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Virtual world avatar control, interactivity and communication interactive messaging

a virtual world and interactive technology, applied in the field of video games, can solve the problems of limited nature of interactions between users of the virtual world, and achieve the effect of reducing the difficulty of users to interact with each other

Inactive Publication Date: 2008-09-04
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009]In another embodiment, a method for rendering an interactive virtual environment for communication is defined. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. In this embodiment, the permissions are based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof.
[0010]In one embodiment, a method for rendering an interactive virtual environment for communication is defined. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method associates permissions to the virtual message, and the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The method graphically displays the virtual message as a graphic image in a scene of the virtual space. The method further enables moving the graphic image of the virtual message through graphic control of a virtual user avatar, where the virtual user avatar is controlled by a real-world user through a controller.

Problems solved by technology

The nature of interactions among users of the virtual world is often limited by the constraints of the system implementing the virtual world.

Method used

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  • Virtual world avatar control, interactivity and communication interactive messaging
  • Virtual world avatar control, interactivity and communication interactive messaging
  • Virtual world avatar control, interactivity and communication interactive messaging

Examples

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example graffiti

[0080 may include 1000, 1002, and 1004. Depending on the privileges and permissions provided to the various users, only certain graffiti, notes, or artwork will be visible to the specific users. In this example, user 102 is not able to see graffiti messages 1002 and 1004. However, other users that may enter the interactive space 114, which may be outdoor public space, will be able to view the various graffiti notes, or messages. Furthermore, the virtual space 114 may also be used to receive messages such as the ones described with reference to FIG. 9, or other messages described above.

[0081]Thus, users are provided with the capability of expressing their creativity in various ways so that users (e.g., buddies) that enter these public spaces or private spaces will be able to view, share, and comment on the various graphics or messages that express the creativity or express a communication signal (e.g., spray paint tag, etc.) to the other users.

[0082]FIG. 11A illustrates a cinema spac...

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PUM

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Abstract

Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. The permissions may be based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof. In some embodiments, the avatars can be computer controlled bots, thus not requiring a real-world user to dictate control.

Description

CLAIM OF PRIORITY[0001]This Application claims priority to U.S. Provisional Patent Application No. 60 / 892,397, entitled “VIRTUAL WORLD COMMUNICATION SYSTEMS AND METHODS”, filed on Mar. 1, 2007, which is herein incorporated by reference.CROSS-REFERENCE TO RELATED APPLICATION[0002]This application is related to: (1) U.S. patent application Ser. No. ______, (Attorney Docket No. SONYP066 / SCEA06112US00) entitled “Interactive User Controlled Avatar Animations”, filed on the same date as the instant application, (2) U.S. patent application Ser. No. ______, (Attorney Docket No. SONYP068 / SCEA06114US00) entitled “Virtual World User Opinion & Response Monitoring”, filed on the same date as the instant application, (3) U.S. patent application Ser. No. 11 / 403,179 entitled “System and Method for Using User's Audio Environment to Select Advertising”, filed on 12 Apr. 2006, (4) U.S. patent application Ser. No. 11 / 407,299 entitled “Using Visual Environment to Select Ads on Game Platform”, filed on 1...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F3/048
CPCA63F13/10A63F2300/1006H04L67/38A63F2300/6045A63F2300/8005A63F2300/1093H04L67/131A63F13/45A63F13/211A63F13/42A63F13/213A63F13/24
Inventor HARRISON, PHILZALEWSKI, GARY M.
Owner SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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