The invention relates to the technical field of
software engineering automation of
digital data processing, and discloses a game development
automation method based on a multi-agent
system. The method is used for solving the problem that a
machine-readable cross-product dependence model and consistency
verification are lacked in a traditional method. According to the method, based on a
task list freezing project context, a constraint packet and a threshold aperture, and based on a demand account book and registration demands, constraints, codes, configuration, resources and other entry abstracts, version information and strong and
weak reference relationships; the multiple agents only submit change packets in a
temporary storage area by writing tokens and occupying fragmentation write-in gating, and an influence range report binding
verification list is generated for each change packet; boundary compliance, reference integrity, compilation
verification, determinacy operation verification and acceptance assertion verification are sequentially carried out on the
temporary storage area snapshots, and when conflicts occur,
rollback or confinement repair is triggered to output traceable and acceptance deliverables based on reproducible evidence judgment.