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37 results about "League table" patented technology

A league table is the ranking of market leaders based on specific metrics within a particular industry. League tables are commonly used to rank companies that provide services in underwriting, financial and legal advisory, and mergers and acquisitions.

Leaderboard system and method

An entertainment device comprises means to obtain a set of GPS co-ordinates describing the location of the device, means to initiate reverse geocoding responsive to the co-ordinates to obtain a hierarchy of geographical names, means to request, from a leaderboard server, leaderboard data corresponding to one of the hierarchy of geographical names, and means to display some or all of the leaderboard. A leaderboard server comprises means to host multiple leaderboards either linked together according to a geographical hierarchy or each associated with a geographical name, means to obtain a hierarchy of geographical names generated by reverse geocoding, means to identify one or more leaderboards either in a hierarchical sequence corresponding to one or more of the geographical names or whose associated geographical name matches one or more of the geographical names in the hierarchy of geographical names, and means to provide to the client data of selected identified leaderboards.
Owner:SONY COMP ENTERTAINMENT EURO

Systems and methods for providing training and collaborative activities through a group-based training and evaluation platform

Systems and methods are provided for allowing users associated with an organization to participate in training and collaborative activities through a gamified training platform. Preferably, these systems and methods are implemented in an Internet based environment that can be accessed from various types of mobile devices. A training activity is determined based on training data pertaining to the organization and made accessible to the users through the platform. When users perform the training activity, the platform generates collaborative review activities that allow other users to review the users' performance of the training activity. In certain embodiments, when other users perform the collaborative review activities, the platform generates collaborative feedback activities that allow still other users to rate the users' performance of the collaborative review activities. In certain embodiments, a leaderboard is made accessible to the users based on the users' performance of training and collaborative activities through the platform.
Owner:PEPPER TECH

System and Method for Generating Achievement Objects Encapsulating Captured Event Playback

A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence.
Owner:ZYNGA

Rates of recycling and other environmentally beneficial actions

A system, method, and apparatus is provided that identifies recycling or other environmentally beneficial activities and provides the user with easily understood data about the environmental impact of such activities. The activities are measured and may be used to provide incentives for recycling, such as credits for online applications, positions on a leaderboard, identification of recycling achievements on social networking sites, and financial and other rewards.
Owner:SHUSTER ARECHIGA EVA LOUISE +1

One click on-boarding crowdsourcing information incentivized by a leaderboard

InactiveUS20150199774A1Weeding out unnecessary informationImprove user experienceMarketingThird partyCrowd sourcing
Business profiles are created using information from third parties. A user is enabled to indicate a business type for one or more merchants, and a system prompts the user to input information relating to the one or more merchants. The system determines the validity of the input information, and when the validity of the input information is verified, the input information is transformed into directory information. Official merchant pages can thus be created by crowd-sourcing important and pertinent information, which will lead to a more extensive directory of businesses and allow users a more complete and enjoyable experience. The system ranks users on their knowledge and input versus other users, and the system maintains a leaderboard that may be tied to user awards as an incentive to input information.
Owner:FISOC

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Crowd-sourced competition platform

A crowdsourcing competition system is described herein that provides a reusable mechanism by which an organization can host a cloud-based crowdsourcing competition. The system facilitates identification of individuals, forums, submission of user-generated content (challenge submissions), automated scoring of user-generated content against test sets, automated outbound communication to participants, and web services for leaderboard functionality. The system provides workflows for users to submit submissions and for the system to receive and organize submissions. Thus, the crowdsourcing competition system provides a generic platform and automated workflow for holding crowd-sourced competitions and automating workflow of user generated content submissions.
Owner:MICROSOFT TECH LICENSING LLC

Method and system for conducting an online fantasy game

Disclosed is a method for conducting a plurality of fantasy games including creating a fantasy game on a game server, collecting a first round of wagers, assigning a first fantasy player and a second fantasy player to the community team, assigning a third fantasy player and a fourth fantasy player to the first fantasy team based upon the first rank list, assigning a fifth fantasy player and a sixth fantasy player to the second team based upon the second rank list, collecting a second round of wagers, assigning a first, second, third, fourth, fifth, and sixth score to the first, second, third, fourth, fifth, and sixth fantasy players, respectively, calculating a first team score for the first fantasy team, calculating a second team score for the second fantasy team; and determining a winner between the first fantasy team and the second fantasy team.
Owner:OPEN SPORTS NETWORK

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Simulated firearms entertainment system

A firearm simulation system includes multiple game play and participation options for a plurality of users in an entertainment venue located outside of a home environment. The most preferred embodiments of the present invention include options for interaction between the users to create a social experience for friends, neighbors, co-workers, etc. to enjoy out-of-home firearms simulation entertainment, including options such as integrated leader boards, pictures and video of the participants, tweets, email notices, and other social media interaction. The most preferred embodiments of the present invention incorporate simulated firearms used in a casual, fun, and fast-paced entertainment venue to enhance the ease of use and the enjoyment of the experience for the participants.
Owner:FERRIS BOB

Community comment emotion tendency analysis-based mobile phone game ranking list construction method

The invention discloses a community comment emotion tendency analysis-based mobile phone game ranking list construction method. The method comprises the following steps of: 1) pre-processing an evaluation text input by a user; 2) carrying out word segmentation and part-of-speech tagging on pre-processed mobile phone game comments; 3) selecting high-frequency emotion words as emotion characteristics so as to generate all characteristic vectors required by machine learning; 4) inputting the characteristic vectors and evaluation polarity labels into an SVM classifier to carry out model training; (5) arbitrarily inputting a segment of evaluation text by the user, and after carrying out operations of word segmentation, part-of-speech tagging and characterization, automatically carrying out evaluation polarity estimation on the evaluation text by a training model of the SVM classifier; and (6) generating an evaluation situation corresponding to each mobile phone game, and constructing a corresponding mobile phone game positive comment ranking list according to the quantities of positive comments and negative comments. The method for researching the comment polarity through emotion tendency analysis can extend to various fields and has wide application prospects.
Owner:SOUTH CHINA UNIV OF TECH

Mission-based, game implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Online game system and method to promote healthy behaviors

ActiveUS8210849B1Promotes healthy behaviorKeep engagedNutrition controlVideo gamesMessage boardComputer users
An online game that promotes healthy behavior by engaging computer users and by providing educational information about health and nutrition. User participation is measured in relation to an avatar of a belly that gains and loses weight according to game play. Users are assigned an avatar according to answers to profile questions. Users earn points by correctly answering health and nutrition questions. When a user answers a question correctly, the player can help him- or herself or “sabotage” a friend. Users also have options to help a friend. The game has consequences for incorrect answers. Updates to a leader board and a message board allow users to see how friends are doing. Social networking aspects of the game keep users engaged and entertained, and therefore, more likely to participate. Participation helps users to increase their knowledge of health and nutrition facts and therefore, their knowledge regarding healthy behaviors.
Owner:HUMANA INC

Overdriven value generating method

The invention discloses an overdriven value generating method which is suitable for a liquid crystal display device, and promotes the accuracy of an overdriven value without changing the size of a league table. The overdriven value generating method comprises the following steps of: receiving a current grey scale value and a previous grey scale value, wherein the current grey scale value and the previous grey scale value are corresponding to one pixel of the liquid crystal display device together; according to the league table, obtaining a first gray scale reference value and a second gray scale reference value which are close to the current grey scale value, wherein the first gray scale reference value and the second gray scale reference value and four first overdriven values are close to the previous grey scale value; and according to the current grey scale value, the previous grey scale value, the first gray scale reference value, the second gray scale reference value, a first previous gray scale reference value, a second gray scale reference value and the first overdriven values, obtaining a target overdriven value which is corresponding to the current grey scale value and the previous grey scale value through calculation of a four-point interpolation method or a parallelogram interpolation method.
Owner:INNOLUX CORP +1

Cross-platform network opinion leader ranking method

The invention discloses a cross-platform network opinion leader ranking method. The method comprises the following steps of S1: collecting internet celebrities dispersed in more than 30 network platforms of 5 major types of Sina Microblog, WeChat Official Account, a comprehensive video website, a short video application and a live broadcast platform to form an internet celebrity sample library; and S2: deriving a comprehensive score of an internet celebrity ranking list by reference to a weight calculation formula after standardization processing of original spread data, wherein the comprehensive score of the internet celebrity ranking list comprises three major dimensions of internet celebrity self-spread, internet public opinion volume and a spread score increase item, and the full scoreis 1,500. The cross-platform assessment on the internet celebrities follows current spread and commercial trends, namely, "people" gradually become commercial and flow nodes, so that the comprehensive assessment on network opinion leaders is especially meaningful; and the internet celebrity sample library and the internet celebrity ranking list are updated per month, so that current internet celebrity ranking situation can be reflected more timely and comprehensively.
Owner:上海看榜信息科技有限公司

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Simulated firearms entertainment system

A firearm simulation system includes multiple game play and participation options for a plurality of users in an entertainment venue located outside of a home environment. The most preferred embodiments of the present invention include options for interaction between the users to create a social experience for friends, neighbors, co-workers, etc. to enjoy out-of-home firearms simulation entertainment, including options such as consuming food and drink, integrated leader boards, pictures and video of the participants, tweets, email notices, and other social media interaction. The most preferred embodiments of the present invention incorporate simulated firearms used in a casual, fun, and fast-paced entertainment venue to enhance the ease of use and the enjoyment of the experience for the participants.
Owner:VIRTRA INC

Online ranking list recommending system

The present invention provides an online ranking list recommending system. The system at least comprises a data acquisition system, a data storage system, a ranking and recommending operation program, a management background, a website and a client. System data is regularly read by means of the ranking and recommending operation program; automatic operation is performed according to preset configuration so as to generate data, and the generated data is output at the website and the client; and monitoring and special processing functions are provided; and the management background comprises a recommending monitoring system, a ranking management function, a feature classification processing function and a ranking review function. The system is capable of performing initiative ranking according to browsing and viewing preference historical records of users, so that a website manager can perform management conveniently and the system is capable of intelligently popularizing contents and gathering popularity in a short time.
Owner:SHANGHAI HODE INFORMATION TECH CO LTD

Gamified project management system and method

Gamified computerized project / workflow / activity management system and method which harnesses the innate human desire for playful competition and continual skill advancement to improve organizational productivity. The system allows team member (or team group) bidding on project tasks, where the members or groups accumulate points according to various criteria including how well their work product meets previously established criteria, as well as an opportunity to acquire additional points from mastering various task related learning material. Other factors, such as providing assistance to other team members, evaluating work product, and the like are also awarded points. Competition is fostered by allowing team members or groups to see where their point score ranks versus other players or groups, while teamwork and member skill growth is also encouraged. The system can import project data from outside servers and systems, process according to customizable algorithms, and export gamified scores back as customizable leader boards.
Owner:QUEST 2 EXCEL

Method, device and system for ranking and eliminating for network ranking list

InactiveCN104063378AGuaranteed to be highly interactiveRealize co-construction and co-managementWebsite content managementSpecial data processing applicationsLeague tableData mining
The invention discloses a method for ranking and eliminating for a network ranking list. The method comprises the following steps: S1, guiding in all ranking items in real time along with the adding of net friends; S2, obtaining selective scores of the ranking items; S3, accumulating integrals of all ranking items in real time and ranking a list sequence in real time; S4, stopping receiving ranking items newly added to the list when the ranking items meet asset requirements; S5, after the quantity of ranking items within a regulated protection period is less than the regulated quantity, receiving the ranking items newly added to the list again, and immediately eliminating the ranking items of an integral part from the list; S6, eliminating the ranking items out of the list, wherein the eliminated ranking items have the same opportunity, in going on the list, with that of the newly added ranking items. The invention further discloses a device and a system which are used for ranking and eliminating for the network ranking list. The method, the device and the system, which are used for ranking and eliminating for the network ranking list, are helpful to net friends to participate in interaction, can better centralize wisdom and energy of net friends, and can ensure the fairness and the credibility of information of the list.
Owner:SHENZHEN GEENGEEM TECH CO LTD

Community game server

An apparatus is provided. The apparatus includes a random number generator that randomly selects a set of game indicia for a game of chance. Further, the apparatus includes a database that stores the set of game indicia. In addition, the apparatus includes a processor that retrieves the set of game indicia from the database, sends the set of game indicia to a game terminal to determine an outcome of the game of chance played by a first player, receives game data from the game terminal based on the outcome, and generates leader board data based upon the game data that is utilized by a second player to perform back betting.
Owner:CASINO GAME MAKER

R-Button game rehabilitation training device for hand function of old people

The invention discloses an R-Button game rehabilitation training device for the hand function of old people, which comprises a bandage, an APP module and a hardware part; the hardware part includes: abox body, a pressure key, a pressure sensor, a Bluetooth, a lithium battery and a circuit board; the box body includes a box cover and a main body; the pressure key is installed on the surface of thebox cover, and the pressure sensor, the Bluetooth, the lithium battery and the circuit board are respectively installed in the main body, and the box body is fixed on a human body through the bandage; the APP module functions include: an APP small game, a set task plan, a task schedule, card punching sharing, a ranking list and a training trend report, combined with the corresponding APP small game, the rehabilitation training is finished. The training device is provided with one key and a variety of training modes, the operation is easy and convenient. The problems of boredom and resistancein the training process is solved, by combining the small game and rehabilitation training, the enthusiasm of the old people in the training process is stimulated, so that the old people can easily and actively complete the training.
Owner:SOUTH CHINA UNIV OF TECH

Cross-platform PGC video ranking system

InactiveCN108235145ARealize comprehensive evaluationAvoid accumulating advantagesSelective content distributionList rankingContent creation
The invention discloses a cross-platform PGC (Professional Generated Content) video ranking system, comprising a video selection module for selecting PGC videos, a data acquisition module for acquiring data from the PGC videos, a data analysis module for analyzing the data, a cross-platform integrated communication ranking module for ranking the cross-platform communication strengths of the PGC videos, a video classification module for classifying the PGC videos, and a classification sub-list ranking module group and management module for ranking the cross-platform communication strengths of the classified PGC videos, wherein the video selection module is connected with the data acquisition module, the cross-platform integrated communication ranking module and the video classification module respectively, and the data acquisition module is connected with the data analysis module. The system counts monthly increments rather than cumulative performance of each PGC video, and can provideinsights into industry changes timely, thereby providing effective guidance for content creation, commercial launch and capital investment.
Owner:上海看榜信息科技有限公司

Guessing system based on Internet television

InactiveCN109587575AAdd funHumanized interactive entertainment businessSelective content distributionLeague tableInteractive television
The invention discloses a guessing system based on an Internet television. The system comprises a data collection module, a title review module, a title topic module and a lottery settlement module, wherein the data collection module is used to collect the data of quiz questions, create the content of the quiz questions and optional predicted answers based on the data, and set a betting integral rule; the title review module is used to review the content of the quiz questions and the optional predicted answers; the title topic module is used to compose corresponding subjects for the quiz questions which pass the review according to domain knowledge or a subject content, and then publish the quiz questions to the homepage of the Internet television after the review of the title review module; and the lottery settlement module is used to publish correct answers to the reviewed and published quiz questions on time, when the correct answers are published, answer comparison and settlement integration are performed on all users who participate in guessing, and the ranking of integrals earned by each user is counted and is displayed on the homepage of the Internet television. The man-machine interaction function application of the television is enriched and television interestingness is increased.
Owner:SICHUAN CHANGHONG ELECTRIC CO LTD

Digital data constracting and enlarging processor and processing method thereof

A method for contracting and enlarging digital data includes receiving a ratio signal, generating a league table according to the ratio signal and receiving the first digital data, contracting or enlarging the first digital data based on the league table then outputting the second signal data. A device for realizing the method is also disclosed.
Owner:VIA TECH INC

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE
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