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36 results about "Social games" patented technology

A social-network game (sometimes simply referred to as a social game) is a type of online game that is played through social networks. They typically feature multiplayer gameplay mechanics. Social-network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social-network games often employ additional ones that make them distinct. Traditionally they are oriented to be casual games.

Tracking feeds in a social network

A system and method for tracking feeds in a social network is disclosed. The system includes a feed module and a personalization module. The feed module is communicatively coupled to the social network. The feed module is configured to receive a social information feed from the social network. The personalization module is communicatively coupled to the feed module to receive the social information feed from the feed module. The personalization module retrieves a category. The personalization module organizes the social information feed into a categorized feed based at least in part on the category. The personalization module extracts a feature based at least in part on a user query. The personalization module queries the categorized feed based at least in part on the feature to generate a personalized feed. The personalization module outputs the personalized feed to the user or a third party.
Owner:GOOGLE LLC

Toothbrush and System with Sensors and User Identification

A toothbrush provides a unique opportunity to integrate health monitoring sensors into an object widely used by the mass population daily. A toothbrush is provided with various health monitoring sensors including an orientation sensor, oximetry sensor, capacitive sensor, pressure sensor, and temperature sensor. Further, the toothbrush is comprised in a system including a data transfer medium (i.e. “smartphone”) and the Cloud, which allows for data transfer between multiple platforms from the toothbrush. The system further allows for passive participation in social games with awards and incentives. The system and toothbrush further provide for active participation in brushing games to encourage proper brushing techniques. Further, the toothbrush also provides a user identification system utilizing capacitive coupling of the human body and a mobile unit that is optionally a “smartphone.” The mobile unit of the user identification system may also be used for user identification by other devices that require the user to touch them for proper use.
Owner:BEAM TECH

Apparatus and method for managing social games

An apparatus and method for managing inter-personal activities to facilitate matchmaking between single individuals, by instructing each individual what to do and with whom during a series of game sessions. Singles join a forum in which a plurality of activities contained in a database are individually assigned to participants, who confidentially express their preferences for specific activities and for other participants with whom to conduct activities. Expressed preferences are not disclosed to other individuals, but are input to a secure computer system that assigns the activities. Participants' wish-lists influence assignments made by the computer, and random factors provide variety and protect privacy by obscuring the effect of the wish-lists. After each assignment, participants can update their wish-list to affect further assignments.
Owner:TIES SOCIAL TECH

Dynamic player match-making for social games

Methods, systems, and apparatus for player match-making in a gaming system are described. A search request comprising one or more attributes of one or more players of the online social game may be received. One or more attributes of one or more players of an online social game may be determined. One or more players of the online social game with attributes corresponding to the search request may be identified and a recommendation for at least one matching player may be generated.
Owner:ZYNGA

Mobile Social Networking

Social networking has become a significant aspect of many peoples lives as they communicate with others who are members of the same social networking application. In many instances members who have joined these social networks to find other individuals with similar interests are unaware that every day they are passing hundreds of people some of whom have these same interests but have not joined the same social network for reasons which may include embarrassment, unfamiliarity with computers, etc. Further full utilization of these social networks is really geared to users in front of their computers rather than their wireless devices which are with them most of the time. According to the invention users manage local profiles on their wireless devices which form ad-hoc networks with any other devices they encounter, exchange profile data to establish a degree of commonality or interests, and may meet during their normal daily lives.
Owner:DUNGOLDEN GROUP

Method and system for linking casino games and on-line social network games

Social media activities associated with an on-line social media system are linked to casino game activities and casino gaming machines. A player of a casino gaming machine may access a social media website via the casino gaming machine, such as to play a social media game at the casino gaming machine. A player may also access the social media system from a presentation computing device and, via that system, link to a casino gaming machine to play one or more casino wagering games. Social media currency and casino monetary credits may be exchanged or converted and other aspects of casino game play and social media activities may be integrated.
Owner:VULCAN GAMING LLC

Data Transferring Powered Toothbrush

A data transferring powered toothbrush is provided for use during oral health care activities carried out daily by a user. A powered toothbrush is provided including an orientation sensor that provides data relating toothbrush usage to various positions within the oral cavity. Further, the toothbrush comprises a data extractor that provides a means for transferring the data from the toothbrush to an external medium for viewing and manipulation. Further still, the powered toothbrush is comprised in a system including a data transfer medium (i.e. “smartphone”) and the Cloud, which allows for data transfer between multiple external mediums from the powered toothbrush. The system further allows for passive participation in social games with awards and incentives. The system and powered toothbrush further provide for active participation in brushing games to encourage proper brushing techniques.
Owner:BEAM TECH

Theme community discovery method based on social network

The invention discloses a theme community discovery method based on a social network. The method includes the steps that 1, theme analysis is performed on document sets of the social network so as to obtain theme vector sets; 2, clustering is conducted on the theme vector sets through a k-means algorithm so as to obtain theme clusters; 3, link partition is conducted on each theme cluster to obtain a theme community set of each theme cluster. The theme community discovery method which can effectively and efficiently perform theme and link partition on communities is provided through combination of a community discovery algorithm based on link and a theme model algorithm.
Owner:广东小草科技有限公司

Method for managing social games

A method for managing inter-personal activities to facilitate matchmaking between single individuals, by instructing each individual what to do and with whom during a series of game sessions. Singles join a forum in which a plurality of activities contained in a database are individually assigned to participants, who confidentially express their preferences for specific activities and for other participants with whom to conduct activities. Expressed preferences are not disclosed to other individuals, but are input to a secure computer system that assigns the activities. Participants' wish-lists influence assignments made by the computer, and random factors provide variety and protect privacy by obscuring the effect of the wish-lists. After each assignment, participants can update their wish-list to affect further assignments.
Owner:TIES SOCIAL TECH

Apparatus for managing social games

An apparatus for managing inter-personal activities to facilitate matchmaking between single individuals, by instructing each individual what to do and with whom during a series of game sessions. Singles join a forum in which a plurality of activities contained in a database are individually assigned to participants, who confidentially express their preferences for specific activities and for other participants with whom to conduct activities. Expressed preferences are not disclosed to other individuals, but are input to a secure computer system that assigns the activities. Participants' wish-lists influence assignments made by the computer, and random factors provide variety and protect privacy by obscuring the effect of the wish-lists. After each assignment, participants can update their wish-list to affect further assignments.
Owner:TIES SOCIAL TECH

Social sharing system

A system, computer-readable storage medium storing at least one program, and computer-implemented method for providing recommendations based on social network sharing activity. Sharing activity relating to the sharing of the content item on a social network by a first user is accessed. Consumption information related to the consumption of the content item. A correlation between the sharing activity and the consumption information is determined. A recommendation is then generated based on the correlation.
Owner:PAYPAL INC

Social network oriented user relationship analysis method

ActiveCN106126607AEliminate the problem of uncertain weightsData processing applicationsWeb data indexingOriginal dataWeb crawler
The invention discloses a social network oriented user relationship analysis method, which comprises the following steps: (1) utilizing a web crawler or each social network to open an API (Application Program Interface) platform to obtain original data; (2) extracting the personal attribute of a user, the friend relationship information of the user and the association information of the user, and establishing a personal interest impact factor function, a friend relationship impact factor function and an association-driven impact factor function according to the extracted information; (3) on the basis of a maximum entropy principle, constructing a user relationship analysis module, and carrying out parameter training by the user relationship analysis model to obtain an optimal parameter set; and (4) according to the optimal parameter set and the user relationship analysis module, predicting whether users have a relationship or not. By use of the method, the driving strength of the impact factor can be quantized, and the method also can be used for predicting the development tendency of user relationships and is favorable for finding unknown links and future links in the social network.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Social robot

The invention belongs to the field of human-machine interaction intelligence, and relates to a social robot which is used for detecting indoor personnel in real time, recording the form of current personnel by photographing, and sharing the form to a social network. The social robot comprises a chassis, wherein the chassis is provided with a power device; the top of the chassis is provided with a supporting device; the supporting device is provided with a user terminal; the power device can drive the chassis to move under the control of the user terminal; the upper end of the supporting device is provided with a binocular vision camera; the binocular vision camera is hinged to the upper end of the supporting device; the binocular vision camera can rotate to different angles relative to the supporting device; the binocular vision camera acquires depth path information of the front environment; the binocular vision camera photographs a human face under the control of the user terminal, and transmits pictures to the user terminal; the user terminal stores pictures photographed by the vision camera, and shares the pictures to the social network. The social robot has the advantages of low constructing price and cost, high flexibility, simplicity in operation, and diversity and sufficiency in human-machine interaction.
Owner:EAST CHINA NORMAL UNIVERSITY

Game Control Method And Server For Social Game For Developing A Social Network

A new game control method which makes use of the characteristics of a social network game and a server device are provided. It is so configured that registered users have different items depending on their registered groups; connections with other users which are the characteristics of the social network game are achieved in a fighting game; and the timings of communication between the server and a portable terminal are reduced as much as possible during the game, whereby communication errors and interruption of the game are avoided.For example, a program executed by a controller executes the following control: in response to a request from the first registered user for the generation of the group, the generated group is associated with at least one of the special items and stored in the database, and in response to a request from the second registered user to participate in the group, the second registered user is associated with the group and stored in the database, and the authority to possess at least one item from the special items associated with the group is given to the second registered user. In a method executed by another program, the communication between the server and portable terminal is executed at the timing when the opponent character falls to the lowermost point and the unit game ends.
Owner:CRAFTS MEISTER

Position privacy protection method in social network picture sharing and social network platform

The invention belongs to the technical field of visual privacy protection, and discloses a position privacy protection method in social network picture sharing and a social network platform. The method comprises the following steps: carrying out image segmentation and clustering preprocessing on a collected place image set to obtain classification labels of objects in an image, screening the classification labels, and carrying out training of an object detection model; according to the statistical information of various objects in the data set, judging the privacy degree of the objects from the number strategy and the relative position strategy respectively, and training a privacy discrimination model after obtaining a privacy label; carrying out privacy elimination on the privacy region in an image restoration mode according to different degrees; and taking the feedback of a user as data to be input into the privacy discrimination model for updating, so that the standard reliability is ensured. When disturbance to actual image content is very small, a machine target detection method cannot correctly detect a target existing in an image and cannot be associated with actual positioninformation. According to the invention, the position privacy in the image content can be well protected.
Owner:XIDIAN UNIV

Method to detect and score churn in online social games

A method and a system for predicting churn of a player of an online game is described. Online engagements of a group of players of the online game are monitored during a churn prediction model training period. Online engagement scores for the group of players are computed within a periodic number of days within the churn model training period. A weighted exponential moving average of the online engagement scores of the group of players of the online game is computed during the churn model training period. The weighted exponential moving average is used to determine an online engagement threshold value of a churn prediction model for the online game. The online engagement threshold value is applied to a weighted exponential moving average of a player during an observation period to determine a churn probability of the player within a prediction period.
Owner:ZYNGA

A method for sharing a reality scene and a social or game method thereof

A method for sharing field reality scene and a social or game method thereof are provided. The current geographic position is taken as a trigging event or the scene picture obtained through the clientcamera is taken as a trig event, a user sends the current geographic position to the server for record, the server obtains a trigger event comparison screen obtained by a user who enters a geographiclocation of the trigger event, compares the query with the data stored in the server, or based on the geographic position scene sharing request sent by the user, the user is matched, and the successful matched user is connected, the user sends the real-time obtained or saved reality scene images, photos or videos and triggering events to the required user client for real-time display, playback and processing, so as to realize the sharing of realistic scene images, photos or videos and social games among users in different places.
Owner:深圳脸网科技有限公司

Picture recommendation method and device of social network

The invention provides a picture recommendation method and device of a social network. The method comprises the following steps of: acquiring an uploaded picture; judging whether the uploaded picture is a figure picture or not; if the uploaded picture is the figure picture, selecting a figure picture from a picture database of the social network to serve as a contrast picture; if the uploaded picture is a non-figure picture, selecting a non-figure picture from the picture database to serve as a contrast picture; extracting a color feature value of the picture pixel of the uploaded picture; calculating a color feature distance between the uploaded picture and the contrast picture selected from the picture database; and recommending a relative picture to a user according to the magnitude of the color feature distance. According to the method, the operational complexity can be lowered for the user; the experience of the user to use the social network is improved; and the accuracy of the social network to recommend the picture is improved.
Owner:NEUSOFT CORP

Inquiring method of information flows of social network site

The invention discloses an inquiring method of information flows of a social network site. According to the method, the piece number a in one page of display data is set in advance in a database server, then, the inquiry is carried out in a database in accordance with a+1 pieces according to given conditions, inquiry results are obtained, then, the piece number of inquiry results is utilized for judging whether a next page exists or not, the inquiry results are finally displayed, and the times for inquiring the database is reduced. The inquiry that the piece number of once inquiry is one more than the piece number of one page of display data is carried out in the database server, then, the comparison of the inquiry results to the piece number of one page of display data is utilized for judging whether the next page exists or not, and the times for inquiring the database is reduced. By aiming at many inquiring times of the social network site, when the inquiring method is utilized, 40 percent of load of the database server during information flow paging can be reduced, and 30 percent of response time is reduced.
Owner:HANGZHOU YEYAOMAI ELECTRONICS BUSINESS

System and method for synchronizing on-air commercial programming with interactive applications

There is provided a system and method for the synchronizing on-air commercial programming with interactive applications, providing interactive content synchronized with on-air television programming. There is provided a system comprising a client device with a display device and an input device and running a synchronization application. The client device receives digital data transmitted from a server, and transmits user feedback information generated from user interactions with the digital data back to the server. The digital data are interactive advertisements, such as online social games, that increase users' awareness of the advertised products or messages. The digital data are delivered to the user's client device in synchronization with the broadcasting of on-air television commercials.
Owner:DISNEY ENTERPRISES INC

Business point promotion method and system in social network based on geographic community

ActiveCN110222273AMaximize promotion gainIncrease the scale of promotionData processing applicationsDigital data information retrievalGreedy algorithmSocial web
The invention provides a business point promotion method and system in a social network based on the geographic community. The method comprises the steps of mining the geographic communities where theusers are densely distributed and the ownership relationships between the users and the geographic communities; based on the user social relationship, the geographic distribution of the users in thegeographic communities and the positions of the promoted business points, establishing a propagation model of the information of the promoted business points in the geographic communities; using a greedy algorithm to select a plurality of geographic communities which can bring the maximum expected promotion benefit, and taking the dense distribution positions of the users in the plurality of geographic communities as the initial delivery positions of the promotion information of the business point. According to the present invention, the stable position distribution of the users in the geographic communities is determined by utilizing the geographic community widely existing in actual life, so that the position distribution of the target user is determined for a commercial point; and basedon the dense distribution positions of the users in the geographic communities, the delivery position capable of bringing maximum expected benefits is provided for the targeted delivery of the commercial point promotion advertisements.
Owner:SHANGHAI JIAO TONG UNIV

Method to detect and score users who are likely to make payments in online social games

A method and a system for identifying players likely to spend in an online game are described. Indicators corresponding to activities of the player and in-game friends of the player in an online game and in other online games are determined. A prediction model of the player's likelihood to spend in the online game is computed based on the indicators. The prediction model is used to identify players of the online game that are likely to spend in the online game.
Owner:ZYNGA

Social networking game with non-random prizes

A method, apparatus, and computer readable storage to implement a social networking game that provides players additional incentives and advantages based on the value of that player to a site hosting the games. For example, a player who refers more friends to play on the site will receive better chances of winning valuable prizes in the games. The value of a player's referred friends can also be taken into consideration when determining that player's value.
Owner:PLAYSTUDIOS US LLC

Method and device for recommending games based on social network

ActiveCN103353920BSolve the problem that game recommendations rely too much on manual processingImprove recommendation efficiencySpecial data processing applicationsGame basedKnowledge management
The invention provides a method for recommending games based on the SNS (Social Networking Service). The method comprises the following steps: acquiring multidimensional information of current user according to the game account of the current user; performing pre-processing for the acquired multidimensional information respectively to determine the recommended game in each dimension; synthesizing the recommended games in each dimension, and performing normalization and rank ordering for game information to determine the final games to be recommended. Correspondingly, the invention further provides a device for recommending games based on SNS. The method and the device for recommending games based on the SNS greatly increase the acceptance rate of recommending games.
Owner:BEIJING BAIDU NETCOM SCI & TECH CO LTD
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