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Method for controlling Internet of Things multiplayer co-screen sport game

A control method and technology of the Internet of Things, applied in sports accessories, indoor games, video games, etc., can solve the problem of increasing the cost of electronic meters of fitness equipment, increasing the complexity of electronic meters of fitness equipment, and failing to recognize fitness equipment, etc. Problems, to achieve the effect of simplifying the design of control circuits and components, not being limited by transmission distance, and stabilizing signals

Inactive Publication Date: 2017-06-20
任有恒
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The existing control method of this kind of fitness equipment, because it adopts bluetooth transmission, the signal is relatively weak, it is only suitable for short-distance transmission, and the scope of use is limited; Pairing is very troublesome; because fitness equipment needs to process data before and after sending and receiving signals, it increases the complexity of the electronic meter of the fitness equipment and increases the cost of the electronic meter of the fitness equipment

Method used

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  • Method for controlling Internet of Things multiplayer co-screen sport game
  • Method for controlling Internet of Things multiplayer co-screen sport game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0035] Embodiment: a kind of control method of Internet of Things multiplayer same-screen movement, such as figure 1 and figure 2 shown, follow the steps below:

[0036] S1. Multiple fitness equipment 1 participate in multiplayer sports games on the same screen at the same time. Each fitness equipment 1 is connected to a corresponding user terminal device 2. The user terminal equipment 2 can run software and has a wireless networking function. Each fitness equipment The data acquisition unit of the device 1 collects the motion data of the fitness device and transmits the motion data to the corresponding user terminal device 2 through the transmission module of the fitness device;

[0037] S2. Each user terminal device 2 displays and initially processes the motion data received respectively, and uploads to the network server 3;

[0038] S3. The personal host 4 is responsible for running the multiplayer sports game software on the same screen and receives the motion data of a...

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PUM

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Abstract

The invention discloses a method for controlling an Internet of Things multiplayer co-screen sport game. A data collecting unit of bodybuilding equipment transmits collected sport data to user terminal equipment, the user terminal equipment processes the sport data and then uploads the sport data to a network server, and a personal host is in charge of running multiplayer co-screen sport game software and receiving the sport data of all participators on the network server through a network; the personal host forms the actual condition of the game in the game software according to the received the sport data of all the participators, and a display screen connected with the personal host displays pictures of the actual condition of the game. According to the control method, the multiplayer co-screen sport game can be achieved, sports and a multiplayer competitive game are integrated, signals are stable, and limit of the distance is avoided; in addition, data processing and transmission are carried out through the user terminal equipment without pairing the bodybuilding equipment and the personal host, therefore, the situation of recognition failing is avoided, element design in an electronic watch head of the bodybuilding equipment can also be simplified, and the cost is reduced.

Description

technical field [0001] The invention belongs to the technical field of control methods for sports games of fitness equipment, and in particular relates to a control method for multi-player sports games on the same screen. Background technique [0002] With the improvement of people's attention to health, fitness is becoming more and more popular, but fitness itself is a very boring and boring thing, and people often fail to persist and waste halfway. Produce fitness equipment that integrates fitness and entertainment. [0003] But the control process of the existing fitness equipment is generally that the fitness equipment has bluetooth, and the computer or TV installed with exercise software is plugged with a wireless signal receiver, and the exercise data of the fitness equipment is transmitted to the wireless signal receiver through bluetooth, and then controlled Movement process; or directly control the movement process through the mouse or keyboard plugged into the com...

Claims

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Application Information

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IPC IPC(8): A63B24/00A63B71/06H04L29/06A63F13/52A63F13/35
CPCA63B24/0087A63B71/0622A63F13/35A63F13/52H04L67/131
Inventor 任有恒
Owner 任有恒
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