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5 results about "Motor ability" patented technology

Motor Ability. An ability that is specifically related to the performance of a motor skill. General Motor Ability Hypothesis. A hypothesis that maintains that the many different motor abilities that exist in an individual are highly related and can be characterized in terms of a singular, global motor ability.

A method for constructing a model of hydrocephalus with primary ciliary motor disorder

ActiveCN120392749BCerebral ventricularHydrocephalus
This invention belongs to the field of animal model technology, specifically disclosing a method for constructing a primary ciliary motor disorder hydrocephalus model, comprising the following steps: screening benzimidazole as a modeling agent; administering benzimidazole solution to experimental animals and setting up a blank control group; conducting experimental verification through pathological morphology and behavioral methods; if the experimental animals show significant ventricular enlargement and significant decrease in motor ability, the primary ciliary motor disorder hydrocephalus model is successfully constructed. This invention employs the above-mentioned novel method for constructing a primary ciliary motor disorder hydrocephalus model. The constructed hydrocephalus model exhibits good stability and repeatability, is objective and simple, and is highly operable, reducing other possible interfering factors. It provides a necessary experimental foundation for studying the mechanism of primary ciliary motor disorder hydrocephalus and developing treatment methods.
Owner:TIANJIN UNIV

A method for intervening in the behavior of autistic mice based on terahertz waves and application thereof

PendingCN122440959AMotor disorderAutism spectrum disorder
The application provides a method for treating autism spectrum disorder (ASD) based on terahertz wave intervention and application thereof. The method comprises the following steps: dividing mice into four groups according to groups, each group having two types of mice; testing baseline behaviors of anxiety, motor ability and social ability of each group of mice; after a set time of completion of baseline behavior testing, using a THz-VNS device to intervene in each group of mice by THz-VNS; after the mice wake up, behavior testing is performed after a set time of completion of THz-VNS intervention; and statistically analyzing the behavior testing results to obtain the intervention results of THz-VNS intervention on ASD. By comparing the behavior testing results of wild type and ASD model mice before and after intervention, it is proved that the intervention method can improve the anxiety abnormality, motor dysfunction and social dysfunction of ASD model mice, which indicates that the intervention method can be used for the treatment of ASD. Meanwhile, the intervention method has a wide influence on the nervous system function, so the intervention is not limited to the treatment of ASD, but can also be extended to various nervous system diseases.
Owner:FOURTH MILITARY MEDICAL UNIVERSITY

Information processing system, information processing method, and information processing program

ActiveJP7893535B1Information processingMotor skill
To effectively improve the user's athletic ability. [Solution] An information processing system is provided that includes a request unit that requests the user to perform a body movement that causes an object or part of the user's body that moves in conjunction with the user's movements to overlap with a target object, and an evaluation unit that calculates a disorientation evaluation value indicating the degree of swaying of the user's body during the body movement. By having the user use such an information processing system, it becomes possible to effectively improve the user's motor skills.
Owner:MEDIVR INC

Children's toy (round stepping stones + balancing bridge)

ActiveCN310088823SStepping stoneSoftware engineering
1. Name of the product in this design: Children's Toy (Round Crossing Stone + Balance Bridge). 2. Purpose of this design: This design is intended as a toy for developing children's motor skills, combining the functions of a toy and a sports equipment. 3. The key design features of this product are its shape and overall design. 4. Images or photos that best illustrate the design points: Refer to Figure 4 for usage status. 5. Other situations requiring explanation: This design includes component 1, component 2, component 3 and component 4, wherein component 1 is a circular cross-river stone, component 2 is a first balancing bridge, component 3 is a second balancing bridge, and component 4 is a third balancing bridge.
Owner:HANGZHOU WUXI ZAOWU TECHNOLOGY CO LTD

Closed-loop brain computer interface-based rehabilitation training method and apparatus, device, and storage medium

PCT designated stageWO2026112803A1Input/output for user-computer interactionGraph readingFine motor skillBrain computer interfacing
The present application relates to a closed-loop brain computer interface-based rehabilitation training method and apparatus, a device, and a storage medium. The method comprises: assessing fine motor skills of a hand of a subject, and setting a target training force range on the basis of an assessment result; collecting electroencephalogram signals of the subject during actual hand-grasping or motor imagery of hand-grasping, and collecting, by means of an electromyographic signal collection module, electromyographic signals of the hand of the subject during hand-grasping; acquiring a movement intention force of the subject as an actual force; calculating a difference between the actual force and a target training force, and generating a control instruction on the basis of the difference to control a rehabilitation training device; and providing, to the subject by means of the rehabilitation training device, a haptic feedback force equal to the difference such that the subject adjusts the force of motor imagery or actual hand-grasping, and generating a training action for rehabilitation training. In the present application, by integrating brain computer interface technology with 3D games, the interactivity and enjoyment are enhanced for subjects, thereby improving the enthusiasm and initiative for training.
Owner:SHENZHEN INST OF ADVANCED TECH CHINESE ACAD OF SCI