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61results about How to "Stay interested" patented technology

Method and apparatus for automated selection, organization, and recommendation of items based on user preference topography

A computer system representing user preferences in an N-dimensional preference topography and making recommendations based on such topography. The preference topography depicts user ratings of products in a recommendation database. Each product is represented by a product vector associated with N objectively measurable characteristics. The user rating of a product, therefore, represents the user's preference for the particular combination of the N objectively measurable characteristics making up the product. In making a recommendation of products to the user, the system assigns a rating to each product in the recommendation database based on the preference topography. The system then selects a plurality of maximally unique choices from the rated products for recommendation to the user. These maximally unique choices are calculated to be as diverse from one another as possible but still to the user's liking. In another embodiment of the invention, the system identifies portions of the N-dimensional rating space for which the user has indicated a positive association (a positive preference cluster) or a negative association (a negative preference cluster). In making a recommendation of a potential product, the system determines the similarities of products that fall in the positive preference cluster with the potential product. The system also takes into account the products that fall in the nearest negative cluster and determines the similarities with such products and the potential product. In one particular aspect of the invention, the system presents a virtual character for making the usage of the system more user-friendly and interesting. The virtual character is programmed to interact with the user for obtaining user ratings of products and thus determining where the user preferences lie.
Owner:MUSICIP CORP

Method and apparatus for automated selection, organization, and recommendation of items based on user preference topography

A computer system representing user preferences in an N-dimensional preference topography and making recommendations based on such topography. The preference topography depicts user ratings of products in a recommendation database. Each product is represented by a product vector associated with N objectively measurable characteristics. The user rating of a product, therefore, represents the user's preference for the particular combination of the N objectively measurable characteristics making up the product. In making a recommendation of products to the user, the system assigns a rating to each product in the recommendation database based on the preference topography. The system then selects a plurality of maximally unique choices from the rated products for recommendation to the user. These maximally unique choices are calculated to be as diverse from one another as possible but still to the user's liking. In another embodiment of the invention, the system identifies portions of the N-dimensional rating space for which the user has indicated a positive association (a positive preference cluster) or a negative association (a negative preference cluster). In making a recommendation of a potential product, the system determines the similarities of products that fall in the positive preference cluster with the potential product. The system also takes into account the products that fall in the nearest negative cluster and determines the similarities with such products and the potential product. In one particular aspect of the invention, the system presents a virtual character for making the usage of the system more user-friendly and interesting. The virtual character is programmed to interact with the user for obtaining user ratings of products and thus determining where the user preferences lie.
Owner:RESONANCE MEDIA SERVICES INC

Gaming machine

It is disclosed the slot machine 1, in which when it is determined that the “colorless effect” process utilizing the colorless 7 symbol 193 is done (S33) and for example, the winning combination of the red 7-red 7-red 7 is won, two red 7 symbols are automatically stopped and displayed along the pay line, thereafter the colorless 7 symbol is stopped and displayed along the pay line (S37). Further, after 0.5 seconds are elapsed, red color is added to the colorless 7 symbol 193 by displaying red color in the area superimposing with the colorless 7 symbol 193, thereby the colorless 7 symbol 193 is displayed as the red 7 symbol (S38). And in the free game conducted continuous to the base game based on that the trigger thereof is realized, when the specific winning combination (red 7-red 7-TRIPLE or red 7-red 7-DOUBLE) is won, the red 7 symbols are stopped on the pay line on the left reel 220 and the center reel 220 and the first divisional symbol “LE”, which is obtained by dividing the word “TRIPLE” or DOUBLE” into two, is stopped, thereafter the symbols are scrolled on the variable display portion 24 corresponding to the right reel 220 and the other second divisional symbol “TRIP” or “DOUB”, which forms the word “TRIPLE” or “DOUBLE” in cooperation with the first divisional symbol “LE”, is stopped on the pay line.
Owner:UNIVERSAL ENTERTAINMENT CORP

Interactive workstation for creating customized, watch and do physical exercise programs

InactiveUS6453111B1Interesting efficiencyPatient's interest can be maintainedPhysical therapies and activitiesTelevision system detailsDigital videoRegimen
An interactive touchscreen workstation is disclosed for generating patient-specific physical therapy videotapes. The workstation generally includes an appropriately programmed, digital central processing unit; first storage unit for storing digital video exercise data; second storage unit for storing digital audio exercise data; third storage unit for storing digital patient data; fourth storage unit for storing digital audio music data; user interface controls for directing the operation of the central processing unit so as to (i) generate a sequence of digital video frames from the data contained in the first storage unit, with that sequence corresponding to a particular physical therapy regimen prescribed for that patient, and (ii) generate a digital audio track from the digital audio exercise data contained in the second storage unit, and/or the digital audio music data contained in the fourth storage unit, with the digital audio track generated by the central processing unit corresponding to the sequence of digital video frames generated by the central processing unit; and output unit for recording the-sequence of digital video frames generated by the central processing unit and digital audio track generated by the central processing unit on a standard videotape, which videotape can thereafter be used by a patient to conduct "watch-and-do" physical therapy by playing back the videotape while simultaneously carrying out the regimen of physical therapy exercises specified in, and illustrated by, that same videotape.
Owner:OMNI REHAB SYST

Intelligent toy system with network interaction function and control method for intelligent toy with network interaction function

The invention provides an intelligent toy system with a network interaction function. The intelligent toy system comprises a toy provided with a slot. A first identification chip storing identification codes is internally installed in the slot; the toy is connected with an intelligent core component by the slot; the intelligent core component is wirelessly connected with a central control unit; the central control unit is connected with a content server. The invention also provides a control method for an intelligent toy with the network interaction function. The control method comprises the step of issuing a corresponding control command by the content server through each identification code of the toy and each input operation made on the toy by a user. According to the intelligent toy system and the control method provided by the invention, by realizing the network interaction function on a common toy, virtual characters in fairy tales / games are presented on the physical toy, and the toy can interact with the user. All interactive content is stored in the content server, and is downloaded in real time, and therefore, the interactive content is updated according to the preference of the user to keep the interest of the user.
Owner:邓豪 +1
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