Virtual network Marathon body-building game method

A virtual network and marathon technology, which is applied to indoor games, video games, and training equipment for adjusting coordination, etc. It can solve the problems of limited software functions, insufficient user movement protection, and no breakthrough in game playability. Extended, rich physical and visual experience, low-cost effects

Inactive Publication Date: 2007-06-06
ZHEJIANG UNIV
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  • Abstract
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  • Application Information

AI Technical Summary

Problems solved by technology

However, the controller uses a walking machine, which does not provide enough protection for the user's movement, and th

Method used

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  • Virtual network Marathon body-building game method
  • Virtual network Marathon body-building game method
  • Virtual network Marathon body-building game method

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Experimental program
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Embodiment Construction

[0060] The system and method introduced according to the invention can realize the virtual network marathon game, and can also be used as a reference to develop the virtual fitness network game expected by users.

[0061] 1. The operation process of the virtual network marathon system is as follows:

[0062] (1) The plot of the game runs through the entire running process of the game;

[0063] (2) Open the server side. If networking is required, select the corresponding number of users (greater than or equal to 2); if it only runs locally, the number of users is 1. Then select the address and port of the database server, connect and initialize the database.

[0064] (3) Then start the client, connect to the server according to the game plot, select the character image, scene and game mode, and enter the corresponding mode. When connecting to the server, the network communication part is used to send the user's information and request to the server, and at the same time obta...

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Abstract

The invention discloses a virtual network fitness marathon game method. By using computers, sensors, multimedia, network and other technologies, with the step master as equipment, user can do exercise, roaming or competitions in the network virtual scenes. System framework consists of hardware devices, clients, servers, network communications and game scenarios. Users sporting information and physiological indicators are obtained from middleware and delivered to clients. Clients utilizes gaming engine to process the information from hardware, user inter-communication and network, and synchronously update the scenes. There are three entertainment modes: training, physical exercise and competition.

Description

technical field [0001] The invention relates to a fitness game method of a virtual network marathon. The system combines games and fitness to achieve the purpose of exercise while entertaining. technical background [0002] In the past two decades, with the joint efforts of hardware equipment manufacturers, software developers, game companies and graphics researchers, computer games have achieved considerable development and have become a relatively common form of entertainment in modern society. The emergence of various emerging technologies and their timely application in the game has increased the technological content of the game. Virtual reality, sensing, sports simulation and network technologies are integrated into the game, forming a distributed multi-player virtual online game, providing users with more realism, immersion and visual experience, and expanding the personal living space. [0003] Even so, online games have also attracted some criticism, mainly becaus...

Claims

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Application Information

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IPC IPC(8): G06F19/00A63F13/00A63B22/02H04L29/06A63F13/335A63F13/828
Inventor 潘志庚李祥晨何高奇李永青孙超杨浩然
Owner ZHEJIANG UNIV
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