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Method and apparatus for automated selection, organization, and recommendation of items based on user preference topography

A computer system representing user preferences in an N-dimensional preference topography and making recommendations based on such topography. The preference topography depicts user ratings of products in a recommendation database. Each product is represented by a product vector associated with N objectively measurable characteristics. The user rating of a product, therefore, represents the user's preference for the particular combination of the N objectively measurable characteristics making up the product. In making a recommendation of products to the user, the system assigns a rating to each product in the recommendation database based on the preference topography. The system then selects a plurality of maximally unique choices from the rated products for recommendation to the user. These maximally unique choices are calculated to be as diverse from one another as possible but still to the user's liking. In another embodiment of the invention, the system identifies portions of the N-dimensional rating space for which the user has indicated a positive association (a positive preference cluster) or a negative association (a negative preference cluster). In making a recommendation of a potential product, the system determines the similarities of products that fall in the positive preference cluster with the potential product. The system also takes into account the products that fall in the nearest negative cluster and determines the similarities with such products and the potential product. In one particular aspect of the invention, the system presents a virtual character for making the usage of the system more user-friendly and interesting. The virtual character is programmed to interact with the user for obtaining user ratings of products and thus determining where the user preferences lie.
Owner:MUSICIP CORP

Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays

InactiveUS20060014580A1Rapidly and dynamically and easily changeEasy to changeApparatus for meter-controlled dispensingVideo gamesDisplay deviceEngineering
A gaming device, such as a slot machine, with electronically modifiable display capabilities, such as electronic paper, on electro-mechanical reels, provides the ability to rapidly, dynamically, and easily change the symbols on the electro-mechanical reels. This in turn provides the ability to easily change the games played on the gaming device, to create more interesting and exciting games, and to be able to change the current odds for that machine.
Owner:HAWTHORN NATE

Force feedback enabled over a computer network

A method for providing force feedback over a network supporting TCP / IP protocols by: (a) sending from a client computer over a network supporting TCP / IP protocols, a connection request to a web server connected to the network that is hosting a desired URL; (b) receiving and processing an HTML file at the client computer that was sent from the web server in response to the connection request, wherein the processing includes parsing an embedded force object reference having associated parameters and building a force object therefrom; (c) developing a force feedback signal with the force object; and (d) providing force feedback to a human / computer interface device coupled to the client computer in response to the force feedback signal. A networked force feedback system of the present invention includes a network, a first computer coupled to the network, and a second computer coupled to the network, where the second computer includes a visual display and a human / computer interface device capable of providing a second computer input and providing force feedback in response to a force feedback signal provided by the second computer. The second computer develops an image on the visual display that is associated with stored feedback information, such that the second computer produces the force feedback signal in response to at least one of information derived from the first computer and of the second computer input.
Owner:IMMERSION CORPORATION

Method and apparatus for automated selection, organization, and recommendation of items based on user preference topography

A computer system representing user preferences in an N-dimensional preference topography and making recommendations based on such topography. The preference topography depicts user ratings of products in a recommendation database. Each product is represented by a product vector associated with N objectively measurable characteristics. The user rating of a product, therefore, represents the user's preference for the particular combination of the N objectively measurable characteristics making up the product. In making a recommendation of products to the user, the system assigns a rating to each product in the recommendation database based on the preference topography. The system then selects a plurality of maximally unique choices from the rated products for recommendation to the user. These maximally unique choices are calculated to be as diverse from one another as possible but still to the user's liking. In another embodiment of the invention, the system identifies portions of the N-dimensional rating space for which the user has indicated a positive association (a positive preference cluster) or a negative association (a negative preference cluster). In making a recommendation of a potential product, the system determines the similarities of products that fall in the positive preference cluster with the potential product. The system also takes into account the products that fall in the nearest negative cluster and determines the similarities with such products and the potential product. In one particular aspect of the invention, the system presents a virtual character for making the usage of the system more user-friendly and interesting. The virtual character is programmed to interact with the user for obtaining user ratings of products and thus determining where the user preferences lie.
Owner:MUSICIP CORP

Method and apparatus for automated selection, organization, and recommendation of items based on user preference topography

A computer system representing user preferences in an N-dimensional preference topography and making recommendations based on such topography. The preference topography depicts user ratings of products in a recommendation database. Each product is represented by a product vector associated with N objectively measurable characteristics. The user rating of a product, therefore, represents the user's preference for the particular combination of the N objectively measurable characteristics making up the product. In making a recommendation of products to the user, the system assigns a rating to each product in the recommendation database based on the preference topography. The system then selects a plurality of maximally unique choices from the rated products for recommendation to the user. These maximally unique choices are calculated to be as diverse from one another as possible but still to the user's liking. In another embodiment of the invention, the system identifies portions of the N-dimensional rating space for which the user has indicated a positive association (a positive preference cluster) or a negative association (a negative preference cluster). In making a recommendation of a potential product, the system determines the similarities of products that fall in the positive preference cluster with the potential product. The system also takes into account the products that fall in the nearest negative cluster and determines the similarities with such products and the potential product. In one particular aspect of the invention, the system presents a virtual character for making the usage of the system more user-friendly and interesting. The virtual character is programmed to interact with the user for obtaining user ratings of products and thus determining where the user preferences lie.
Owner:RESONANCE MEDIA SERVICES INC

Exercise system with graphical feedback and method of gauging fitness progress

A system and method for providing visual feedback to a user of an exercise machine for gauging fitness progress of the user. The system provides a user of an exercise machine with a virtual competition in which the user competes against virtual competitors based on past performances. The system may raise the level of performance required to win the virtual competition, and may also lower the level of performance required if the user is not performing well on a particular day. The system attempts to keep the user engaged and motivated to achieve desired fitness goals by providing real-time performance data and historical performance data displayed in a graphical manner coupled with the entertainment and excitement of a competition.
Owner:PANTOMETRICS

Apparatus and method for lower-limb rehabilitation

The invention relates to an apparatus for rehabilitation treatment of patients with lower limb paralysis or physical strength weakening, and more particularly, to an apparatus and method for lower limb rehabilitation treatment and exercise. The apparatus and method allows a user to exercise both lower limbs separately, and which can detect changes in the angle of lower limb joints and the magnitude of weight loaded on lower limbs to determine the exercise condition, exercise intensity and motor ability of the respective lower limbs to provide corresponding feedback to the user, thereby enabling effective rehabilitation treatment.
Owner:KYUNGPOOK NAT UNIV IND ACADEMIC COOP FOUND

Apparatus and method for controlling multi-robot linked in virtual space

InactiveUS20100145514A1Continuous interest of userMore curiosityProgramme-controlled manipulatorComputer controlVirtual spaceVariation of information
The present invention relates to an apparatus and method for controlling a multi-robot linked in virtual space, and when an event is generated in accordance with information change in virtual space including the web as well as the environmental change around a robot, the present invention controls individual behavior or collective behavior or corresponding robots by transmitting behavior data corresponding to the generated event to a plurality of robots. According to the present invention, by making a robot perform specific behavior in response to not only changes in the real environment, but information changes in the web, it is possible to arouse the user's interest or the developer's originality while removing due to complicity of the real environment, which is a problem limiting application of the robot, or dynamic response.
Owner:ELECTRONICS & TELECOMM RES INST

Methods of pari-mutuel wagering based upon fixed odds and/or share purchase

A method of wagering in which pari-mutuel wagers are placed at odds specified by the game participant and pari-mutuel payouts are calculated based upon the specified odds is provided. Odds on the original wagers of all winning game participants are paid beginning with those that accepted the lowest odds for their wager and progressing sequentially toward those that accepted the highest odds for their wager. Odds are paid out in this manner until the available wagering pool is exhausted, at which time any surplus remaining in the available wagering pool may be distributed. Also provided is a method of wagering wherein pari-mutuel payouts are calculated based upon a number of outstanding shares purchased at current but fluctuating share prices in anticipation of a particular outcome of a given event.
Owner:UNITED TOTE

Method, Client Device and Server of Accessing Network Information Through Graphic Code

The present disclosure provides a method, a client device and a server of accessing network information through a graphic code. The method comprises: receiving an access request from a client, where the access request includes information of a graphic code; querying and obtaining, in a server, display information and action instruction that is configured in correspondence with the information of the graphic code in the access request; and performing a corresponding action in the display information according to the action instruction information to obtain an access result of the graphic code. The disclosed method simplifies operations of a user without waiting for the user's step-by-step operation requests, and further simplifies a handling process of the server. In addition, this method of directly returning an access result of a graphic code to a client fulfills an intention of a publisher of the graphic code.
Owner:ALIBABA GRP HLDG LTD

Game apparatus, storage medium storing a game program, and game control method

A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.
Owner:NINTENDO CO LTD

Video game apparatus, video game processing program, program recording medium, and video game processing method

In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 126-1 of a first area, a brand ‘CAT’ having a previous brand point ‘14%’ is ‘BEST 1’, and a brand ‘BOAR’ having a previous brand point ‘13%’ is ‘BEST 2’. In addition, a brand ‘TIGER’ having a previous brand point ‘3%’ is ‘WORST 2’, and a brand ‘RAT’ having a previous brand point ‘2%’ is ‘WORST 1’. Accordingly, if a player character executes a battle against an enemy character in the first area, when an item of the brand ‘CAT’, which is ‘BEST 1’, is used, its power becomes three times higher than a reference power, and when an item of the brand ‘BOAR’, which is ‘BEST 2’, is used, its power becomes one and half times higher than the reference power. In addition, when an item of the brand ‘TIGER’, which is ‘WORST 2’, is used, its power becomes 0.5 times lower than the reference power, and an item of the brand ‘RAT’, which is ‘WORST 1’, becomes unavailable.
Owner:SQUARE ENIX HLDG CO LTD

Web based educational system for collaborative learning

A method and apparatus is disclosed for facilitating collaborative learning in an educational community via a web based educational system. In one embodiment, the method allows one or more of the educational participants to generate educational content, upload it to a document depository and teach it to other participants with the help of web based tools like web-conferencing, audio and video streaming, and web logging (blogging). The method also safeguards the quality of the generated educational content, by defining the role of the educational moderator and the access privileges that each class of participants has in using the web system's resources.
Owner:HALLIWELL CHRIS

Networked applications including haptic feedback

Method and apparatus for providing peer-to-peer force feedback over a computer network. A network force feedback system includes a network, a first computer coupled to the network, and a second computer coupled to the network. The first and second computers each include a visual display and a force feedback interface device. Each computer provides a force feedback signal to its force feedback device based on information received from the other, remote computer and in some cases also based on input from the local force feedback device. Positional information of each force feedback device and / or feel sensation information can be transmitted between the computers over the network. A graphical environment can be displayed to enhance the interaction between users. The present invention therefore permits two computer users to interact using force feedback provided over a network on a peer-to-peer basis.
Owner:IMMERSION CORPORATION

Container capable of keeping a lengthwise contracted state and contraction method thereof

To extremely reduce the capacity of a container body when juice or mineral water in a container body is drunk up and the container body is discarded. The container body includes: a top tap; a small width in a height direction at a bottom; and a horizontal bellows formed on the whole or part in a longitudinal direction of the container body, except the top tap, and the width in the height direction.
Owner:GOHSHO CO LTD

Dynamically configurable gaming system

A gaming system (40) according to the present invention includes a number of gaming machines (10), each gaming machine including a single player game presentation arrangement that may be reconfigured to provide any one of a number of game presentations. In addition to the gaming machines (10) the present gaming system (40) includes a system configuration arrangement (51) and a game modification controller (50). The system configuration arrangement (51) produces system configuration commands based either on manual inputs, system usage information, or various information related to one or more players in a gaming facility. The game modification controller (50) included in preferred forms of the gaming system receives the system configuration commands and in response to the commands, communicates presentation switching instructions to one or more gaming machines (10) included in the system.
Owner:EVERI GAMES

Dice Game Machine And Dice Game Method

InactiveUS20080246214A1Large payout amountMore interestingBoard gamesCard gamesPaymentComputer science
A dice game machine of the present invention has: a table on which a plurality of ice roll, the table having pockets in which at least one of the plurality of dice drops; a vibration section for vibrating the table to roll the dice on the table; a player terminal, which enables a player to perform BET operation while predicting at least either of rolled numbers of the dice existing on the table after vibration of the table stops and rolled numbers of the dice that have dropped in the pockets; a rolled-number recognition section for recognizing rolled numbers of the plurality of dice that has stopped after vibration of the table stops; a controller for controlling vibration of the table and a timing at which the vibration of the table stops; accepting BET operation from the BET operating section; and controlling payout processing of a gaming value corresponding to a payment, with referring to rolled numbers of dice specified by the rolled-number recognition section.
Owner:UNIVERSAL ENTERTAINMENT CORP

Golf Club Head

InactiveUS20120052979A1Easy elastic deformationIncrease elastic deformation rateGolf clubsRacket sportsSpinsEngineering
Disclosed is a golf club head including a variation part, which is easily flexible, formed at a striking surface of a head, and capable of increasing repulsive power caused by an elastic deformation rate of the striking surface upon striking a ball to improve a flying distance, and strengthening an elastic recovering force of corner parts formed by the variation part to further enhance stability in a ball-flying direction and a ball spin function.
Owner:KOREA NUCLEAR ENG

Interaction method between digital television reception terminal and mobile terminal, terminal and system

An interaction method between a digital television reception terminal and a mobile terminal, the terminal and a system are provided. The method includes the following steps: the mobile terminal acquires a first swinging control instruction of a user by a vector sensor; the mobile terminal transmits the title and the link address information of the current online playing video to the digital television reception terminal, according to said first swinging control instruction; and said digital television reception terminal acquires said playing video to play, according to said title and link address information. By means that the user swings the mobile terminal to initiate a video playing handoff, the invention realizes the video handoff between the mobile terminal and the digital television reception terminal by a convenient operation, and improves experience of the user while being user-friendly.
Owner:SHENZHEN COSHIP ELECTRONICS CO LTD

Double deal

After making a wager to participate in a game, a player is dealt two distinct hands at the beginning of the game, each hand being dealt from a separate deck of playing cards. The card values for only one of the hands is fully revealed to the player, and the player is required to select which of the two hands will be played in the game. The unselected hand is removed from further play. If the fully revealed hand is not selected, the value of any remaining unknown cards is revealed to the player, and play proceeds in a conventional manner. If the hand having card values not fully revealed is selected by the player, the payout table is modified by removing a previous winning result to accommodate the changed odds in the player's favor.
Owner:STEFAN ALEXANDER

Competitive video game device, a competition video game executing method and a readable storage medium in which a video game program is stored

A competition video game device for displaying a plurality of simulated games played between an own team and an enemy team on a display means by causing n (>=1) player characters to participate and play in the games, comprises a first storage means for storing m (>n) player characters belonging to the own team, a player selection control means for selecting at least n player characters to participate in the simulated game from the m player characters before each simulated game, and a condition setting means for setting the player character whose consecutive non-participating game number up to the last simulated game is equal to or larger than a specified number in the game sense reduced condition, in which his movements are sluggish when he participates in the simulated game, at a specified probability.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

LED controller with Bluetooth

The utility model discloses a vertical driving power supply for a lamp a LED controller with Bluetooth, comprising a mobile terminal for issuing the manipulation instructions; and a control module with Bluetooth, which is wireless communicating with the mobile terminal, so that the manipulation instructions from the mobile terminal are converted to a control signal that is output; and a driving circuit connected to an output terminal of the control module with Bluetooth, controlling of turn on or off a control signal provided by the control module with Bluetooth. which can improve the intelligent control of the LED lights, and make the operation process more interesting.
Owner:CHANGZHOU JUTAI ELECTRONICS

Automatic Scoring System for Beer Pong Game and Online Beer Pong Game System

The present invention discloses an automatic scoring system for a beer pong game to implement an automatic scoring function of the beer pong game using a radio frequency identification (RFID) technology, comprising: a game table equipped with a RFID reader and a plurality of RFID antennas; a plurality of game cups with electronic tags being attached at bottoms thereof; at least one game ball with an electronic tag embedded therein, and a computer that processes data read by the reader from the electronic tags and controls a scoring procedure of the beer pong game, wherein the RFID antennas are placed at a plurality of predetermined positions in a game zone of the game table, the plurality of predetermined positions corresponding to possible positions of the game cups placed according to game rules. The present invention also discloses an online beer pong game system, comprising the automatic scoring system for a beer pong game as mentioned above, which online beer pong game obtains game data in real-time from a computer of the automatic scoring system using a cloud storage technology and a mobile phone application, such that competitors of the beer pong game can online participate in the game, track game scores and statistics, compare results with other competitors on a global scale.
Owner:ATALON IP LIMTED

Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program

A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD
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