Fitness instruction training system and method based on Kinect

A training system and fitness management technology, which is applied in the field of interactive fitness system based on virtual scenes, can solve the problems of training difficulty, training volume cannot be adaptively adjusted, and users cannot evaluate and guide fitness postures, etc., and achieve the effect of rapid development

Inactive Publication Date: 2018-11-23
YANSHAN UNIV
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In recent years, scholars at home and abroad have also carried out research on the combination of Kinect and fitness training and achieved many results, but there are still some defects in the existing schemes, such as a Kinect-based sports and fitness game system and its realization in the publication number CN107115675A However, it is impossible to evaluate and guide the user's fitness posture, and it is difficult to promote the user to quickly develop correct and standardized fitness movements.
As another example, the publication number is CN205379594A, a virtual scene fitness system, which proposes to combine virtual scenes with fitness equipment to stimulate sports fun, but there are defects such as difficulty in training, and the amount of training cannot be adaptively adjusted according to individual differences of users.

Method used

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  • Fitness instruction training system and method based on Kinect
  • Fitness instruction training system and method based on Kinect
  • Fitness instruction training system and method based on Kinect

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Experimental program
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Embodiment

[0040] refer to figure 1 , the present embodiment discloses a structural block diagram of a Kinect-based fitness guidance training system and method, including two parts of fitness hardware and built-in system software,

[0041] The fitness hardware equipment in this embodiment mainly includes fitness equipment, a Kinect sensor, a host computer, audio equipment, a large-screen display, necessary fitness places, and power supply equipment.

[0042] The fitness equipment includes (but is not limited to) dumbbells, elastic cords, abdominal wheels, yoga mats, horizontal bars, etc., which are common and easy to obtain and have a small range of obstruction to the user's body. On the one hand, it provides users with a certain amount of movement resistance during training to achieve the purpose of strengthening muscle strength; on the other hand, these devices can provide users with tactile feedback during virtual environment training, increasing the interaction with fitness equipment...

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PUM

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Abstract

The invention relates to the technical field of exercise fitness equipment, in particular to an interactive fitness system and method based on virtual scenes. The system comprises fitness equipment, aKinect sensor, a large-screen displayer, a computer host, a loudspeaker and a fitness management system. Fitness users can select different instruments to be combined with the virtual scenes, and byintroducing action evaluation and correction and feedback of multiple aspects of vision, hearing and tactile sense, fitness actions are corrected and standardized in time, so that the effect of quickly developing standard fitness is achieved. The fitness actions of the users are evaluated in real time, action trigger thresholds or program types are self-adaptively changed according to completion effects so as to adjust the training difficulty coefficient, and meanwhile, the training difficulty can be adjusted by adjusting the training frequency and training time and selecting different instruments. When the system detects that the users complete a certain fitness action completely correctly, the number of training is automatically increased by one until the users start a next training program after the users complete training in a targeted number set by the training program, and then the training rhythm is actively controlled.

Description

technical field [0001] The invention relates to the technical field of sports and fitness equipment, in particular to an interactive fitness system and method based on a virtual scene. Background technique [0002] With the continuous development and progress of society, people's living standards are gradually improving, and more and more people are entering the ranks of sports and fitness. Various fitness products and gyms are gradually spreading in every corner of the city, such as: steppers, dumbbells, Abdominal wheels, tension ropes, etc. are common indoor fitness equipment. According to the survey, although these fitness equipment can meet people's fitness needs to a certain extent, problems such as boring and difficult to persist will inevitably appear in the user experience. At the same time, it is difficult for ordinary users to standardize the use of these fitness equipment without the professional guidance of fitness coaches, and it is difficult to formulate targe...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B24/00A63B71/06
CPCA63B24/0062A63B24/0003A63B24/0087A63B71/0619A63B71/0622A63B2071/063A63B2071/0694
Inventor 谢平陈伟王磊磊蒋雄鹰程生翠谢博多尹永浩于金须杜义浩
Owner YANSHAN UNIV
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