Marketing prediction intelligent analysis method and system based on machine learning

The invention discloses a marketing prediction intelligent analysis method and system based on machine learning, and the method comprises the steps: generating a competition relation matrix between commodity categories through an ecological niche competition model, and achieving the strategy diversity maintenance through combining the strategy feature coding of a dynamic strategy pool with a red queen adjustment mechanism; and multi-strategy game simulation is carried out by using an ecological game engine, an optimal strategy combination is calculated and output through Nash equilibrium, and finally parameters are optimized based on a real-time feedback closed-loop link. According to the technical scheme of the invention, through a competition-game-feedback dynamic balance mechanism, autonomous emergence of a cross-category co-evolution strategy is realized, the environmental adaptability and evolution ability of a marketing strategy are significantly improved, the problem of strategy stiffness caused by manual rule dependence is overcome, and an intelligent decision-making system with an ecological self-organization characteristic is formed.
Owner:FUJIAN YANGTENG INNOVATION INFORMATION TECHNOLOGY CO LTD

Unmanned aerial vehicle multi-target task scheduling method based on distributed cooperative game

The invention discloses an unmanned aerial vehicle multi-target task scheduling method based on a distributed cooperative game, and the method comprises the following steps: S1, defining the state information of an unmanned aerial vehicle, and generating basic data; s2, constructing a task competition game model; s3, individual task optimization is carried out, and an improved artificial protozoa optimization algorithm is adopted; s4, performing global task scheduling optimization by adopting an improved egret group optimization algorithm; s5, performing adaptive adjustment in a task execution process; and S6, completing the task scheduling method. According to the method, the resource utilization rate and global task income of the unmanned aerial vehicle are remarkably improved, and the method can be widely applied to unmanned aerial vehicle cluster task management scenes of multiple industries such as logistics distribution, disaster rescue, environment monitoring and military reconnaissance.
Owner:YUANWEI (WUHAN) AVIATION TECHNOLOGY CO LTD

Matching program, matching system, information processing device, server, and matching method

To provide a matching program, a matching system, an information processing device, a server, and a matching method capable of progressing a competition efficiently in the competition of match games executed at a real site.SOLUTION: A matching program is caused to execute the steps of; setting one match start time to a first player group of a plurality of players; setting a predetermined ending condition of a competition; receiving a matching instruction from a player included in the first player group, and matching an opponent on and after the one match start time; notifying the player of information on a matching place in a real world after the matching is established; receiving winning or losing information on the winning or losing of the match game between the player and the opponent; and determining whether or not the competition of the player has ended on the basis of the ending condition and notifying accordingly after the winning or losing information is received.SELECTED DRAWING: Figure 1
Owner:SEKAPPY CO LTD +1

Object interaction method and device in virtual scene, equipment, medium and product

The invention discloses an object interaction method and device in a virtual scene, equipment, a medium and a product, and relates to the field of virtual environments. The method comprises the following steps: displaying at least one virtual moving object in a virtual scene; receiving a part locking operation, wherein the part locking operation is used for locking an interaction part when a first moving object in the at least one virtual moving object interacts with the master control virtual object; and in response to the part locking operation, automatically locking a first movable part in a plurality of object movable parts and displaying the first movable part with a highlight display feature based on a part distribution condition of the plurality of object movable parts included in the first movable object. The first movable part is quickly locked by means of the part locking operation, so that a player can efficiently control the interaction process between the main control virtual object and the first movable part based on the highlight display characteristics, and the interaction efficiency and the interaction accuracy are improved. The method and the device can be applied to various scenes such as combat game scenes and competitive game scenes.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Multidimensional sports system

A multidimensional sports system for playing a multidimensional sports game having a physical component played by physical players manipulating a movable game object within a physical playing area, and a virtual component played by virtual game users within a virtual game space inside a virtual competitive game. The multidimensional sports system comprises an interactive game portal with a physical portal boundary and a sensor, a game host device for implementing the virtual competitive game, and a game object projector. A physical to virtual game transition occurs upon the sensor detecting the movable game object crossing the physical portal boundary, suspending the physical component and initiating the virtual component. The virtual component is played until a virtual game object crosses a virtual portal boundary, causing a virtual to physical transition suspending the virtual component and causing the game object projector to launch the movable game object onto the physical playing area.
Owner:PIERCE CARRICK J

Block chain task scheduling method based on artificial intelligence

The invention discloses a block chain task scheduling method based on artificial intelligence, and particularly relates to the technical field of block chain task scheduling. The method comprises the following steps: collecting historical task execution data in a block chain network, and carrying out strategy preference feature analysis; according to the node task preference feature set, identifying a strategy similarity degree between the nodes, and generating a plurality of task competition game subgroups; for each task competition game subgroup, analyzing the initial competition probability of nodes in each game subgroup participating in the task; calculating a value adaptation degree score of the node participating in the task by combining the real-time value state of the task on the current chain, the task resource demand and the task completion urgency degree; according to the value adaptation degree score, the node task competition probability is updated, the optimized node task competition configuration strategy is obtained, intelligent distribution and scheduling of the block chain tasks are completed, the task avoidance or aggregation problem caused by experience homogenization is effectively avoided, and the block chain resource utilization efficiency and the task scheduling level are improved.
Owner:CHONGQING NORMAL UNIVERSITY

Voltage optimization control method and system for interactive game of power distribution network containing multiple interest subjects

The invention relates to the technical field of power distribution network voltage optimization control, in particular to a multi-benefit subject-containing power distribution network interactive game voltage optimization control method and system, and the method comprises the steps: building a voltage optimization control model and a photovoltaic benefit subject voltage optimization control model according to different benefit subjects, and carrying out the voltage optimization control according to a multi-benefit subject voltage adjustment process; interaction and coordination among multiple interest subjects are realized, and a power distribution network interaction game voltage optimization control method is formulated; a voltage control model in each benefit subject of the power distribution network is constructed based on multi-benefit subject division, in the optimization stage, through parallel independent optimization of voltage control in each benefit subject, the optimization calculation time can be greatly shortened, the calculation performance of the proposed algorithm is improved, a multi-benefit subject interactive game model based on a non-cooperative game is constructed, and the calculation efficiency is improved. The competitive game relationship of the multi-benefit subject in the voltage control process is described, and the coordination of multiple voltage regulation devices in the power distribution network is realized.
Owner:YUNNAN POWER GRID CO LTD

Server and computer program

To fully bring out the appeal of live distribution of a competitive game.SOLUTION: A server 10 of a live distribution system 1 via a network NW includes means for receiving first operation information for a first game generated on the basis of an input by a first distributor LV1 of a first live distribution, means for receiving second game operation information generated on the basis of input by a second distributor LV2 of a second live distribution, means for advancing the first game on the basis of the first operation information and the second game on the basis of the second operation information, means for combining video data of the first live distribution, data of the first game, video data of the second live distribution, and data of the second game to transmit to a first viewer AU1's first viewer terminal 30a for the first live distribution and a second viewer AU2's second viewer terminal 30b for the second live distribution, means for receiving a signal indicating that the first viewer has used a gift from the first viewer's terminal, and means for performing processing to have a negative effect on the result of the second game in response to the reception of the signal.SELECTED DRAWING: Figure 1
Owner:17LIVE JAPAN INC

Storage medium, information processing system, information processing apparatus, and game processing method

An example of an information processing system executes competitive game processing for causing a plurality of characters including a use character used by a player and an opponent character as an opponent of the use character to compete against each other in a virtual space. For each of the plurality of characters, at least a kind of the character, at least one first type associated with each kind of the character, a second type individually set with respect to each character, and categories of attacks which can be used by a character in a competition and with which a third type is associated are set. In the competitive game processing, the information processing system performs control to, in a case where a predetermined condition is satisfied, change a state of a character satisfying the condition from a first state to a second state.
Owner:NINTENDO CO LTD +1

Game toy and program

[Problem] To provide a game toy and a program with improved user enjoyment. [Solution] Provided is a game toy comprising: game pieces of a first type with which characters are associated and which are to be used in a round-based competitive game between a player and an opponent player; and a play sheet on which the game pieces of the first type are to be placed, wherein the play sheet is configured to allow for, in each round, collection of the player's game pieces of the first type that are in a placed state and placement of game pieces of the first type selected from among the player's collected game pieces of the first type and the player's game pieces of the first type that are in a non-placed state.
Owner:BANDAI CO LTD

Game toy

[Problem] To provide a game toy used for a competitive game that enhances entertainment value for a user. [Solution] A game toy to be played by a first player and a second player comprises: a first type of game article including a two-dimensional character; a second type of game article including a three-dimensional character; and a play field on which the first type of game article and the second type of game article can be arranged. The second type of game article is configured to be placeable on the play field when combined with the first type of game article.
Owner:BANDAI CO LTD

An OB system for tactical competitive games and its working method

This invention discloses an observer (OB) system for tactical competitive games and its working method. It includes a map analysis module, which divides the competition area on the map into several square regions, each designated as a map tile, and marks the locations of resource points within each tile; a route prediction module, which predicts all possible transfer routes for participating teams, generating all possible transfer routes based on the resource point locations marked by the map analysis module as the endpoints; an allocation module, which allocates OBs to capture footage of players eliminating each other; and a behavior detection module, which detects special behaviors of players and immediately locks onto those players when they exhibit unusual behavior. This invention utilizes the OB system to obtain as many shots as possible. To avoid missing footage of players eliminating each other, it employs the approach of "incorporating pre-emptive battle prediction" and "pre-locking the perspective of members about to engage in combat."
Owner:SHANGHAI LEBUYAN INFORMATION TECH CO LTD

Sports game system

A sports game system for enjoying an outdoor space with a competitive game includes a net having an open front side, a closed rear side, and a peripheral side. The closed rear side and the peripheral side bound an inner area that is accessible through the open front side. A first wheel can be launched toward the net. A handle is releasably couplable to the first wheel. The handle has a shaft and a grip and can propel the first wheel toward the net when the first wheel is launched using the handle, whereby the inner area receives the first wheel. A fork extends from the shaft opposite the grip, releasably coupling the first wheel to the handle. A scooter assembly may releasably couple to the handle thereby assembling a scooter when the first wheel is attached to the handle and the handle is attached to the scooter assembly.
Owner:AMIRHAMZEH HASSAN

Program and game device

To provide highly engaging games. [Means for solving the problem] The program causes the computer to function as a deck management means for managing a deck used by a player in a competitive game, which includes a first type of character and a second type of character. A first type of character is a character that cannot directly attack an enemy character. A second type of character is a character that can directly attack an enemy character.
Owner:BANDAI CO LTD

Parameter adjustment method, device and equipment for asymmetric competitive game and storage medium

The invention provides a parameter adjustment method, device and equipment for an asymmetric competitive game and a storage medium, and the method comprises the steps: adjusting a game balance parameter of the asymmetric competitive game based on a Q-Learning algorithm, and obtaining a game log of at least one game match performed by a player based on the adjusted game balance parameter; determining a balance coefficient corresponding to the adjusted game balance parameter based on the game log of at least one game match, and updating the Q value table based on the balance coefficient; in response to the condition of continuing to adjust the game balance parameter, adjusting the game balance parameter of the asymmetric competitive game based on a Q-Learning algorithm; and determining a final game balance parameter based on the updated Q value table in response to the condition that the condition of continuing to adjust the game balance parameter is not met. The game parameters are rapidly optimized in a reinforcement learning mode in combination with a large number of game games, the differentiated requirements of players can be guaranteed, and the balance optimization effect is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Competitive game display with gravity sensing structure

The utility model discloses a competitive game display with a gravity sensing structure, and relates to the technical field of displays. The device comprises a display screen. A first shaft bracket is arranged behind the display screen, a second shaft bracket is arranged at the position over the first shaft bracket, a mounting frame is fixed to the surface wall of the first shaft bracket, a first motor and a second motor are fixed to the surface side wall of the mounting frame, a universal ball is arranged at the position between the first shaft bracket and the second shaft bracket, and a transparent piece is arranged on the front end face of the display screen. The three-axis gravity sensor is used in cooperation with the first motor and the second motor, angle data are sent to the motor driving board, the first motor and the second motor control the universal ball to adjust the angle of the screen, and meanwhile the transparent piece is installed on the display screen to protect the display screen.
Owner:TIANJI ZHIGU (HUBEI) INFORMATION TECH CO LTD

remote control model car

1. The name of this design product: remote control model car. 2. Purpose of this design product: remote control model car for competitive games or leisure and entertainment. 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: Stereoscopic drawing 1.
Owner:HANGZHOU ZT MODEL

Virtual object control method and device, equipment, storage medium and program product

The invention discloses a virtual object control method and device, equipment, a storage medium and a program product, and relates to the technical field of computers and the Internet. The method comprises the steps of displaying at least two skill controls sharing the same skill point set in a user interface of a competitive game; wherein the skill point set comprises at least two skill points, each skill control corresponds to one skill group, and each skill group comprises at least one skill; in response to an operation for a first skill control in the at least two skill controls, determining a first skill point to be used from the at least two skill points; and controlling the first virtual object to release a skill corresponding to the first skill point in the skill group corresponding to the first skill control. By setting the skill group corresponding to the skill point for each skill control, the diversity of the virtual object release skill can be improved.
Owner:TENCENT TECH (CHENGDU) CO LTD

laser chess

1. The name of the design product: laser chess. 2. The use of the design product: for competitive games, leisure entertainment. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: combined state reference drawing. 5. Assembly description of other circumstances that need to be explained: component 1 is a single-sided mirror chess piece, component 2 is a shield iceberg chess piece, component 3 is a light energy tower chess piece, component 4 is a laser emitter chess piece, component 5 is a chessboard, component 6 is a double-sided mirror chess piece, and component 7 is a transmission mirror chess piece. 6. Other circumstances that need to be explained: parts A to L are made of transparent or translucent material; parts a to d are made of mirror material.
Owner:BEIJING YUANLI WEILAI SCI & TECH CO LTD

Spinning Top Toy

The present invention relates to the technical field of toys, and discloses a gyroscope toy. The gyroscope toy comprises a gyroscope central axis structure and an annular additional structure, wherein a gyroscope tip is provided at the bottom of the gyroscope central axis structure, and a central hole is provided at the center of the annular additional structure, and the gyroscope central axis structure can be inserted into the annular additional structure through the central hole and snap-fitted with the annular additional structure to form a gyroscope toy. The present invention forms a gyroscope toy in a brand-new combination mode, has higher playability, and a novel gameplay, wherein the gyroscope tip can be a retractable structure, thereby realizing the conversion of the attack and defense states, and the annular additional structure can also have an attacking form and / or a defensive form, so as to facilitate players to independently select a suitable gameplay according to their own preferences and game strategies, thereby improving the fun and playability during the battle, bringing players a richer competitive game experience, and improving the players' participation interest.
Owner:GUANGZHOU SUNBOY ANIMATION & TOYS CO LTD

Heterogeneous multi-robot cooperative full-coverage path planning method based on hierarchical game optimization

The invention discloses a heterogeneous multi-robot collaborative full-coverage path planning method based on hierarchical game optimization, which belongs to the field of path planning and comprises the following steps: firstly, establishing a double-speed motion model and a weighted environment model of a robot; then, the heterogeneous capability is quantified through an additive game, and a fair task quota is distributed; further constructing a Stackelberg competition game to carry out region division, and realizing global load balancing optimization in combination with simulated annealing and a taboo reset strategy; and finally, generating a coverage path with optimal time under optimal division based on a mixed integer programming model. According to the method, collaborative optimization from environment modeling, game distribution to path generation is realized, and the overall operation efficiency and balance of the heterogeneous multi-robot system in differentiated scenes are remarkably improved.
Owner:GUANGDONG UNIV OF TECH

Game toy

[Problem] To provide a game toy used for a competitive game that enhances entertainment value for a user. [Solution] A game toy to be played by a first player and a second player comprises: a first type of game medium including a first type of character; a third type of game medium including a third type of character; and a play field on which the first type of game medium and the third type of game medium can be arranged. The first type of game medium is configured to be required to be placed on the play field, whereas the third type of game medium is configured not to be required to be placed on the play field.
Owner:BANDAI CO LTD

Program, information processing device, and game system

To provide a suitable game playing experience regardless of the number of times of play.SOLUTION: A program causes a computer to execute first acquisition processing in which information on each player in a competitive game where players compete against each other is managed and a target player who has issued a matching request acquires information on a rank in which the target player is classified in the competitive game, second acquisition processing in which information on game elements associated with the target player is acquired, betting processing in which game elements designated by the target player are registered as betting elements for the competitive game in which the target player participates, and control processing in which the association of game elements with the target player is controlled on the basis of the results of the competitive game in which the target player has participated and the betting elements. In the betting processing, game elements designated by the target player are registered as betting elements. According to the rank into which the target player is classified, at least one of the type and quantity of game elements which can be designated by the target player is changed.SELECTED DRAWING: Figure 7
Owner:BANDAI CO LTD

Gateway intelligent acceleration method and system for cloud collaboration and terminal interaction

PendingCN121967501Aavoid packet lossReduce packet lossTransmissionData packPathPing
The invention relates to the technical field of gateway acceleration, and discloses a gateway intelligent acceleration method and system for cloud collaboration and terminal interaction. The method comprises the steps that a gateway collects hardware fingerprints, loads a drive through an insmod instruction, allocates a fixed cache and an elastic cache, establishes MQTT long connection to send a heartbeat packet, and receives edge nodes to establish pre-connection; the cloud receives a backbone network routing table UPDATE message through a BGP protocol, and generates a path instruction containing an edge node address; and according to the path instruction, the gateway forwards the data packet scheduled by the WRED to the edge node address and forwards the data packet to a game server through the edge node. According to the method, a real-time communication channel between the gateway and the cloud is established through MQTT long connection, the high-priority game flow transmission quality is preferentially guaranteed when the network is congested, packet loss of competitive games is avoided, it is guaranteed that game data packets are always transmitted along the optimal path, game delay is effectively reduced, and the stability and reliability of an acceleration system are improved.
Owner:SHENZHEN FANGYUANBAO INFORMATION TECH SERVICE CO LTD

Matching system, program and server

To realize suitable matching for an external service that realizes a multi-player match.SOLUTION: A matching system matches players of a competitive game for an external service that provides gameplay of a competitive game between multiple players, and includes: acceptance means for accepting a connection from an information communication terminal; management means for movably placing an avatar corresponding to a user of a connected information communication terminal in a virtual space and managing the state of the avatar; display control means for displaying the virtual space on display means of the connected information communication terminal on the basis of information on the state of the avatar managed by the management means; and registration means for matching users corresponding to a predetermined number of avatars as players of the competitive game, provided that the states of the predetermined number of avatars in the virtual space are in a first mode, and registering the users in the external service.SELECTED DRAWING: Figure 6
Owner:BANDAI CO LTD

Program and game device

To provide a game that is more enjoyable for players.SOLUTION: A program causes a computer to function as deck organizing means for organizing a deck from held game elements. If the organized deck is an incompatible deck, the deck organizing means controls so that the deck is not used in a competitive game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

An action game design analysis method, system, device and storage medium

This invention belongs to the field of adaptive difficulty analysis and design for competitive games, and discloses a method, system, device, and storage medium for designing and analyzing action games. By constructing a behavioral feature dataset and evaluating habitual confidence levels, this invention can accurately grasp players' behavioral habits during combat, providing a reliable basis for subsequent difficulty adjustments and solving the problem of insufficient player behavior analysis in existing technologies. Based on a large amount of test data and objective classification logic, this invention constructs a mapping relationship between competitive actions and difficulty, making the difficulty classification more consistent with players' actual experiences and overcoming the shortcomings of unscientific difficulty classification in existing technologies. This invention achieves autonomous adjustment of the difficulty of simulated character combat actions by evaluating player adaptability and analyzes the rationality of the adjustment to ensure that the difficulty adjustment is suitable for players, improving game playability and player experience, and making up for the lack of autonomy and rationality evaluation in tactical adjustments in existing technologies.
Owner:NANJING FORESTRY UNIV