Virtual world avatar control, interactivity and communication interactive messaging
a virtual world and interactive technology, applied in the field of video games, can solve the problems of limited nature of interactions between users of the virtual world, and achieve the effect of reducing the difficulty of users to interact with each other
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[0080 may include 1000, 1002, and 1004. Depending on the privileges and permissions provided to the various users, only certain graffiti, notes, or artwork will be visible to the specific users. In this example, user 102 is not able to see graffiti messages 1002 and 1004. However, other users that may enter the interactive space 114, which may be outdoor public space, will be able to view the various graffiti notes, or messages. Furthermore, the virtual space 114 may also be used to receive messages such as the ones described with reference to FIG. 9, or other messages described above.
[0081]Thus, users are provided with the capability of expressing their creativity in various ways so that users (e.g., buddies) that enter these public spaces or private spaces will be able to view, share, and comment on the various graphics or messages that express the creativity or express a communication signal (e.g., spray paint tag, etc.) to the other users.
[0082]FIG. 11A illustrates a cinema spac...
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