Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program

a game progress and program technology, applied in the field of game progress administering system and game progress administering method, can solve the problems of reducing players' interest in the ranking of game results, unpredictable and interesting competition games, and affecting the quality of game results

Inactive Publication Date: 2007-06-28
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010] gaming evaluator receives the terminal identification information of one game terminal unit, the player identification information and a game start signal, which is an operation signal to the effect of starting the game, from the one game terminal unit, and calculates a result of the player based on the result of the game, and stores the calculated results in the player information storage in correspondence with the player identification information. A result tabulator tabulates the result of the player to determine a ranking, and stores the determined ranking in the player information storage in correspondence with the player identification information. A restricting condition judger judges whether or not to satisfy a restricting condition that a rank order corresponding to the player identification information received from the one game terminal unit by the gaming evaluator is within a specified rank order. A guidance transmitter transmits guidance information including the player identification information and the ranking information of the player of the one game terminal unit in order to display guidance.

Problems solved by technology

In the case where strangers compete with each other in this way, since abilities of the competitors concerning the competition game cannot be known, the competition game can become unpredictable and interesting in a specific manner as compared to ordinary competition games played by means of stand-alone video game apparatuses as competitors.
Since an unspecified number of players can participate in a massively multiplayer online playing game as described above, there are cases where players to become competitors are unspecific.
In such cases, there have been problems that the players' interest in the ranking of the game result is reduced and the game becomes less interesting by giving ranking.

Method used

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  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
  • Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program

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Embodiment Construction

[0042]FIG. 1 is a construction diagram showing a game apparatus to which a game progress administering system of the invention is applied. The game system is provided with client terminal units (corresponding to game terminal units) 1 assigned with corresponding identification information, shop servers 2 (corresponding to shop monitor units) assigned with corresponding identification information and each communicably connected with a plurality of (eight in this example) client terminal units 1 via special lines 5, a central server 3 (corresponding to the game progress administering system) communicably connected with a plurality of shop servers 2 via communication lines 4 to administer a game played by a plurality of players by means of the client terminal units 1. It should be noted that the shop servers 2 are communicably connected with each other via the communication lines 4.

[0043] Each client terminal unit 1 receives specified operations a player carries out while referring to...

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PUM

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Abstract

A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.

Description

BACKGROUND OF THE INVENTION [0001] 1. Field of the Invention [0002] The present invention relates to a game progress administering system connected with game terminal units to be operated by players and installed in a plurality of shops via communication lines such that operation signals necessary for the progress of a game can be communicated, thereby administering the progress of the game, a game progress administering method and a computer-readable recording medium storing a game administering program. [0003] 2. Background Art [0004] Various video game systems playable among a plurality of players have been conventionally proposed or already used. There is also known a video game system in which a plurality of video game apparatuses (game terminal units) of the same type are installed for arcade games and connected via a network (and a server) such as a LAN or Internet, so that a plurality of players can play a game (so-called massively multiplayer online playing game) in the sam...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/45A63F13/33A63F13/79A63F13/798A63F13/837
CPCA63F13/12A63F2300/50A63F2300/407A63F13/30G06Q50/10A63F13/35A63F13/335
Inventor KUBOTA, KAZUTAKAKONISHI, KAZUMAHARANO, YUUKISHIBAMIYA, MASAKAZUAKASHI, SHIGETONISHIYAMA, MASAHIROWADA, HIROYUKI
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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