Multi-player bingo game with secondary wager for instant win game

a multi-player, instant win technology, applied in the field ofgaming networks, can solve the problems of increasing the odds of players matching the interim pattern, difficulty in using a fixed number of bingo cards, and increasing the interim award payout ra

Inactive Publication Date: 2006-09-14
IGT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, interim pattern awards typically are not pari-mutuel.
However, it may be difficult to use a fixed number of Bingo cards in every occurrence of the Bingo game in a real-time environment wherein the players' expectation may be to play the Bingo game on demand.
Correspondingly, the number of balls used by the players to match the interim patterns increases, thereby increasing the odds of players matching the interim patterns and increasing the interim award payout rate.
For slot machines and other games of chance having a single payline (i.e. a single sequence or grouping of game symbols that is evaluated to determine whether a winning combination occurs), mapping between the winning outcomes of the game of chance and patterns in a Bingo game may not be difficult to achieve.

Method used

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  • Multi-player bingo game with secondary wager for instant win game
  • Multi-player bingo game with secondary wager for instant win game
  • Multi-player bingo game with secondary wager for instant win game

Examples

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Embodiment Construction

[0029] Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.

[0030] It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean . . . ” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond i...

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Abstract

The invention is directed to methods and gaming units for conducting a multi-player wagering game and an associated instant win game having a finite pool of outcomes, with an outcome for the occurrence of the multi-player wagering game being determined, and an outcome for the instant win game being selected from the finite pool of outcomes. The multi-player wagering game may be a multi-player Bingo game wherein each player has a unique game array of game indicia for the occurrence of the multi-player wagering game and individual game indicia are sequentially selected from a range of available game indicia. Players may win an award for the instant win game if the outcome selected from the finite pool is a winning outcome. The players may optionally participate in the instant win game based on input information and wager amounts. In alternative embodiments, the instant win game may be configured to provide a progressive jackpot if one of the available progressive jackpot-winning outcomes is selected from the finite pool. Graphics corresponding to the instant win game may be displayed to the players independently or in conjunction with displays of the outcome of the multi-player wagering game.

Description

BACKGROUND [0001] The present disclosure relates to gaming networks and, more particularly, to a gaming network providing a multi-player Bingo game in combination with an instant win game, an entry for which may be obtained by placing a secondary or threshold wager, and which may be implemented to award a progressive jackpot. [0002] Indian gaming in the United States is divided into Class I, Class II and Class III games. Class I gaming includes social games played for minimal prizes, or traditional ceremonial games. Class II gaming includes Bingo and Bingo-like games. Bingo is defined as games played for prizes, including monetary prizes, with cards bearing numbers or other designations in which the holder of the cards covers such numbers or designations when objects, similarly numbered or designated, are drawn or electronically determined, and in which the game is won by the first person covering a previously designated arrangement of numbers or designations on such cards. Class II...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3276G07F17/3286
Inventor SAFFARI, ALIWOLF, BRYAN
Owner IGT
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